talamaapo
Mr & Ms Pac-Man
- 16/8/13
- 168
- 2
2 sv có khác gì nhau không bạn.Mà bản này đã có tướng TG RB2 chưa
![]()
khác chư sv cũa DVT là sv đag hoàn thiện còn sv cũa srand thì lấy svoff 1.0.3 mở onl ra chơi cho vui thui
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2 sv có khác gì nhau không bạn.Mà bản này đã có tướng TG RB2 chưa
![]()


if mapno = 12922 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\2²ă
if mapno = 12923 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\3²ă
if mapno = 12924 then
begin
Delay(2000)
Npc(8,3,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,5,2)
Delay(2000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(2000)
Npc(8,2,2)
Delay(2000)
end
\\4²ă-Âí
if mapno = 12925 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,1,2)
Delay(1000)
end
\\5²ă-ĐĐ¾üƠÊ
if mapno = 12926 then
begin
Delay(1500)
Npc(8,3,2)
Delay(1500)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1500)
Npc(8,5,2)
Delay(1500)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1500)
Npc(8,2,2)
Delay(1500)
end
\\6²ă-»¹»êµ¤
if mapno = 12927 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,1,2)
Delay(1000)
end
\\7²ă-Ñ©Á«Íơ,ĂæÄ¤,·¢½º,Ⱦ·¢
if mapno = 12928 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\8²ă-+3ÓđĂ«
if mapno = 12929 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\9²ă-»Ø̉ä,Èư˼
if mapno = 12930 then
begin
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,6,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
end
\\10²ă-´ó¸£Éñ,¸£ÉñÎÆ
if mapno = 12931 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\11²ă-ħ¶¹,¶¨Éñ,±¶Ăô,
if mapno = 12932 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\12²ă-×ÔÊ¡
if mapno = 12933 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
end
\\13²ă-ƠÙ»½
if mapno = 12934 then
begin
Delay(1000)
Npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(650,420)
Delay(1000)
Npc(1,1,1)
Delay(1000)
NPC(1,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
NPC(1,2,2)
Delay(1000)
NPC(9,30,2)
Delay(1000)
end
\\14²ă-ÇÉ¿ËÁ¦
if mapno = 12935 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\15²ă-¿¹ĐÔƠäÖé
if mapno = 12936 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\16²ă-+7ÓđĂ«
if mapno = 12937 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\17²ă-´ó¸£ÎÆ,Éư»ª
if mapno = 12938 then
begin
Delay(1000)
Npc(8,5,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,4,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(770,260)
Delay(1000)
Npc(1,1,1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
end
\\18²ă
if mapno = 12939 then
begin
Delay(1000)
Npc(8,3,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
Npc(8,2,2)
Delay(1000)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
event_ok(1)
Delay(1000)
move(742,375)
Delay(1000)
Npc(1,1,1)
Delay(1000)
NPC(1,3,1)
Delay(1000)
NPC(9,30,2)
Delay(1000)
end
70%hiền mik đag có 1 bản sv do bên tàu share bạn nào đũ trìh thì ib mìk nha mik share link
mìk gà hok đũ trìh để hỉu dc vì sv bên đó làm khác xa sv cũg DVT
nếu bạn nào làm dc mik sẽ share nguồn
dưới là vài code 2k
PHP:if mapno = 12922 then begin Delay(2000) Npc(8,3,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,2,2) Delay(2000) end \\2²ă if mapno = 12923 then begin Delay(2000) Npc(8,3,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,2,2) Delay(2000) end \\3²ă if mapno = 12924 then begin Delay(2000) Npc(8,3,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,5,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,2,2) Delay(2000) end \\4²ă-Âí if mapno = 12925 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,1,2) Delay(1000) end \\5²ă-ĐĐ¾üƠÊ if mapno = 12926 then begin Delay(1500) Npc(8,3,2) Delay(1500) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1500) Npc(8,5,2) Delay(1500) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1500) Npc(8,2,2) Delay(1500) end \\6²ă-»¹»êµ¤ if mapno = 12927 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,1,2) Delay(1000) end \\7²ă-Ñ©Á«Íơ,ĂæÄ¤,·¢½º,Ⱦ·¢ if mapno = 12928 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\8²ă-+3ÓđĂ« if mapno = 12929 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\9²ă-»Ø̉ä,Èư˼ if mapno = 12930 then begin Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,6,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) end \\10²ă-´ó¸£Éñ,¸£ÉñÎÆ if mapno = 12931 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\11²ă-ħ¶¹,¶¨Éñ,±¶Ăô, if mapno = 12932 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\12²ă-×ÔÊ¡ if mapno = 12933 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(770,260) Delay(1000) Npc(1,1,1) Delay(1000) npc(8,2,2) Delay(1000) event_ok(1) event_ok(1) end \\13²ă-ƠÙ»½ if mapno = 12934 then begin Delay(1000) Npc(8,2,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(650,420) Delay(1000) Npc(1,1,1) Delay(1000) NPC(1,2,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) NPC(1,2,2) Delay(1000) NPC(9,30,2) Delay(1000) end \\14²ă-ÇÉ¿ËÁ¦ if mapno = 12935 then begin Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\15²ă-¿¹ĐÔƠäÖé if mapno = 12936 then begin Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(770,260) Delay(1000) Npc(1,1,1) Delay(1000) Npc(8,2,2) Delay(1000) end \\16²ă-+7ÓđĂ« if mapno = 12937 then begin Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(770,260) Delay(1000) Npc(1,1,1) Delay(1000) Npc(8,2,2) Delay(1000) end \\17²ă-´ó¸£ÎÆ,Éư»ª if mapno = 12938 then begin Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(770,260) Delay(1000) Npc(1,1,1) Delay(1000) Npc(8,2,2) Delay(1000) end \\18²ă if mapno = 12939 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(742,375) Delay(1000) Npc(1,1,1) Delay(1000) NPC(1,3,1) Delay(1000) NPC(9,30,2) Delay(1000) end
hiền mik đag có 1 bản sv do bên tàu share bạn nào đũ trìh thì ib mìk nha mik share link
mìk gà hok đũ trìh để hỉu dc vì sv bên đó làm khác xa sv cũg DVT
nếu bạn nào làm dc mik sẽ share nguồn
dưới là vài code 2k
PHP:if mapno = 12922 then begin Delay(2000) Npc(8,3,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,2,2) Delay(2000) end \\2²ă if mapno = 12923 then begin Delay(2000) Npc(8,3,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,2,2) Delay(2000) end \\3²ă if mapno = 12924 then begin Delay(2000) Npc(8,3,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,5,2) Delay(2000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(2000) Npc(8,2,2) Delay(2000) end \\4²ă-Âí if mapno = 12925 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,1,2) Delay(1000) end \\5²ă-ĐĐ¾üƠÊ if mapno = 12926 then begin Delay(1500) Npc(8,3,2) Delay(1500) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1500) Npc(8,5,2) Delay(1500) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1500) Npc(8,2,2) Delay(1500) end \\6²ă-»¹»êµ¤ if mapno = 12927 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,1,2) Delay(1000) end \\7²ă-Ñ©Á«Íơ,ĂæÄ¤,·¢½º,Ⱦ·¢ if mapno = 12928 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\8²ă-+3ÓđĂ« if mapno = 12929 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\9²ă-»Ø̉ä,Èư˼ if mapno = 12930 then begin Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,6,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) end \\10²ă-´ó¸£Éñ,¸£ÉñÎÆ if mapno = 12931 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\11²ă-ħ¶¹,¶¨Éñ,±¶Ăô, if mapno = 12932 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\12²ă-×ÔÊ¡ if mapno = 12933 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(770,260) Delay(1000) Npc(1,1,1) Delay(1000) npc(8,2,2) Delay(1000) event_ok(1) event_ok(1) end \\13²ă-ƠÙ»½ if mapno = 12934 then begin Delay(1000) Npc(8,2,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(650,420) Delay(1000) Npc(1,1,1) Delay(1000) NPC(1,2,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) NPC(1,2,2) Delay(1000) NPC(9,30,2) Delay(1000) end \\14²ă-ÇÉ¿ËÁ¦ if mapno = 12935 then begin Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) end \\15²ă-¿¹ĐÔƠäÖé if mapno = 12936 then begin Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(770,260) Delay(1000) Npc(1,1,1) Delay(1000) Npc(8,2,2) Delay(1000) end \\16²ă-+7ÓđĂ« if mapno = 12937 then begin Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(770,260) Delay(1000) Npc(1,1,1) Delay(1000) Npc(8,2,2) Delay(1000) end \\17²ă-´ó¸£ÎÆ,Éư»ª if mapno = 12938 then begin Delay(1000) Npc(8,5,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,4,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(770,260) Delay(1000) Npc(1,1,1) Delay(1000) Npc(8,2,2) Delay(1000) end \\18²ă if mapno = 12939 then begin Delay(1000) Npc(8,3,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) Npc(8,2,2) Delay(1000) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) event_ok(1) Delay(1000) move(742,375) Delay(1000) Npc(1,1,1) Delay(1000) NPC(1,3,1) Delay(1000) NPC(9,30,2) Delay(1000) end
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ai cũng như ai nhưng đánh event kiếm đồ xịn thì hay hơn.2 cái ảnh này bên forum ts mà cũng post đc hơn 1 năm rồilu bu rb2+GCL rb2 chăn
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