3.14 Release Notes
Bugs
* Fixed an issue that could cause victory points to display the wrong team colours in observer mode
* Fixed an issue that could cause the Kommando Nob to drop stun bombs at inappropriate times
* Fixed an issue that was preventing Providence from affecting Fleet of Foot
* Fixed an issue that prevented the Carnifex from being able to charge while group selected with a Tyrant Guard
* Fixed an issue that prevented Farsight from revealing units cloaked by Tzeentch Heretics' worship
* Fixed an issue that allowed the Lictor Alpha with Feeder Tendrils to regenerate health while attacking a Sentinel
* Fixed an issue that prevented Warp Spiders from teleporting when group selected with the Warp Spider Exarch
* Fixed an issue that caused Autarchs killed by a Plague Champion's Plague Sword to be revived as Space Marine zombies
* Fixed an issue that prevented the Lord General from playing his melee animation after being upgraded with any weapon wargear
* Added a missing power point icon to the (2p) Ashes of Typhon preview map on the loading screen
* Waaagh! is no longer rewarded for killing a Stormboy with Bommaboyz
* Fixed an issue that was preventing the setup icon from appearing on the decorator for Noise Marines who have been upgraded with a Blastmaster
* Added new effects to 'Ard Boyz and Use Yer Choppas!
New Content
* Added 12 new Last Stand achievements
* Added Thunder Hammer Last Stand wargear to the Space Marine Captain
* Added Lightning Claw Last Stand wargear to the Space Marine Captain
* Added Laughing Stave Last Stand wargear to the Eldar Farseer
* Added Mantle of Malan'tai Last Stand wargear Eldar Farseer
* Added The Black Plate Last Stand wargear to the Imperial Guard Lord General
* Added Duelist Honors Last Stand wargear to the Imperial Guard Lord General
* Added Behemoth Claw Last Stand wargear to the Tyranid Hive Tyrant
* Added Rending Stranglethorn Last Stand wargear to the Tyranid Hive Tyrant
* Added Leaky Armor Last Stand wargear to the Ork Mekboy
* Added Zzap Knife Last Stand wargear to the Ork Mekboy
* Added Accursed Idol Last Stand wargear to the Chaos Sorcerer
* Added Cataclysmic Hellblade Last Stand wargear to the Chaos Sorcerer
Balance Updates
Space Marines
Force Commander
* Force Commander Iron Halo reduced from 120/30 to 100/20
* Force Commander Teleport energy cost reduce from 60 to 50
* Force Commander Flesh Over Steel energy cost reduced from 80 to 40
Apothecary
* Apothecary Sanguine Sword power cost reduce to 100/20
* Master-Crafted Bolter Full Auto ability now does decrease damage when knocking back enemies from 60dps to 50dps.
Scouts
* Scout Sniper upgrade req cost reduced from 150 to 90
* Scout Sniper reinforce to 35/6
Tactical Marines
* Tactical Marines Cost Reduce from 500 to 450
Land Raider
* Landraider cost increase from 700/180 to 800/200
Tyranids
Spore Mines
* Spore Mines now give 5 red resource points to a player who kills them
* Spore Mine Detonation recharge time increased from 4 to 5
Venom Brood
* Venom Brood Cost Reduced to 300/10
Swarmlord
* Swarmlord Reduced hitpoints from 2000 to 1700
Orks
Kommando Nob
* Assassinate can no longer target Sentinels
Tankbustas
* TankBusta Cost reduced from 300/15 to 300
Stikbommaz
* Stikbomb Waagh! Cost reduced from 16 to 10
* Stunbomb Waagh! Cost reduced from 40 to 20
Looted Tank
* Changed damage type from pvp_autocannon to pvp_explosive
Chaos
Plague Champion
* Increase the range of the decay aura from Icon of Nurgle from 12 to 22
Chaos Lord
* Let The Galaxy Burn ability range decrease from 50 to 40
Chaos Havocs
* Havoc Autocannon damage type change from autocannon to pvp explosive
* Havoc Autocannon cooldown reduced from 3 to 0
* Havoc Autocannon area of effect increased from 2.5 to 3
* Altered area of effect damage modifiers on Havoc Autcannon
Imperial Guard
Inquisitor
* Inquisitor will switch to ranged stance when upgraded with her Crossbow or Inferno Pistol
* Inquistor Health increase from 640 to 720
* Inquisitor Crossbow damage increase from 45 to 50
* Inquisitor Inferno Pistol damage increase from 80 to 100
Lord General
* Lord General Grenade Launcher increase cooldown from 2.25 to 3.50
Heavy Weapons Squad
* Autocannon damage type changed from autocannon to pvp explosive
* Removed on-hit effect that reduced cooldown from Autocannon
* Autocannon cooldown decreased from 1.5 to 0
* Autocannon damage increased from 45 to 55
* Altered area of effect damage modifiers of Autocannon
Catachan Devils
* Catachan Devils Explosive Shot Increase energy cost to 50
* Catachan Devils Ol Reliable energy cost reduce to 55
* Catachan Devils Shogun Damage reduce from 25 to 20
* Catachan Devils Upkeep reduced from 0.01275 to 0.0085
Ogryn Squad
* Ogryn Cost Reduce from 500/100 to 450/90
Storm Trooper Squad
* Stormtroopers now have infiltrate by default, recon kit upgrade removed
Manticore
* Manicore Rocket against building modifier reduced from 3 to 0.7
Leman Russ
* Leman Russ Cost Reduced from 600/150 to 500/125
Eldar
Warp Spider Exarch
* Warp Spider Default range damage reduce from 46 to 40
* Warp Spider Exarch Improved Targeters cost increase from 100/30 to 130/35
* Warp Spider Exarch Phase Shift ability now disables retreat for him till the ability is done
Farseer
* Farseer Spirit Stone cost increase from 100/25 to 120/30
* Farseer Fortune Armour cost increase from 100/25 to 110/25
* Farseer Ghosthelm now displays a helmet on the Farseer when purchased
Rangers
* Ranger Pathfinding Gear cost increase from 45/10 to 55/15
* Ranger Infiltrate ticks more energy from 1 to 1.5
Autarch
* Autarch Fusion Gun moved to tier 3
* Autarch Shield buffer changed from 0.2 to 0.25
* Autarch spawning grenade damage reduced from 260 to 180
Warp Spiders
* Warp Spiders Teleport now begins on cooldown
* Warp Spiders Teleport cost increased from 30 to 35