[News] FFXIII-2

1. Theo nhừ bài interview mới nhất thì game có multiple ending phụ thuộc vào choices của mình trong quá trình chơi.

2. Tương tác nhiều hơn (dạng WRPG), nhiều vùng đất để khám phá hơn, có khả năng recruit monsters.

^ Battle khá ấn tượng, con Bahamut kỳ này ra dáng con rồng hơn nhờ có đôi cánh to hơn

Tuy summon có thể chiến đấu đa dạng nhưng chưa có tính cách. Nếu như có tư duy như người thì cool. Tưởng tượng vào battle có đối thoại giữa các summon thì hấp dẩn hơn nhiều.
 
Regarding the line in the trailer about Lightning's death
Kitase said that he can't talk about this mysterious line about FFXIII's main character Lightning. He suggested that fans read the Episode i novella and imagine from there. Toriyama said that Lightning is the story's backbone, and dead or alive she'll appear in the game and you'll take control of her.

On baggy pants Noel
Toriyama described Noel, a new character for the game, as having a different type of chivalry from Snow, the male lead FFXIII. Regarding how Noel fits into the story, Toriyama said that he can't say much at present.

On the explorative component of the E3 demo
The original Final Fantasy XIII was very story driven, said Toriyama, meaning the focus was on the story and the story would make the game move in certain ways. Following much feedback from players, they made FFXIII-2 player driven. Players will actively explore and will trigger events with their actions. They're making the game so that there are many choices for players.

On why there are monsters in your battle party
One of the changes observed in the battle system is that monsters can now be part of your party. This is to allow for more strategic roll gameplay, said Toriyama. Each monster has specific rolls, and by grouping monsters together in different ways, players can create a more personalized experience. Kitase said that the the Paradigm Shift system gives the game the image of battling while switching your decks in a card game.

On the response from overseas press
Toriyama said players appear to be happy that gameplay areas from the original have changed. Kitase noted that in the current version, they're showing off the explorative elements and greater feeling of freedom. However, there are a lot of other elements that they currently cannot speak about.

On repeat play
Toriyama said that the game will have more yarikomi elements (I keep forgetting how to translate that damn word -- it's all the extra crap you can do in a game beyond the main quest). You'll be able to play the game multiple times. Famitsu asked if this means there will be a New Game + style feature, where you restart the game with your character fully buffed up from the previous playthrough. Toriyama responded that they hope to offer a different form of repeat play from this.

On multiple endings
FFXIII-2 will have multiple endings, a first for the series said Toriyama. Famitsu.com's interviewer was extremely shocked by this statement. One of the reasons for including a multi ending system, explained Toriyama, is that when it comes to the world view and serious story development, FFXIII-2 is similar to FFXIII, so they felt that they should show new elements in the gameplay area. He contrasted the changes to the switch from FFX to FFX-2, where the world view and battle system changed considerably.

On Multiple Bahamuts
An E3 trailer showed Lightning in a battle scene where she was riding her Odin summon and fighting against a Bahamut, Chaos Bahamut. Famitsu.com noted that Fang's summon is also Bahamut. Are these two Bahamuts different? Yes, responded Toriyama. The Chaos Bahamut is a slightly different existence from a summon.

On Serah's Summons
The Serah character does not have summons during battle, said Toriyama, but in its place she can have monsters join her party.

On the demo's location
Toriyama wouldn't identify the location of the demo area, but he did say that it's an important area in the game's story.
Final Fantasy XIII Team interviewed by Famitsu.com
 
chắc các bạn đều hiểu nội dung bài phỏng vấn trên.
Theo mình thì nó chưa thực sự thỏa mãn các mong mỏi của người chơi.
Các câu trả lời đều khá mập mờ, một số còn có phần thất vọng.
MÌnh chỉ hy vọng nó sẽ không giống như một bản X-2 khác, hay thậm chí là XII.
CỨ như XIII đối với mình cũng là quá ổn rồi. Mình chỉ cần có cốt truyện hay là có thể chiến đến hết game mà không oán than gì
 
^
Chiến đến hết game với cốt truyện hay là một tiêu chí chuẩn của mọi RPG rồi, còn nó có đủ hào hứng để mình lăn lộn vào các bí mật ngõ ngách để rồi mỗi khi nhắc lại vẫn như một kỷ niệm đẹp, đấy mới là hàng " đỉnh ". Mình thì chờ một FF " đỉnh ", còn như FFXIII chả đọng lại tý gì.
 
chắc các bạn đều hiểu nội dung bài phỏng vấn trên.
Theo mình thì nó chưa thực sự thỏa mãn các mong mỏi của người chơi.
Các câu trả lời đều khá mập mờ, một số còn có phần thất vọng.
MÌnh chỉ hy vọng nó sẽ không giống như một bản X-2 khác, hay thậm chí là XII.
CỨ như XIII đối với mình cũng là quá ổn rồi. Mình chỉ cần có cốt truyện hay là có thể chiến đến hết game mà không oán than gì

XII thì có vấn đề chó gì, ngoại trừ cái nội dung không có nv nam phập nv nữ nên nó đc mặc định là dở à :|
 
Hơi lạc xíu nhưng dành cho ai đang tìm thông tin về FF XIII versus từ hồi E3 =((
This week's issue of Famitsu has a interview with Tetsuya Nomura and it's about *gasp* Final Fantasy Versus XIII!

Much of the interview talks about the game's event scenes. Most games have pre-rendered and real time cut scenes. In Versus XIII, you'll be able to control the real time cut scenes and they decided to get rid of the non-controllable real time cut scenes in order to keep the player from stopping. In the controllable cut scenes, players can expect more natural expression as opposed to the game-like expression of past games. He also mentions some sort of new system for this area.

Nomura also showed three new screenshots just for the Famitsu editors. Yep. That's right. Just for the Famitsu editors. Famitsu was impressed and couldn't believe what they were looking at was real time.

One screenshot showed a scene of an Italy-like city showing Noctis looking up at a behemoth. The second one showed an afternoon shot of Noctis on what appeared to be the side of a highway and another version of that shot but at night. The highway sign says "Meguro" which is a region of Tokyo.

The game looks so good because there is a very small difference between the high and low quality models. Nomurs says that they're the same, with the exception of the high quality versions having greater hair detail in them.

Nomura said that Takeshi Nozue was able to apply his pre-rendering know how on the game's real time scenes, specifically with regards to lighting technology. Famitsu says that the pictures look like real photographs with Nomura saying that players can take pictures in the game with Noctis' cell phone.

Nomura said that we'll have to wait a bit to see these pictures that the Famitsu editors get to see exclusively for the time being. He also mentions that the areas that were already shown now have the new lighting technology, so we'll have to wait to see those as well.

As for a development update. Nomura siad that because they're trying out a lot of new challenges, the development staff is still focused on the core members. However, they're making preparations to enter full production. They are also recording the game's voices too. Nomura says that there are many scenes where the four male characters are engaged in a realistic conversation, with their voices overlapping. These scenes are being recorded with all four voice actors together in the recording session simultaneously.

As for when we'll hear about Versus XIII nest? Nomura said the timing for the next reveal has been set but would not say when. As for the next update, he said that he would like to deliver it along with some good information.
 
Bây h còn đang chuẩn bị FF13-2 , cái versus cứ phải gọi là delay lâu :-<
 
nếu FFXIII-2 mà cho đi tự do khám phá (tớ chỉ ước nó như bản 7,8,9 thôi là hạnh phúc rồi)
 
Ước mơ lớn lao quá bác ah :( em chỉ ước nó thoải mái chút để thiên hạ bớt chê bai này nọ thôi là đủ rồi 8-|
 
Thì mấy ông SE cũng có nói là FF13-2 sẽ bớt tuyến tính và cho người chơi tự do lựa chọn mà :)
 
Hỡi các đồng chí, chúng ta đã quá quen mặt SquareEnix rồi, tôi hỏi các đồng chí, SE nói thì có bao nhiêu phần trăm là đáng tin =))
 
50/50 chăng, hay là 99,9% là.....không tin nổi =))
 
Square Enix has confirmed Final Fantasy XIII-2 for a January 2012 release in the West. Of course, that's what it's saying for now. This is Square Enix though, so don't rule out the possibility of a delay or five.

Until now, we only know the game was planned to hit Japan in December and Western territories in "early 2012." This is the first time that we round-eyes have been given a firm launch month.

Final Fantasy XIII-2 is the sequel to Final Fantasy XIII. That's why there is a "2" in the name.
 
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