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trickyfree suggested on my messageboard to have some different types of the display stretching. Ok, done: beside the old "full screen stretching" and "keep psx aspect ratio" modes, I've added two more ways to stretch the psx display to your screen.
ShadX and guest(r) are still doing amazing full screen shaders for the OGL2 plugin. Therefore you can find many shaders in the messageboard section of my site (http://www.pbernert.com). To make the shaders somewhat faster, they suggested to get additional pre-calculated values from the plugin. Done. Now the "OGL2InvSize" uniform is available for new GLslang shaders... let' em coming :)
Well, I have got a Geforce 6800 Ultra card over half a year ago, and while trying to make this baby sweat, I've added an "Ultra high" internal Y resolution mode. If you want to activate this, you will need a card with 4096x4096 texture size support (newer NV cards or ATI's 1XXXX ones), and 256 MB vram is also recommended. By the way: the rendering speed will still be very high with this new setting, but psx framebuffer effects can now last a couple of seconds (!!!). Therefore this "ultra" resolution is not really usable with psx games which are doing much FB effects. You are warned :)
In july 2003 I've started this PSX OGL2 plugin. Basic idea: don't map the psx drawing commands on-the-fly to the PC's gfx card's backbuffer (like my Standard OGL and D3D plugins are doing it), but to create a offscreen buffer in the same size as the real PSX GPU vram (or a multiple of it), and draw into that buffer. Well, by this time the only way to do this was to use "P-buffers" in OpenGL, and yeah, I got it to work nicely. Much later (spring 2005) a nicer way to handle offscreen buffers were added to the OpenGL specifications, called "framebuffer objects". FBOs promise a better speed, and are easier to handle than the clumsy P-buffers, so I finally decided to add them in my plugin as well. You can change the render mode in the plugin config, if you are looking for some more speed, but to be honest: on my system every PSX game runs like mad (without frame limitation), so I cannot tell if FBOs are really faster. You have to try it yourself...
The Saturn is known for being one of the toughest consoles to emulate, in part because of an intricate dual processor architecture. Four major emulation projects exist to this day: SSF, GiriGiri, Satourne and Saturnin. Recently, a new version of SSF has been made available. SSF Ver0.07 beta R2' is a huge step towards a simpler and broader emulation of Sega's cult piece of hardware. You'll need a pretty high-end config to run the emulator correctly, such as a processor which can handle the SSE2 instruction set. I decided to try the emulator before posting about it, and I must say the result is pretty impressive. Only Bandai Visual's Hissatsu! failed to launch, whereas the technically challenging Burning Rangers was perfectly rendered. Definitely worth a try if you own a Saturn USB pad

pSX readme-=-=-=-=-=Introduction============pSX emulates the Sony Playstation 1, pretty much everything is emulated(to my knowledge) and most games run perfectly.One thing that should be noted is that pSX DOES NOT use plugins.The emulator is completely self contained.The emulator has been designed to be as easy and unobtrusive to useas possible - in most cases you will not need to configure anythingto use it (except maybe the controls).Installation============Extract all files from the .rar including folders.The emulator requires a PS1 BIOS file which should be placed in thebios directory. By default the emulator will look for scph1001.bin- this version is highly recommend because it is the only well tested one although other bioses should work.Once the emulator is running you can change the BIOS from the configuration menu. In the event that you only have a different biosfile you can edit psx.ini to get the emulator running (run psx.exeonce, you will get an error message, now look for psx.ini).Running games=============The emulator supports .cue/.bin CD images, the easiest way to run agame is to run the exe then select "Insert CD image" from the Filemenu. It is also possible to start a game from the command line: psx.exe c:\psxgames\mygame.binNote that you will get best performance running in full-screen mode.Press ALT+ENTER to switch between full-screen and windowed.cdz images==========pSX supports compressed CD images - these can be created from .cue/.binfiles using the cdztool.exe util which is provided. To create a .cdzfile : utils\cdztool.exe c:\psxgames\mygame.bin c:\psxgames\mygame.cdzYou can also convert a cdz back to .cue/.bin by reversing the order ofthe parameters, eg: utils\cdztool.exe c:\psxgames\mygame.cdz c:\psxgames\mygame.binConfiguration=============The configuration menu is fairly self explanatory. This is a quickrun through of the various options.Paths-----This tab allows you to set the default paths for state saves, memory cards and cd images.BIOS----This tab allows you to set the BIOS image used by the emulator.Memory cards------------This tab configures the memory cards inserted into the Playstationsslots. To create a memory card click ..., navigate to where you wantthe file to be saved, and enter a filename (eg. "mycard").Graphics--------Frame skipping - enables/disables frame skippingSleep when idle in windowed mode - when running in windowed mode thisoption causes the emulator to use less CPU time but can result inchoppier performance.Pause when not focused - when enabled the emulator will pause when itsmain window does not have focus (note: sound is always disabled whennot focused).Controllers-----------This tab allows you to configure joystick and keyboard mappings forthe Playstations controllers.Note that you MUST configure the gamepad controls if you want to usea joystick or gamepad (by default only keys are set up). Also notethat you must configure the analog axes if you want to use an analogcontroller (eg. dualshock).Default controls (for port1) : Up Cursor up Left Cursor left Down Cursor down Right Cursor right Triangle A Square X Cross Z Circle S Start Return Select Space L1 Left shift L2 Left ctrl R1 Right shift R2 Right ctrlSound-----From this tab you can configure sound settings.Device: set the device used for sound output, in most cases this shouldbe set to "Primary Sound Driver"Frequency: normally you should leave "Same as emulated machine" checkedwhich will cause the emulator to use the same frequency as the PS1. Tochange the output frequency untick the option and select from the combobox.Latency: This option controls how much delay there is in the sound outputin most cases the default setting will be fine, but if you experience dropouts or choppy sound you can try increasing this.XA latency: Controls how much delay there is in XA sound output.Reverb: Enables/disables reverb emulation.Sync sound: When enabled the emulator will try to keep the sound in syncwith the graphics (this should normally be enabled).Interpolate: Enables/disables linear interpolation of sound output -takes slightly more CPU power (not much) but reduces aliasing significantly.Misc----Allows redefinition of various miscellaneous keyboard controls.Crash dumps===========If the emulator crashes it will ask if you want to save a crash dump.There are two types of crash dump, mini dump and full dump - a dialogbox will ask you if you want to save a full dump. In most cases youwill want to say no to this because full dumps can be very large - amini dump is usually enough to debug problems.Dump files can be included in a bug report (see email address below).Contact=======Questions or bug reports should be directed to: [email protected]
Download Gp2psx 0.34c tại đóFixed a bug that caused the screen to wrap around the screen vertically. Seen in Ridge Racer and Azure Dreams in v0.33b, now fixed.
Sped up the GPU a bit by only drawing frames that changed.
Changed the PSX timings a bit more to optimize for the GP2X. You should be able to see speed improvements of some degree.
Loading times within games should be quicker.
Some minor fixes and touch ups.
Movies should play slightly smoother, with sound sync'd a bit better
[b]3D Graphics / Video Editing[/b]
[b]CKemu[/b]
[b]Musical Score / Mental Support During Rendering[/b]
[b]Refraction [/b](BIFCO Records Ltd.)
[b]Painfull-to-Record Video Clip Staff[/b]
[i]ChaosCode[/i] (Devil May Cry 3)
[i]CKemu[/i] (Capcom Fighting Jam, Capcom Vs SNK2, Final Fantasy X-2 / 12, MGS2 - Skate, Monster Hunter G, Rumble Roses, Virtua Fighter 4)
[i]General Plot[/i] (Kingdom Hearts)
[i]Nachbrenner [/i](DDR Party Collection, Gran Turismo 4, GTC Africa, Second Sight)
[i]Parotaku [/i](Biohazard 4, Bloody Roar 3, Nightmare Before Christmas- Oogie's Revenge, R-type Final, Rez)
[i]Refraction [/i](Final Fantasy X, Makai Kingdom)
[i]Rudy X[/i] (Frequency)
[b]Laz0r Team[/b]
[i]Gabest [/i](Needs to fix LOTS)
Refraction (Scratching his balls, pondering pizza)
[i]Saqib[/i] (Currently in the distant past fighting time distortions)
Shadow (Kidnapped by his girlfriend, tortured, perhaps dead)
[b]In Memory Of[/b]
[i]Linuzappz[/i] (Needs to pop by and say hi! - lazy sod)
