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đặc biệt là khi Mẽo và Châu Âu càng ngày càng toang.??
??
Má giờ mấy bọn ign toàn cổ suý lừa đảo với hack game vậy????
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Custom Black PS5s Go On Sale, Then Don't, After Website Claims "Credible Threats To [Their] Safety"
https://kotaku.com/custom-black-ps5s-go-on-sale-then-dont-after-website-1846030861

.From lightning to tentacles
Selene will have many weapons and devices at her disposal to survive on the hostile alien planet Atropos. Some she’s brought with her – others she’s found and made her own. The above video shows some of the various abilities you’ll find while playing Returnal which we’ll dive into below.
The game features a number of base weapons that are augmented as you play. For example, the living Spitmaw Blaster weapon starts as a shotgun archetype you all know and love. As you progress, you’ll unlock and add on various Weapon Traits, each providing a unique gameplay modifier to the base weapon’s behavior. These Weapon Traits are custom tailored for each gun type – so your Spitmaw Blaster might gain exploding shells or generate acid pools upon impact; while the Electropylon Driver might extract extra loot from enemies, or generate shields for the player. These Weapon Traits will also stack, so the combined effects can lead to many surprising results that can have unique advantages and playstyles to explore.
Each weapon will also have an alt-fire mode randomly assigned to it from our diverse pool, ranging from the electrical impulses of the Shockstream to the tentacles of the Tendrilpod, and everything in between.
These can be used without ever taking your finger off the trigger using the default control scheme: with the adaptive trigger on the DualSense controller, just press L2 halfway to aim down the sights and use the main fire of your weapon, and squeeze it all the way down to enter your alt-fire mode.
With 10 base weapons, more than 90 Weapon Traits (each with three levels)and 10 alt-fires, there are numerous weapon combinations to test out on your journey.
While new weapon drops are frequent, Selene can only hold one weapon at a time, so your choice is important. Different challenges and enemies will also require different strategies to overcome, so you’ll need to be constantly adapting, experimenting with different weapons, and developing your skills to survive on the hostile planet of Atropos.
Making progress
For Selene, death is no escape. Each death sends Selene to the start of the time loop, just moments before crashing on the planet. Most abilities and items collected on the previous cycle will be lost…but not all of them. Some persist across sessions, so you’ll still make progress every cycle.
One of these persisting elements is the mysterious Cthonos, an alien device that generates a random item at the beginning of each cycle. This otherworldly device is tracking your performance, and when enough progress is accumulated you will be rewarded with a brand new item for immediate use, which will also be permanently added to the pool of available loot from that point on as well.
The items you earn or discover as you explore the planet Atropos will change the way you play and offer a wide array of effects and strategic options for Selene. They can be offensive Tools like the Dismantler, a smartbomb-style explosion which annihilates all enemies around you; defensive consumables like the Kinetic Siphon, which restores Health through melee kills; or more strategic Artifacts that give Selene some unique advantages under certain conditions.
Risk and reward
There’s plenty of loot to be found on Atropos, but be wary that not all that glitters is gold. Some items, called Parasites, have both positive and negative effects. You’ll need to think twice before picking up a Parasite that, for example, regenerates you while at low health but also causes enemies to leave behind a pool of acid on death.
Collecting Parasites will often feel like a risky decision, but there are multiple other scenarios that can help shift the odds in your favour, like for example carrying an Artifact that can increase your max health for every Parasite you’ve attached.
There are many other cases where risk and reward will come into play, which can all drastically alter how each cycle plays out. You might encounter a “cursed” container that can be holding valuable loot, but opening it might trigger a random Suit Malfunction which, for example, can damage Selene every time she uses door and chest opening Keys, and can only be repaired by collecting a large number of obolites. Obolites can be exchanged for valuable items to increase your chances of survival, but if you’re on a good run you might prefer to spend them on activating a checkpoint – die and you’ll resurrect there with your current items and abilities, rather than restarting the cycle.
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For Selene, death is no escape. Each death sends Selene to the start of the time loop, just moments before crashing on the planet.
.Given the framing of the world and story, any readers of the new literary genre New Weird – Jeff VanderMeer's Annihilation, China Mieville's Perdido Street Station, and Mark Z. Danielewski's inimitable House of Leaves – will likely feel right at home here. "New Weird wise, we are definitely not your usual sci-fi game," says Louden, who served as senior narrative designer on Remedy's Control, "and we have lots of layers from Lovecraftian horror to Lynchian atmospheres
Returnal shouldn't exist. In 2017, Housemarque CEO Ilari Kuittinen declared that "arcade is dead". He explained that "Nex Machina and Matterfall will be the last of their kind coming out of our studio", with lacklustre sales pushing the studio to reexamine its direction ... That is, until Sony decided to insert another coin to continue playing.
"Returnal's dark sci-fi time loop setup is so exciting narratively for us because Selene, our deep space scout repeating the crash, allows us to add lots of hidden layers narratively that are uncovered through repetition," says Louden. "The cyclical nature of the narrative design means the more you push forward, the more you discover Selene. What does the cycle do to someone? What is the planet's history? Why are things beyond Selene's comprehension appearing here?"
For Housemarque, it wants to create a world that can feel alien and atmospheric, offering up the occasional moment of respite and beauty before the mystery seeps in and suffocates once again. "Our goal has been to haunt the player. It was important for us to embrace the mystery, and leave many of the secrets of the planet to players to discover themselves," says Krueger. "I feel that some of the best stories we experience are the ones we piece together in our minds through implication. In Returnal, we're conscious to share enough in our world to spark intrigue, but never too much – the more you know, the less you imagine. It's important to leave enough room for the players' minds to wander."
Krueger notes that "the shifting, procedural world is something that's also recognised by our story, and is a central element of Selene's nightmarish predicament and her slow descent into madness
"Cosmic horror has been a strong inspiration for us, both for our world-building and many of our central philosophical themes as well. Our enemies have been largely inspired by deep-sea creatures, and strong bioluminescent highlights will contrast their otherworldly tentacle masses. There are also Lynchian influences, where we aim to blend the surreal with the unsettling – grounded, but with a dream-like ambience. This dark, bleak world is accompanied by our bright and vibrant action to create a high-contrast 'dark world, bright gameplay' aesthetic."
While an increased focus on narrative design and world-building work to showcase the studio's rising ambition, the gameplay is still king. Returnal is a third-person roguelike, albeit one that is infused with the sensibilities of Housemarque's beloved top-down, bullet-hell shooters. Krueger tells me that while Returnal looks worlds apart from anything the team has delivered in the past, the beating heart of Housemarque is still there at its core. "In all our games, we've always adhered to our core arcade philosophy, which is the relentless pursuit to create unlimited replay value. Returnal is no exception in that regard, and our central pillar for the vision has also been to 'design for replayability'. Everything we put in the game goes through the same scrutiny: how will this survive repetition? Anything that is only fun once should only be experienced once."
"There is a plethora of weapons, items, systems and strange alien technology to discover and experiment with. We have a lot of exploration and traversal gameplay as well, and we want to constantly encourage – and reward – players' curiosity," says Krueger.
"We've worked hard to find a balance between the high-stakes permadeath gameplay of good roguelikes (and arcade games) where you feel a strong commitment in your run, while also providing a satisfying feeling of progression to reward you for your time investment."
Krueger says that by exploring and experimenting you'll begin to unlock permanent upgrades and new abilities, all of which will not only let you push deeper into the maw of death, but uncover new layers to environments you've already explored
Má loot đồ vcl, đổi bà già đi thì mua
With Returnal we’ve aimed to blend a unique mix of game styles. It combines our trademark explosive arcade action, responsive controls and bullet hell gameplay, and this time it’s all presented in third-person. There will be fast and frenetic combat and intense gunplay, and also some rich exploration and traversal as you explore the procedurally generated environments of Atropos. We’ve created Returnal to be a challenging and rewarding experience, with enough variety and depth to keep you always coming back for “one more go”.
Returnal combat details: Upgradable weapons, otherworldly tools, and risky buffs

Má loot đồ vcl, đổi bà già đi thì mua![]()
Đó là bản standart phải mua thêm Season Pass $12.49 nữacái DS3 đang sales có bao gồm DLC hết ko mấy chú cái description giao diện mới như shit ko có cái gì hết
Bác mua bản Deluxe Edition sẽ bao gồm 2 cái DLC chứ bản thg k có, phải mua riêngcái DS3 đang sales có bao gồm DLC hết ko mấy chú cái description giao diện mới như shit ko có cái gì hết

Thnaks ôngBác mua bản Deluxe Edition sẽ bao gồm 2 cái DLC chứ bản thg k có, phải mua riêng
Cái bản standard đang sale thì k có DLC, mà nếu bác k gấp thì đợi vài tuần, nó sale suốt mà. Đợt sale mạnh nhất là cross over giữa plus với sale, sale hẳn 85% còn mức bình thg là 75% cho bản deluxe