- 4/1/10
- 23,243
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Cũng lạ là 2 con này bị lỗi nhiều vậy, trước đó có nhện, HRZ, Day Gone port cực ngon chứ đâu có tệ
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ND nó thuê bên port Batman AKCũng lạ là 2 con này bị lỗi nhiều vậy, trước đó có nhện, HRZ, Day Gone port cực ngon chứ đâu có tệ

Uncharted hồi mới lên PC cũng tệ lắm chứ ngon gìIron Galaxy port con hàng Uncharted cũng ngon lành, ko đến nỗi tệ như cái TLOU này.![]()



giờ ổn hoàn toàn chưa bác?Cái Patch 111 mới nhất ngon lành rồi đấy. Cái Patch trước tới đoạn Sniper là 5 fps
Nhìn vô SteamHub giờ toàn Ellie Ba Tư. Đúng "Horny Games Never Die" thật![]()
giờ ổn hoàn toàn chưa bác?






Thấy bên gametiengviet có làm rồi, game lên PC chắc port qua nhanh thôi.Chờ VH![]()
Ngon. Có bản PS4 thì up lên tốn thêm có 10 đồng. Rẻ thúi.View attachment 548370
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The Last of Us Part II Remastered is designed to let you dig deeper into both its development and mechanics. Chief among these is a brand-new mode called No Return, a roguelike survival mode designed to let players prove their mettle in randomized encounters and experience The Last of Us Part II's combat in a fresh experience.
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The mode includes a host of playable characters to choose from – some playable for the first time in The Last of Us franchise (which you may have spotted in our trailer) – who each come with their own traits to suit different playstyles. Players will chart their own course on each run, choosing between various stealth and combat encounters that will pit you against a range of enemies, with unique twists that can add new, unexpected factors to any given encounter.
And for both new and returning players interested in learning more, we've designed Part II Remastered to offer a comprehensive dive behind-the-scenes of how our studio brought this game to life. A new set of Lost Levels in Part II Remastered allow players a unique chance to check out some playable sequences previously cut from the game. These aren't fully finished levels, but rather early-development slices that not only let you see some new glimpses of Part II's world, but also include embedded developer commentary to give them richer context. Explore these spaces and hear directly from the team about the intention of aspects of each level – this is a unique inclusion for our studio and we're excited to allow players a glimpse into the creative process.