Multi Thảo luận, tổng hợp thông tin về game

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Thấy trên IGN bảo EA đang remake hay remaster một tựa game RPG nào đấy. Hi vọng là remake/remaster cả trilogy Dragon Age như thằng Mass Effect là đẹp.

như là deadspace remake đó chứ đâu có phải RPG gì đâu. Deadspace với Jedi 2 ra mắt trong đầu năm sau.
 
như là deadspace remake đó chứ đâu có phải RPG gì đâu. Deadspace với Jedi 2 ra mắt trong đầu năm sau.
IGN Daily Fix bữa nó mới đọc là RPG. Deadspace remake thì thông báo chính thức từ đầu năm rồi.
 
IGN Daily Fix bữa nó mới đọc là RPG. Deadspace remake thì thông báo chính thức từ đầu năm rồi.

chắc nghe nhầm thôi, bọn EA mới công bố đầu năm sau sẽ phát hành 1 game remake (deadspace), 1 game partner (jedi), 1 game sport mới với 1 game mới hoàn toàn chưa có thông tin, gần đây cũng ko có leak gì về remake của EA cả, mà bọn Bioware thì đang làm ME 4 với DA 4 rồi nên chắc ko có remake RPG nào nữa đâu :-?
 
chắc nghe nhầm thôi, bọn EA mới công bố đầu năm sau sẽ phát hành 1 game remake (deadspace), 1 game partner (jedi), 1 game sport mới với 1 game mới hoàn toàn chưa có thông tin, gần đây cũng ko có leak gì về remake của EA cả, mà bọn Bioware thì đang làm ME 4 với DA 4 rồi nên chắc ko có remake RPG nào nữa đâu :-?
!huhu
Game mới kia chắc là IP mới thể loại openworld, action-adventure. Tụi EA mới thâu tóm studio nào đấy ở Seattle làm mảng này.
 
According to multiple sources at Ubisoft India (both Pune and Mumbai studios), there was not much in way of support from Ubisoft itself. All of them requested anonymity for fear of retribution. These include:

Little to no documentation: was given to the team in India. Granted the original game design document for Prince of Persia: The Sands of Time wasn't more than 10 pages, you'd think any material regarding the original release or its sequels would be shared. But this was not the case. This led to designers having to figure out how to make the game and its levels from scratch with little guidance.

Anvil Engine: furthermore, the team was forced to use Ubisoft's Anvil Engine, that too a version based on Assassin's Creed Origins, with management forcing them to retrofit the animations of the Prince — a lean, lanky character — on an animation rig meant for Assassin's Creed Origins protagonist Bayek who has a stockier, heavyset frame. This is why the initial reveal had janky, odd animations those familiar with the project tell me.

Inexperienced leadership: prior to helming Prince of Persia: The Sands of Time Remake, its game director had no game development experience. He moved to the team working on Riders Republic shortly after the game was handed over to outsourcing specialist Electric Square last year. Speaking of which…

Getting it outsourced: following the poor reception to the game's initial reveal, the Prince of Persia: The Sands of Time Remake was handed over to Electric Square to take it over the finish line. However it wasn't able to do much with what it had in the time Ubisoft wanted it so Ubisoft handed it back to Ubisoft Montreal.

Sauce:https://0451games.substack.com/p/ubisoft-prince-of-persia-remake-india?s=r

bảo sao cái Hoàng Tử Ba Tư Remake lúc ra mắt mà trông chả thua kém gì một game làm hồi 2010 :))))))
 
ta nghĩ trend giờ là rogue like cày đồ rồi. các hãng cũng lười làm OW rồi.

con Farcry 6 3 cái DLC đều roguelike cả là rõ.!suong
 
ta nghĩ trend giờ là rogue like cày đồ rồi. các hãng cũng lười làm OW rồi.

con Farcry 6 3 cái DLC đều roguelike cả là rõ.!suong
thằng Ubi ba phải khoái chase trend bỏ bà, tính làm gì :D
 
thằng ubi bỏ qua đi, chứ mấy game 3A hiện h cũng dc bao nhiêu rougelike đâu
 
Rogue like 3a thì lỗ sạch gạch
 
According to multiple sources at Ubisoft India (both Pune and Mumbai studios), there was not much in way of support from Ubisoft itself. All of them requested anonymity for fear of retribution. These include:

Little to no documentation: was given to the team in India. Granted the original game design document for Prince of Persia: The Sands of Time wasn't more than 10 pages, you'd think any material regarding the original release or its sequels would be shared. But this was not the case. This led to designers having to figure out how to make the game and its levels from scratch with little guidance.

Anvil Engine: furthermore, the team was forced to use Ubisoft's Anvil Engine, that too a version based on Assassin's Creed Origins, with management forcing them to retrofit the animations of the Prince — a lean, lanky character — on an animation rig meant for Assassin's Creed Origins protagonist Bayek who has a stockier, heavyset frame. This is why the initial reveal had janky, odd animations those familiar with the project tell me.

Inexperienced leadership: prior to helming Prince of Persia: The Sands of Time Remake, its game director had no game development experience. He moved to the team working on Riders Republic shortly after the game was handed over to outsourcing specialist Electric Square last year. Speaking of which…

Getting it outsourced: following the poor reception to the game's initial reveal, the Prince of Persia: The Sands of Time Remake was handed over to Electric Square to take it over the finish line. However it wasn't able to do much with what it had in the time Ubisoft wanted it so Ubisoft handed it back to Ubisoft Montreal.

Sauce:https://0451games.substack.com/p/ubisoft-prince-of-persia-remake-india?s=r

bảo sao cái Hoàng Tử Ba Tư Remake lúc ra mắt mà trông chả thua kém gì một game làm hồi 2010 :))))))

Tay boss của Ubi Ấn sau quả 34 remake fail đó thì được chuyển qua làm boss bên Kiev và Odessa !ha
 
Con POP kiểu này thì chả hy vọng gì. Với kiểu làm quan liêu trong đội ngũ thế thì khác éo gì mô hình nhà nước, fail 1 chỗ thì phải rút dây kinh nghiệm, đành phải chuyển từ làm chủ tịch tỉnh A sang làm chủ tịch tỉnh B
 
Anh ấy bị gửi sang Ukr rồi còn muốn gì nữa !suong
 
According to multiple sources at Ubisoft India (both Pune and Mumbai studios), there was not much in way of support from Ubisoft itself. All of them requested anonymity for fear of retribution. These include:

Little to no documentation: was given to the team in India. Granted the original game design document for Prince of Persia: The Sands of Time wasn't more than 10 pages, you'd think any material regarding the original release or its sequels would be shared. But this was not the case. This led to designers having to figure out how to make the game and its levels from scratch with little guidance.

Anvil Engine: furthermore, the team was forced to use Ubisoft's Anvil Engine, that too a version based on Assassin's Creed Origins, with management forcing them to retrofit the animations of the Prince — a lean, lanky character — on an animation rig meant for Assassin's Creed Origins protagonist Bayek who has a stockier, heavyset frame. This is why the initial reveal had janky, odd animations those familiar with the project tell me.

Inexperienced leadership: prior to helming Prince of Persia: The Sands of Time Remake, its game director had no game development experience. He moved to the team working on Riders Republic shortly after the game was handed over to outsourcing specialist Electric Square last year. Speaking of which…

Getting it outsourced: following the poor reception to the game's initial reveal, the Prince of Persia: The Sands of Time Remake was handed over to Electric Square to take it over the finish line. However it wasn't able to do much with what it had in the time Ubisoft wanted it so Ubisoft handed it back to Ubisoft Montreal.

Sauce:https://0451games.substack.com/p/ubisoft-prince-of-persia-remake-india?s=r

bảo sao cái Hoàng Tử Ba Tư Remake lúc ra mắt mà trông chả thua kém gì một game làm hồi 2010 :))))))
đúng kiểu lí do lí trấu, kém thì nhận là kém đi !sacsua engine, char, rig đã làm Assasin Creed trước rồi, có phải dùng bắt dev game RPG bằng Frostbite đâu mà lí do lí trấu !haha
 
Con POP kiểu này thì chả hy vọng gì. Với kiểu làm quan liêu trong đội ngũ thế thì khác éo gì mô hình nhà nước, fail 1 chỗ thì phải rút dây kinh nghiệm, đành phải chuyển từ làm chủ tịch tỉnh A sang làm chủ tịch tỉnh B
cái này thì cũng như exile cmnr
 
đúng kiểu lí do lí trấu, kém thì nhận là kém đi !sacsua engine, char, rig đã làm Assasin Creed trước rồi, có phải dùng bắt dev game RPG bằng Frostbite đâu mà lí do lí trấu !haha
Mấy anh Ấn Độ thì vua lý do rồi !bem2
 
Ceo ấn thì ko nói

Chớ lóc cóc leng leng ấn thì đúng sida
 
According to multiple sources at Ubisoft India (both Pune and Mumbai studios), there was not much in way of support from Ubisoft itself. All of them requested anonymity for fear of retribution. These include:

Little to no documentation: was given to the team in India. Granted the original game design document for Prince of Persia: The Sands of Time wasn't more than 10 pages, you'd think any material regarding the original release or its sequels would be shared. But this was not the case. This led to designers having to figure out how to make the game and its levels from scratch with little guidance.

Anvil Engine: furthermore, the team was forced to use Ubisoft's Anvil Engine, that too a version based on Assassin's Creed Origins, with management forcing them to retrofit the animations of the Prince — a lean, lanky character — on an animation rig meant for Assassin's Creed Origins protagonist Bayek who has a stockier, heavyset frame. This is why the initial reveal had janky, odd animations those familiar with the project tell me.

Inexperienced leadership: prior to helming Prince of Persia: The Sands of Time Remake, its game director had no game development experience. He moved to the team working on Riders Republic shortly after the game was handed over to outsourcing specialist Electric Square last year. Speaking of which…

Getting it outsourced: following the poor reception to the game's initial reveal, the Prince of Persia: The Sands of Time Remake was handed over to Electric Square to take it over the finish line. However it wasn't able to do much with what it had in the time Ubisoft wanted it so Ubisoft handed it back to Ubisoft Montreal.

Sauce:https://0451games.substack.com/p/ubisoft-prince-of-persia-remake-india?s=r

bảo sao cái Hoàng Tử Ba Tư Remake lúc ra mắt mà trông chả thua kém gì một game làm hồi 2010 :))))))
Thoy mấy bố ấn đụ là chúa trình bày,trình làm thì 1 mà trình bày phải 100!suynghi
 
cũng do POP con ghẻ nên mới bị dí cho ấn đụ làm !khoc2 bọn Ubisuck mất dạy vô ơn, éo có POP thì éo có Ass creed nhà chúng mày đâu !khoc2
 
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