Tổng hợp game PS1

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Breath of Fire IV - PAL (SLES-03552) (151MB)
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Download:
Mã:
http://rapidshare.de/files/26691069/SLES_03552.z01.html http://rapidshare.de/files/26690514/SLES_03552.zip.html
Password
Mã:
Snesorama.us
 
Brave Fencer Musashi - NTSC-U (187MB)
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A combination of action and adventure elements that will no doubt conjure comparisons (like this one) to classics such as Zelda, it's the story of Allucaneet kingdom's fight against an evil intruder. Its ultimate weapon: a pint-sized facsimile of the legendary samurai Musashi. Japan's greatest warrior may have been a gruff grown up, but in this game he's a wise-cracking kid. Go figure.

Musashi's lengthy quest involves running, jumping, and slashing his way through six chapters, from one side of the land to the other. Not only does the little guy have to get his hands of five legendary scrolls before the bad guys do, but he's also got to (surprise-surprise) rescue a princess. Don't let the simple description fool you though; there's a lot more than simple swordplay involved.

Along the way, Musahi not only has to talk to townspeople and solve various puzzles of the not too difficult, yet still noggin-scratch material variety, but utilize a number of "assimilated" abilities as well. You see, our hero can launch one of his two swords into enemies and use it two draw out a special power, be it a magical shield, rapid fire bullets, and many more.

Some of the game's aforementioned puzzles involve paying keen attention to an ingenious 24 hour clock. Daytime turns to night and certain objectives can only be met (meeting up with store keepers, for example) during the right hours.

Musahi's foes are numerous. Ranging from potted plants to gun-toting warriors, they all have one thing in common: they answer to a boss. In traditional action game style, the game puts Musashi up against a variety of boss characters, starting with a giant steam-powered robot and only getting more fiendish from there.
Download:
Mã:
http://rapidshare.de/files/13126725/Brave_Fencer_Musashi_PS1_NTSC.part01.rar.html http://rapidshare.de/files/13132496/Brave_Fencer_Musashi_PS1_NTSC.part02.rar.html http://rapidshare.de/files/13137368/Brave_Fencer_Musashi_PS1_NTSC.part03.rar.html http://rapidshare.de/files/13140558/Brave_Fencer_Musashi_PS1_NTSC.part04.rar.html
 
BLADEMAKER - ARMS SHOP [SLPS-01795]
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Platform: PlayStation
Format Image: Bin, Cue
Source: Internetland
Genre: Strategy - Breeding - Constructing
Language: Japanese
Number CD: 1
Publisher: Shoeisha
Players: 1
Release Data: BladeMaker [07-01-99] [JP]
Size: ~53 MB
Download:
Mã:
http://oreys.com/download/25c79459463/-PSX--Blademaker--SLPS-01795--by-volgame.rar.html
 
Lunar Silver Star Story - NTSC-U (630MB)

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Download:
CD1
Mã:
http://www.megaupload.com/?d=IQJLWKWF 
http://rapidshare.de/files/11328629/LSSS_1.7z.002.html
CD2
Mã:
http://www.filefactory.com/get/f.php?f=8430464b54b62b4b13f16f0a http://www.filefactory.com/get/f.php?f=b81c6bf4556a29cc56fd296e
Password
Mã:
http://snesorama.us
 
Valkyrie Profile - NTSC-U (800MB)
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Download:
CD1
Mã:
http://www.megaupload.com/?d=66L00OOR http://uploadport.com/request/?fid=4R0XD
Mirror for the above uploadport link:
Mã:
http://www.megaupload.com/se/?d=YY4U8E3H

CD2
Mã:
http://uploadport.com/request/?fid=31K67
Mirror for the above uploadport link: h
Mã:
ttp://www.megaupload.com/se/?d=YGMO2PUX http://www.filefactory.com/get/f.php?f=6b604141ff1662a1a2968b5e http://rapidshare.de/files/12143013/vp_2.7z.003.html



Mirror Download (WinRAR)
CD1
Mã:
http://www.filefactory.com/file/d23ce6/ 
http://www.filefactory.com/file/f0a714/
CD2
Mã:
http://www.filefactory.com/file/aa8bd6/ http://www.filefactory.com/file/67267e/

Password
Mã:
http://snesorama.us
 
The Vision Of Escaflowne (Limited Edition) - (NTSC-J) (341MB)
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File Sizes: 341MB compressed + 522MB extracted
Part 1: 95.7MB
Part 2: 95.7MB
Part 3: 95.7MB
Part 4: 54.2MB

Download:
Mã:
http://rapidshare.com/files/1329678/The_Vision_Of_Escaflowne_-_Limited_Edition.part1.rar.html http://rapidshare.com/files/1336632/The_Vision_Of_Escaflowne_-_Limited_Edition.part2.rar.html http://rapidshare.com/files/1336643/The_Vision_Of_Escaflowne_-_Limited_Edition.part3.rar.html http://rapidshare.com/files/1333565/The_Vision_Of_Escaflowne_-_Limited_Edition.part4.rar.html
Password
Mã:
http://snesorama.us
 
Dragon Warrior VII - NTSC-U (385MB)
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Download:
CD 1
Mã:
http://rapidshare.de/files/9261695/DW71.7z.001.html 
http://rapidshare.de/files/9262049/DW71.7z.002.html 
http://rapidshare.de/files/9261778/DW71.7z.003.html 
http://rapidshare.de/files/9261453/DW71.7z.004.html
CD 2
Mã:
http://rapidshare.de/files/9431590/Disc_2.part01.rar.html
http://rapidshare.de/files/9431608/Disc_2.part02.rar.html
http://rapidshare.de/files/9432016/Disc_2.part03.rar.html
http://rapidshare.de/files/9432295/Disc_2.part04.rar.html
http://rapidshare.de/files/9432475/Disc_2.part05.rar.html
http://rapidshare.de/files/9432270/Disc_2.part06.rar.html
Password
Mã:
http://snesorama.us
 
Guardians Crusade [PAL-G] (182MB)
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Hoster: Rapidshare.com
Size: 182,7MB/434MB
Language: German
Download:
Mã:
http://rapidshare.com/files/312227/guardianscrusade_pal-deutsch.part1.rar http://rapidshare.com/files/310149/guardianscrusade_pal-deutsch.part2.rar
Password
Mã:
nevermore
 
Final Fantasy Tactics [NTSC patched to PAL] (194MB)
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Download:
Mã:
http://www.megaupload.com/?d=TCDDWKHG
http://www.megaupload.com/?d=6SROZSNA
http://www.megaupload.com/?d=250R6E4L
http://www.megaupload.com/?d=14RBISFF
Password
Mã:
http://snesorama.us
 
Lunar 2 Eternal Blue Complete - NTSC-U (1.59Gb Compressed)
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Here is a very good Rpg for the Playstation. I preferred it to the 1st and hope you enjoy it. Please note the above download size includes the Making of disc and the soundtrack disc also, if you just want the game it will be 1.01Gb.

Description

The events of "Lunar: Eternal Blue" take place 1000 years after Alex and his friends completed their great quest in Lunar: The Silver Star.

Hiro is a young man who lives together with his grandfather and his little friend Ruby - a red flying cat who claims to be a baby dragon. He spends his time exploring the caves surrounding his house, searching for treasure. During one of such expeditions, Hiro encounters a mysterious woman named Lucia, who came to the world of Lunar from the Blue Planet. She is on a mission to stop an evil creature called the Destroyer. Hiro agrees to help Lucia, and by doing that gets involved in a conflict with the ruling powers of the planet, which makes his quest even longer and more dangerous than he thought it to be...

"Eternal Blue Complete" is a remake of the Sega Cd game "Lunar: Eternal Blue". The remake features 32-bit graphics, improved dialogue, additional scenes, and animé-style video sequences. The gameplay system remained unchanged. You control a party where each member belongs to a certain class (fighter, priest, etc.). You can position your party members on the battle field to avoid multiple attacks, to protect weaker party members, etc. During the turn-based combat, you can attack physically or perform special attacks, unique to each characters. Enemies are not random and are always visible on screen.
Download:
Disc 1
Mã:
http://www.megaupload.com/?d=B84LPCAY
http://www.megaupload.com/?d=WV5G5TW4
Disc 2
Mã:
http://www.megaupload.com/?d=8GFTFTPA
http://www.megaupload.com/?d=R9IONOOX
Disc 3
Mã:
http://www.megaupload.com/?d=FIMKLQFC
http://www.megaupload.com/?d=4KQS70Q8

Making of Disc
Part 1
Coming soon
Part 2
Coming soon
Part 3
Coming soon

Soundtrack Disc (114Mb)
Mã:
http://www.megaupload.com/?d=SG4COM4T
Password
Mã:
http://snesorama.us
 
@Nightmate1986 : thanks ông nhìu lắm :) , sẵn tìm típ tui trò kia luôn đi : Monsterrancher Battle Card bản Eng .... Cám ơn lần nữa ^_^
 
Linda Cube Again [NTSC-J] [SCPS-10039] (457MB)
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Linda3 was a CD-ROM game released on the PC Engine (the Japanese counterpart of the TurboGraphix) in 1995. The Playstation version (Linda3 Again) was released by SCEI in September 97. It has been developed by MARS and Alfa System.

Since I have never played the PCE version, I will be reviewing the Playstation version on its own credits.

Linda3 is a "psycho thriller + hunting RPG". The game takes place on Neo Kenya, an earth-like planet. In 8 years, a huge meteor is going to strike and destroy everything. Anabis (the god and creator of Neo Kenya) has conjured an Ark, and commanded a man and a woman to enter the Ark, and bring a couple of every kind of Animal on Neo Kenya with them. Ken (the player character) has volunteered to be the male crew, and his girlfriend Linda the female crew. (The speeches of Linda are spoken by Minami Takayama.)

Your objective is to collect different kinds of Animals and bring them to the Ark. There are 3 scenarios that you can play. They are separate stories in unrelated parallel worlds, with significantly different roles for the same characters in the support cast (and Linda, too). In scenario A, there is a linear storyline. Linda cannot crew the Ark unless you complete the storyline. The hunting quota (30 different couples of Animals) is very easy, so game play is centered on the storyline. Scenario B is similar, but with a bit more hunting to do (50 couples). These are meant to be practice for scenario C, where Ken and Linda must exert their hunting skills to try to preserve as many kinds of Animals as possible (preferably 100 couples) within the 8-year time limit. There are minor missions here and there: completing them helps you in some way, such as granting you a couple of a rare Animal, but the missions are optional and not required to clear the scenario, though completing certain missions would open up extra areas of the map, and be a major help in finding new Animals. The way I look at them, Scenarios A and B, being story-centered, are the psycho-thriller RPGs, while scenario C is the hunting RPG. The "parallel world" layout of scenarios, and the stories of scenarios A and B, are well satisfactory. Even in the story-centered scenarios A and B, you can travel freely around the entire world map a few minutes after the start of the game: a feature uncommon in Japanese console RPGs as we know them.

The hunting part of this game is very interesting, and a major derivation from orthodox console RPGs. Animal groups are visible on the outdoor or dungeon map; by running into one of them, you enter combat with the group. You capture Animals by defeating them in combat, but they may flee, or you may kill and shatter an Animal (and get nothing, not even EXP) if you attack it with a large overkill. Unlike some orthodox RPGs (such as Wild Arms and FF7) where you fight endless waves of easy and pointless battles, here you can usually avoid most undesired battles, especially considering the fact that most Animal groups would run from you. By pressing the dash button, you can chase down or outrun most Animal groups, but dashing costs a few HPs (except in towns) and should not be over-used.

While you are wandering outdoors or in dungeons, game time passes. In additional to the end-all meteor approaching, the passage of time, measured in seasons, have strong impacts on many aspects of game play; the following list is by no means exhaustive. In wet seasons, the lands may become flooded, and what used to be land is now water. In winter, lakes may become frozen, and be easier to tread. Most Animals have different seasonal behavior: they tend to roam in large groups in summer and in small groups in winter (this obviously has a huge impact on both your chance of success in combat, and your hunting efficiency); in spring, the females walk their young around, while the males do so in autumn. Some animals migrate, and some appear only in specific seasons. As for human beings, as the evacuation of Neo Kenya progresses, you see fewer and fewer people in towns. Some of the interesting shops, or rather, places, are seasonal (the Dog Fight Coliseum, for example). Ken, as a member of the Rangers, receive a seasonal salary, plus a bonus every winter.

Once you've captured a new type of Animal, you can bring it back to the Ark and register it. Extra copies can be used for a number of purposes. Obviously, they can be sold for cash. They can also be made into meat and used for HP recovery, but some meats have nasty effects (which can be fed to enemy Animals in battle). One critical use is to make them into equipment: males into weapons, and females into protective clothing. Finally, if you capture wild Dogs, they can be trained into hunting hounds.

Battles are orthodox command-input style, but there are substantial derivations from the orthodox system. For one, you have hunting hounds. You can take 10 hounds along with you, and 2 can fight with you in a battle. You may need reserve hounds, since a hound that has been knocked out cannot be healed (barring the use of a very rare herb) except in a Hound Clinic in town (at a random cost, sometimes outrageously high). You may also want to have a weak hound or two, for the purpose of capturing weak Animals without shattering them. The hounds fight by their own will; each hound has its own character, especially concerning its tendency to flee a battle (on its own will ...). When Ken and Linda have gained high experience levels, they will also be able to release captured Animals in the cargo, or summon local Animals to fight for them.

Terrain plays an important part in battle. You fight on the same terrain as you're standing on when you run into the Animal group on the map. Dry-land creatures (such as human beings and hounds) fighting in water or snow are halved in speed. (Combat is 'agility battle', where your speed determines how often you take turns.) Despite that you may freely enter rivers and lakes in the outdoor and dungeon maps, fighting fishes in water can be significantly more dangerous than doing the same on land.

By registering Animals in the Ark, Ken and Linda get a bonus to their attributes. They sometimes also get new special attacks, and more importantly, new transformations. By transforming in battle, you get important modifiers to your attributes, and may become native to the local terrain (and ignore the terrain penalty). However, each transformation (or special attack) costs BPs ("Beast Points"?, similar to "MPs" in other RPGs). When you register more animals, a transformation may improve and give you better modifiers (but at a higher BP cost).

There are many, many different kinds of shops, or rather, places, probably more than any other RPG. The more orthodox ones, such as equipment shops, may become less useful as Ken and Linda gain experience and learn outdoor survival skills (such as wilderness camping for recovery, and making equipment from animals by themselves; these replace their obvious counterparts we know too well about), but some shops are unique in this game, with no counterpart in other games.

My personal favorite is the Dog Fight Coliseum, in Dogfight town. Dog fights are open only in summer and winter; in spring and autumn, not only can you not participate in a dog fight, but also the entire coliseum is empty, and even the Hound Shops and the Hound Clinic are unmanned. Unlike coliseums in other RPGs, here each hound can only participate in fights once per season. A hound fights its way up a "ladder" of opponents; success in previous seasons are preserved. You get prize money for winning against each opponent, but the real reward and excitement is that a very successful hound receives a name in kanji (ordinary hounds only have kana names), plus a large seasonal salary (payable to its owner). However, winning all the way up the ladder isn't too easy. By the way, although Linda can train Animals other than Dogs as hunting hounds when she gets enough experience levels, only Animals that reasonably resemble Dogs may participate in dog fights.

The menus and utensils in this game are adequate, and facilitate game play well. One feature worth mentioning is the color-coding of Animal names, according to whether you have registered or captured it, in all messages and text. This is a very convenient and important feature, without which the playability of the game might be significantly hampered. Many other features and rules also indicate that this game has been 'well thought through', IMO: examples are the navigate system (area and dungeon maps), and the monster encyclopedia (monster info), both available at the touch of a button.

Having completed scenario C with the required 100 couples of Animals, I feel that there is a lack of uniformity in the distribution of levels and strength of Animals. Initially, there are many things to take care of during hunting, including equipment, food, and rest. You sometimes fight tight battles, where strategy may make a difference. However, once you have secured good armor and built some levels, and become stronger than the major concentration of Animal levels, most of the fights become walkovers. Since most Animals are no longer a threat, there is little need for equipment, food, or rest, and the game degenerates into a mere search for rare Animals in remote areas of the maps. (In other words, merely walking around to meet new Animals.) Once past that point, the excitement of wandering into dangerous areas and fighting tight battles becomes mostly a matter of the past (though there are still occasional revivals). Despite that, because there are convenient methods of transportation and easy ways to avoid battle, and that all you need with most Animals is to capture one couple, the number of walkover battles you fight in this game is hardly any comparison to other orthodox RPGs (such as Wild Arms and FF7).

There are a few IMO flaws besides the above. A major one is that, in battle, the game displays excessive, DragonQuest-style text. That is outdated; (late) Final Fantasy-style damage numbers should be displayed, for the sake of brevity. (When battle text speed is set to "fast", the delay soon becomes intolerable, while if text speed is set to "very fast", I sometimes miss useful information.) Other flaws, or rather, bugs, are quite minor. The price of hats are based on that of 4 Animals, instead of 3 which are used to make the hat. (Equipment normally costs 125% of the price of its ingredient, but a hat sells for the price of 5 Animals.) One result is that you can get more money by paying at the equipment shop to make your females into hats and selling them, than selling the females directly at the Animal shop. This to me looks like a program bug. There is also another annoying bug, that the bank sometimes 'forgets' to pay my seasonal salary and interest (this seems to happen only when I camp in certain map areas).

Despite the problems and flaws, Linda3 is an innovative and interesting game, being a significant departure from run-of-the-mill orthodox RPGs. Many features big and small add to the realistic feel of the game world: the absence of artificial event-barriers of movement on the world map, the noticeable evacuation project (which does not wait for the player to complete certain events to proceed), the bank and the phone, and so on; yet they have not constituted distractions from the main game play (which happens so easily in other games with lots of elements), but rather add to the game. Even though little effort has been made on the graphics to hide the PCE origin of this game (i.e. all 2-D sprite graphics, no 3-D renderings), the graphics, the BGM, and the speech are pleasant. The 3-scenario story is good, with interesting plot twists, and parodies in one scenario of another. There are a few verbal, implicit references to sex sprinkled throughout the game, so discretion is advised for young players. There are also a few scenes of horror violence and gore. The game is a bit complex, but scenario A is a friendly introduction that makes the game easy to get into, even for novice RPG players. However, that is for players who can read the Japanese language: I would not recommend the game to players who cannot read Japanese until the English translation, if ever, comes out. (The game is highly innovative and but just a little bit complex, that it isn't very playable with no language literacy and mere orthodox RPG knowledge, as are most orthodox RPGs ...) To all mature RPG players who can read Japanese, especially but not limited to those who have got tired of the orthodox formula, but with the exception of those who play games solely for eye-candy,
Download:
Mã:
http://www.megaupload.com/?d=DR2DDCMU
http://www.megaupload.com/?d=HL44VQCM
http://www.megaupload.com/?d=7V4GPLRQ
http://www.megaupload.com/?d=XE0TIPKN
http://www.megaupload.com/?d=VW3BII0Q
Password
Mã:
bfg9000
 
Ling Rise - (NTSC-J) (398MB)
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Join Ginball in his quest to find the legendary Ling Master is this Action RPG from Ascii. Along the way you'll encounter many Lings and fight against the evil dictator Mubara. Lings are ancient creatures which will help you in your battles.

Image Information:
Format: .bin/.cue
Tracks: Multi-track .cue file (21)
Imaged with: IsoBuster Pro v1.9.0.3
Source: Downloaded, verified, re-tagged and repacked by CRX
Type: Full game
Languages: Japanese

Quality Control:
Image, archive and links: Verified correct
Tested with ePSXe v1.60: Runs great
Scanned with CDMage v1.01.5: No errors reported
Archived with WinRAR v3.51: 2% Recovery Record

File Sizes:
Part 1: 100 MB
Part 2: 100 MB
Part 3: 100 MB
Part 4: 97.5 MB
Compressed: 398 MB
Extracted: 648 MB

Download:
Mã:
http://rapidshare.com/files/2846514/LR.part1.rar.html http://rapidshare.com/files/2844719/LR.part2.rar.html http://rapidshare.com/files/2843006/LR.part3.rar.html http://rapidshare.com/files/2841204/LR.part4.rar.html
Password
Mã:
http://snesorama.us
 
Khamrai NTSC-J [SLPS-02640]
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Genre: RPG
Developer: Namco
Release Date: 05.10.2000
Language: J
CD/'s: 1
Format Image: IMG,CCD,SUB,CUE
Packformat : WinRar
Packed: 155MB
Unpacked: 486MB
Filehoster:Rapidshare
Download:
Mã:
http://rapidshare.de/files/21784494/Khamrai__NTSC_-_JAP_.part1.rar.html http://rapidshare.de/files/21786145/Khamrai__NTSC_-_JAP_.part2.rar.html

Password
Mã:
Upped By The Real Spirit
 
Final Fantasy 8 (PAL-G)
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Version : PAL
Sprache : Deutsch
Hoster : Rapid
Größe : ( 4 CD´s ) ~ 1,7 GB

Download:
CD 1
Mã:
http://rapidshare.com/files/1661030/Fiala8.1.part1.rar.html
http://rapidshare.com/files/1665134/Fiala8.1.part2.rar.html
http://rapidshare.com/files/1668680/Fiala8.1.part3.rar.html
http://rapidshare.com/files/1672287/Fiala8.1.part4.rar.html
http://rapidshare.com/files/1657599/Fiala8.1.part5.rar.html
CD 2
Mã:
http://rapidshare.com/files/1566035/Acht2.part1.rar.html
http://rapidshare.com/files/1571135/Acht2.part2.rar.html
http://rapidshare.com/files/1576452/Acht2.part3.rar.html
http://rapidshare.com/files/1581890/Acht2.part4.rar.html
http://rapidshare.com/files/1561943/Acht2.part5.rar.html
CD 3
Mã:
http://rapidshare.com/files/1600112/Fital83.part1.rar.html
http://rapidshare.com/files/1604862/Fital83.part2.rar.html
http://rapidshare.com/files/1609352/Fital83.part3.rar.html
http://rapidshare.com/files/1613543/Fital83.part4.rar.html
http://rapidshare.com/files/1595206/Fital83.part5.rar.html
CD 4
Mã:
http://rapidshare.com/files/1678383/Finish8_4.part1.rar.html
http://rapidshare.com/files/1682362/Finish8_4.part2.rar.html
http://rapidshare.com/files/1686620/Finish8_4.part3.rar.html
http://rapidshare.com/files/1690753/Finish8_4.part4.rar.html
http://rapidshare.com/files/1692293/Finish8_4.part5.rar.html

Password
CD 1
Mã:
F8-CD-1-von-4-
CD 2
Mã:
FF8-CD-2
CD 3
Mã:
CD-3-F-F-8
CD 4
Mã:
CD-4-Final-8
 
Final Fantasy VII (PAL-G)

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Download:
CD1:
Mã:
http://rapidshare.de/files/33830481/Desktop.part1.rar.html
http://rapidshare.de/files/33834086/Desktop.part2.rar.html
CD2:
Mã:
http://rapidshare.de/files/33939410/CD2.part1.rar.html
http://rapidshare.de/files/33944411/CD2.part2.rar.html
CD3:
Mã:
http://rapidshare.de/files/33942777/CD3.part1.rar.html
http://rapidshare.de/files/33945566/CD3.part2.rar.html
 
Arc the Lad [NTSC-US]
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Download:
Mã:
http://rapidshare.com/files/652489/atl_ntsc-us.part1.rar
http://rapidshare.com/files/657212/atl_ntsc-us.part2.rar
http://rapidshare.com/files/647517/atl_ntsc-us.part3.rar
Password
Mã:
nevermore
 
Arc the Lad 2 [NTSC-US]

Download:
Mã:
http://rapidshare.com/files/663600/AtL2_ntsc-usrar.part1.rar
http://rapidshare.com/files/668011/AtL2_ntsc-usrar.part2.rar
http://rapidshare.com/files/673573/AtL2_ntsc-usrar.part3.rar
http://rapidshare.com/files/658867/AtL2_ntsc-usrar.part4.rar
Password
Mã:
nevermore
 
Thousand Arms (NTSC-U)

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With FINAL FANTASY VIII, SUIKODEN 2, and the FINAL FANTASY ANTHOLOGY (5 & 6) recently released, and GRANDIA on the very near horizon, THOUSAND ARMS has some definite RPG competition on the PlayStation. And looking at these recent contenders, each has a "feature" they concentrate on (in addition to the mainstay stats, items, and combat of the genre). FF8 goes deep into story and uses high quality CG cinemas, SUIKODEN continues with finding the 108 stars and has large scale wars in addition to character combat, GRANDIA specializes in character interaction in a rich RPG world, and THOUSAND ARMS brings the dating genre to a new level in North America. The star of the story (and the player's alter ego) is a young man named Meis, who while will eventually become a fighter (and spirit blacksmith) of hero stature, also has a strong longing for girls. Perhaps the best comparisons would be like Ataru (from URUSEI YATSURA) or Carrot (from BAKURETSU HUNTER). As fate would have it, throughout the adventure many women will join the party. The main female role falls to Sodina, a cute, kind and honest girl who eventually falls for Meis (and easily gets jealous when Meis returns to his old ways). Wyna is a pirate's daughter, and as such is a tomboyish character. Kyleen comes from a merchant background and is spunky and curious, while Nelsha is apparently a young girl who is introverted personality changes radically when she changes her costume. Two men come along for the journey as well (no, you cannot date them): Muza, a strong and fearless warrior with no ability to talk to women, and Soushi, a cool samurai feigning death in order to swoon the opposite sex. Perhaps the first game to introducing the "dating" concept in recent times on the PlayStation in North America was AZURE DREAMS, which was mainly a dungeon tromp through a randomly created dungeon. It also added a town which you helped build up and women to help and woo by performing quests or just talking to them. THOUSAND ARMS takes this further by allowing the ability to date your members of your party; in fact, it's a necessity. The excuse is that in order to forge and upgrade weapons, a woman's feelings towards you will infuse the weapon with spirit. The stronger the feelings, the better the sword. As such, a date occurs when you visit shrine statues (located in most towns), then you lead the chosen girl to a dating spot. There she will ask an assortment of questions (randomly picked depending on her mood) and you will have two possible responses. Sometimes it is pretty obvious what is the better choice, while other times neither choice will be great, like for that "Do you think I've gained weight?" Her mood will improve or worsen, and effect your sword forging capabilities. This is extent of the dating system, as this is, after all, an RPG at its core. Do not expect a system as complex as TOKIMEKI MEMORIAL, for example, which is a truly dedicated "dating" game and a game in which I would not expect to see anytime soon in North America due to its root in Japanese culture.
As THOUSAND ARMS comes from Red Company, it seems worthy to compare this title to their best selling SAKURA TAISEN (SAKURA WARS) series on the Saturn (or soon to be released and continued on the Dreamcast). SAKURA TAISEN was 2/3rds dating which rewarded success by helping the battle in the 1/3rd mech strategy section (much like SHINING FORCE). In THOUSAND ARMS however, the emphasis on actual dating is much less. It does act as a major plot device, but most of your time will be spent on exploring towns and dungeons or random combat.
Which bring us to look on how THOUSAND ARMS fares as a true RPG: unfortunately there is little exciting innovation in this department. The combat system works on a one-on-one system, as the head of the party fights the head of the enemy. Standard choices of Attack, Defend, Spell, Summon and Switch adorn the leader, while the other characters act as support with Spell, Standby, or Item. This results in combat that mainly involves the head character attacking the other one while the backup helps occasionally. The loading times can get slightly annoying as well.
The world itself seems small, but as a PlayStation game the true 3D rendering of towns and dungeons are of a good quality. Dungeons consist of finding the occasional treasure box and attempting to find the right path (while pressing buttons here and there). And the towns contain few secrets except for additional MP deposits. The animated cut scenes are nicely done, with the majority being 2D anime style frame animation. While I found the translation occasionally misleading, the English dubbing was of surprisingly good quality, especially in comparison to most other titles out there. I also applaud Atlus's choice of keeping the original opening and ending themes by Hamasaki Ayumi. Overall, I found THOUSAND ARMS to be an above average RPG. The dating is a nice touch, and should provide enough novelty to deserve a look from any RPG aficionado. The problem stems that there is not much more of original interest to warrant a higher rating. For example, games like TALES OF DESTINY and STAR OCEAN (SECOND STORY) make the actual RPG part more fun by including so many extra options and strategy to the core combat, while THOUSAND ARMS relies almost entirely on its dating system. I also commend Atlus's localization of the game, with the multitudes of little bonuses (from stickers to a multimedia CD mail offer) and great English dubbing. Now if only they would hurry up and bring PERSONA 2 to the English-speaking world.

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-=DISC 2=-
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Blaze and Blade - Eternal Quest (PAL-E)

Blaze & Blade: Eternal Quest is the first game in the Blaze & Blade series. It is a 3D RPG, with both anime and CG movies. Eternal Quest has some rather unique features, including exchanging items with your friends via memory cards and the lack of a main hero. That's right, there is no main hero. You can choose from 8 main types of characters (with both female and male options), and then complete several quests.

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