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In light of the remastered versions, it does not affect the progress of KINGDOM HEARTS III and the amount of staff falls into a good number.
• In 0.2, the worlds of Birth by Sleep have fallen into darkness and takes place during the timeline of its first work. In regards to the creation of new maps, they’ve had a difficult time balancing its volume/content. Continuing from the same areas wouldn’t be as interesting.
• The height-and-depth is one of the features that came from the map development team. Because of their strong teamwork, I have no worries about it.
• Even though some parts of the system may be fundamentally different in 0.2 and KH3, it’s become possible to experience a 'PS4 quality KH'.
• As for the lighting right now, we’ve wanted to present it without hurting the atmosphere, and we are receiving guidance from Visual Works and experimenting through trial and error. I think further improvements will be made in the future.
• There were trial and errors about the ‘Situation Command’ and how to display them so it doesn’t look like a simple QTE, etc.
• ‘Situation Commands’ are an evolution of KH2’s ‘Reaction Commands’ and they’ve become an integral part of KH3
• In 0.2, you immediately have access to top tier magic however I don’t think this is the case for KH3.
• The final trailer has been released with various characters, look forward to playing the game.
• We are unfamiliar with producing scenes in the next-gen engine and recreating all the character models were difficult.
• In KHBC, because the characters’ faces are hidden behind masks, we were mindful about their individualities.
• KHUx’s ’sin' is a keyword and I think experienced players might have also noticed.
• Since KH3D was a turning point for ‘Flowmotion’, KH3 began from there.
• I think a packaging illustration to connect KH1.5+2.5 will not be drawn.
• In KH3’s development, they are reworking all of the models but please be relieved to know it is progressing forward as well as the timing for the announcement of new information.
• We want to tie together information for the 15th anniversary for the KH series but it has not been decided yet.
• We want you to play 0.2 after seeing the secret movie of KHDDD. KHBC is not connected so you can enjoy viewing it anytime.
• As for KH2.8, the ‘Final Chapter Prologue’ in the title means that the story for KH3 has already begun.
■ System: Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage
Situation Command
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When the gauge that appears as you attack enemies accumulates entirely, a “Situation Command” will be triggered. Depending on the magic and attacks used while accumulating the gauge, the triggered Situation Command will change.
Team Up with King Mickey
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Team up with King Mickey, who you meet in the World of Darkness, when you’re in a pinch. You can also use the “Wayfinder” collaboration technique with the King.
Decoration
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Customize the equipment worn by Aqua. In addition to head, back, and shoulder decoration items, you can also change her costume pattern and color. You can collect decoration items by completing “challenges.”
■ New Features: Kingdom Hearts: Dream Drop Distance
New Spirits
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In the world submerged in sleep, there exists dream-eating monsters known as “Dream Eaters.” Among them are good spirits that help Sora and Riku on their adventure. New Dream Eaters have been added to the HD remaster version, including Pondanyan, Biitoppoi, and Yuagari Penguin.
All Spirits Can Be Combined
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All 30-plus spirits in the game can be combined.
New Trophies
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The trophies in the game have been renewed for the HD remaster. A new Keyblade Trophy and Frog Trophy have been added.
GR2 demo có rồi :3, mà mệt rồi, chắc tối mai chơi :'(

Map ngắn nên thế đúng rồi còn jđm Nier demo đánh mà chết bắt chơi lại từ đầu mới vãi![]()

, chắc mai chiến tiếp cố tới boss 
có roi bạn ơi. Phần demo đó. Nier có boss là nguyên cái giàn khoan. Vãi thậtstore US chưa thấy 1 bóng hình gì
mới 2017 mà bà con lo ps 5 rồi à![]()

Cảm giác Platinum hết ý tưởng ấy nhỉ, combat Nier y xì Bayonetta 2, chưa thấy có tí đột phá j cả![]()
. chắc bê qua luôn quá

Cảm giác Platinum hết ý tưởng ấy nhỉ, combat Nier y xì Bayonetta 2, chưa thấy có tí đột phá j cả![]()
thấy có nét y chang thằng metal gear rising nữa. chắc bê qua luôn quá
Đánh tù hơn bayoneta 2. Mấy game của Plat hay có lock on vì combo của nó cần ấn nút chỉnh hướng + nút đánh. Con Nier này lên độ khó cao còn bỏ cả lock on nên dev bỏ cả mấy đòn cần nút chỉnh hướng luôn. Giờ combat là chỉ có spam light với heavy atk mix là hết vẹo, lâu lâu perfect evade thì có tí air combothấy có nét y chang thằng metal gear rising nữa. chắc bê qua luôn quá

Khác xa, và nó là action-RPG chứ ko phải thuần action. Nếu so sánh thì phải so cùng genre với KH hay FFXV ý.
Cùng lead designer.