hello020389
Mr & Ms Pac-Man
- 19/6/07
- 157
- 1
Mình muốn hỏi cách covert phim cho psv và tên soft dùng gôd nhất, dung lượng file sau khi covert chuẩn và nhỏ đủ nhìn rõ !
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Mua đen xong bút xóa là ổn mà![]()
Mình muốn hỏi cách covert phim cho psv và tên soft dùng gôd nhất, dung lượng file sau khi covert chuẩn và nhỏ đủ nhìn rõ !

có điều là mình xài xilisoft để convert thì thấy dung lượng file video tăng lên kinh quá, cả GB cho 1 video, mình có download file phim Full Metal Achemist trên Box Anime về coi quá chuẩn mà dung lượng thấp ghê, nên muốn hỏi thêm về vấn đề này !Xilisoft Video Converter Ultimate bản mới nhất - cả Mac cả Win đều có![]()
khác nhau không nhìu bản wifi thì rẻ ,còn bản 3G có thêm mỗi cái GPS và giá cũng cao hơn bản wifi ,3G thì mua bản hongkong hay EU chứ US ko xài đc ở VN ,nhớ mấy vụ này nói cũng nhìu rồigiờ mình đang muốn mua 1 em PSV, đang phân vân là mua bản 3g hongkong hay là bản wifi US, có khác nhau gì không mọi người ( nghe thằng bạn bảo là bản 3g thì phải mua hongkong mới xài được còn 3g US thì xem như xếp xó )
giờ mình đang muốn mua 1 em PSV, đang phân vân là mua bản 3g hongkong hay là bản wifi US, có khác nhau gì không mọi người ( nghe thằng bạn bảo là bản 3g thì phải mua hongkong mới xài được còn 3g US thì xem như xếp xó )
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, mà ở HCM có shop nào bán PSV wifi US tầm 5-6 triệu ko nhỉ, mua mấy bạn ship cá nhân thì mình ko yên tâm lắm 
Ý t là
1. Cần 1 game AAA cho Vita đến từ Square Enix - chất lượng tầm FF Agito mà cậu đang mention cũng ok.
2. Game đấy phải có multi - cày kéo party các kiểu chứ k đơn thuần là adhoc hoặc đừng có nấu xào mãi cái Monster Hunter gì đấy![]()
Hoặc game kiểu như FF XIVthực ra khả năng khó , nhưng xem mấy cái CG hay trailer hay gameplay cũng khá ngon
Ném đá hay k thì kệ, có trên vita đã
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Con hàng Soul Sascrifice kia thấy cứ hao hao GOD EATER ý nhỉ![]()
Mà hiệu ứng các kiểu có lẽ ở tầm cao rồiLàm đc thế này r thì chắc đang lo cái story mode ngon lành.Winter cơ mà.
Game đó mà ra là thấy tương lai sáng lạng rồi 
For Soul Sacrifice, the concept is "True Fantasy." The "True" part comes from the idea of making sacrifices and payments. If you want to get a lot of power, you have to pay or sacrifice something. This is something everyone experiences in real life -- for instance, if you want to eat something good, you have to pay a lot of money. He hopes to deliver this truth in Soul Sacrifice.
Inafune took part in a live play demo as he spoke about the game. He revealed that you can you can select from multiple types for your player character, and make various customizations on top of this, resulting in your very own sorcerer.
The game does not have the notion of "MP" (magic points). Instead, you sacrifice things for magic. Make a big sacrifice, and you'll get greater power. For Excalibur, you sacrifice your life. If you continually use powerful magic, though, you'll gradually begin to lose your human form.
During the demo session, Inafune showed how one can use trees and boulders in combat. He also demonstrated using your own blood to send yourself flying at enemies like bullets.
Magic can be set to circle, triangle and square, and you can toggle between two sets via R. This means you can set six magics in all.
When you defeat an enemy, you can chose to either sacrifice the enemy or revive/help it. You'll get different things depending on your choice.
Composers Yasunori Mitsuda and Wataru Hokoyama appeared at the event to discuss their contribution. they're still working on music for the game right now, they said. Some of the songs will have large-scale recordings with overseas orchestras and full chorus.
Following the composer commentary, Inafune introduced the game's multiplayer component, not through a live play session, but through a video.
Up to four players can play simultaneously. The video showed one player near death following an attack from a cerberus. The player was able to sacrifice his life for the other players, and turned himself into "Salamander," a massive flame which struck the enemy. The three remaining players were able to to select between saving the cerberus or sacrificing it. They all decided to sacrifice it.
Inafune shared more details about the game in a Q&A that followed the main press conference. Here's some of what he said:
Asked about how the game came to be he said that after leaving Capcom, he was thinking about a number of ideas, and he came up with something that seemed would go well with Vita, so he spoke to Sony. This is one of the first projects that he started after going independent.
The reason he selected Vita is because he wanted to make a game where multiplayer is main.
Inafune confirmed that the game is planned to have both ad-hoc and infrastructure play. Ad-hoc only is not sufficient nowadays, said Inafune, especially if you want to appeal not just to Japan, but to overseas. He added that nothing has been decided as far as an overseas release is concerned.
The game will have a number of other PlayStation Vita-ish features. These will be revealed later.
They're planning download content for the game. Inafune feels that in this era, download content is part of the game.
Sony announced that the game is due for release in the Winter. That can technically mean early next year, but Inafune says he'd like to get it out this year.
Inafune was asked about the game's CERO rating. It's not finalized, of course, but Inafune did joke that CERO A, the lowest rating, is not likely.
The game will support voice chat during infrastructure. Inafune noted that when playing locally, you can communicate with other players easily, saying "let's do this!" This can't be done as easily in infrastructure mode. He added that perhaps there are some good parts to not being able to do this.
As shown in the multiplayer video, at the end of a boss fight, you can select to either save the boss, or sacrifice the boss. The players in the presentation video all voted to sacrifice the boss. So what happens if players don't agree? Inafune says that they have a system in place to deal with this, but he would not say what it is. Regarding this area of the game, he noted that he wanted to make a game that did not end just with players feeling relief at having defeated the enemy, but having to think about what to do after defeating the enemy.
hiệu ứng và đồ họa nhìn quá đẹp
gameplay thì có vẻ giống darksoul
ôi bác cũng chơi D3 à.em cũng đặt mua digital rồi.vẫn chưa bác ei
em định cuối tháng này mua
tại d3 5 hôm nữa ra rồi, phải cầy trước D3 đã
nhiều game quá mà đang ôn thi.vẫn chiến nhiệt tình
làm xong mấy save game đã lưu trong thẻ game (của tui là NG sigma+) bị mất, phải chơi lại từ đầu![]()
