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thằng Ubi ba phải khoái chase trend bỏ bà, tính làm gìta nghĩ trend giờ là rogue like cày đồ rồi. các hãng cũng lười làm OW rồi.
con Farcry 6 3 cái DLC đều roguelike cả là rõ.![]()

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thằng Ubi ba phải khoái chase trend bỏ bà, tính làm gìta nghĩ trend giờ là rogue like cày đồ rồi. các hãng cũng lười làm OW rồi.
con Farcry 6 3 cái DLC đều roguelike cả là rõ.![]()

According to multiple sources at Ubisoft India (both Pune and Mumbai studios), there was not much in way of support from Ubisoft itself. All of them requested anonymity for fear of retribution. These include:
Little to no documentation: was given to the team in India. Granted the original game design document for Prince of Persia: The Sands of Time wasn't more than 10 pages, you'd think any material regarding the original release or its sequels would be shared. But this was not the case. This led to designers having to figure out how to make the game and its levels from scratch with little guidance.
Anvil Engine: furthermore, the team was forced to use Ubisoft's Anvil Engine, that too a version based on Assassin's Creed Origins, with management forcing them to retrofit the animations of the Prince — a lean, lanky character — on an animation rig meant for Assassin's Creed Origins protagonist Bayek who has a stockier, heavyset frame. This is why the initial reveal had janky, odd animations those familiar with the project tell me.
Inexperienced leadership: prior to helming Prince of Persia: The Sands of Time Remake, its game director had no game development experience. He moved to the team working on Riders Republic shortly after the game was handed over to outsourcing specialist Electric Square last year. Speaking of which…
Getting it outsourced: following the poor reception to the game's initial reveal, the Prince of Persia: The Sands of Time Remake was handed over to Electric Square to take it over the finish line. However it wasn't able to do much with what it had in the time Ubisoft wanted it so Ubisoft handed it back to Ubisoft Montreal.
Sauce:https://0451games.substack.com/p/ubisoft-prince-of-persia-remake-india?s=r
bảo sao cái Hoàng Tử Ba Tư Remake lúc ra mắt mà trông chả thua kém gì một game làm hồi 2010))))

đúng kiểu lí do lí trấu, kém thì nhận là kém điAccording to multiple sources at Ubisoft India (both Pune and Mumbai studios), there was not much in way of support from Ubisoft itself. All of them requested anonymity for fear of retribution. These include:
Little to no documentation: was given to the team in India. Granted the original game design document for Prince of Persia: The Sands of Time wasn't more than 10 pages, you'd think any material regarding the original release or its sequels would be shared. But this was not the case. This led to designers having to figure out how to make the game and its levels from scratch with little guidance.
Anvil Engine: furthermore, the team was forced to use Ubisoft's Anvil Engine, that too a version based on Assassin's Creed Origins, with management forcing them to retrofit the animations of the Prince — a lean, lanky character — on an animation rig meant for Assassin's Creed Origins protagonist Bayek who has a stockier, heavyset frame. This is why the initial reveal had janky, odd animations those familiar with the project tell me.
Inexperienced leadership: prior to helming Prince of Persia: The Sands of Time Remake, its game director had no game development experience. He moved to the team working on Riders Republic shortly after the game was handed over to outsourcing specialist Electric Square last year. Speaking of which…
Getting it outsourced: following the poor reception to the game's initial reveal, the Prince of Persia: The Sands of Time Remake was handed over to Electric Square to take it over the finish line. However it wasn't able to do much with what it had in the time Ubisoft wanted it so Ubisoft handed it back to Ubisoft Montreal.
Sauce:https://0451games.substack.com/p/ubisoft-prince-of-persia-remake-india?s=r
bảo sao cái Hoàng Tử Ba Tư Remake lúc ra mắt mà trông chả thua kém gì một game làm hồi 2010))))
engine, char, rig đã làm Assasin Creed trước rồi, có phải dùng bắt dev game RPG bằng Frostbite đâu mà lí do lí trấu 
cái này thì cũng như exile cmnrCon POP kiểu này thì chả hy vọng gì. Với kiểu làm quan liêu trong đội ngũ thế thì khác éo gì mô hình nhà nước, fail 1 chỗ thì phải rút dây kinh nghiệm, đành phải chuyển từ làm chủ tịch tỉnh A sang làm chủ tịch tỉnh B
Nên có quả quyết định đuổi việc mới tăng tính răn đe cho các bố khác đang phì phèo thuốc lá,vắt chân lên bàncái này thì cũng như exile cmnr

Mấy anh Ấn Độ thì vua lý do rồiđúng kiểu lí do lí trấu, kém thì nhận là kém điengine, char, rig đã làm Assasin Creed trước rồi, có phải dùng bắt dev game RPG bằng Frostbite đâu mà lí do lí trấu
![]()

Thoy mấy bố ấn đụ là chúa trình bày,trình làm thì 1 mà trình bày phải 100According to multiple sources at Ubisoft India (both Pune and Mumbai studios), there was not much in way of support from Ubisoft itself. All of them requested anonymity for fear of retribution. These include:
Little to no documentation: was given to the team in India. Granted the original game design document for Prince of Persia: The Sands of Time wasn't more than 10 pages, you'd think any material regarding the original release or its sequels would be shared. But this was not the case. This led to designers having to figure out how to make the game and its levels from scratch with little guidance.
Anvil Engine: furthermore, the team was forced to use Ubisoft's Anvil Engine, that too a version based on Assassin's Creed Origins, with management forcing them to retrofit the animations of the Prince — a lean, lanky character — on an animation rig meant for Assassin's Creed Origins protagonist Bayek who has a stockier, heavyset frame. This is why the initial reveal had janky, odd animations those familiar with the project tell me.
Inexperienced leadership: prior to helming Prince of Persia: The Sands of Time Remake, its game director had no game development experience. He moved to the team working on Riders Republic shortly after the game was handed over to outsourcing specialist Electric Square last year. Speaking of which…
Getting it outsourced: following the poor reception to the game's initial reveal, the Prince of Persia: The Sands of Time Remake was handed over to Electric Square to take it over the finish line. However it wasn't able to do much with what it had in the time Ubisoft wanted it so Ubisoft handed it back to Ubisoft Montreal.
Sauce:https://0451games.substack.com/p/ubisoft-prince-of-persia-remake-india?s=r
bảo sao cái Hoàng Tử Ba Tư Remake lúc ra mắt mà trông chả thua kém gì một game làm hồi 2010))))

bọn Ubisuck mất dạy vô ơn, éo có POP thì éo có Ass creed nhà chúng mày đâu 
Ceo ấn thì ko nói
Chớ lóc cóc leng leng ấn thì đúng sida


không nghe hất cùn trình bày, chữa lợn lành thành lợn phếAccording to multiple sources at Ubisoft India (both Pune and Mumbai studios), there was not much in way of support from Ubisoft itself. All of them requested anonymity for fear of retribution. These include:
Little to no documentation: was given to the team in India. Granted the original game design document for Prince of Persia: The Sands of Time wasn't more than 10 pages, you'd think any material regarding the original release or its sequels would be shared. But this was not the case. This led to designers having to figure out how to make the game and its levels from scratch with little guidance.
Anvil Engine: furthermore, the team was forced to use Ubisoft's Anvil Engine, that too a version based on Assassin's Creed Origins, with management forcing them to retrofit the animations of the Prince — a lean, lanky character — on an animation rig meant for Assassin's Creed Origins protagonist Bayek who has a stockier, heavyset frame. This is why the initial reveal had janky, odd animations those familiar with the project tell me.
Inexperienced leadership: prior to helming Prince of Persia: The Sands of Time Remake, its game director had no game development experience. He moved to the team working on Riders Republic shortly after the game was handed over to outsourcing specialist Electric Square last year. Speaking of which…
Getting it outsourced: following the poor reception to the game's initial reveal, the Prince of Persia: The Sands of Time Remake was handed over to Electric Square to take it over the finish line. However it wasn't able to do much with what it had in the time Ubisoft wanted it so Ubisoft handed it back to Ubisoft Montreal.
Sauce:https://0451games.substack.com/p/ubisoft-prince-of-persia-remake-india?s=r
bảo sao cái Hoàng Tử Ba Tư Remake lúc ra mắt mà trông chả thua kém gì một game làm hồi 2010))))

Đâu tui mua chính hãng 700k lận đó, khả năng là do main, vì nhiều thằng tai nghe wireless hay chuột wireless cũng bị vụ nàyKhả năng ko dùng adapter wireless chính hãng M$.
Trước tôi dùng Bluetooth dongle cũng hay bị tín hiệu chập cheng.
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