Script Legn@ Full !

Status
Không mở trả lời sau này.
giúp mình với. Sao chủ pt của mình toàn bị dính ma vậy, xem hộ giúp mình với
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 1;
byte pt4 = 0;

double mapid1 = 12569;
double mapid2 = 12565;
byte warpid1 = 2;
byte warpid2 = 1;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 1516868;
uint idmem2 = 246644;
uint idmem3 = 2095282;
uint idmem4_sena = 254910;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
if (myturn ==2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
if (myturn >=3)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}


/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn == 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn >= 3)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if(DialogId==12082)
{
ts.SendEnd();
}
if(DialogId==12100)
{
ts.SendEnd();
}
if(DialogId==10227)
{
ts.SendEnd();
}
if(DialogId==10231)
{
ts.SendEnd();
}
}



/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}


/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}


/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == 12569) {
ts.Warp(2);
ts.SendEnd();
ts.SendEnd();
ts.SendEnd();
return;
} else
if (ts.Character.mapid == 12565) {
ts.Warp(1);
return;
}
}


/************************** Stop ***************************/
public override void Stop()
{
}

/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(400);
Start();
}


/**************** Request Party Accept From ****************/

//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}


/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
 
các bác pro xem hộ em cái scrip bot triệu vân này cái, trả lời bắc tinh quân xong nó đứng yên không đánh nữa >.<


double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

byte NS_count = 0;
byte battle_count = 0;
byte die_count = 0;
byte pet_die_count = 0;

byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 1;
byte pt3 = 1;
byte pt4 = 0;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 431868;
uint idmem2 = 0;
uint idmem3 = 0;
uint idmem4_sena = 1165449;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}


/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
Start();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.delay(2000);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
if(DialogId==15429) {ts.SendEnd();}
else if(DialogId==15661) {ts.ClickOnNPC(4);}
else if(DialogId==15657) {ts.ClickOnNPC(4);}
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nh?p d?i ngu");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nh?p d?i ngu");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nh?p d?i ngu");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nh?p d?i ngu");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Su");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Ð?i ngu dã d?y -> Start");Start();}
}


/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
}


/************************* Start ***************************/
public override void Start()
{
ts.ClickOnNPC(4);
}


/************************** Stop ***************************/
public override void Stop()
{
}


/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" S? tr?n dánh : " + battle_count ,255) ;
debug(" HP c?a "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP c?a "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" S? l?n g?p BTQ : "+ NS_count +" S? con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by VHS - Copy Right GameVN–™ =======",255) ;
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(500);
Start();
ts.delay(400);
Start();
}


/**************** Request Party Accept From ****************/

//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Su = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.delay(1500);debug("Party Full -> Start ");Start();}
//}


/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
AddDropItemList("viênongm?t");
AddDropItemList("t?d u?ngthu?c");
AddDropItemList("viên công kích");
AutoEatFood();
ViewState();
}


em ko bít cho vào khung, các bác thông cảm cho em
 
lufucaosu nói:
giúp mình với. Sao chủ pt của mình toàn bị dính ma vậy, xem hộ giúp mình với
Bạn down phiên bản 1.2.0.61 sẻ khác phục dc tình trạng này :

+Giảm tình trạng ăn ma,disconnect
Cải thiện tình trạng bị dính ma khi reply BTQ đối với member cũng như hay bị disconnect của member.

Và delay để sao cho phù hợp nhé , nhanh tốc độ đôi khi mems vả chủ pt trả lời BTQ ko kịp đấy :'>
 
S_sunny nói:
các bác pro xem hộ em cái scrip bot triệu vân này cái, trả lời bắc tinh quân xong nó đứng yên không đánh nữa >.<


double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

byte NS_count = 0;
byte battle_count = 0;
byte die_count = 0;
byte pet_die_count = 0;

byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 1;
byte pt3 = 1;
byte pt4 = 0;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 431868;
uint idmem2 = 0;
uint idmem3 = 0;
uint idmem4_sena = 1165449;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}


/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
Start();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.delay(2000);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
if(DialogId==15429) {ts.SendEnd();}
else if(DialogId==15661) {ts.ClickOnNPC(4);}
else if(DialogId==15657) {ts.ClickOnNPC(4);}
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nh?p d?i ngu");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nh?p d?i ngu");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nh?p d?i ngu");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nh?p d?i ngu");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Su");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Ð?i ngu dã d?y -> Start");Start();}
}


/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
}


/************************* Start ***************************/
public override void Start()
{
ts.ClickOnNPC(4);
}


/************************** Stop ***************************/
public override void Stop()
{
}


/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" S? tr?n dánh : " + battle_count ,255) ;
debug(" HP c?a "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP c?a "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" S? l?n g?p BTQ : "+ NS_count +" S? con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by VHS - Copy Right GameVN–™ =======",255) ;
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(500);
Start();
ts.delay(400);
Start();
}


/**************** Request Party Accept From ****************/

//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Su = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.delay(1500);debug("Party Full -> Start ");Start();}
//}


/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
AddDropItemList("viênongm?t");
AddDropItemList("t?d u?ngthu?c");
AddDropItemList("viên công kích");
AutoEatFood();
ViewState();
}


em ko bít cho vào khung, các bác thông cảm cho em



Cái này tương tự như là cái TTT có ai biết làm sao sửa không à ?
Em bem thằng TTT ngon lhành nhưng mà cứ trả lời xong là không bem nữa


==========================================================
 
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect
string state="";
byte pt_count = 0;

uint tv1 = 01553296; //là QS luôn
uint tv2 = 0;
uint tv3 = 0;
uint tv4 = 0;

uint maxpt = 1; //so thanh vien


public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
public override void MyPartnerAttack()
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}

public override void BattleStarted()
{
ts.SetTimerOnOff(false);
}

public override void BattleStopped()
{
ProcessInventoryAction();
AutoEatFood();
ts.ClickOnNPC(50);
Start();
}

public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime=get_random(1,5);
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*1000);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}

public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if (uid > 1 && uid < 501) {
debug("GM den roi chay thoi",0xFF0000);
ts.Disconnect(false);
}
}


public override void PartyStop(uint playerid)
{
if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) {ts.Disconnect();}
}


public override void Start()
{
ts.ClickOnNPC(3);
}

public override void FinishAnswer()
{
Start();
}

public override void NpcDialogMenu(ushort DialogId)
{
debug("Menu ID="+DialogId.ToString());
if (DialogId==1) {ts.SelectChoice(1); ts.SendEnd(); }
else {ts.SendEnd();}
}

public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if (DialogId==10152) {ts.SendEnd();}
else
if (DialogId==10150) {ts.ClickOnNPC(3);}
}

public override void OnTimer()
{
ts.AcceptParty(tv1);
ts.AcceptParty(tv2);
ts.AcceptParty(tv3);
ts.AcceptParty(tv4);
}

public override void AcceptedParty(uint playerid)
{
if(playerid == 01553296) {ts.Sena(playerid);}
pt_count++;
if(pt_count==maxpt){
debug(" So thanh vien la : " + pt_count ,0x0000FF);
Start();}
else{
debug(" So thanh vien la : " + pt_count ,0x0000FF);
}
}

public override void InitBot()
{
ts.SetTimerOnOff(true);
ts.SetReconnectTime(1);
ts.SetMaxIdleTime(20);
debug(" S? con ma : " + ts.Character.ghost ,0xFF0000) ;
}

sao khi đánh xong 1 trận nó hiện ra
Kết thúc trận đấu
Dialog ID=10152
Menu ID=1.. rồi nó ko đánh nữa
 
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect
string state="";
byte pt_count = 0;

uint tv1 = 01553296; //là QS luôn
uint tv2 = 0;
uint tv3 = 0;
uint tv4 = 0;

uint maxpt = 1; //so thanh vien


public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
public override void MyPartnerAttack()
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}

public override void BattleStarted()
{
ts.SetTimerOnOff(false);
}

public override void BattleStopped()
{
ProcessInventoryAction();
AutoEatFood();
ts.ClickOnNPC(50);
Start();
}

public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime=get_random(1,5);
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*1000);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}

public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if (uid > 1 && uid < 501) {
debug("GM den roi chay thoi",0xFF0000);
ts.Disconnect(false);
}
}


public override void PartyStop(uint playerid)
{
if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) {ts.Disconnect();}
}


public override void Start()
{
ts.ClickOnNPC(3);
}

public override void FinishAnswer()
{
Start();
}

public override void NpcDialogMenu(ushort DialogId)
{
debug("Menu ID="+DialogId.ToString());
if (DialogId==1) {ts.SelectChoice(1); ts.SendEnd(); }
else {ts.SendEnd();}
}

public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if (DialogId==10152) {ts.SendEnd();}
else
if (DialogId==10150) {ts.ClickOnNPC(3);}
}

public override void OnTimer()
{
ts.AcceptParty(tv1);
ts.AcceptParty(tv2);
ts.AcceptParty(tv3);
ts.AcceptParty(tv4);
}

public override void AcceptedParty(uint playerid)
{
if(playerid == 01553296) {ts.Sena(playerid);}
pt_count++;
if(pt_count==maxpt){
debug(" So thanh vien la : " + pt_count ,0x0000FF);
Start();}
else{
debug(" So thanh vien la : " + pt_count ,0x0000FF);
}
}

public override void InitBot()
{
ts.SetTimerOnOff(true);
ts.SetReconnectTime(1);
ts.SetMaxIdleTime(20);
debug(" S? con ma : " + ts.Character.ghost ,0xFF0000) ;
}

sao khi đánh xong 1 trận nó hiện ra
Kết thúc trận đấu
Dialog ID=10152
Menu ID=1.. rồi nó ko đánh nữa
 
anh ơi giúp em với.Em cứ truy cập là legna lại ghi là ko truy cập được vào sever mà em đã đánh đúng IP rùi. Anh nào bít hông chỉ giùm em với
 
Ken ơi giúp mình viết cái csript "Tu trúc" với hix. mình lick vào "NPCID =12" rùi hiện ra
Dialog Menu ID= 2 nhưng ko làm sao cho nó chọn dòng 1 cả hix.
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+ DialogId.ToString());
ts.SelectChoice(1);
if (DialogId == 2)
{
debug("sao no ko chon chai ");
ts.SelectChoice(1);
}
}
 
may bac giup em dzoi . Em bots thanh tuyet gate 2 nhung cu danh 1 tran xong chu pt lai dis rui lai vo danh tiep. Neu tunr 2 ko danh ko chet thi chu pt tu dong dis rui lai vo danh tiep dzay la sao may bac cao tay giup em dzoi
 
Pác nào rảnh xem dùm mình cái script bot TG này chút. Tại sao cứ đánh trong 1 trận là chủ pt lại dis, rồi tự động kết nối lại thì không tự pt các mem được.

<php>
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte songuoi = 00;
byte DisconFai = 00;
byte myturn = 0;
byte peturn = 0;
byte gm=0;


uint mem1 = 0;
uint mem2 = 0;
uint mem3 = 0;
uint quansu = 0;

public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 17001);
}
if (myturn >1)
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 1, 2, 17001);
}
}

public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (peturn >1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 1, 2, 17001);
}
}

public override void BattleStarted()
{
myturn=0;
peturn=0;
}

public override void BattleStopped()
{
ts.delay(1);
ts.ClickOnNPC(50);
ts.delay(1);
ts.ClickOnNPC(50);
ts.delay(1);
ts.SendEnd();
AutoEatFood();
ProcessInventoryAction();
}

public override void doRecvQuestion()
{
}
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID="+DialogId.ToString());
}
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if(DialogId==10183)
{
ts.delay(1);
}
else
{
ts.SendEnd();
}
}

public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
public override void OnTimer()
{
}

public override void warpFinish()
{
}

void TruongGiac(){
if(songuoi==4){
ts.ClickOnNPC(50);
ts.SendEnd();
}
}

public override void RequestPartyAcceptFrom(uint PlayerId)
{
if(PlayerId == mem1 || PlayerId == mem2 || PlayerId == mem3 || PlayerId == quansu)
{
ts.AcceptParty(PlayerId);
ts.delay(2000);
songuoi++;
ts.delay(1);
TruongGiac();
ts.Sena(quansu);
}
}

public override void PartyStop(uint PlayerId)
{
if(PlayerId == mem1 || PlayerId == mem2 || PlayerId == mem3 || PlayerId == quansu)
{
ts.Disconnect();
}
}

public override void AcceptedParty(uint playerid)
{
}

public override void Start()
{
}

public override void Stop()
{
}
public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if ((x < 0) && (y < 0))
{
debug("Co nguoi");
ts.Disconnect();
}
}
public override void PlayerOnline(uint playerid, ushort mapid)
{
if(playerid>101 && playerid<10000)
{
debug("Game Master Online");
ts.Disconnect();
}
}

public override void FinishAnswer()
{
ts.delay(1000);
TruongGiac();
}

public override void InitBot()
{
AddDropItemList("viênongm?t");
AddDropItemList("t?d u?ngthu?c");
AddDropItemList("viên công kích");
}
</php>
 
lão Dương Văn Trường ơi cho tui xin 5 scrip bot : Giản Dung, Hàn Trung, Đốc Du Ác, Lưu Bích, Tống Dủng
cái Scrip Bot Đốc Du Ác ở trên sửa hết lổi nhưnh vô bot dc có 2 Trận
wa trận thứ 3 nó báo lỗi

Dialog ID=10157

rồi Đình công luôn
Tui mà biết được tại sao tui chết liền cho ong coi
đưa phật đưa tới tây thiên , tiễn quỷ tiễn tới cửu tuyền
giúp giùm anh em đi
send wa email:[email protected]
 
may pac lam on cho em xin cai scrip bot thang trieu chi ma o cong tren cung
Sang tien cho em hoi lv TB de ma danh compo trieu chi khi chay 2 ga la bao nhieu a :hug:
 
ai cho em biết sao cứ login lần thứ 2 nó lại ra cái này :'
Legna_TS_Machine.LegnaExternalClass.BattleStoped()': no suitable method found to override
ai chỉ giùm em nha !
 
william_ddk nói:
ai cho em biết sao cứ login lần thứ 2 nó lại ra cái này :'
Legna_TS_Machine.LegnaExternalClass.BattleStoped()': no suitable method found to override
ai chỉ giùm em nha !


sửa BattleStoped ==> BattleStopped
thêm 1 chử P vô là xong
 
hix, hồi hè năm ngoái cày hì hục đêm ngày bi giờ gamer khỏe quá ta ai cũng 1xx
 
xswcde nói:
lão Dương Văn Trường ơi cho tui xin 5 scrip bot : Giản Dung, Hàn Trung, Đốc Du Ác, Lưu Bích, Tống Dủng
cái Scrip Bot Đốc Du Ác ở trên sửa hết lổi nhưnh vô bot dc có 2 Trận
wa trận thứ 3 nó báo lỗi

Dialog ID=10157

rồi Đình công luôn
Tui mà biết được tại sao tui chết liền cho ong coi
đưa phật đưa tới tây thiên , tiễn quỷ tiễn tới cửu tuyền
giúp giùm anh em đi
send wa email:[email protected]

Vô đây nè bạn ơi
http://www.gamevn.com/forum2/showthread.php?t=183124&page=1&pp=10
trong đó là mình xài bản 1.0.2.4 còn các bạn xài bản new thì tự sửa để có thể phù hợp nha.

Thân!
 
ac4demy_07 nói:
bác nào có sc tu hành share cho anh em với
đây là script tu hành, và chỉ giữ lại SSP, những cái nào ăn được là nó ăn hết.

PHP:
 double DisconnectFlag = 0.3;     // Disconnect when current HP is below 30% 

double hpFractionEat = 0.8;    //Eat HP when current HP<= 80% 
double spFractionEat = 0.8; 
double hpFraction = 0.95;        //Eat until current HP >= 95 % 
double spFraction = 0.95; 

byte DisconFai = 00;        //    Faith of warrior to disconnect 

public override void RecvDropItems(string Itemname, int Num) 
{ 
if ( Num >=1 ) {SaSamPHan();} 
} 

void SaSamPHan() 
{ 
    for(byte i=0;i<25;i++){ 
        Slot oSlot = (Slot)ts.MyItems[i]; 
        if( oSlot.itemid == 0){ continue; }  
        Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()]; 

        if(oSlot.itemid != 52015 && oSlot.num >=1) 
        {ts.EatItem(oSlot.slot,oSlot.num,0);} 
} 
} 


public override void InitBot() 
{ 
ts.SendAction(48); 
ts.SetReconnectTime(1); 
ts.SetMaxIdleTime(15); 
debug("Đăng nhập thành công") ;  
}


Thân!
 
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