Spy Express (dịch vụ spy miễn phí và cấp tốc) World II

Information for city (umut) at 1007:3:3/Turkish Republic of Cyprus for security clearance level 4 is:
Resources at target are:
20,733,287 Wood
19,295,337 Food
32,919,195 Iron
32,611,752 Oil

Buildings at target are:
Wood Cutters Hut level: 8
Shepherds Hut level: 8
Wood Workshop level: 8
Farm level: 8
Iron Mine level: 7
Civilian Hut level: 10
Research Hut level: 4
Barracks level: 3
Lookout Tower level: 5
Wood Factory level: 6
Greenhouse level: 6
Iron Valley level: 6
Oil Well level: 9
House level: 9
Apartment level: 7
Citadel level: 3
Military Base level: 5
Units at target are:
Spy x 3 - Tactics: Front
Camel x 20 - Tactics: Front
Eagle Scout x 5 - Tactics: Front
Transport Train x 15 - Tactics: Front
Carriage x 41 - Tactics: Front
Warrior x 10 - Tactics: Stand Ground
Knight x 114 - Tactics: Stand Ground
Swordsman x 17 - Tactics: Stand Ground
Sniper x 35 - Tactics: Stand Ground
Rifleman x 35 - Tactics: Stand Ground
Canon x 30 - Tactics: Stand Ground
Bazooka x 25 - Tactics: Stand Ground
Grenadier x 35 - Tactics: Stand Ground


SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Locations of target Leaders Cities:
kadden (1007:5:3)
cennet (1007:4:3)
umut (1007:3:3)
hayat (1007:2:3)
zulum (1007:5:2)
inanc (1007:4:2)
neden (1007:5:1)
arap (1007:4:1)
deged (1007:3:2)
Target leader has the following score distribution:
Research Score: 1713
Production Score: 465
Building Score: 1785
Total Score: 3964

Mối thơm !
 
có nên đánh cái thằng Desert này ko hả mọi ngừơi. Nó đánh nhiều người VN rồi đấy. Nhà nó đặt rất lung tung, 332.?.?, 333.?.?, 334.?.?, bao quanh là rất nhiều cơ sở sản xuất tiền cho nó. Để lâu chắc nó đánh mọi người mệt nghỉ
 
War at Elbonia2(1162:2:3)/Antarctica
Attacker: Leader Puffy of the tribe: Vietnamese

Invasion # 1

Attackers:
60.0 Transport Train(s)(200HP/8A/20D per unit) - Tactics: Back
59.0 Grenadier(s)(60HP/67A/10D per unit) - Tactics: Middle
57.0 Bomber(s)(20HP/357A/15D per unit) - Tactics: Middle
110.0 Reinforced Tank(s)(200HP/127A/50D per unit) - Tactics: Middle
49.0 Paladin(s)(40HP/63A/16D per unit) - Tactics: Middle
580.0 Knight(s)(18HP/37A/8D per unit) - Tactics: Middle
348.0 Bazooka(s)(60HP/72A/8D per unit) - Tactics: Middle
35.0 Musketeer(s)(20HP/42A/4D per unit) - Tactics: Front
8.0 Sniper(s)(25HP/92A/4D per unit) - Tactics: Front
6.0 Rifleman(s)(45HP/62A/9D per unit) - Tactics: Front
1.0 Warrior(s)(5HP/13A/2D per unit) - Tactics: Front
1.0 Spy(s)(10HP/9A/5D per unit) - Tactics: Front
5.0 Carriage(s)(20HP/8A/3D per unit) - Tactics: Front
40.0 Horseman(s)(7HP/29A/2D per unit) - Tactics: Front
14.0 Camel(s)(7HP/8A/1D per unit) - Tactics: Front
5.0 Police(s)(50HP/8A/0D per unit) - Tactics: Front
Defenders:
1.0 Canon(s)(80HP/98A/10D per unit) - Tactics: Stand Ground
151.0 Paladin(s)(40HP/64A/17D per unit) - Tactics: Stand Ground
259.0 Bazooka(s)(60HP/73A/9D per unit) - Tactics: Stand Ground
300.0 Horseman(s)(7HP/30A/3D per unit) - Tactics: Stand Ground
1.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
17.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
1.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Back
21.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Back
7.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Back
31.0 Police(s)(50HP/9A/0D per unit) - Tactics: Back
10.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Back
3.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
286.0 Thief(s)(25HP/9A/0D per unit) - Tactics: Back
4.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Middle
1.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Middle
1.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Middle
1.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
1.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
1.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
1.0 City Defense Structure(s)(40HP/30A/30D per unit) - Tactics: Front
Attacker base damage is: 92307.00
Defender base damage is: 41998.00
The attacker inflicts 64% of base damage
The defender inflicts 107% of base damage
The attacker inflicts 52683.0 net damage after 6393.0 blocker defense
The defender inflicts 28526.0 net damage after 16695.0 attacker defense
Defender City Defense Structure receives 31609.0 net damage
1.0 unit(s) are destroyed
Defender Camel receives 4004.0 net damage
1.0 unit(s) are destroyed
Defender Warrior receives 9900.0 net damage
1.0 unit(s) are destroyed
Defender Musketeer receives 6309.0 net damage
1.0 unit(s) are destroyed
Defender Knight receives 370.0 net damage
1.0 unit(s) are destroyed
Defender Swordsman receives 289.0 net damage
1.0 unit(s) are destroyed
Defender Carriage receives 42.0 net damage
2.1 unit(s) are destroyed
Defender Thief receives 9.0 net damage
0.4 unit(s) are destroyed
Defender Grenadier receives 125.0 net damage
2.1 unit(s) are destroyed
Defender Spy receives 10.0 net damage
1.0 unit(s) are destroyed
Defender Police receives 1.0 net damage
0.0 unit(s) are destroyed
Defender Rifleman receives 5.0 net damage
0.1 unit(s) are destroyed
Defender Eagle Scout receives 5.0 net damage
5.0 unit(s) are destroyed
Defender Sniper receives 2.0 net damage
0.1 unit(s) are destroyed
Defender Transport Train receives 2.0 net damage
0.0 unit(s) are destroyed
Defender Machine Gunner receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Horseman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Paladin receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Canon receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Police receives 9413.0 net damage
5.0 unit(s) are destroyed
Attacker Camel receives 12232.0 net damage
14.0 unit(s) are destroyed
Attacker Horseman receives 6124.0 net damage
40.0 unit(s) are destroyed
Attacker Carriage receives 83.0 net damage
4.2 unit(s) are destroyed
Attacker Spy receives 626.0 net damage
1.0 unit(s) are destroyed
Attacker Warrior receives 43.0 net damage
1.0 unit(s) are destroyed
Attacker Rifleman receives 4.0 net damage
0.1 unit(s) are destroyed
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Musketeer receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Knight receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Paladin receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Transport Train receives 1.0 net damage
0.0 unit(s) are destroyed

Invasion # 2

Attackers:
60.0 Transport Train(s)(200HP/8A/20D per unit) - Tactics: Back
59.0 Grenadier(s)(60HP/67A/10D per unit) - Tactics: Middle
57.0 Bomber(s)(20HP/357A/15D per unit) - Tactics: Middle
110.0 Reinforced Tank(s)(200HP/127A/50D per unit) - Tactics: Middle
49.0 Paladin(s)(40HP/63A/16D per unit) - Tactics: Middle
580.0 Knight(s)(18HP/37A/8D per unit) - Tactics: Middle
348.0 Bazooka(s)(60HP/72A/8D per unit) - Tactics: Middle
35.0 Musketeer(s)(20HP/42A/4D per unit) - Tactics: Front
8.0 Sniper(s)(25HP/92A/4D per unit) - Tactics: Front
5.9 Rifleman(s)(45HP/62A/9D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/13A/2D per unit) - Tactics: Front
0.0 Spy(s)(10HP/9A/5D per unit) - Tactics: Front
0.9 Carriage(s)(20HP/8A/3D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/29A/2D per unit) - Tactics: Front
0.0 Camel(s)(7HP/8A/1D per unit) - Tactics: Front
0.0 Police(s)(50HP/8A/0D per unit) - Tactics: Front
Defenders:
1.0 Canon(s)(80HP/98A/10D per unit) - Tactics: Stand Ground
151.0 Paladin(s)(40HP/64A/17D per unit) - Tactics: Stand Ground
259.0 Bazooka(s)(60HP/73A/9D per unit) - Tactics: Stand Ground
300.0 Horseman(s)(7HP/30A/3D per unit) - Tactics: Stand Ground
1.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
17.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
0.9 Sniper(s)(25HP/93A/4D per unit) - Tactics: Back
16.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Back
6.9 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Back
31.0 Police(s)(50HP/9A/0D per unit) - Tactics: Back
9.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Back
0.9 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
285.6 Thief(s)(25HP/9A/0D per unit) - Tactics: Back
1.9 Carriage(s)(20HP/9A/3D per unit) - Tactics: Middle
0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Middle
0.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
0.0 City Defense Structure(s)(40HP/30A/30D per unit) - Tactics: Front
Attacker base damage is: 90934.25
Defender base damage is: 41596.26
The attacker inflicts 110% of base damage
The defender inflicts 81% of base damage
The attacker inflicts 93727.8 net damage after 6299.2 blocker defense
The defender inflicts 17182.3 net damage after 16580.7 attacker defense
Defender Carriage receives 64672.0 net damage
1.9 unit(s) are destroyed
Defender Thief receives 23535.0 net damage
285.6 unit(s) are destroyed
Defender Grenadier receives 1877.0 net damage
0.9 unit(s) are destroyed
Defender Spy evades the attack
Defender Spy receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Police receives 927.0 net damage
18.5 unit(s) are destroyed
Defender Rifleman receives 484.0 net damage
6.9 unit(s) are destroyed
Defender Eagle Scout receives 10.0 net damage
10.0 unit(s) are destroyed
Defender Sniper receives 500.0 net damage
0.9 unit(s) are destroyed
Defender Transport Train receives 26.0 net damage
0.1 unit(s) are destroyed
Defender Machine Gunner receives 24.0 net damage
0.5 unit(s) are destroyed
Defender Horseman receives 216.0 net damage
30.9 unit(s) are destroyed
Defender Bazooka receives 157.0 net damage
2.6 unit(s) are destroyed
Defender Paladin receives 10.0 net damage
0.3 unit(s) are destroyed
Defender Canon receives 87.8 net damage
1.0 unit(s) are destroyed
Attacker Carriage receives 4123.0 net damage
0.9 unit(s) are destroyed
Attacker Rifleman receives 7705.0 net damage
5.9 unit(s) are destroyed
Attacker Sniper receives 2463.0 net damage
8.0 unit(s) are destroyed
Attacker Musketeer receives 1069.0 net damage
35.0 unit(s) are destroyed
Attacker Bazooka receives 145.0 net damage
2.4 unit(s) are destroyed
Attacker Knight receives 1358.0 net damage
75.4 unit(s) are destroyed
Attacker Paladin receives 60.0 net damage
1.5 unit(s) are destroyed
Attacker Reinforced Tank receives 210.0 net damage
1.1 unit(s) are destroyed
Attacker Bomber receives 31.0 net damage
1.6 unit(s) are destroyed
Attacker Grenadier receives 12.0 net damage
0.2 unit(s) are destroyed
Attacker Transport Train receives 6.3 net damage
0.0 unit(s) are destroyed

Invasion # 3

Attackers:
60.0 Transport Train(s)(200HP/8A/20D per unit) - Tactics: Back
58.8 Grenadier(s)(60HP/67A/10D per unit) - Tactics: Middle
55.5 Bomber(s)(20HP/357A/15D per unit) - Tactics: Middle
109.0 Reinforced Tank(s)(200HP/127A/50D per unit) - Tactics: Middle
47.5 Paladin(s)(40HP/63A/16D per unit) - Tactics: Middle
504.6 Knight(s)(18HP/37A/8D per unit) - Tactics: Middle
345.6 Bazooka(s)(60HP/72A/8D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/42A/4D per unit) - Tactics: Front
0.0 Sniper(s)(25HP/92A/4D per unit) - Tactics: Front
0.0 Rifleman(s)(45HP/62A/9D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/13A/2D per unit) - Tactics: Front
0.0 Spy(s)(10HP/9A/5D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/8A/3D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/29A/2D per unit) - Tactics: Front
0.0 Camel(s)(7HP/8A/1D per unit) - Tactics: Front
0.0 Police(s)(50HP/8A/0D per unit) - Tactics: Front
Defenders:
0.0 Canon(s)(80HP/98A/10D per unit) - Tactics: Stand Ground
150.8 Paladin(s)(40HP/64A/17D per unit) - Tactics: Stand Ground
256.4 Bazooka(s)(60HP/73A/9D per unit) - Tactics: Stand Ground
269.1 Horseman(s)(7HP/30A/3D per unit) - Tactics: Stand Ground
0.5 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
16.9 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Back
6.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Back
0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Back
12.4 Police(s)(50HP/9A/0D per unit) - Tactics: Back
9.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Back
0.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
0.0 Thief(s)(25HP/9A/0D per unit) - Tactics: Back
0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Middle
0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Middle
0.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
0.0 City Defense Structure(s)(40HP/30A/30D per unit) - Tactics: Front
Attacker base damage is: 84594.66
Defender base damage is: 36894.33
The attacker inflicts 91% of base damage
The defender inflicts 94% of base damage
The attacker inflicts 70910.0 net damage after 6071.0 blocker defense
The defender inflicts 19171.4 net damage after 15627.6 attacker defense
Defender Spy receives 19145.0 net damage
9.0 unit(s) are destroyed
Defender Police receives 3623.0 net damage
12.4 unit(s) are destroyed
Defender Eagle Scout receives 42364.0 net damage
6.0 unit(s) are destroyed
Defender Transport Train receives 4622.0 net damage
16.9 unit(s) are destroyed
Defender Machine Gunner receives 1155.0 net damage
0.5 unit(s) are destroyed
Defender Horseman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Paladin receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 13995.0 net damage
233.3 unit(s) are destroyed
Attacker Knight receives 1915.0 net damage
106.4 unit(s) are destroyed
Attacker Paladin receives 2609.0 net damage
47.5 unit(s) are destroyed
Attacker Reinforced Tank receives 143.0 net damage
0.7 unit(s) are destroyed
Attacker Bomber receives 162.0 net damage
8.1 unit(s) are destroyed
Attacker Grenadier receives 170.0 net damage
2.8 unit(s) are destroyed
Attacker Transport Train receives 177.4 net damage
0.9 unit(s) are destroyed

Invasion # 4

Attackers:
59.1 Transport Train(s)(200HP/8A/20D per unit) - Tactics: Back
56.0 Grenadier(s)(60HP/67A/10D per unit) - Tactics: Middle
47.4 Bomber(s)(20HP/357A/15D per unit) - Tactics: Middle
108.2 Reinforced Tank(s)(200HP/127A/50D per unit) - Tactics: Middle
0.0 Paladin(s)(40HP/63A/16D per unit) - Tactics: Middle
398.2 Knight(s)(18HP/37A/8D per unit) - Tactics: Middle
112.3 Bazooka(s)(60HP/72A/8D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/42A/4D per unit) - Tactics: Front
0.0 Sniper(s)(25HP/92A/4D per unit) - Tactics: Front
0.0 Rifleman(s)(45HP/62A/9D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/13A/2D per unit) - Tactics: Front
0.0 Spy(s)(10HP/9A/5D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/8A/3D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/29A/2D per unit) - Tactics: Front
0.0 Camel(s)(7HP/8A/1D per unit) - Tactics: Front
0.0 Police(s)(50HP/8A/0D per unit) - Tactics: Front
Defenders:
0.0 Canon(s)(80HP/98A/10D per unit) - Tactics: Stand Ground
150.7 Paladin(s)(40HP/64A/17D per unit) - Tactics: Stand Ground
256.4 Bazooka(s)(60HP/73A/9D per unit) - Tactics: Stand Ground
269.1 Horseman(s)(7HP/30A/3D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
0.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Back
0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Back
0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Back
0.0 Police(s)(50HP/9A/0D per unit) - Tactics: Back
0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Back
0.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
0.0 Thief(s)(25HP/9A/0D per unit) - Tactics: Back
0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Middle
0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Middle
0.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
0.0 City Defense Structure(s)(40HP/30A/30D per unit) - Tactics: Front
Attacker base damage is: 57692.34
Defender base damage is: 36436.71
The attacker inflicts 72% of base damage
The defender inflicts 94% of base damage
The attacker inflicts 35860.8 net damage after 5677.2 blocker defense
The defender inflicts 22346.8 net damage after 11947.2 attacker defense
Defender Horseman receives 717.0 net damage
102.4 unit(s) are destroyed
Defender Bazooka receives 32683.0 net damage
256.4 unit(s) are destroyed
Defender Paladin receives 2460.8 net damage
61.5 unit(s) are destroyed
Attacker Bazooka receives 21229.0 net damage
112.3 unit(s) are destroyed
Attacker Knight receives 871.0 net damage
48.4 unit(s) are destroyed
Attacker Reinforced Tank receives 135.0 net damage
0.7 unit(s) are destroyed
Attacker Bomber receives 41.0 net damage
2.1 unit(s) are destroyed
Attacker Grenadier receives 14.0 net damage
0.2 unit(s) are destroyed
Attacker Transport Train receives 56.8 net damage
0.3 unit(s) are destroyed

Invasion # 5

Attackers:
58.8 Transport Train(s)(200HP/8A/20D per unit) - Tactics: Back
55.7 Grenadier(s)(60HP/67A/10D per unit) - Tactics: Middle
45.3 Bomber(s)(20HP/357A/15D per unit) - Tactics: Middle
107.6 Reinforced Tank(s)(200HP/127A/50D per unit) - Tactics: Middle
0.0 Paladin(s)(40HP/63A/16D per unit) - Tactics: Middle
349.8 Knight(s)(18HP/37A/8D per unit) - Tactics: Middle
0.0 Bazooka(s)(60HP/72A/8D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/42A/4D per unit) - Tactics: Front
0.0 Sniper(s)(25HP/92A/4D per unit) - Tactics: Front
0.0 Rifleman(s)(45HP/62A/9D per unit) - Tactics: Front
0.0 Warrior(s)(5HP/13A/2D per unit) - Tactics: Front
0.0 Spy(s)(10HP/9A/5D per unit) - Tactics: Front
0.0 Carriage(s)(20HP/8A/3D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/29A/2D per unit) - Tactics: Front
0.0 Camel(s)(7HP/8A/1D per unit) - Tactics: Front
0.0 Police(s)(50HP/8A/0D per unit) - Tactics: Front
Defenders:
0.0 Canon(s)(80HP/98A/10D per unit) - Tactics: Stand Ground
89.2 Paladin(s)(40HP/64A/17D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(60HP/73A/9D per unit) - Tactics: Stand Ground
166.7 Horseman(s)(7HP/30A/3D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back
0.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back
0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Back
0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Back
0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Back
0.0 Police(s)(50HP/9A/0D per unit) - Tactics: Back
0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Back
0.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back
0.0 Thief(s)(25HP/9A/0D per unit) - Tactics: Back
0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Middle
0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Middle
0.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Middle
0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle
0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front
0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front
0.0 City Defense Structure(s)(40HP/30A/30D per unit) - Tactics: Front
Attacker base damage is: 46978.47
Defender base damage is: 10710.62
The attacker inflicts 119% of base damage
The defender inflicts 61% of base damage
The attacker inflicts 53887.4 net damage after 2016.6 blocker defense
The defender inflicts 1633.0 net damage after 10588.9 attacker defense
Defender Horseman receives 16166.0 net damage
166.7 unit(s) are destroyed
Defender Paladin receives 37721.4 net damage
89.2 unit(s) are destroyed
Attacker Knight receives 1208.0 net damage
67.1 unit(s) are destroyed
Attacker Reinforced Tank receives 412.0 net damage
2.1 unit(s) are destroyed
Attacker Bomber receives 8.0 net damage
0.4 unit(s) are destroyed
Attacker Grenadier receives 4.0 net damage
0.1 unit(s) are destroyed
Attacker Transport Train receives 1.0 net damage
0.0 unit(s) are destroyed
16,701,140W 738,000I 976,155O 758,328F worth of resources are captured
by the attacking fleet.
ATTACKER WINS!

5,778,473W 3,111,436I 1,405,951O 5,742,638F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
 
trời ơi tuyệt vời quá, tiếp tục phát huy vậy nhé
 
Information for city (GSFBBJK) at 334:1:2/Turkey for security clearance level 5 is:
Resources at target are:
30,607,312 Wood
31,443,336 Food
80,100,088 Iron
128,708,796 Oil
Buildings at target are:
Wood Cutters Hut level: 7
Shepherds Hut level: 7
Wood Workshop level: 8
Farm level: 8
Iron Mine level: 8
Civilian Hut level: 8
Research Hut level: 10
Barracks level: 4
Wood Factory level: 3
Greenhouse level: 3
Iron Valley level: 3
Oil Well level: 5
House level: 8
Apartment level: 6
Citadel level: 3
Military Base level: 3
Units at target are:

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Locations of target Leaders Cities:
10000000 (1002:2:2)
475 (475:3:2)
Anamekan (333:3:2)
GSFBBJK (334:1:2)
Teknoloji (201:3:2)
zZz1zZz (333:2:1)
zZz2zZz (333:2:2)
zZz3zZz (333:2:3)
zZz6zZz (333:4:1)


Quá thơm ! kòn mấy city chưa Spy , đó là kết quả của 1 mem trong Allien dập nó đó . 6h30 phút tối 12/12/06
 
các chú đập cái thằng DesertEagle này tuyệt vời quá còn gì nữa. Vỗ tay cổ vũ nhiệt tình
 
Mất mất gần 70 bazooka, thu về được 80 mils, cũng được....Nó chạy res = cách đổ hết tiền vào research với cả xây train bán rồi....Đánh con Bồ Câu Sa Mạc này phải rình rình cả tuần nay :))
 
Mọi người giúp spy thằng silentdeath giúp mình với, mình ko có spy nào. Có thể giúp càng sớm càng tốt dc ko? Tính đánh trả thù nó ấy mà. Nếu có thể hãy gửi thông tin lại cho mình vào hòm thư [email protected]
 
chắc ai vừa đánh nó tiếp nên cái con Bồ Câu lai tiếp tục tụt điểm rồi
 
Ai spy giùm tui thằng Estonia ở 925:2:2 nha, đang tính đánh thằng này hehe nhưng chưa mua đủ spyland
 
Player Details
Rank User Name Nation Tribe Game Join Date Title Total Score Age Capitol Alliance Commands
90 SOVE Turkey KORN 2006-10-17 01:45:01 Leader 4,234 Modern SOVE01 (1868:1:1) OnLine

Ai spy giùm thằng này với hôm nay nó vừa cắn trộm tôi xong !
 
Thông tin bạn linhlung cần đây
Information for city (ChaosKingdom) at 499:1:3/United States of America for security clearance level 4 is:
Resources at target are:
255,395 Wood
2,758,674 Food
76,782 Iron
77,539 Oil
Buildings at target are:
Wood Cutters Hut level: 11
Shepherds Hut level: 11
Wood Workshop level: 10
Farm level: 10
Iron Mine level: 10
Civilian Hut level: 13
Research Hut level: 5
Barracks level: 5
Lookout Tower level: 4
Advanced Defense level: 2
Wood Factory level: 5
Greenhouse level: 4
Iron Valley level: 5
Oil Well level: 7
House level: 11
Apartment level: 5
Citadel level: 5
Military Base level: 1
Units at target are:
Warrior x 22 - Tactics: Front
Canon x 5 - Tactics: Front
Grenadier x 5 - Tactics: Front
Paladin x 84 - Tactics: Front
Swordsman x 15 - Tactics: Front
Knight x 39 - Tactics: Front
Horseman x 312 - Tactics: Front
Camel x 8 - Tactics: Front
Eagle Scout x 72 - Tactics: Front
Musketeer x 13 - Tactics: Front
Carriage x 27 - Tactics: Back
Transport Train x 2 - Tactics: Back

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
 
spy giùm mình thằng Marser / Estonia coi trong bank nó như thế nào nha, mình spy ko được hic hic
 
here we go. chừng nào mần thịt vậy ^_^
Information for city (DesertTown) at 925:2:2/Estonia for security clearance level 6 is:
Resources at target are:
1,224,021 Wood
1,566,314 Food
2,500,734 Iron
1,543,778 Oil
Buildings at target are:
Wood Cutters Hut level: 10
Shepherds Hut level: 10
Wood Workshop level: 11
Farm level: 11
Iron Mine level: 11
Civilian Hut level: 12
Research Hut level: 8
Advanced Defense level: 1
Wood Factory level: 11
Greenhouse level: 10
Iron Valley level: 11
Oil Well level: 14
House level: 12
Apartment level: 12
Citadel level: 2
Military Base level: 4
Units at target are:
Rifleman x 153 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Locations of target Leaders Cities:
BrandNew (75:2:2)
DesertTown (925:2:2)
DownTown (75:4:3)
MORTON (75:3:3)
PARNU (75:3:2)
ROXTER (75:2:3)
Tallinn (75:4:2)
TREFF (75:1:2)
WROCK (75:1:3)
Target leader has the following score distribution:
Research Score: 3695
Production Score: 1219
Building Score: 23146
Total Score: 28062
Information for city (PARNU) at 75:3:2/Estonia for security clearance level 6 is:
Resources at target are:
7,406,123 Wood
3,497,713 Food
3,244,992 Iron
6,907,994 Oil
Buildings at target are:
Wood Cutters Hut level: 9
Shepherds Hut level: 9
Wood Workshop level: 10
Farm level: 11
Iron Mine level: 11
Civilian Hut level: 12
Research Hut level: 8
Wood Factory level: 11
Greenhouse level: 11
Iron Valley level: 11
Oil Well level: 13
House level: 12
Apartment level: 12
Citadel level: 5
Military Base level: 4
Units at target are:
Rifleman x 18 - Tactics: Front
Transport Train x 4 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Information for city (BrandNew) at 75:2:2/Estonia for security clearance level 6 is:
Resources at target are:
7,630,653 Wood
5,889,147 Food
2,023,431 Iron
646,518 Oil
Buildings at target are:
Wood Cutters Hut level: 10
Shepherds Hut level: 10
Wood Workshop level: 11
Farm level: 11
Iron Mine level: 11
Civilian Hut level: 12
Research Hut level: 8
Lookout Tower level: 2
Advanced Defense level: 1
Wood Factory level: 11
Greenhouse level: 11
Iron Valley level: 11
Oil Well level: 13
House level: 12
Apartment level: 12
Military Base level: 2
Police Station level: 1
Units at target are:
Rifleman x 23 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Information for city (TREFF) at 75:1:2/Estonia for security clearance level 6 is:
Resources at target are:
10,618,399 Wood
8,891,732 Food
4,489,896 Iron
1,492,711 Oil
Buildings at target are:
Wood Cutters Hut level: 10
Shepherds Hut level: 10
Wood Workshop level: 11
Farm level: 11
Iron Mine level: 11
Civilian Hut level: 12
Research Hut level: 8
Wood Factory level: 10
Greenhouse level: 10
Iron Valley level: 12
Oil Well level: 13
House level: 12
Apartment level: 12
Military Base level: 2
Police Station level: 1
Units at target are:
Transport Train x 4 - Tactics: Front
Rifleman x 68 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
 
Các city còn lại của marser đây.
Information for city (Tallinn) at 75:4:2/Estonia for security clearance level 6 is:
Resources at target are:
9,305,596 Wood
8,667,339 Food
3,598,151 Iron
2,483,891 Oil
Buildings at target are:
Wood Cutters Hut level: 10
Shepherds Hut level: 10
Wood Workshop level: 11
Farm level: 11
Iron Mine level: 10
Civilian Hut level: 12
Research Hut level: 8
Wood Factory level: 11
Greenhouse level: 11
Iron Valley level: 11
Oil Well level: 13
House level: 12
Apartment level: 12
Citadel level: 1
Military Base level: 2
Police Station level: 1
Units at target are:
Rifleman x 68 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Information for city (WROCK) at 75:1:3/Estonia for security clearance level 6 is:
Resources at target are:
10,122,313 Wood
7,801,035 Food
4,886,840 Iron
1,121,205 Oil
Buildings at target are:
Wood Cutters Hut level: 10
Shepherds Hut level: 10
Wood Workshop level: 11
Farm level: 11
Iron Mine level: 11
Civilian Hut level: 12
Research Hut level: 8
Wood Factory level: 11
Greenhouse level: 10
Iron Valley level: 11
Oil Well level: 13
House level: 12
Apartment level: 12
Military Base level: 2
Police Station level: 1
Units at target are:
Rifleman x 58 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Information for city (ROXTER) at 75:2:3/Estonia for security clearance level 6 is:
Resources at target are:
9,104,501 Wood
8,809,886 Food
4,653,163 Iron
9,502,984 Oil
Buildings at target are:
Wood Cutters Hut level: 10
Shepherds Hut level: 10
Wood Workshop level: 11
Farm level: 11
Iron Mine level: 11
Civilian Hut level: 12
Research Hut level: 8
Wood Factory level: 11
Greenhouse level: 11
Iron Valley level: 12
Oil Well level: 13
House level: 12
Apartment level: 12
Military Base level: 2
Police Station level: 1
Units at target are:
Rifleman x 78 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Information for city (MORTON) at 75:3:3/Estonia for security clearance level 6 is:
Resources at target are:
3,640,557 Wood
3,439,571 Food
1,699,772 Iron
3,388,283 Oil
Buildings at target are:
Wood Cutters Hut level: 10
Shepherds Hut level: 10
Wood Workshop level: 11
Farm level: 11
Iron Mine level: 11
Civilian Hut level: 12
Research Hut level: 8
Advanced Defense level: 2
Wood Factory level: 11
Greenhouse level: 11
Iron Valley level: 12
Oil Well level: 14
House level: 12
Apartment level: 12
Military Base level: 2
Units at target are:
Spy x 5 - Tactics: Front
Rifleman x 88 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Information for city (DownTown) at 75:4:3/Estonia for security clearance level 6 is:
Resources at target are:
12,613,127 Wood
7,481,456 Food
5,862,230 Iron
1,377,779 Oil
Buildings at target are:
Wood Cutters Hut level: 7
Shepherds Hut level: 7
Wood Workshop level: 9
Farm level: 9
Iron Mine level: 7
Civilian Hut level: 12
Research Hut level: 8
Lookout Tower level: 1
Advanced Defense level: 1
Wood Factory level: 11
Greenhouse level: 11
Iron Valley level: 11
Oil Well level: 14
House level: 12
Apartment level: 12
Military Base level: 2
Units at target are:
Rifleman x 68 - Tactics: Front

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
 
đánh ngay bây giờ lun nè hahaha.
 
ai spy gium tui thang DesertsEagle21 coai, tui lem bieng spy wa, spyland bay lau we
 
thông tin về các city của deserteagle đây
Information for city (475) at 475:3:2/Turkey for security clearance level 6 is:
Resources at target are:
392,705 Wood
1,296,033 Food
232,701 Iron
947,460 Oil
Buildings at target are:
Wood Cutters Hut level: 7
Shepherds Hut level: 7
Wood Workshop level: 8
Farm level: 8
Iron Mine level: 8
Civilian Hut level: 8
Research Hut level: 9
Barracks level: 4
Lookout Tower level: 5
Advanced Defense level: 1
Wood Factory level: 4
Greenhouse level: 4
Iron Valley level: 4
Oil Well level: 5
House level: 8
Apartment level: 8
Skyscraper level: 5
Citadel level: 3
Military Base level: 3
Military Dome level: 4
Iron Recycler level: 2
Multilevel Farm level: 1
Offshore Oil Platform level: 4
Wood Recycler level: 1
Units at target are:

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Locations of target Leaders Cities:
Anamekan (333:3:2)
zZz1zZz (333:2:1)
zZz2zZz (333:2:2)
zZz3zZz (333:2:3)
475 (475:3:2)
GSFBBJK (334:1:2)
zZz6zZz (333:4:1)
10000000 (1002:2:2)
Teknoloji (201:3:2)
Target leader has the following score distribution:
Research Score: 35672
Production Score: 0
Building Score: 3074
Total Score: 38747
Information for city (10000000) at 1002:2:2/Turkey for security clearance level 6 is:
Resources at target are:
410,112 Wood
1,345,253 Food
211,630 Iron
817,227 Oil
Units at target are:

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Information for city (Teknoloji) at 201:3:2/Turkey for security clearance level 6 is:
Resources at target are:
412,258 Wood
1,258,274 Food
219,104 Iron
812,307 Oil
Units at target are:

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Information for city (zZz1zZz) at 333:2:1/Turkey for security clearance level 6 is:
Resources at target are:
1,572,535 Wood
1,177,125 Food
1,486,936 Iron
2,154,625 Oil
Units at target are:

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
 
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