- 31/10/02
- 12,353
- 2,586
- Thread starter
- #221
GI hạ cái gì mà hạ, giờ nó còn được nâng tầm nữa, bực thật
2KB của Mitsu và cái 2KB của bản 3, ko phải bản 4, vẫn còn đó
[Spoil]
Critical Edge: You can think of it as a powerful version of standard attacks. Damage and speed varies (10 - 40F start-up, 40 - 160 damage).
When successful your guard stun time reduces to a set frame. All attacks can be GI.
Just Guard: Just Guarding big attacks will give more frame advantage than small attacks. Just before an attack hits, press G to do a standing or crouching JG (2 frame buffer).
Using GI on 2A won’t give you much fame advantage but Mitsurugi’s 66A+B will give you a huge advantage.
Just Guard: Mapping G to multiple buttons and using slide input won’t work. Pressing G rapidly won’t work either. <<< Good
Critical Gauge: Fills up to 200% at MAX. Critical Edge = 100%, Brave Edge = 50%, Guard Impact = 25%.
Being active and taking action fills up the gauge. Hitting the opponent, making them block, doing ukemi etc.
Critical Edge: The command is 236236A+B+K. The timing has been balanced to be very easy so any one can pull it off. <<< Ko đồng ý chỗ này, CE có tính chất khác nhau cho từng char thì nên để command khác nhau, mấy thằng có CE vật mà cứ xáp vô 236236 thì mệt lắm
Critical Edge: You can think of it as a powerful version of standard attacks. Damage and speed varies (10 - 40F start-up, 40 - 160 damage).
Properties also vary: some have impact properties, some have invincibilty against high attacks, etc.
Critical Edge: Until the start-up animation plays (screen freeze), it can be stopped with standard moves. Once it plays it’s unstoppable
Guard Burst: If you keep guarding, the life bar flashes from yellow to red until the guard breaks. The system is called “Guard Burst”. <<< Guard Crush của SC4 đây mà
Guard Burst: Attacks like 3B will easily become a guaranteed hit. It recovers from red to yellow to normal after a certain time.
Và cuối cùng, điều shit nhất
Guard Impact (**** Namco): Guard Impact: Single command 4A+B+K which repels all H, M, L attacks. (Thế này thì nó sẽ giết chết hết tất cả mix-up trong game à) Uses 25% of the gauge. Doesn't work on throws, unblockables and CE. Guard Impact: It's pretty powerful. The existing system was OK for advanced players but others couldn’t use the repel & parry effectively. 4G,1G,6G,3G inputs were complicated so we made it just one command (there were feedback saying it came out unintentionally as well). (Dis, thằng nào ko bấm được command dơn giản 4G,1G,6G,3G thì nghỉ game mẹ nó đi cho lành)
1 điểm trừ cho hệ thống GI mới
Bonus: Clip character Preview của SC5
http://www.g4tv.com/videos/55046/soul-calibur-5-characters-features-preview/?quality=hd
[/Spoil]
2KB của Mitsu và cái 2KB của bản 3, ko phải bản 4, vẫn còn đó
[Spoil]
Critical Edge: You can think of it as a powerful version of standard attacks. Damage and speed varies (10 - 40F start-up, 40 - 160 damage).
When successful your guard stun time reduces to a set frame. All attacks can be GI.
Just Guard: Just Guarding big attacks will give more frame advantage than small attacks. Just before an attack hits, press G to do a standing or crouching JG (2 frame buffer).
Using GI on 2A won’t give you much fame advantage but Mitsurugi’s 66A+B will give you a huge advantage.
Just Guard: Mapping G to multiple buttons and using slide input won’t work. Pressing G rapidly won’t work either. <<< Good
Critical Gauge: Fills up to 200% at MAX. Critical Edge = 100%, Brave Edge = 50%, Guard Impact = 25%.
Being active and taking action fills up the gauge. Hitting the opponent, making them block, doing ukemi etc.
Critical Edge: The command is 236236A+B+K. The timing has been balanced to be very easy so any one can pull it off. <<< Ko đồng ý chỗ này, CE có tính chất khác nhau cho từng char thì nên để command khác nhau, mấy thằng có CE vật mà cứ xáp vô 236236 thì mệt lắm
Critical Edge: You can think of it as a powerful version of standard attacks. Damage and speed varies (10 - 40F start-up, 40 - 160 damage).
Properties also vary: some have impact properties, some have invincibilty against high attacks, etc.
Critical Edge: Until the start-up animation plays (screen freeze), it can be stopped with standard moves. Once it plays it’s unstoppable
Guard Burst: If you keep guarding, the life bar flashes from yellow to red until the guard breaks. The system is called “Guard Burst”. <<< Guard Crush của SC4 đây mà
Guard Burst: Attacks like 3B will easily become a guaranteed hit. It recovers from red to yellow to normal after a certain time.
Và cuối cùng, điều shit nhất
Guard Impact (**** Namco): Guard Impact: Single command 4A+B+K which repels all H, M, L attacks. (Thế này thì nó sẽ giết chết hết tất cả mix-up trong game à) Uses 25% of the gauge. Doesn't work on throws, unblockables and CE. Guard Impact: It's pretty powerful. The existing system was OK for advanced players but others couldn’t use the repel & parry effectively. 4G,1G,6G,3G inputs were complicated so we made it just one command (there were feedback saying it came out unintentionally as well). (Dis, thằng nào ko bấm được command dơn giản 4G,1G,6G,3G thì nghỉ game mẹ nó đi cho lành)
1 điểm trừ cho hệ thống GI mới
Bonus: Clip character Preview của SC5
http://www.g4tv.com/videos/55046/soul-calibur-5-characters-features-preview/?quality=hd
[/Spoil]
Chỉnh sửa cuối:

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... it's single attack. goes into Right Cross.

