- 12/9/08
- 6,105
- 3,456
- Thread starter
- #4,301
ai rảnh ko, mình send cho cái này ghép lại làm cái shp nè
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(tui mod chủ yếu để tự sướng thôi, ko public đâu)
Là tải game MD gốc hay là full game luôn? Nếu GameMd thôi thì cho tui xin link nha, tks ông nhiều :)chắc nó xung đột với cái Npatch đó, xoá cái gamemd.exe luôn, tải lại cái gốc
code đó đúng rồi




Art:
[IRONMAN]
Cameo=IronmanIcon
AltCameo=IronmanUico
Sequence=IronmanSequence
Remapable=no
Crawls=no
FireUp=2
PrimaryFireFLH=100,20,70
[IronmanSequence]
Ready=0,1,1
Guard=0,1,1
Fly=8,4,4
Hover=8,4,4
FireFly=51,6,6
Tumble=40,11,0
AirDeathStart=40,6,0;gs a split of Tumble, which is unused
AirDeathFalling=46,3,0
AirDeathFinish=49,2,0
Panic=8,4,4
Rules:
;American Ironman
[IRONMAN]
UIName=Name:IRONMAN
Name=IronMan
Category=Soldier
JumpJet=yes
Primary=HellMissile
Secondary=GunLaser
ElitePrimary=HellMissileE
EliteSecondary=GunLaserE
Prerequisite=GAPILE,RADAR,GATECH
Crushable=yes
Strength=160
Fearless=yes
;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot
Armor=none
TechLevel=7
Sight=9
Pip=white
Speed=11
Owner=Americans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly ; This needs to be None, like aircraft
ConsideredAircraft=yes
ThreatPosed=15 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=9
JumpjetHeight=550
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes ; ie never land
MoveSound=RocketeerMoveLoop
;-------------IronMan Weapona and WH---------------
[HellMissile]
Damage=70
ROF=20
Range=6
Projectile=AAHeatSeeker2 ;hinh dang vien dan
Speed=90
OmniFire=yes
Report=SeawolfAttack
Warhead=tankwh ;dau dan no
[HellMissileE]
Damage=85
ROF=20
Range=7
Projectile=AAHeatSeeker2 ;hinh dang vien dan
Speed=100
OmniFire=yes
Report=SeawolfAttack
Warhead=tankwh ;dau dan no
[tankwh]
Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,0%
[GunLaser]
Damage=50
ROF=30
Range=7
Speed=95
Warhead=MirageWHE
Report=PrismTowerAttack
[GunLaserE]
Damage=70
ROF=30
Range=8
Speed=100
Warhead=MirageWHE
Report=PrismTowerAttack
[MirageWHE] ; Supposed to be a heat ray.
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100% ; Needs balancing by designers
AnimList=IRONFX ; temp, should have flash-o-light
InfDeath=4 ; Burn death
Bright=true ; This says there should be Combat Lighting. It's ignored, but we'll say it anyway.
CLDisableBlue=true ; This says the Combat Light should be red. (1)
CLDisableGreen=true ; This says the Combat Light should be red. (2)
;---------------------------------------------------------------------------