Thảo luận mọi thứ về Atlantica ver 2.0

mọi người cho mình hỏi con inven trong pve có tác dụng gì ko ?

Mình hiện h 5x thấy có TBS và FL , 2 cái đó là cái gì ?
 
mọi người cho mình hỏi con inven trong pve có tác dụng gì ko ?

Mình hiện h 5x thấy có TBS và FL , 2 cái đó là cái gì ?

inventor sử dụng cho pvp tốt hơn, để stun đối phương. Còn đối với pve, bạn có thể summon robot search để loot đồ cho nhanh.

TBS : đánh dạng theo lượt, như đánh cờ vậy, nhiều kinh nghiệm, dễ lên lv, kiếm đc tiền nhiều nếu có thể đánh solo chế độ squad ( khó ).
FL : đánh đối kháng theo team từng cặp một
 
cảm ơn bạn , vậy tính ra con inven ko có tác dụng mấy trong pve nhỉ , thế thì dở quá :(
 
đi FL xài con inven cũng sướng mà.. gọi summon ra bắn đau @@
 
Sau lưng ẻm là một mụ caster cầm cưa.... =))
 
Merc riêng của Nhật, vậy thì còn khướt mới về Global, y chang Khun Phaen :-"
 
Xin nhớ cho himiko từ japan đến global chỉ trong 6 tháng thôi.Còn khun hơn 1 năm đấy:-"
 
so cute:x a phải có e bằng mọi giá e ơi

à,mà azu' này spear main skill nó thế nào mà chú khen nức nở thế
 
Chỉnh sửa cuối:
Bảng talent skill của từng main đây, xem rồi hiểu tại sao :)).

-There are 3 specialization skills (offense/defense/support) for each level section (130~139, 140~149, 150~159, 160~169).
-You get 1 point each lvl past 130 to raise these new passive skills, and max lvl for each skill is 10. However, you can only invest up to 10 points for each lvl section (so you can have either 1 maxed, 5/5, or 3/3/4 or any other combination that adds up to 10).
-Effects and bonus vary depending on PvP/PvE/TBS/FL/CL for balance reasons

Following are stats for new skills at lvl 10 for PvE. Subject to change at any time, however.

<SwordM>

130 (Offense) - Add 1500 damage
130 (Defense) - Add 14000 HP
130 (Support) - Add 10 magic lvl

140 (Offense) - Improve Flame Sword damage by 500% and add 50% flame resistance
140 (Defnese) - Reduce incoming physical damage by 20%
140 (Support) - Give 50% chance to reduce incoming melee damage by 50%

150 (Offense) - Improve Chaos Ede damage by 300% and add 50% flame resistance
150 (Defense) - Reduce the physical damage inflicted upon Mercenaries by 20% if SwordM is hit by the attack.
150 (Support) - Give 50% chance to reduce incoming range damage by 50%

160 (Offense) - Improve Deadly Strike damage by 1000% and add 50% flame resistance
160 (Defense) - Reduce incoming magic damage by 20%
160 (Support) - Give 50% chance to reduce incoming magic damage by 50%

<SpearM>

130 (Offense) - Add 1750 damage
130 (Defense) - Add 12000 HP
130 (Support) - Add 10 magic level

140 (Offense) - Improve damage inflicted to secondary target to 100%. 150% bonus against boss.
140 (Defense) - When hit by physical attack, return 2500 lightning damage and -50 AP/Movement -4 debuff. Improve lightning resistance by 50%
140 (Support) - Improve main specialization bonus of Critcial/Accuracy/Multi-Hit to 20

150 (Offense) - Improve Critical damage to 250%
150 (Defense) - When hit by magical attack, return 2500 lightning damage and -50 AP/Movement -4 debuff. Improve lightning resistance by 50%
150 (Support) - Add 1500 Strength

160 (Offense) - Improve damage when hitting multiple times (125% for 2, 150% for 3, 175% for 4)
160 (Defense) - Give 50% chance to return 100% of the damage received to melee attacker with lightning damage
160 (Support) - Ignore enemy defense based on your strength, and add bonus damage to your attack

<AxeM>

130 (Offense) - Add 2000 damage
130 (Defense) - Add 16000 HP
130 (Support) - Add 10 magic lvl

140 (Offense) -Improve Freezing Axe by 200% (damage/mdef, not duration), and prevent the targets from changing position. Add 50% ice resistance
140 (Defense) - Add 750 Vitality
140 (Support) - Add 30 AP / 2 Movement per turn.

150 (Offense) - Add 25% of your physical damage to bonus Ice damage and add 50% ice resistance
150 (Defense) - Warrior's Rage activate at 100%, and restore 1000 HP every turn
150 (Support) - Give 100% chance to remove Guard and/or any other buff that improve defense when you attack.

160 (Offense) - Up on hitting Critical on target, give 25% chance to cast single-target Freezing Axe on the target.
160 (Defense) - Improve healing from magic/pots by 300%
160 (Support) - Give 100% chance to remove any healing buff targets have when you attack.

[Q<BowM>

130 (Offense) - Add 1500 damage
130 (Defense) - Add 9000 HP
130 (Support) - Add 10 magic level

140 (Offense) - Improve minimum physical damage by 155
140 (Defense) - Give 15% chance to dodge melee attacks
140 (Support) - Give 50% chance to activate Flame Arrow, causing Vitality -300 and -50% fire resistance

150 (Offense) - Improve damage bonus gained from magic to 150%
150 (Defense) - Give 15% chance to dodge range attacks
150 (Support) - Give 50% chance to activate Ice Arrow, causing MDEF -300 and -50% ice resistance

160 (Offense) - Add 10% of your missing HP to your attack
160 (Defense) - Give 15% chance to dodge magic attacks
160 (Support) - Give 50% chance to activate Lightning Arrow, causing AP- 50/Movement -2 and -50% lightning resistance

<GunM>

130 (Offense) - Add 1200 damage
130 (Defense) - Add 11000 damage
130 (Support) - Add 10 magic level

140 (Offense) - Up on Critical, increase damage inflicted on secondary targets in 2/3rd column by 200%. 200% bonus against boss
140 (Defense) - When getting hit by Critical, only receive 100% damage.
140 (Support) - Add 20% chance to Critical on guarded targets and improve Critical chance by 20%

150 (Offense) - Up on Critical, increase the damage of Ammo equipped by 400% and ignore armor. Ammo effect extended to entire column
150 (Defense) - Dodge Summon/Machine's attack 100% of the time, and add 300% damage against them
150 (Support) - Based on how many times target got hit so far, improve chance to Critical on targets (stacks up to 10 times)

160 (Offense) - Up on Critical, increase the damage to the primary target to 250%. 150% bonus against boss
160 (Defense) - Lower the chance to Critical to 0% for targets hit by GunM
160 (Support) - Up on Critical, give 25% chance for GunM to regain the turn and take action again

<CannonM>

130 (Offense) - Add 800 damage
130 (Defense) - Add 10000 HP
130 (Support) - Add 10 magic level

140 (Offense) - Based on how many times target got hit so far, add bonus damage on targets (stacks up to 10 times)
140 (Defense) - Lower the chance to activate any proc % magic to 0% for targets hit by CannonM
140 (Support) - Give 50% chance to activate Poison Cannon, reducing targets' healing by 50%. Add 50% bonus against building.

150 (Offense) - Improve damage dealt to primary target to 150%
150 (Defense) - Make all -Accuracy/-Multi-Hit/-Critical debuff to be 0% effective on CannonM
150 (Support) - Give 50% chance to activate Smoke Cannon, lowering targets' Accuracy by 25%. Add 50% bonus against building

160 (Offense) - Improve damage dealt to secondary targets to 100%
160 (Defense) - Increase damage dealt to targets who attacked CannonM in the previous turn by 200%
160 (Support) - Give 50% chance to activate Deep Insight Cannon, lowerin targets' Defense by 5000. Add 50% bonus against building.

<StaffM>

130 (Offense) - Add 1000 damage
130 (Defense) - Add 8000 HP
130 (Support) - Add 10 magic level

140 (Offense) - Improve magic damage to 150%
140 (Defense) - Improve HP/MP healing from magic to 200%
140 (Support) - Improved bonus gained from magic to 150%

150 (Offense) - Add 1000 Intelligence
150 (Defense) - Reduce effectiveness of enemy debuff to 50%, while increasing effectiveness of buff by 100%
150 (Support) - Up on getting hit by physical attack, increase any chance of proc magic by 200%

160 (Offense) - Give 25% chance for all magic to be 150% effective
160 (Defense) - Give 25% chance to regain turn after casting magic, and restore +1 magic cool down.
160 (Support) - Give 25% chance to restore +4 magic cool down after casting magic.

<MusicM>

130 (Offense) - Add 1000 damage
130 (Defense) - Add 11000 HP
130 (Support) - Add 10 magic lvl

140 (Offense) - Add 50% chance for characters under Requiem to not restore magic cool down, and improve Requiem damage by 200%
140 (Defense) - Give 100% resistance to any kind of stun/freezing effect.
140 (Support) - Improve bonus from Main specialization of MDEF to 200.

150 (Offense) - When attacking, absorb portion of their MP and add it to yours. If your MP is full, you will absorb it to HP instead.
150 (Defense) - Give 100% resistance to Silence/Physical damage seal.
150 (Support) - Improve Ravaging Melody by 200% and heal MusicM and nearby Mercenaries by 50% of the damage dealt to the targets.

160 (Offense) - When attacking, enemy will receive all the damage from the debuff they currently have one more time (only the damage part is done x 2).
160 (Defense) - Give 100% resistance to debuffs that reduce Defense and MDEF.
160 (Support) - Give 50% chance to restore 2 magic cool down instead of 1 every turn.

<SawM>

130 (Offense) - Add 1600 damage
130 (Defense) - Add 13000 HP
130 (Support) - Add 10 magic lvl

140 (Offense) - Destructive Instinct activate at 100% HP, and you restore 10% of the damage dealt to HP
140 (Defense) - Up on verge of death, Mana will act as your HP instead to prevent you from dying until your mana runs out.
140 (Support) - Give 50% chance to hit 2 times when you only hit 1 time

150 (Offense) - Improve Chainsaw Blade and SawM will regain the turn 100% of the time if he kills any enemy with it.
150 (Defense) - Give 50% chance to ignore physical combo attack combo counter
150 (Support) - Based on how many times target got hit so far, improve chance to Multi-Hit on targets (stacks up to 10 times)

160 (Offense) - Improve Storm Blast damage by 200%, and restore amount of damage dealt to HP
160 (Defense) - Whenver nearby Ally/Mercenaries die, SawM regains 15% HP/MP.
160 (Support) - Improve chance to Multi-Hit based on amount of your remaining HP.

Thông tin lấy cách đây 3 tháng nên có thể sai lệch 1 chút nhưng ko đáng kể. Chỉ nên xem skill 130 với 140 thôi còn 150 trở lên thì ko chắc lắm :D.
 
Chỉnh sửa cuối:
140 (Defense) - When hit by physical attack, return 2500 lightning damage and -50 AP/Movement -4 debuff. Improve lightning resistance by 50%
return?tức là mỗi lầb bị ăn đòn thì nó sẽ counter attack lại à?thế nếu con bơ line 3 bắng thì sao?chả lẽ thọt nó từ hàng 1 xuống tới 3 à?
 
Sao talent main cung đc buff cùi thế :((
 
cái bảng skill talent đó còn sai nhiều chỗ, k nói 150 160, chỉ 140 thôi
như spear main skill DEF lv 10 : chance 100% to counterattack with 10% attack power(dựa vào damage của main).
cannon main skill SUP lv 10 : hình như là trừ 50% attack của target chứ k phải reducing healing gì cả.(đi FL dính poison thì attack trừ ~2k con gun )
staff main skill SUP lv 10 : thiếu cái giảm 50% debuff skill cast lên main chứ k chỉ là tăng 50% buff main nhận dc không.
nói chung cái bảng này hình như nó dịch từ KAO nên nhiều chỗ k chính xác, mấy main kia k chơi nên k biết.
btw, dạo này box hơi chán nhỉ.#-o
 
Acc mình main là staff , mọi người cho hỏi cách tính turn để ra skill nó tính như thế nào , vì mình đánh thấy có khi thì main ra skill scud ngay đúng turn 3 , thấy có khi tới turn witch xài được meteor rồi mà main vẫn ko xài được scud , mana và ap chắc chắn là dư vì mình skip turn để tới turn 3 4 xài loạt aoe để finish luôn .
 
Tohsaka Rin là trong Fate stay night mà :">
 
Lồng tiếng cho con merc này cũng là Kana Ueda mà :'>
 
mềnh có nguyên cái " sê ri doujin shi của rin chan ai hứng ko ( hình như 100G) " yêu rin nhắm nhắm
 
Acc mình main là staff , mọi người cho hỏi cách tính turn để ra skill nó tính như thế nào , vì mình đánh thấy có khi thì main ra skill scud ngay đúng turn 3 , thấy có khi tới turn witch xài được meteor rồi mà main vẫn ko xài được scud , mana và ap chắc chắn là dư vì mình skip turn để tới turn 3 4 xài loạt aoe để finish luôn .

Trong Atlan thì có 1 khái niệm là Spell Counter (SC). Cứ mỗi 1 turn thì nhận đc 1 SC max là 4 SC bất kể là nhân vật đó có bị stun hay hok. Scud thì mất 3 SC còn meteor mất 4 SC bạn cứ căndde4 turn là đẹp :">
 
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