Project "H" - RaiderZ

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シェンムー Ryo Hazuki
Lão Làng GVN
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22/9/05
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Today, NeoWiz Games (CEO, Sang Yeop Lee) has released first official news about "Project H", our upcoming MMORPG which has been publishing contracted with NeoWiz Games. Unfortunately the project is still under progress and will require about a month to release the screenshots and the teaser movie. However, we are very pleased to finally be able to tell you the official title for the "Project H".
182B5D184BDE87937B96BB

RaiderZ is the title of our newest MMORPG which was previously known as the "Project H". The project is developed since January, 2006 until now and our goal is to start the open beta testing during the first quarter of 2011. (in Korea)

RaiderZ derived from the word "Raiders" like invaders, and just as GunZ its "s" is replaced with "Z". The title contains various implicated meanings.

1. The players explore the planet "Velix" and encounter the unknown invasive creatures and will discover their secrets and fight against them.
2. Our main content of the game is "Raid", a massive war with a mighty boss. ("Raid" feature has been fascinated by many games fans since EverQuest)
3. We’ve replaced "s" with "Z" as an influence from our major title "GunZ the Duel" and we wanted to convey the feeling that this game is "MMORPG created by those who created GunZ" (but this doesn’t mean that we are going to put z in every game we make.)


"RaiderZ" started from a thought "wish GunZ gameplay connects to MMORPG" at the very initial state of its development. At first we simply thought that "why not convert the GunZ quest mode to MMORPG? It would be great and so easy!?" But through many years of development, we have regretted for having such idiotic ideas after going through many troubles and trials.

We've redone the whole animations over six times each and the program team had to delete and redo the coding for so many functions because it wasn't just fun.

But even until now our main aim is the same as the beginning.

"Reinterpret MMORPG to Action game"
192B5D184BDE87937C7427


The main features of "RaiderZ" described at the press release today are as following.

1. The gameplay is based on what's recently called the "Non-Targeting". This is not to go along with the recent game trend in Korea but as described before we wanted to make a "MMORPG like GunZ". "MMORPG like GunZ" doesn't necessarily mean that the characters should run along the wall or does k-style - Yes, you cannot do that in RaiderZ. It is a gameplay which requires user's skill and control to hit and evade as shown on the screen at the mouse cursor less environment. Our development team had to struggle for quite some time due to the inconvenience and lack of immediacy and the difficulty of development of the "Non-Targeting" feature.

2. The game play mainly consists of fighting against large monsters called "Epic Monsters". This doesn't mean that there are only large monsters in the game. Like other MMORPG games, the users can fight against small & regular sized monsters and there are many quests related to those monsters. But as the game systems, the game leads to have battles with large monsters and our goal is to be fun even just with that.

3. The monsters or quests won't give any equipment or money as reward. Even the shops will have limited types of items and the users will have to find the "Artisan" NPCs to acquire the items. We wanted to make the item collecting fun and convenient, in order to give infinite motivations to play for the game players.

4. There are NO class system. But among over 350 skills(for Open Beta version) the users can use points to the skills that the user wish to learn and create a character of their own. Our intention is to break out the restrictions of other traditional MMORPG system and enhance the quality of gameplay experience. For example we want to make it possible to have a magician to use "Fireball" wearing plate armor or a priest who can use "Sneak".

"RaiderZ" as MMORPG, contains many other features other than what was mentioned above, and we are working our best to blend the basis of MMORPG's game characteristics to the action game play.

Since there is nothing like seeing for oneself, we hope you to view our teaser site and the movie which we are putting a lot of effort into. Please tune in again with the new information which will be introduced during May!

Nguồn :http://maiet.tistory.com/

Hình như đây là game non-targetting thì phải ;;).

P/S: Hi vọng game này sẽ khá hơn ,chứ game của maiet vừa delay vừa hack banh chành,mà graphic thì xấu vãi hà ra 8-}
 
Chỉnh sửa cuối:
cái này hình như là gunz mà.....................................
 
GunZ là GunZ ,RaiderZ là RaiderZ ,giống chỗ nào :-/.À chắc chữ Z ;)).
 
Giới thiệu game kiểu gì mà coppy nguyên cả trang của người ta thế hả. Nhìn mà phản cảm quá :(
 
Tui có ghi nguồn mà ?Chứ bác muốn làm sao ?Để mỗi trang web nguồn rồi để đó thì không phản cảm ?Mà game cũng chỉ có 1 ít thông tin đó thôi thì moi đâu ra nữa để viết thêm b-(.
 
hàng của Maiet và nó cũng bảo là dạng như gunz nhưng "ko có những cảnh bay nhảy trên tường" =))
nói chung theo mình chắc lại 1 dạng như bao game ARPG hiện nay thôi, kiểu như mabinogi hay DN chẳng hạn
 
có mỗi tấm art đẹp, chờ thêm thông tin vậy
 
There are NO class system. But among over 350 skills(for Open Beta version) the users can use points to the skills that the user wish to learn and create a character of their own. Our intention is to break out the restrictions of other traditional MMORPG system and enhance the quality of gameplay experience. For example we want to make it possible to have a magician to use "Fireball" wearing plate armor or a priest who can use "Sneak".
Ghê nhỉ, ngồi nhìn đống skill để chọn chắc cũng mệt.
Mà trước có cái Neo Online cũng làm thế này, nhg hình như ko dc tốt lắm thì fải :-?
 
nghe Project " H " mình cứ tưởng :"> vội chạy vào hóa ra không phải :( buồn 5 phút
 
Không nên mang tâm lý box50 đi chỗ khác [-x
 
quá ít thông tin.................................................
 
Cùng 1 hãng MAIET với thằng Gunz ^^
 
RaiderZ is the title of our newest MMORPG which was previously known as the "Project H". The project is developed since January, 2006 until now and our goal is to start the open beta testing during the first quarter of 2011. (in Korea)
RaiderZ derived from the word "Raiders" like invaders, and just as GunZ its "s" is replaced with "Z". The title contains various implicated meanings.
The players explore the planet "Velix" and encounter the unknown invasive creatures and will discover their secrets and fight against them.
Our main content of the game is "Raid", a massive war with a mighty boss. ("Raid" feature has been fascinated by many games fans since EverQuest)
We’ve replaced "s" with "Z" as an influence from our major title "GunZ the Duel" and we wanted to convey the feeling that this game is "MMORPG created by those who created GunZ" (but this doesn’t mean that we are going to put z in every game we make.)
"RaiderZ" started from a thought "wish GunZ gameplay connects to MMORPG" at the very initial state of its development. At first we simply thought that "why not convert the GunZ quest mode to MMORPG? It would be great and so easy!?" But through many years of development, we have regretted for having such idiotic ideas after going through many troubles and trials.
We've redone the whole animations over six times each and the program team had to delete and redo the coding for so many functions because it wasn't just fun.
But even until now our main aim is the same as the beginning.
The main features of "RaiderZ" described at the press release today are as following.
The gameplay is based on what's recently called the "Non-Targeting". This is not to go along with the recent game trend in Korea but as described before we wanted to make a "MMORPG like GunZ". "MMORPG like GunZ" doesn't necessarily mean that the characters should run along the wall or does k-style - Yes, you cannot do that in RaiderZ. It is a gameplay which requires user's skill and control to hit and evade as shown on the screen at the mouse cursor less environment. Our development team had to struggle for quite some time due to the inconvenience and lack of immediacy and the difficulty of development of the "Non-Targeting" feature.
The game play mainly consists of fighting against large monsters called "Epic Monsters". This doesn't mean that there are only large monsters in the game. Like other MMORPG games, the users can fight against small & regular sized monsters and there are many quests related to those monsters. But as the game systems, the game leads to have battles with large monsters and our goal is to be fun even just with that.
The monsters or quests won't give any equipment or money as reward. Even the shops will have limited types of items and the users will have to find the "Artisan" NPCs to acquire the items. We wanted to make the item collecting fun and convenient, in order to give infinite motivations to play for the game players.
There are NO class system. But among over 350 skills(for Open Beta version) the users can use points to the skills that the user wish to learn and create a character of their own. Our intention is to break out the restrictions of other traditional MMORPG system and enhance the quality of gameplay experience. For example we want to make it possible to have a magician to use "Fireball" wearing plate armor or a priest who can use "Sneak".
Thích nhất cái này MMORPG created by those who created GunZ , Non-Targeting , NO class system và cái này MMORPG like GunZ . Liệu ước mơ đã thành hiện thực ?? :>
 
ước mơ vẫn chỉ là mơ ước ;;) biết đâu sang q1 năm sau báo là : cancel =))
 
ước mơ vẫn chỉ là mơ ước ;;) biết đâu sang q1 năm sau báo là : cancel =))
....
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New Game Pic :
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150C51154BEA4483A96D21

130C51154BEA4483AAC2ED

170C51154BEA4485AC8907

150C51154BEA4484AB39C5

1474FB244BEA05821297D7

193D080E4BEA13D05CC982

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Tại sao ko có cảm giác gì giống style Gunz nhỉ , thấy giống MMORPG bình thường quá
09(1).gif
09(1).gif
. Dù sao vẫn cứ hi vọng

---------- Post added at 18:15 ---------- Previous post was at 17:50 ----------

Gunz 2 & RaiderZ :
레이더즈(RaiderZ)에 적용되는 주요 라이브러리/미들웨어
RealSpace 3: 애니메이션 모듈까지 포함
MINT 3: 자사의 인터페이스 라이브러리, LUA/XML로 커스터마이징 가능
COLT: 서버에 탑재 되는 자사의 인공지능 모듈
PathEngine: 길 찾기 관련 미들웨어
SpeedTree: 나무/풀 미들웨어
PhysX: 물리 엔진. 단, 레이더즈는 물리 엔진을 한정적 범위에만 사용

건즈 2(GunZ the Second Duel)에 사용하게 될 주요 라이브러리/미들웨어
RealSpace 3
Scaleform: UI 관련 미들웨어, 화려한 인터페이스 구현이 용이
PhysX: 물리 엔진. 건즈 2는 물리 엔진을 게임 전반에 매우 크게 활용
Emotion FX: 애니메이션 관련 미들웨어
Kynapse: AI 관련 미들웨어

Ray Brothers (RaiderZ)
RealSpace 3: Ảnh động bao gồm các mô-đun
MINT 3: thư viện giao diện của nó, LUA / XML có thể được tùy chỉnh
Colt: máy chủ được đặt trên module trí tuệ nhân tạo của công ty
PathEngine: Fast pathfinding trên một khoảng cách dài, ko cần phân tích
SpeedTree: hỗ trợ hiệu ứng vật lý , chủ yếu dùng cho môi trường , tích hợp trong middleware ( Click here for more info )
PhysX: Chỉ sử dụng hạn chế
Guns 2
RealSpace 3
Scaleform: UI tool dựa trên nền tảng flash , đầy màu sắc giao diện rất dễ dàng để thực hiện ( từng dc dùng trong Prince of Persia: The Forgotten Sands bản Wii )
PhysX: Hiệu ứng vật lý trong Guns 2 được sử dụng trong suốt trò chơi rất nhiều
Emotion FX: emote tích hợp trong middleware
Kynapse: AI , 3D pathfinding , không gian lý luận , việc quản lý của địa hình năng động và phá hủy , cơ chế tuyến để xử lý địa hình rất lớn , tối ưu hóa cho đa lõi / đa / Cell kiến trúc

Cỏ vẻ Gunz vẫn là số 1 :(
 
Chỉnh sửa cuối:
Theo như quảng cáo và hình ở trên có vẻ trò này chơi giống Rakion nhưng nhiều skill hơn nhỉ? Nếu vậy khoảng PK sẽ rất dzui đây =)
 
nhìn đồ họa có vẻ khủng đấy không biết có phải thể loại nontarget không nhưng cảm giác máp đánh quái khá rộng , nếu rộng như vậy thì chắc không phải nontarget rồi
 
nhìn đồ họa có vẻ khủng đấy không biết có phải thể loại nontarget không nhưng cảm giác máp đánh quái khá rộng , nếu rộng như vậy thì chắc không phải nontarget rồi

The gameplay is based on what's recently called the "Non-Targeting". This is not to go along with the recent game trend in Korea but as described before we wanted to make a "MMORPG like GunZ"
 
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