SỰ ƯU TIÊN CỦA CÁC ĐẾ CHẾ::
Unit Number Unit Type Unit Name Hit Points Attack Rate of Fire Range Speed Armor Shield Special Cost Advantage Comment
1 Infantry Clubman 40 3+7 0.67 1 1.06 0+6 0+3 50F
2 Infantry Axeman 50 5+7 0.67 1 1.06 0+6 0+3 50F
3 Infantry Short Swordsman 60 7+7 0.67 1 1 1+6 0+3 35F, 15G Roman (+33% ROF)
4 Infantry Broad Swordsman 70 9+7 0.67 1 1 1+6 0+3 35F, 15G Roman (+33% ROF)
5 Infantry Long Swordsman 80 11+7 0.67 1 1 2+6 0+3 35F, 15G Choson (+80 HP), Roman (+33% ROF)
6 Infantry Legion 160 13+7 0.67 1 1 2+6 0+3 35F, 15G Choson (+80 HP), Roman (+33% ROF)
7 Infantry Hoplite 120 17+7 0.67 1 1.36 5+6 0+3 60F, 40G Greek (+30% speed), Carthage (+25% HP), Macedonia (+2 Shield)
8 Infantry Phalanx 120 20+7 0.67 1 1.36 7+6 0+3 60F, 40G Greek (+30% speed), Carthage (+25% HP), Macedonia (+2 Shield)
9 Infantry Centurion 160 30+7 0.67 1 1.36 8+6 0+3 60F, 40G Greek (+30% speed), Carthage (+25% HP), Macedonia (+2 Shield)
10 Cavalry Scout 60+9 3+7 1.11 1 0.6 0+6 0 Excellent Sight Range 100F Yamato (-25% cost)
11 Cavalry Chariot 100+15 7+7 0.71 1 0.6 0+6 0 3x damage vs. priest, Resist Conversion 40F, 60W Egyptian (+33% HP)
12 Cavalry Cavalry 150+23 8+7 0.77 1 0.6 0+6 0 add 5 damage vs. infantry 70F, 80G Yamato (-25% cost)
13 Cavalry Heavy Cavalry 150+23 10+7 0.77 1 0.6 1+6 1 add 5 damage vs. infantry 70F, 80G Yamato (-25% cost)
14 Cavalry Cataphract 180+27 12+7 0.77 1 0.6 3+6 1 add 5 damage vs. infantry 70F, 80G Yamato (-25% cost)
15 Cavalry Mercenary 170 10+7 0.77 0+1 0.6 0+6 1 add 5 damage vs. infantry 0 Placed in scenario editor
16 Cavalry War Elephant 600 15 1.5 1 1.5 0+6 0 Attacks all adjacent units 170F, 40G Persian (+50% speed), Phoenician (-25% cost), Carthage (+25% HP)
17 Cavalry Camel Rider 125 6+7 1.5 1 0.6 0+6 0 add 8 attack vs. horse units, 4 vs. chariots 70F, 60G Palmyra (+25% speed) Rise of Rome unit
18 Cavalry Scythe Chariot 120+18 9+7 0.71 1 0.6 2+6 0 2x damage vs. priest, attacks adjacent units 40F, 60W Egyptian (+33% HP) Rise of Rome unit
19 Cavalry Armored Elephant 600 18 1.5 1 1.5 2+6 1 Attacks all adjacent units 170F, 40G Persian (+50% speed), Phoenician (-25% cost), Carthage (+25% HP) Rise of Rome unit
20 Archer Bowman 35 3+1 0.7 5+3 0.98 0+6 0 40F, 20W Assyrian (+40% ROF), Hittite (+1 attack)
21 Archer Improved Bowman 40 4+1 0.7 6+3 0.98 0+6 0 40F, 20G Assyrian (+40% ROF), Hittite (+1 attack)
22 Archer Composite Bowman 45 5+1 0.7 7+3 0.98 0+6 0 40F, 20G Minoan (+2 range)
23 Archer Chariot Archer 70+10 4+1 0.66 7+3 0.6 0+6 0 3x damage vs. Priest, Resist conversion 40F, 70W Assyrian (+40% ROF), Hittite (+1 attack), Egyptian (+33% HP)
24 Archer Horse Archer 60+9 7+1 0.66 7+3 0.52 0+6 2 50F, 70G Hittite (+1 attack), Yamato (-25% cost)
25 Archer Heavy Horse Archer 90+13 8+1 0.66 7+3 0.47 0+6 2 50F, 70G Hittite (+1 attack), Yamato (-25% cost)
26 Archer Elephant Archer 600 5+1 0.66 7+3 1.5 0+6 0 180F, 60G Persian (+50% speed), Phoenician (-25% cost), Carthage (+25% HP), Hittite (+1 attack)
27 Siege Ballista 55 40+1 0.33 3, 9+2 1.64 0 0 100W, 80G Macedonia (-50% cost)
28 Siege Helepolis 55 40+1 0.67 3, 10+2 1.64 0 0 100W, 80G
29 Siege Stone Thrower 75 50+1 0.2 2, 10+2 1.5 0 0 Damage Radius 180W, 80G Hittite (2x HP), Sumerian (+50% ROF), Macedonia (-50% cost) In Rise of Rome, Catapults have reduced effect for Ballistics
30 Siege Catapult 75 60+1 0.2 2, 12+2 1.5 0 0 Damage Radius 180W, 80G Hittite (2x HP), Sumerian (50% ROF) In Rise of Rome, Catapults have reduced effect for Ballistics
31 Siege Heavy Catapult 150 60+1 0.2 2, 13+2 1.5 0 0 Damage Radius 180W, 80G Hittite (2x HP), Sumerian (50% ROF) In Rise of Rome, Catapults have reduced effect for Ballistics
32 Siege Slinger 25 2+3 1.5 4+2 1.14 0 2+3 add 2 damage vs. archers 40F, 10S Rise of Rome unit
33 Ship Fishing Boat 45 0 0 0 0.82 0 0 Fish, 2x Conversion resist 50W Minoan (-30% cost), Yamato (+30% HP)
34 Ship Fishing Ship 75 0 0 0 0.82 0 0 Fish, 2x Conversion resist 50W Minoan (-30% cost), Yamato (+30% HP)
35 Ship Trade Boat 200 0 0 0 0.6 0 0 Trade, 2x Conversion resist 100W Minoan (-30% cost), Yamato (+30% HP), Palmyra (2x gold capacity)
36 Ship Merchant Ship 250 0 0 0 0.47 0 0 Trade, 2x Conversion resist 100W Minoan (-30% cost), Yamato (+30% HP), Palmyra (2x gold capacity)
37 Ship Raft 40 0 0 0 0.82 0 0 Transport, 2x Conversion resist 0 Minoan (-30% cost), Yamato (+30% HP), Carthage (+30% speed) Placed in scenario editor
38 Ship Light Transport 150 0 0 0 0.82 0 0 Transport, 2x Conversion resist 150W Minoan (-30% cost), Yamato (+30% HP), Carthage (+30% speed)
39 Ship Heavy Transport 200 0 0 0 0.82 0 0 Transport, 2x Conversion resist 150W Minoan (-30% cost), Yamato (+30% HP), Carthage (+30% speed)
40 Ship Scout Ship 120 5+1 0.66 5+3 0.64 0 0 2x Conversion resist 135W Yamato (+30% HP), Minoan (-30% cost), Hittite (+4 range), Greek (+30% speed)
41 Ship War Galley 160 8+1 0.66 6+3 0.64 0 0 2x Conversion resist 135W Yamato (+30% HP), Minoan (-30% cost), Hittite (+4 range), Greek (+30% speed)
42 Ship Trireme 200 12+1 0.66 7+3 0.64 0 0 2x Conversion resist 135W Yamato (+30% HP), Minoan (-30% cost), Hittite (+4 range), Greek (+30% speed), Persia (+50% ROF)
43 Ship Catapult Trireme 120 35+1 0.2 9+2 0.86 0 0 2x Conversion resist, Damage radius 135W, 75G Phoenician (+65% ROF), Yamato (+35% HP), Minoan (-30% Cost)
44 Ship Juggernaught 200 35+1 0.2 10+2 0.86 0 0 2x Conversion resist, Damage radius 135W, 75G Phoenician (+65% ROF), Yamato (+35% HP), Minoan (-30% Cost)
45 Ship Flying Dutchman 200 40+1 0.2 10+2 0.82 0 0 2x Conversion resist, Damage radius 0 Phoenician (+65% ROF), Yamato (+35% HP) Placed in scenario editor, or use cheat (flying dutchman)
46 Ship Fire Galley 200 24+6 1 1 0.6 0 0 2x Conversion resist 115W, 40G Carthage (+25% attack) Rise of Rome unit, Not Available in Full Tech Tree
47 Civilian Blind Lame Priest 25+25 0 0 0 0 0 0 Heal 0 Placed in scenario editor
48 Civilian Villager 25+40 3+7 0.67 1 1.2 0 0 Build/Gather 50F Assyria (+30% speed), Yamato (+30% speed), Sumeria (+15 HP), Shang (-30% cost), Palmyra (+1 armor) Palmyra has +20% efficiency and +50% cost
49 Civilian Priest 25+25 0 1.5 10+3 1.68 0 0 Convert/Heal 125G Babylonian (-30% rejuv. time), Egyptian (+3 range), Choson (-30% cost) Recharge in 52 seconds
50 Building Watch Tower 100+20 3 0.66 5+3 0 0 0 Resistant to attack 150S Babylonian (2x HP), Choson (+2 range), Roman (-50% cost)
51 Building Sentry Tower 150+30 4 0.66 6+3 0 0 0 Resistant to attack 150S Babylonian (2x HP), Choson (+2 range), Roman (-50% cost)
52 Building Guard Tower 200+40 6 0.66 7+3 0 0 0 Resistant to attack 150S Babylonian (2x HP), Choson (+2 range)
53 Building Ballista Tower 200+40 20 0.66 7+3 0 0 0 Resistant to attack 150S Babylonian (2x HP), Choson (+2 range)
54 Building Small Wall 200+40 0 0 0 0 0 0 Resistant to attack 5S Babylonian (2x HP), Shang (2x HP)
55 Building Medium Wall 300+60 0 0 0 0 0 0 Resistant to attack 5S Babylonian (2x HP), Shang (2x HP)
56 Building Fortification 400+80 0 0 0 0 0 0 Resistant to attack 5S Babylonian (2x HP), Shang (2x HP)
57 Building Farm 50+10 0 0 0 0 0 0 Resistant to attack, Food source 75W Sumerian (2x production), Minoan (+25% production), Roman (-15% cost) Persia has farm penalty (removed in ROR)
58 Building House 75+15 0 0 0 0 0 0 Resistant to attack, Allows unit creation 30W Roman (-15% cost)
59 Building Barracks 350+70 0 0 0 0 0 0 Resistant to attack, Creates units 125W Roman (-15% cost)
60 Building Dock 350+70 0 0 0 0 0 0 Resistant to attack, Creates units 100W Roman (-15% cost)
61 Building Granary 350+70 0 0 0 0 0 0 Resistant to attack, Drop Site 120W Roman (-15% cost)
62 Building Storage Pit 350+70 0 0 0 0 0 0 Resistant to attack, Drop Site 120W Roman (-15% cost)
63 Building Archery Range 350+70 0 0 0 0 0 0 Resistant to attack, Creates units 150W Roman (-15% cost)
64 Building Stable 350+70 0 0 0 0 0 0 Resistant to attack, Creates units 150W Roman (-15% cost)
65 Building Market 350+70 0 0 0 0 0 0 Resistant to attack 150W Roman (-15% cost)
66 Building Government Center 350+70 0 0 0 0 0 0 Resistant to attack 175W Roman (-15% cost)
67 Building Temple 350+70 0 0 0 0 0 0 Resistant to attack, Creates units 200W Roman (-15% cost)
68 Building Academy 350+70 0 0 0 0 0 0 Resistant to attack, Creates units 200W Roman (-15% cost)
69 Building Siege Workshop 350+70 0 0 0 0 0 0 Resistant to attack, Creates units 200W Roman (-15% cost)
70 Building Town Center 600+120 0 0 0 0 0 0 Resistant to attack, Creates units, DS 200W Roman (-15% cost)
71 Building Wonder 500+100 0 0 0 0 0 0 Resistant to attack, Wins Game 1000 WFSG
72 Hero Corlis 100 6 0.67 1 1.2 0 0 0 Assyrian (+30% speed), Yamato (+30% speed), Sumerian (+15 HP), Palmyra (+1 armor) Villager
73 Hero Herisfon 150 9 0.67 1 1.2 0 0 0 Assyrian (+30% speed), Yamato (+30% speed), Sumerian (+15 HP), Palmyra (+1 armor) Villager
74 Hero Perseus 100 10 0.7 7 0.98 6 0 0 Assyrian (+40% ROF), Hittite (+1 attack), Minoan (+2 range) Composite Bowman
75 Hero Tiberius 250 15 0.71 1 0.6 0 0 0 Egyptian (+33% HP) Chariot
76 Hero Jason 180 20 0.67 1 1 0 0 0 Infantry
77 Hero Xerxes 200 20 0.67 1 0.94 3 0 0 Short Swordsman
78 Hero Alexander 400 22+7 0.77 1 0.6 1+6 0 0 Cavalry
79 Hero Hector 350 25+7 0.77 1 0.6 2+6 1 0 Cavalry
80 Hero Amon Ra 150 0 1.5 12 1.24 0 0 Convert/Heal 0 Babylonian (-30% rejuv. time), Egyptian (+3 range) Priest, Recharge in 52 seconds
81 Hero Mor Havoc 180 0 1.5 12 1.24 0 0 Convert/Heal 0 Babylonian (-30% rejuv. time), Egyptian (+3 range) Priest, Recharge in 52 seconds
82 Hero Archimedes 25 0 0 0 1.24 0 0 Heal 0 Rise of Rome unit, Priest
83 Hero Caesar 350 15+7 0.77 1 0.47 5+6 2 0 Rise of Rome unit, Cavalry
84 Hero Hannibal 600 20 1.5 1 1.04 4+6 1 Attacks all adjacent units 0 Persian (+50% speed), Carthage (+25% HP) Rise of Rome unit, Elephant
85 Hero Mark Antony 300 20+7 0.67 1 1 6+6 6+3 0 Rise of Rome unit, Short Swordsman
86 Hero Scipio 250 12+7 0.77 1 0.47 2+6 1 0 Rise of Rome unit, Cavalry
87 Hero Vercingetorix 350 25+7 0.77 1 0.6 2+6 1 0 Rise of Rome unit, Cavalry
88 Hero Mirror Tower 400 100 8.2 17 0 0 0 Resistant to attack 0 Choson (+2 range), Babylonian (2x HP) Rise of Rome unit, Tower
89 Hero Zenobia's Tower 1000 40+1 0.66 10+3 0 0 0 Resistant to attack 0 Choson (+2 range), Babylonian (2x HP) Rise of Rome unit, Tower
90 Hero Cleopatra's Barge 500 60+1 2.8 10+3 0.56 0 0 2x Conversion resist, Damage radius 0 Rise of Rome unit, Juggernaught