PS Thảo luận, tin tức và tất cả những thứ có liên quan về PlayStation

Tổng hợp thông tin GOT đã được xác nhận từ nhiều nguồn: https://www.resetera.com/threads/ghost-of-tsushima-everything-you-need-to-know.201765/

renderTimingPixel.png


Main stuff:

  • It’s an open-world samurai adventure.

  • The game is grounded and realistic. There's no supernatural elements in this game.

  • The game is a original work of fiction they are not rebuilding history stone by stone.

  • Ghost of Tsushima is huge – the biggest game Sucker Punch has ever made by a wide margin.

  • You can play the game with a Japanese voice track. Even with a cast of mostly native Japanese speakers, they still have a dialogue coach for the game for authentic ancient Japanese.

  • No branching narrative

  • The game launches July 17th

  • The Game does have a photomode

  • Ghost of Tsushima Has Multiple Difficulty Settings

  • This isn’t going to be a UI heavy game

  • Swordplay and the horse is all mo-cap.

  • The composer of the game is Shigeru Umebayashi
The Story :

In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.

The World :

  • There a lot of stories in the game that you may not find them all.

  • The game will feature NO waypoints

  • There are many side characters in the game, most which have sidequests.

  • Jin will learn new things from NPC quests

  • Each area in the game has a different theme. That reflects to different stories and narrative themes for each area. The name of the area on the demo is "The forest of no return". Features betrayal stories with darker tone

  • You will roam vast countrysides, explore billowing fields, and tranquil shrines to ancient forests, villages and stark mountainscapes,bamboo forests to the urban center of ornate castles

  • They want to give players alot of navigational options ,we seeing horse riding, parkour and Jin swinging with the grappling hook so far

  • Dynamic time of day and weather , we seeing snow, and rain areas so far

  • Simulated clouds. All dynamic, not painted, never going to be seen twice

  • Procedural skies and procedural sun break tech

  • If you roll around a lot in the mud you will be completely cover. If it starts raining it washes away all the mud and blood

  • “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves

  • If you see something and you expect to be able to climb on it, then we want you to be able to climb on it

  • The trailer with Masako from E3 was a side mission

  • Jin will change what he is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino. This has both mechanical value and narrative value.
Combat :

  • The theme of the combat is “mud, blood, and steel”. They want a feeling of intensity and danger in the combat

  • Combat system can scale all the way up from a one-on-one combat with a worthy opponent all the way up to dealing with a horde of Mongols

  • Master the bow to eliminate distant threats with lethal precision

  • Develop stealth and deception tactics to disorient and ambush enemies with surprise attacks

  • An adaptive landscape and organic approach to combat makes Tsushima the perfect playground for mixing and matching skills, weapons, and tactics to find the perfect combat blend for your play style

  • As Jin’s story unfolds, versatility and creativity will become your greatest weapons.

  • You can customize your katana

  • They want every swing to feel real, so every hit that connects leave a scar.

  • There is a progression system. Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols

  • Duels in the game is going to be very narrative base they want to build the tension, each duel will be around some unique element like the red tree

  • The square button will swing your sword

  • You can kill an enemy with a single strike from the blade if you hold the triangle button and release it at the right moment

  • You parry with L1

  • You can clean your blade with a button

  • Τhe chain assassinations we seen in the trailer you must hit the button at the right time to go to the next one there is a time period

  • Assassinations are one of the tactics you can use. There’s a fear factor here. If you do successfully assassinate someone then it stuns the other enemies around you and gives you an opportunity to perform follow-up attacks

  • You can perform horseback assassinations

  • Weapons we seen so far, swords,bows, stun/flash bombs and big possibility of more

  • Where Jin stabs someone though a screen is call the Shoji assassination.
 
Tổng hợp thông tin GOT đã được xác nhận từ nhiều nguồn: https://www.resetera.com/threads/ghost-of-tsushima-everything-you-need-to-know.201765/
renderTimingPixel.png


Main stuff:

  • It’s an open-world samurai adventure.

  • The game is grounded and realistic. There's no supernatural elements in this game.

  • The game is a original work of fiction they are not rebuilding history stone by stone.

  • Ghost of Tsushima is huge – the biggest game Sucker Punch has ever made by a wide margin.

  • You can play the game with a Japanese voice track. Even with a cast of mostly native Japanese speakers, they still have a dialogue coach for the game for authentic ancient Japanese.

  • No branching narrative

  • The game launches July 17th

  • The Game does have a photomode

  • Ghost of Tsushima Has Multiple Difficulty Settings

  • This isn’t going to be a UI heavy game

  • Swordplay and the horse is all mo-cap.

  • The composer of the game is Shigeru Umebayashi
The Story :

In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.

The World :

  • There a lot of stories in the game that you may not find them all.

  • The game will feature NO waypoints

  • There are many side characters in the game, most which have sidequests.

  • Jin will learn new things from NPC quests

  • Each area in the game has a different theme. That reflects to different stories and narrative themes for each area. The name of the area on the demo is "The forest of no return". Features betrayal stories with darker tone

  • You will roam vast countrysides, explore billowing fields, and tranquil shrines to ancient forests, villages and stark mountainscapes,bamboo forests to the urban center of ornate castles

  • They want to give players alot of navigational options ,we seeing horse riding, parkour and Jin swinging with the grappling hook so far

  • Dynamic time of day and weather , we seeing snow, and rain areas so far

  • Simulated clouds. All dynamic, not painted, never going to be seen twice

  • Procedural skies and procedural sun break tech

  • If you roll around a lot in the mud you will be completely cover. If it starts raining it washes away all the mud and blood

  • “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves

  • If you see something and you expect to be able to climb on it, then we want you to be able to climb on it

  • The trailer with Masako from E3 was a side mission

  • Jin will change what he is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino. This has both mechanical value and narrative value.
Combat :

  • The theme of the combat is “mud, blood, and steel”. They want a feeling of intensity and danger in the combat

  • Combat system can scale all the way up from a one-on-one combat with a worthy opponent all the way up to dealing with a horde of Mongols

  • Master the bow to eliminate distant threats with lethal precision

  • Develop stealth and deception tactics to disorient and ambush enemies with surprise attacks

  • An adaptive landscape and organic approach to combat makes Tsushima the perfect playground for mixing and matching skills, weapons, and tactics to find the perfect combat blend for your play style

  • As Jin’s story unfolds, versatility and creativity will become your greatest weapons.

  • You can customize your katana

  • They want every swing to feel real, so every hit that connects leave a scar.

  • There is a progression system. Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols

  • Duels in the game is going to be very narrative base they want to build the tension, each duel will be around some unique element like the red tree

  • The square button will swing your sword

  • You can kill an enemy with a single strike from the blade if you hold the triangle button and release it at the right moment

  • You parry with L1

  • You can clean your blade with a button

  • Τhe chain assassinations we seen in the trailer you must hit the button at the right time to go to the next one there is a time period

  • Assassinations are one of the tactics you can use. There’s a fear factor here. If you do successfully assassinate someone then it stuns the other enemies around you and gives you an opportunity to perform follow-up attacks

  • You can perform horseback assassinations

  • Weapons we seen so far, swords,bows, stun/flash bombs and big possibility of more

  • Where Jin stabs someone though a screen is call the Shoji assassination.
Nghe hấp dẫn vãi, từ bé đã mong có 1 con game samurai open world hành tẩu thế này
 
Nhạc thì chất rồi và tên của nhà soạn nhạc cũng là cái mác đảm bảo nên khỏi phải hóng :))
Chính thế mới phải hóng gameplay vì đm, từ lúc công bố mới ra có đúng 1 đoạn gameplay của side mission, còn lại toàn cảnh cưỡi ngựa, kill cam, mấy đoạn gameplay nhỏ có khi chưa đủ 5s mỗi cảnh... =))
 
Ông soạn nhạc nổi lắm à :-?
Ông này vơí mình nổi nhất chắc vẫn là nhạc của phim Thập diện mai phục, có cái Tâm Trạng khi yêu và 2046 ông ấy sáng tác cũng hay :x
 
cái GOT ấn tượng nhất là khoản ánh sáng, đổ bóng, nó làm cho mỗi khung hình đều dramatic dã man, đến mức phi thực tế:))
game này mấy anh tây làm mà dc mấy anh nhật support tận lỗ chân lông, nên cũng ko biết gọi nó là game nhật hay game tây nữa ;;)
 
Nhạc thì chất rồi và tên của nhà soạn nhạc cũng là cái mác đảm bảo nên khỏi phải hóng :))
Chính thế mới phải hóng gameplay vì đm, từ lúc công bố mới ra có đúng 1 đoạn gameplay của side mission, còn lại toàn cảnh cưỡi ngựa, kill cam, mấy đoạn gameplay nhỏ có khi chưa đủ 5s mỗi cảnh... =))
"There are a few finishing touches to apply and bugs to squash – so we’ll put these extra couple weeks to good use.
We hope you all are staying safe. We can’t wait for you to play, and we'll have many more details on gameplay to share very soon!"

Tweet hồi cuối tháng 4, chắc trong tháng 5 này sẽ có gameplay trailer mới thôi.

M5nbrU4.gif

IaW2zsu.gif

cldOQuF.gif[

sb4dA.gif
Pr3Hn.gif
 
"There are a few finishing touches to apply and bugs to squash – so we’ll put these extra couple weeks to good use.
We hope you all are staying safe. We can’t wait for you to play, and we'll have many more details on gameplay to share very soon!"

Tweet hồi cuối tháng 4, chắc trong tháng 5 này sẽ có gameplay trailer mới thôi.

M5nbrU4.gif

IaW2zsu.gif

cldOQuF.gif[

sb4dA.gif
Pr3Hn.gif
Tôi không tin đây là đồ hoạ PS4 PRO có thể làm được :9cool_canny:
 
chắc ko phải in-game đâu, phim hay gì đó thôi:7cool_waaaht:
 
Mình đoán GOT tuy là game open world nhưng sẽ cho trải nghiệm như 1 game linear. Sẽ không có fetch quest, hay mini game ngoài lề như câu cá, thả diều, bắt bướm, mà sẽ tập trung hoàn toàn vào main, side quest và 1 số random event.
Như thông tin thì đoạn gameplay hồi E3 2018 là 1 side quest, nên nhiều khả năng mỗi side quest sẽ được thiết kế chỉnh chu và hoàn toàn khác biệt.
 
Tổng hợp thông tin GOT đã được xác nhận từ nhiều nguồn: https://www.resetera.com/threads/ghost-of-tsushima-everything-you-need-to-know.201765/

renderTimingPixel.png


Main stuff:

  • It’s an open-world samurai adventure.

  • The game is grounded and realistic. There's no supernatural elements in this game.

  • The game is a original work of fiction they are not rebuilding history stone by stone.

  • Ghost of Tsushima is huge – the biggest game Sucker Punch has ever made by a wide margin.

  • You can play the game with a Japanese voice track. Even with a cast of mostly native Japanese speakers, they still have a dialogue coach for the game for authentic ancient Japanese.

  • No branching narrative

  • The game launches July 17th

  • The Game does have a photomode

  • Ghost of Tsushima Has Multiple Difficulty Settings

  • This isn’t going to be a UI heavy game

  • Swordplay and the horse is all mo-cap.

  • The composer of the game is Shigeru Umebayashi
The Story :

In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.

The World :

  • There a lot of stories in the game that you may not find them all.

  • The game will feature NO waypoints

  • There are many side characters in the game, most which have sidequests.

  • Jin will learn new things from NPC quests

  • Each area in the game has a different theme. That reflects to different stories and narrative themes for each area. The name of the area on the demo is "The forest of no return". Features betrayal stories with darker tone

  • You will roam vast countrysides, explore billowing fields, and tranquil shrines to ancient forests, villages and stark mountainscapes,bamboo forests to the urban center of ornate castles

  • They want to give players alot of navigational options ,we seeing horse riding, parkour and Jin swinging with the grappling hook so far

  • Dynamic time of day and weather , we seeing snow, and rain areas so far

  • Simulated clouds. All dynamic, not painted, never going to be seen twice

  • Procedural skies and procedural sun break tech

  • If you roll around a lot in the mud you will be completely cover. If it starts raining it washes away all the mud and blood

  • “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves

  • If you see something and you expect to be able to climb on it, then we want you to be able to climb on it

  • The trailer with Masako from E3 was a side mission

  • Jin will change what he is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino. This has both mechanical value and narrative value.
Combat :

  • The theme of the combat is “mud, blood, and steel”. They want a feeling of intensity and danger in the combat

  • Combat system can scale all the way up from a one-on-one combat with a worthy opponent all the way up to dealing with a horde of Mongols

  • Master the bow to eliminate distant threats with lethal precision

  • Develop stealth and deception tactics to disorient and ambush enemies with surprise attacks

  • An adaptive landscape and organic approach to combat makes Tsushima the perfect playground for mixing and matching skills, weapons, and tactics to find the perfect combat blend for your play style

  • As Jin’s story unfolds, versatility and creativity will become your greatest weapons.

  • You can customize your katana

  • They want every swing to feel real, so every hit that connects leave a scar.

  • There is a progression system. Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols

  • Duels in the game is going to be very narrative base they want to build the tension, each duel will be around some unique element like the red tree

  • The square button will swing your sword

  • You can kill an enemy with a single strike from the blade if you hold the triangle button and release it at the right moment

  • You parry with L1

  • You can clean your blade with a button

  • Τhe chain assassinations we seen in the trailer you must hit the button at the right time to go to the next one there is a time period

  • Assassinations are one of the tactics you can use. There’s a fear factor here. If you do successfully assassinate someone then it stuns the other enemies around you and gives you an opportunity to perform follow-up attacks

  • You can perform horseback assassinations

  • Weapons we seen so far, swords,bows, stun/flash bombs and big possibility of more

  • Where Jin stabs someone though a screen is call the Shoji assassination.

Dịch luôn cho anh em :1cool_byebye:


[Tin tức-PS4] Ghost of Tsushima - Khái quát chi tiết Part 2


Link Part 1 ở đây: https://www.facebook.com/PlayStationVNCommunity/posts/2549424588466909



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