phamduyanh
R.I.P
- 29/8/07
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vờ lờ thật ... all Oceanic realms shutdown ...
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HCM - PN
y!m: squall_hai

Sáng ngủ dậy phát thấy server up đang hứng chạy vào thì thấy mod miếc chết sạch =( buồn, đi kiếm cái tittle Jenkins làm "đồng phục" guild lol
Edit: keke con Người bay không xem PTR thấy priest QQ chắc, giờ VT cast xong dmg không regen mana nữa mà mỗi khi MB hit (resist không được nhé =p) thì có cái buff replenishment lên 10 thằng ít mana nhất, regen 0.x% mana/sec trong 12s
Short version: nerf QQ
__________________

giữ được rừng lo gì không có củi đốt 
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.



Hị hị <3 mấy cái change kia, mà phải đợi patch sau TT Patch này thì vẫn nhìn chung là mù mịt :shttp://blue.mmo-champion.com/6/11224...w-changes.html
SP lo gì giữ được rừng lo gì không có củi đốt
ghostcrawler nói:Q u o t e:
3) There's still the issue with Replenishment losing ticks while being refreshed.
I believe this is fixed. There was another bug related to Replenishment that should have been fixed as well.
The issue with VE, as a few other players have suggested, was that groups were going to stack shadow priests in order to have really good healing AND really good dps. You would have seen raids with a tank and 4 shadow priests in one of the groups. Remember, VE applies to the shadow priest's damage. That makes it better than the death knight's Blood Aura, which applies to individual dps. Blood Aura does not heal healers much for example.
As I said at Blizzcon, we nerfed the Shadow priest mana battery role and also let other specs provide that role. Since Shadow priests were virtually mandatory in BC, we thought it was only fair to seriously buff their dps. It has lagged behind, partially because they weren't benefiting from all of the group crit buffs, though that's not the only reason.
In our tests, these changes really turned them around, so we're anxious to see how it works out in Arenas and raids.