Patch 2.3 ( come soon plz )

Fire Ward and Frost Ward now gainadditional benefit from spell damage bonuses. Base absorb values ofranks 5 and 6 have been reduced. (UP4)
•Detect Magic removed. All players may now see their target's beneficial effects at all times. (UP4)
•10% coefficient tax removed from Improved Fireball and Improved Frostbolt. (src)
New Spell - Ritual of Refreshment: Allows players to pick up food/water. (src)
•Evocation now restores 15% of your total mana each 2 seconds. (src)
•Arcane Meditation increased to 10/20/30% mana regeneration. (src)
•Ice Barrier will receive additional benefit from +Dmg. (src)
•Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced. (src)


lol lol giờ thì mấy em mage hết phải làm water với food nhiều rồi nhá
___________________________
Priests
•New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds. (UP1)
•Fear Ward will now be available to all Priests at level 20. (UP1)
•Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes. (UP1)
•Power Word: Shield will gain additional benefit from spell damage and healing bonuses. Base absorb values for ranks 10, 11 and 12 have been reduced to compensate for this change. (src)
•Pain Suppresion may target Friendly targets. (src)
•Pain Suppresion reduces Friendly target's threat by 5%. (src)
•Pain Suppresion reduces Friendly target's damage taken by 40%. (src)
•Pain Suppresion cooldown reduced to 2 minutes. (src)
•Meditation increased to 10/20/30% mana regeneration. (src)
•Prayer of Healing gains additional benefit from +Dmg and +Healing. (src)
•Circle of Healing gains additional benefit from +Dmg and +Healing. (src)
•Circle of Healing's base healing has been reduced. (src)
•Holy Nova (Healing only) gains additional benefit from +Dmg and +Healing. (src)


Mấy anh Horde warr nub không biết stance dance sướng vãi , giờ fear ward available ...
Btw , Dwarf/Draeinei có spell mới như kiểu Gouge của rogue mà có dmg QQ
 
Thế thì đâu có mang tính personal nữa? Khộng có relation gì với team nub mới đúng... trình cao mà không có team cao thì sao (vd: cãi nhau vừa leave team ngon, làm team mới).
BTW: DL mà nerf thì lão Amurozz lại chẻ tui ra làm hai haha.
Có hai class OP: war khi full gear và lock.. Nếu cho MS thêm sức mạnh như vậy, kite thì lock kite sao được, shield thì không có bảo đảm chết trong les than 10s

Không có relation gì thì:
- 5 thằng làm team 1k5 rating, đánh lên 1k7, mỗi thằng thêm 200 personal rating
- 5 thằng log off, log 5 con alt, vào team đánh thua xuống 1k5, 5 thằng main vẫn không bị ảnh hưởng
- 5 thằng main log lại vào, đánh lại 1k5 lên 1k7 nữa, lại thêm rating
repeat till have 2k personal rating

Nếu trình cao thì thường sẽ ở team cao, gần như chưa thấy hoặc rất ít thấy con skill tốt ở team nub.

P/S: BoF nerf, WF nerf, mace spec nerf, warr isn't that dangerous anymore :/
 
Tôi thì nghĩ như vầy :
Personal rating sẽ tương tự như team rating bây giờ và tương ứng cho từng người. Như ví dụ của Lê Anh, khi main 1k7 trở về đánh ở mức 1k5 thì rating sẽ lên rất chậm, còn nếu thua player ở mức 1k5 (do team thua) thì sẽ thê thảm luôn. Như vậy rating sẽ thay đổi khá phức tạp, team rating tính riêng để phân loại gặp nhau trong arena, trong khi đó player rating sẽ cộng trừ khác nhau tùy theo mức độ rating của mỗi người, và player rating sẽ quyết định arena point và khả năng mua gear của mỗi người. Như vậy sẽ tránh được thằng rating cao trở về sell arena point, team anh đánh thua thử xem, rating anh đang 2k thua 2 em 1k5 ở dưới, team rating thì chỉ bị trừ 15, còn personal rating thì bị trừ 32 luôn :))
 
•(NEW SPELL)Blessing of Defiance - Greatly increase Paladin's block value. Detail Coming Soon
•(NEW SPELL)Seal Of Protection -5 minutes cooldown Temporarily increase total Paladin Hit Points.Unleashing this Seal's will judge an enemy,decreasing all damage done by judged target. Detail Coming soon
•The Tier 4, Tier 5, Tier6 and all Gladiator Sets have had their Spell Damage removed and the points have been reinvested in other stats, such as Strength and Critical Strike Rating.
•Precision(Protection): Now increase chance to hit with spell as well
•SpellWarding(Protection): Now reduce damage taken by spell by 3/6% instead of 2/4%.
•Weapon Expertise(Protection): In addiction to current effect now Increase Paladin Total hit points by 3/6/9/12/15 per level and convert 1/2/3/4/5% of all damage received in mana.
•Two-Handed Weapon Specialization (Retribution) now also reduces threat caused while wielding a Two-Handed Weapon by 8/16/25%.
•Vengeance (Retribution) duration increased from 15 to 30 seconds and now increases Healing done as well.
•Seal of Command (Retribution) now does 85% Weapon Damage, but is no longer affected by Spell damage.
•Judgement of Command (Retribution) now does holy damage equal to 25% of your Attack Power and 50% when the target is stunned or disoriented and is no longer affected by Spell Damage.
•Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds and does 110% weapon damage instead of weapon damage plus 40% of your Holy Spell damage.
Might actually go Ret now ?
 
Không có relation gì thì:
- 5 thằng làm team 1k5 rating, đánh lên 1k7, mỗi thằng thêm 200 personal rating
- 5 thằng log off, log 5 con alt, vào team đánh thua xuống 1k5, 5 thằng main vẫn không bị ảnh hưởng
- 5 thằng main log lại vào, đánh lại 1k5 lên 1k7 nữa, lại thêm rating
repeat till have 2k personal rating
Good idea :wink:
 
Có note official rồi
- Expertise đek hiểu cho vào làm gì :-s
- Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds : lol no more " summon my friend plz " for noob =))
- Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing. ::(
- Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%. <-- hi hi buff stam cho prot pally :'>
 
Rogues
- All poisons will now enchant the weapon for 1 hour, increased from 30 minutes
- Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
- Fleet Footed (Assassination) now increases movement speed by 8/15%.
- Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
- Remorseless Attacks: This talent can no longer be triggered by the death of a rogue’s target dummy or other pet.
- Riposte is now subject to diminishing returns in PvP.
- Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.
- Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
- Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Threat caused by next Ambush, Garrote or Backstab is reduced by 50%. Cooldown increased to 40 seconds.

_Buff được cái kick với Deadly Throw.
_
Shadowstep (Subtlety) can now be used at any time, not only while stealthed
cái này tếu à, vô BGs mà gặp grp 2-3 sub rogue thấy "bùm bùm" nhảy từ target này qua target khác chắc tếu lắm :D
___________________________
Shaman
- Chain Heal: The tooltips on tanks 1-3 have been adjusted.
- Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
- Cure Poison and Cure Disease range increased to 40 yards.
- Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other’s Earth Shield.
- Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec.
- Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
- Frost Shock is no longer subject to diminishing returns.
- Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
- Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.
- Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
- Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
- Mana Spring Totem effect increased.
- Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
- Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
- Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
- Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
- Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
- Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
- Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
- Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.

Elemental được buf thấy rõ, nói chung shaman được buff nhiều quá o_O
 
Zul’Aman
Cái đó là đáng chờ đợi nhất, có thể rút ngắn thời gian ở TE và SSC.

New AV... omfg, a new 3h+ one.

Có vài cái mới lạ ở Interface nhưng không có gì đặc biệt cả.

Hope come out soon.
 
Bị nerf damage của Lightning Bolt rồi, h ko burst damage được, dps ổn định hơn vì Lightning Overload proc rate tăng thôi.
Nói chung ko chơi ele nên damage của nó bị nerf tí cũng ko sao lolz
PS: theo tính tóan mới thì bọn nó lại bảo thực ra đựoc buff dps, chả hiểu sao nữa @__@
 
Bear Mount:
bearmount.jpg

Nhưng Kua thấy cái này mới đặc biệt
engi-flying-mount.jpg

mà chằng lẻ chỉ có tụi gnomer lái được à? hỏi nó tại sao NE ko xài được gà máy, nó bảo "chân" dài quá, không design được, oversize :))
 
Vừa xem mấy món epic đổi = token , tóm lại 1 câu là vãi hàng ROFL .
Tình hình sau patch 2.3 có thể là SSC với TK sẽ vắng hoe , pà con tập trung oánh ZA kiếm hàng mới + farm Karaz kiếm token dzìa đổi đồ chơi .
Tớ check mấy forum WoW thì nghe tụi nhỏ bàn tán xôn xao là hình như patch 2.4 ( Sunwell released ) là nó sẽ bỏ attune BT/Hyjal , không biết có chắc thế không ?
 
lol vậy nữa
cái kia là flying mount của engineer mà , gnome only đâu :))

O_o Flying muont của Engineer :'> , nghe hấp dẫn thế.... chắc tốn bộn mats để up 375... chờ ngày cưỡi trực thăng ...
@ THằng Tauren đi Engineer ,cưỡi cái này trông sẽ thế nào nhỉ?
 
wtf 75 badges...
móa, đếch hiểu bliz nghĩ sao nữa, giờ cấm đầu vô instance mà phát ngán.
 
Instance làm chi , ZA 1 boss 2 badges , không biết Karazhan thế nào ...
 
Tính sơ sơ như vầy nè:
Cloak - 60 badges (cái này đúng ngon)
Relic/Totem/Libram - 20 badges (3 cái cả thảy)
Pants/Chest/Head - 75 badges
Shoulder/Waist/Gloves/Boots - 60 badges
Bracer/Neck/Offhand/Wand - 35 badges
Trinket/Ring - 75 badges (cái này thằng nào cũng cần)

Vậy chi 1 đứa cần ít nhất là 3-400 cái... ZA có 7 bosses (14 cái), tuần reset 1 lần... ko đi heroic mòn quần sao? :))
 
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