Multi Thảo luận, tổng hợp thông tin về game

  • Thread starter Thread starter Mrphung
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Chung là vẫn muốn chen chân vào EVO nên kiểu gì cũng phải giảm bớt quần áo sẹc xy thôi, bt mà =))
Bọn này chui dc vào Evo chắc gì đã buff đủ danh tiếng để kiếm ra tiền, trong khi fan series này theo mấy chục năm nay là vì gái séc xi. Fail sấp mặt với doa6 rồi vẫn k chừa
 
Chung là vẫn muốn chen chân vào EVO nên kiểu gì cũng phải giảm bớt quần áo sẹc xy thôi, bt mà =))
Mọe mấy cái thằng nerd con woke này worry-191 hồi trước nhớ là x360 hay ps3 trên ESPN có chiếu đánh giải DOA4 (ko phải EVO), có cả tuyển thủ nữ, có ai chê sexy đâu ? tại sao DOA ko được vừa sexy vừa đánh nhau ? chửi chúng nó vì chuyển sang hướng fan service bán skin quá đà ko chịu làm fighting thì chửi chứ đm bảo bớt sexy có mà cút worry-191
 
Lúc đầu nhìn tạo hình anh chồn cứ thấy ái ái là nghi rồi Worry-180...Hi vọng bị tẩy chay bán dưới 1tr bản, cho chúng nó lỗ sml đi !namca
 
Ơ giờ mở Steam lại vào được bình thường, tối qua thì k được. Mạng vịt teo
 
You can read our full translation of Hiro-san’s statement below:
Regarding the Use of AI in LEVEL5 VISION 2026 II

Because AI was used in footage shown during this event, it seems that concerns have also been raised about its use in the content of our games, so we would like to provide an explanation.

Simply put, because we wanted to make the presentation more visually impressive, we incorporated processing using the latest AI technology as part of an experiment.

We understand that some people were uncomfortable with this, and we sincerely apologize.

However, at our company, all elements related to the appeal and individuality of our released titles, including scenarios, character designs, and foundational settings, are created by people.

The areas where we are looking to improve efficiency through AI mainly involve digitizing creative work that has already been made by people. One example would be accurately converting original artwork into polygonal models.

Please be assured that our released games do not contain casually generated AI output.

On the contrary, the time created through greater efficiency using AI is allowing our creators to spend more time on the core aspects of creation. We believe the finished products are reaching a level of quality that players will be even more satisfied with than before.

Ultimately, we are currently experimenting and working toward a plan to reduce the development period for major titles from the current five years to two years.

That said, there is no denying that we used AI in many areas this time because we wanted to create a presentation that was easy to understand and visually impressive.

We will take this experience as a lesson and apply it going forward, so we hope you look forward to Level-5’s next presentation.
 
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