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Tổng các skill của DarkKnight(chưa Việt hóa)

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starangel

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Tham gia ngày
3/12/08
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Maple Warrior Master Level: 20
Type: Supportive
Description: Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats + 1%
Level 2: MP -10, for 60 secs, all stats + 1%
Level 3: MP -10, for 90 secs, all stats + 2%
Level 4: MP -10, for 120 secs, all stats + 2%
Level 5: MP -10, for 150 secs, all stats + 3%
Level 6: MP -20, for 180 secs, all stats + 3%
Level 7: MP -20, for 210 secs, all stats + 4%
Level 8: MP -20, for 240 secs, all stats + 4%
Level 9: MP -20, for 270 secs, all stats + 5%
Level 10: MP -20, for 300 secs, all stats + 5%
Level 11: MP -30, for 330 secs, all stats + 6%
Level 12: MP -30, for 360 secs, all stats + 6%
Level 13: MP -30, for 390 secs, all stats + 7%
Level 14: MP -30, for 420 secs, all stats + 7%
Level 15: MP -30, for 450 secs, all stats + 8%
Level 16: MP -40, for 480 secs, all stats + 8%
Level 17: MP -40, for 510 secs, all stats + 9%
Level 18: MP -40, for 540 secs, all stats + 9%
Level 19: MP -40, for 570 secs, all stats + 10%
Level 20: MP -40, for 600 secs, all stats + 10%

Monster Magnet Master Level: 30
Type: Active
Description: Pulls a monster from afar up close.
Level 1: MP -10, Range 100%, Success rate 42%
Level 2: MP -10, Range 100%, Success rate 44%
Level 3: MP -10, Range 100%, Success rate 46%
Level 4: MP -10, Range 100%, Success rate 48%
Level 5: MP -10, Range 100%, Success rate 50%
Level 6: MP -13, Range 100%, Success rate 52%
Level 7: MP -13, Range 100%, Success rate 54%
Level 8: MP -13, Range 100%, Success rate 56%
Level 9: MP -13, Range 100%, Success rate 58%
Level 10: MP -13, Range 100%, Success rate 60%
Level 11: MP -18, Range 150%, Success rate 62%
Level 12: MP -18, Range 150%, Success rate 64%
Level 13: MP -18, Range 150%, Success rate 66%
Level 14: MP -18, Range 150%, Success rate 68%
Level 15: MP -18, Range 150%, Success rate 70%
Level 16: MP -21, Range 150%, Success rate 72%
Level 17: MP -21, Range 150%, Success rate 74%
Level 18: MP -21, Range 150%, Success rate 76%
Level 19: MP -21, Range 150%, Success rate 78%
Level 20: MP -21, Range 150%, Success rate 80%
Level 21: MP -26, Range 200%, Success rate 82%
Level 22: MP -26, Range 200%, Success rate 84%
Level 23: MP -26, Range 200%, Success rate 86%
Level 24: MP -26, Range 200%, Success rate 88%
Level 25: MP -26, Range 200%, Success rate 90%
Level 26: MP -25, Range 200%, Success rate 91%
Level 27: MP -24, Range 200%, Success rate 92%
Level 28: MP -23, Range 200%, Success rate 93%
Level 29: MP -22, Range 200%, Success rate 94%
Level 30: MP -21, Range 200%, Success rate 95%

Power Stance Master Level: 30
Type: Active
Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.
Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.

Rush Master Level: 30
Type: Active
Description: Makes a mad dash forward, pushing off up to 10 monsters.
Level 1: MP - 22 , Damage 72%, Range 80%
Level 2: MP - 24 , Damage 74%, Range 80%
Level 3: MP - 26 , Damage 76%, Range 80%
Level 4: MP - 28 , Damage 78%, Range 85%
Level 5: MP - 30 , Damage 80%, Range 85%
Level 6: MP - 32 , Damage 82%, Range 85%
Level 7: MP - 34 , Damage 84%, Range 85%
Level 8: MP - 36 , Damage 86%, Range 90%
Level 9: MP - 38 , Damage 88%, Range 90%
Level 10: MP - 40 , Damage 90%, Range 90%
Level 11: MP - 42 , Damage 92%, Range 95%
Level 12: MP - 44 , Damage 94%, Range 95%
Level 13: MP - 46 , Damage 96%, Range 95%
Level 14: MP - 48 , Damage 98%, Range 100%
Level 15: MP - 50 , Damage 100%, Range 100%
Level 16: MP - 52 , Damage 102%, Range 100%
Level 17: MP - 54 , Damage 104%, Range 105%
Level 18: MP - 56 , Damage 106%, Range 105%
Level 19: MP - 58 , Damage 108%, Range 105%
Level 20: MP - 60 , Damage 110%, Range 110%
Level 21: MP - 59 , Damage 112%, Range 110%
Level 22: MP - 58 , Damage 114%, Range 115%
Level 23: MP - 57 , Damage 116%, Range 115%
Level 24: MP - 56 , Damage 118%, Range 115%
Level 25: MP - 55 , Damage 120%, Range 120%
Level 26: MP - 54 , Damage 122%, Range 120%
Level 27: MP - 53 , Damage 124%, Range 120%
Level 28: MP - 52 , Damage 126%, Range 125%
Level 29: MP - 51 , Damage 128%, Range 125%
Level 30: MP - 50 , Damage 130%, Range 125%

Achilles Master Level: 30
Type: Passive
Description: Permanently increases the weapon defense of one's armor
Level 1: Damage taken from enemy -0.5%.
Level 2: Damage taken from enemy -1%.
Level 3: Damage taken from enemy -1.5%.
Level 4: Damage taken from enemy -2%.
Level 5: Damage taken from enemy -2.5%.
Level 6: Damage taken from enemy -3%.
Level 7: Damage taken from enemy -3.5%.
Level 8: Damage taken from enemy -4%.
Level 9: Damage taken from enemy -4.5%.
Level 10: Damage taken from enemy -5%.
Level 11: Damage taken from enemy -5.5%.
Level 12: Damage taken from enemy -6%.
Level 13: Damage taken from enemy -6.5%.
Level 14: Damage taken from enemy -7%.
Level 15: Damage taken from enemy -7.5%.
Level 16: Damage taken from enemy -8%.
Level 17: Damage taken from enemy -8.5%.
Level 18: Damage taken from enemy -9%.
Level 19: Damage taken from enemy -9.5%.
Level 20: Damage taken from enemy -10%.
Level 21: Damage taken from enemy -10.5%.
Level 22: Damage taken from enemy -11%.
Level 23: Damage taken from enemy -11.5%.
Level 24: Damage taken from enemy -12%.
Level 25: Damage taken from enemy -12.5%.
Level 26: Damage taken from enemy -13%.
Level 27: Damage taken from enemy -13.5%.
Level 28: Damage taken from enemy -14%.
Level 29: Damage taken from enemy -14.5%.
Level 30: Damage taken from enemy -15%.

Berserk Master Level: 30
Type: Passive
Description: Increases the overall attack once HP drops below a certain level by waking up the Dark Knight's dormant spirit. However, the additional boost of attack becomes nullified once HP recovers back to a certain level.
Level 1: When HP falls to 11% and below, damage increases by 113%
Level 2: When HP falls to 12% and below, damage increases by 116%
Level 3: When HP falls to 13% and below, damage increases by 119%
Level 4: When HP falls to 14% and below, damage increases by 122%
Level 5: When HP falls to 15% and below, damage increases by 125%
Level 6: When HP falls to 16% and below, damage increases by 128%
Level 7: When HP falls to 17% and below, damage increases by 131%
Level 8: When HP falls to 18% and below, damage increases by 134%
Level 9: When HP falls to 19% and below, damage increases by 137%
Level 10: When HP falls to 20% and below, damage increases by 140%
Level 11: When HP falls to 21% and below, damage increases by 143%
Level 12: When HP falls to 22% and below, damage increases by 146%
Level 13: When HP falls to 23% and below, damage increases by 149%
Level 14: When HP falls to 24% and below, damage increases by 152%
Level 15: When HP falls to 25% and below, damage increases by 155%
Level 16: When HP falls to 26% and below, damage increases by 158%
Level 17: When HP falls to 27% and below, damage increases by 161%
Level 18: When HP falls to 28% and below, damage increases by 164%
Level 19: When HP falls to 29% and below, damage increases by 167%
Level 20: When HP falls to 30% and below, damage increases by 170%
Level 21: When HP falls to 31% and below, damage increases by 173%
Level 22: When HP falls to 32% and below, damage increases by 176%
Level 23: When HP falls to 33% and below, damage increases by 179%
Level 24: When HP falls to 34% and below, damage increases by 182%
Level 25: When HP falls to 35% and below, damage increases by 185%
Level 26: When HP falls to 36% and below, damage increases by 188%
Level 27: When HP falls to 37% and below, damage increases by 191%
Level 28: When HP falls to 38% and below, damage increases by 194%
Level 29: When HP falls to 39% and below, damage increases by 197%
Level 30: When HP falls to 40% and below, damage increases by 200%

Beholder Master Level: 10
Type: Active
Description: Summons "Beholder." With its incredible powers, the mastery of weapon permanently increases.
Level 1: MP -114, summon Beholder for 11 minutes, Mastery + 5%.
Level 2: MP -108, summon Beholder for 12 minutes, Mastery + 5%.
Level 3: MP -102, summon Beholder for 13 minutes, Mastery + 10%.
Level 4: MP -96, summon Beholder for 14 minutes, Mastery + 10%.
Level 5: MP -90, summon Beholder for 15 minutes, Mastery + 10%.
Level 6: MP -84, summon Beholder for 16 minutes, Mastery + 10%.
Level 7: MP -78, summon Beholder for 17 minutes, Mastery + 15%.
Level 8: MP -72, summon Beholder for 18 minutes, Mastery + 15%.
Level 9: MP -66, summon Beholder for 19 minutes, Mastery + 15%.
Level 10: MP -60, summon Beholder for 20 minutes, Mastery + 20%.

Beholder's Healing Master Level: 25
Type: Passive
Description: The black spirit periodically restores Dark Knight's HP. The amount of healing increases as the skill level rises.
Level 1: For every 10 secs, recovers HP + 40.
Level 2: For every 10 secs, recovers HP + 55.
Level 3: For every 10 secs, recovers HP + 70.
Level 4: For every 10 secs, recovers HP + 85.
Level 5: For every 9 secs, recovers HP + 100.
Level 6: For every 9 secs, recovers HP + 160.
Level 7: For every 9 secs, recovers HP + 170.
Level 8: For every 9 secs, recovers HP + 180.
Level 9: For every 8 secs, recovers HP + 190.
Level 10: For every 8 secs, recovers HP + 200.
Level 11: For every 8 secs, recovers HP + 260.
Level 12: For every 8 secs, recovers HP + 270.
Level 13: For every 7 secs, recovers HP + 280.
Level 14: For every 7 secs, recovers HP + 290.
Level 15: For every 7 secs, recovers HP + 300.
Level 16: For every 7 secs, recovers HP + 360.
Level 17: For every 6 secs, recovers HP + 370.
Level 18: For every 6 secs, recovers HP + 380.
Level 19: For every 6 secs, recovers HP + 390.
Level 20: For every 6 secs, recovers HP + 400.
Level 21: For every 5 secs, recovers HP + 460.
Level 22: For every 5 secs, recovers HP + 470.
Level 23: For every 5 secs, recovers HP + 480.
Level 24: For every 5 secs, recovers HP + 490.
Level 25: For every 4 secs, recovers HP + 500.

Beholder's Buff Master Level: 25
Type: Active Pre-requisite: Beholder Lv. 1
Description: The black spirit periodically buffs up the Dark Knight. Depending on the skill level, it shall buff up weapon def., magic def., avoidability, accuracy, and weapon attack.
Level 1: Buff for weapon def. on every 58secs for a duration of 20secs.
Level 2: Buff for weapon def. on every 56secs for a duration of 20secs.
Level 3: Buff for weapon def. on every 54secs for a duration of 20secs.
Level 4: Buff for weapon def. on every 52secs for a duration of 20secs.
Level 5: Buff for weapon def. on every 50secs for a duration of 20secs.
Level 6: Buff for weapon def. and magic def. on every 48secs for a duration of 40secs.
Level 7: Buff for weapon def. and magic def. on every 46secs for a duration of 40secs.
Level 8: Buff for weapon def. and magic def. on every 44secs for a duration of 40secs.
Level 9: Buff for weapon def. and magic def. on every 42secs for a duration of 40secs.
Level 10: Buff for weapon def. and magic def. on every 40secs for a duration of 40secs.
Level 11: Buff for weapon def., magic def. and accuracy on every 38secs for a duration of 60secs.
Level 12: Buff for weapon def., magic def. and accuracy on every 36secs for a duration of 60secs.
Level 13: Buff for weapon def., magic def. and accuracy on every 34secs for a duration of 60secs.
Level 14: Buff for weapon def., magic def. and accuracy on every 32secs for a duration of 60secs.
Level 15: Buff for weapon def., magic def. and accuracy on every 30secs for a duration of 60secs.
Level 16: Buff for weapon def., magic def., accuracy and avoidability on every 28secs for a duration 80secs.
Level 17: Buff for weapon def., magic def., accuracy and avoidability on every 26secs for a duration 80secs.
Level 18: Buff for weapon def., magic def., accuracy and avoidability on every 24secs for a duration 80secs.
Level 19: Buff for weapon def., magic def., accuracy and avoidability on every 22secs for a duration 80secs.
Level 20: Buff for weapon def., magic def., accuracy and avoidability on every 20secs for a duration 80secs.
Level 21: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 18secs for a duration 80secs.
Level 22: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 16secs for a duration 80secs.
Level 23: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 14secs for a duration 80secs.
Level 24: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 12secs for a duration 80secs.
Level 25: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 10secs for a duration 80secs.

Awakening Master Level: 1
Type: Supportive
Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes
Level 1: MP - 30 escape from abnormal condition
Lưu ý:
-Các skill chính là skill khắc phục hết mọi nhược điểm của 1 spearman và skill Berserk nó cho thêm 200% dam khi còn 40%HP thì vd vậy nè:
Đam khi đánh crusher được 60000 dam mà máu còn 40% thì dam thành 120000(còn dữ hơn skill của WK và Cru + lại và spearman chính là 1 dòng war thật sự vì các cú đánh của war kô cần thuộc tính và skill hỗ trợ trên toàn sát thương vật lý)
 
vd vậy nè:
Đam khi đánh crusher được 60000 dam mà máu còn 40% thì dam thành 120000

có thằng nào đánh bình thường chưa seck mà được 60k 1 tia không :|
 
có đấy anh, vào private server toan 999999 thôi như final fantasy =))
 
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