IGN: There was a report saying Super Street Fighter IV was canceled for PC due to piracy. Lost Planet is just coming out on PC months after the release of the console versions while Dead Rising 2 was day-and-date with consoles. What's your PC strategy?
Svensson: Street Fighter producer Yoshinori Ono has a whole bunch of requests from a whole bunch of people for bringing content out, and while he works on Street Fighter, he also runs the online team in Tokyo, so he has a whole bunch of things pushing on him.
In the near term, the discussions about PC on Super Street Fighter IV, as soon as they rolled off of the game, they were immediately lighting up Tekken X Street Fighter and the 3DS version of Super, so there were no resources available.
I'm not sure where the piracy discussion came in, although I actually provided the data that Ono threw out. I would look at it differently. When I presented this to the board, my take was, you can look at this and say, 'Oh my God, that's a whole bunch of money we somehow gave up,' or you can look at that as 'Wow, there's a whole lot of people really interested in our content, we need to figure out a way to protect it in a way we can monetize some of that.' That's really our challenge for the future and something we have ongoing discussions on and that's not just specific to Street Fighter.
I also am a board member of the PC Gaming Alliance. I am the acting chair on the anti-piracy subcommittee. We have created some internal resources that have gone on to inform some important product decisions both at a software and hardware level within our members that hopefully further down the line will be increasingly beneficial to the eco system.
Where we are today, our objective is day-in-date releases. That isn't always possible, unfortunately. And Lost Planet 2 is an unfortunate candidate where it wasn't possible. PC has due to its revenue relevant to the console side of things, as much as I love it and it's almost inevitably the best version of any game we make, when it comes down to 'Am I going to make this fiscal year with a product or this particular half' or 'Can I pull resources off a Sku in order to make sure the PlayStation 3 and Xbox 360 versions are going to make the date for financial reasons.' In the case of Lost Planet 2, that was one of the determinations. The alternative would have been to hold the consoles versions until to what is ostensibly our second half and pushed all of that revenue out of our first half. We have business realities unfortunately that dovetail with out PC resources. And if we wanted to outsource our PC stuff to get them done day-and-date, we probably could, but they wouldn't be to the high level of quality that we have had.
If you talk to our PC game users, especially those who played the console versions, they're consistently amazed at how solid they are, how good the online experiences are. We've been using Games for Windows Live, so it's literally almost exactly the same experience as your Xbox 360 and PlayStation 3 in terms of seamlessness of player, except you're running at higher resolutions and frames-per-second. It's a really good experience on the PC for or games.