• [THÔNG BÁO] CẢNH BÁO LỪA ĐẢO MẠO DANH QUẢN TRỊ VIÊN
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    Tắt thông báo bằng nút X bên góc phải của bảng thông báo*

Server Ts ( Developing ) dành cho ai muốn nghịch ^^!

2 sv có khác gì nhau không bạn :|.Mà bản này đã có tướng TG RB2 chưa :D

khác chư sv cũa DVT là sv đag hoàn thiện còn sv cũa srand thì lấy svoff 1.0.3 mở onl ra chơi cho vui thui
 
e vào sv online của DVT hôm nay sao vẫn ko vào dc, ko bít làm sao, đã tải bản patch trên trang chủ cài rồi ạ
 
Chừng nào sever mới online trở lại vậy.
update lun thì càng tốt.thank.
 
hiền mik đag có 1 bản sv do bên tàu share bạn nào đũ trìh thì ib mìk nha mik share link
mìk gà hok đũ trìh để hỉu dc vì sv bên đó làm khác xa sv cũg DVT :8cool_cry:
nếu bạn nào làm dc mik sẽ share nguồn :1cool_byebye:
dưới là vài code 2k
PHP:
if mapno = 12922 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\2²ă
if mapno = 12923 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\3²ă
if mapno = 12924 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,5,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\4²ă-Âí
if mapno = 12925 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,1,2)
Delay(1000)
end
\\5²ă-ĐĐ¾üƠÊ
if mapno = 12926 then
begin
Delay(1500)
Npc(8,3,2)
Delay(1500)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1500)
Npc(8,5,2)
Delay(1500)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1500)
Npc(8,2,2)
Delay(1500)
end
\\6²ă-»¹»êµ¤
if mapno = 12927 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,1,2)
Delay(1000)
end
\\7²ă-Ñ©Á«Íơ,ĂæÄ¤,·¢½º,Ⱦ·¢
if mapno = 12928 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\8²ă-+3ÓđĂ«
if mapno = 12929 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\9²ă-»Ø̉ä,Èư˼
if mapno = 12930 then
begin
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,6,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
end
\\10²ă-´ó¸£Éñ,¸£ÉñÎÆ
if mapno = 12931 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\11²ă-ħ¶¹,¶¨Éñ,±¶Ăô,
if mapno = 12932 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\12²ă-×ÔÊ¡
if mapno = 12933 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
end
\\13²ă-ƠÙ»½
if mapno = 12934 then
begin
Delay(1000)
Npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(650,420)
Delay(1000)
Npc(1,1,1)
Delay(1000)
NPC(1,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
NPC(1,2,2)
Delay(1000)
NPC(9,30,2)
Delay(1000)
end
\\14²ă-ÇÉ¿ËÁ¦
if mapno = 12935 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\15²ă-¿¹ĐÔƠäÖé
if mapno = 12936 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\16²ă-+7ÓđĂ«
if mapno = 12937 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\17²ă-´ó¸£ÎÆ,Éư»ª
if mapno = 12938 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\18²ă
if mapno = 12939 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(742,375)
Delay(1000)
Npc(1,1,1)
Delay(1000)
NPC(1,3,1)
Delay(1000)
NPC(9,30,2)
Delay(1000)
end
 
Chỉnh sửa cuối:
talamaapo ơi, mình pm bạn rồi đó, bạn cho mình xin link xem thử, thanks nhìu
 
SV dạo này off liên tục ko biết có update gì ko :)
 
Có người tung bản TS mới bên diễn đàn tsonline kìa. Qua đó xem thông tin hoàn thành game đã lắm có Q luôn :D 70%

- - - Updated - - -

hiền mik đag có 1 bản sv do bên tàu share bạn nào đũ trìh thì ib mìk nha mik share link
mìk gà hok đũ trìh để hỉu dc vì sv bên đó làm khác xa sv cũg DVT :8cool_cry:
nếu bạn nào làm dc mik sẽ share nguồn :1cool_byebye:
dưới là vài code 2k
PHP:
if mapno = 12922 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\2²ă
if mapno = 12923 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\3²ă
if mapno = 12924 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,5,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\4²ă-Âí
if mapno = 12925 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,1,2)
Delay(1000)
end
\\5²ă-ĐĐ¾üƠÊ
if mapno = 12926 then
begin
Delay(1500)
Npc(8,3,2)
Delay(1500)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1500)
Npc(8,5,2)
Delay(1500)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1500)
Npc(8,2,2)
Delay(1500)
end
\\6²ă-»¹»êµ¤
if mapno = 12927 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,1,2)
Delay(1000)
end
\\7²ă-Ñ©Á«Íơ,ĂæÄ¤,·¢½º,Ⱦ·¢
if mapno = 12928 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\8²ă-+3ÓđĂ«
if mapno = 12929 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\9²ă-»Ø̉ä,Èư˼
if mapno = 12930 then
begin
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,6,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
end
\\10²ă-´ó¸£Éñ,¸£ÉñÎÆ
if mapno = 12931 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\11²ă-ħ¶¹,¶¨Éñ,±¶Ăô,
if mapno = 12932 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\12²ă-×ÔÊ¡
if mapno = 12933 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
end
\\13²ă-ƠÙ»½
if mapno = 12934 then
begin
Delay(1000)
Npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(650,420)
Delay(1000)
Npc(1,1,1)
Delay(1000)
NPC(1,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
NPC(1,2,2)
Delay(1000)
NPC(9,30,2)
Delay(1000)
end
\\14²ă-ÇÉ¿ËÁ¦
if mapno = 12935 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\15²ă-¿¹ĐÔƠäÖé
if mapno = 12936 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\16²ă-+7ÓđĂ«
if mapno = 12937 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\17²ă-´ó¸£ÎÆ,Éư»ª
if mapno = 12938 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\18²ă
if mapno = 12939 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(742,375)
Delay(1000)
Npc(1,1,1)
Delay(1000)
NPC(1,3,1)
Delay(1000)
NPC(9,30,2)
Delay(1000)
end

Hóng bác reply lại giúp mình. Cảm ơn nhiều.
 
Cho link đi bạn, không biết có phải BDY TS ko nữa thấy tuyển tester 20 người à
 
hiền mik đag có 1 bản sv do bên tàu share bạn nào đũ trìh thì ib mìk nha mik share link
mìk gà hok đũ trìh để hỉu dc vì sv bên đó làm khác xa sv cũg DVT :8cool_cry:
nếu bạn nào làm dc mik sẽ share nguồn :1cool_byebye:
dưới là vài code 2k
PHP:
if mapno = 12922 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\2²ă
if mapno = 12923 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\3²ă
if mapno = 12924 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,5,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\4²ă-Âí
if mapno = 12925 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,1,2)
Delay(1000)
end
\\5²ă-ĐĐ¾üƠÊ
if mapno = 12926 then
begin
Delay(1500)
Npc(8,3,2)
Delay(1500)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1500)
Npc(8,5,2)
Delay(1500)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1500)
Npc(8,2,2)
Delay(1500)
end
\\6²ă-»¹»êµ¤
if mapno = 12927 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,1,2)
Delay(1000)
end
\\7²ă-Ñ©Á«Íơ,ĂæÄ¤,·¢½º,Ⱦ·¢
if mapno = 12928 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\8²ă-+3ÓđĂ«
if mapno = 12929 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\9²ă-»Ø̉ä,Èư˼
if mapno = 12930 then
begin
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,6,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
end
\\10²ă-´ó¸£Éñ,¸£ÉñÎÆ
if mapno = 12931 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\11²ă-ħ¶¹,¶¨Éñ,±¶Ăô,
if mapno = 12932 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\12²ă-×ÔÊ¡
if mapno = 12933 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
end
\\13²ă-ƠÙ»½
if mapno = 12934 then
begin
Delay(1000)
Npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(650,420)
Delay(1000)
Npc(1,1,1)
Delay(1000)
NPC(1,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
NPC(1,2,2)
Delay(1000)
NPC(9,30,2)
Delay(1000)
end
\\14²ă-ÇÉ¿ËÁ¦
if mapno = 12935 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\15²ă-¿¹ĐÔƠäÖé
if mapno = 12936 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\16²ă-+7ÓđĂ«
if mapno = 12937 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\17²ă-´ó¸£ÎÆ,Éư»ª
if mapno = 12938 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\18²ă
if mapno = 12939 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(742,375)
Delay(1000)
Npc(1,1,1)
Delay(1000)
NPC(1,3,1)
Delay(1000)
NPC(9,30,2)
Delay(1000)
end

bạn share mình link bản đấy xem mail [email protected], nhìn code trên thì có vẻ là VB :D.
 
sr link tạm thời hok share nữa vì đã share nhìu bạn rùi.hãy chờ họ làm dc hay hok đã,đễ các bạn ấy có ý thức share cho :5cool_big_smile:
 
share nốt mình đê :D ................................
 
Buồn server bác Trường lâu onl. Tự add quái đánh of 1 mình cho đỡ chán :3cool_nosebleed:
Chỗ Binh Khăn Vàng:




Qua Cầu gặp âm binh: :7cool_waaaht:




Lên núi đánh tiên:


Tầng 1:


Tầng 2:


Tầng 3:


Tầng 4:


Item nhận được: :4cool_hungry:
 
Toàn bản lỗi đang hoàn thiện mà ! TS mà như MU thì thua .
 
Đang chơi Server BDY và thấy tuy còn nhiều lỗi nhưng làm được Quest và đối thoại được với các npc :))
 
Nếu như MU thì ai chơi lâu chắc chắn sẽ thắng người chơi ít hơn. Do đó mem mới sẽ thấy bị đàn áp :D ai cũng như ai nhưng đánh event kiếm đồ xịn thì hay hơn.
 
lu bu rb2+GCL rb2 chăn :2cool_misdoubt:
949540788_230606899.jpg

949545215_736108409.jpg
2 cái ảnh này bên forum ts mà cũng post đc hơn 1 năm rồi :9cool_canny:
 
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