Dark_DragonKing
Mr & Ms Pac-Man
- 23/7/08
- 217
- 0
wait 0.03s < 0.08s ==> bug ===> nên dùng timer
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Có thể chỉ dẫn cụ thể cho mình được không?wait 0.03s < 0.08s ==> bug ===> nên dùng timer
Nhờ ông Tom giúp giùm cái này đươc hem ???
Ông Tom có thể làm giùm spell ultimate của con gấu sét trong DotA đươc kô?
Cái skill kéo lính bay theo dến point ma mình kich vào ý
Nếu lam JESP được thì càng tôt,tiện cho edit về sau
Thanks trươc nha,nếu được tui creadits đầy đủ lun,>>>làm bằng JASS giùm nha<<<
(magicz123)

Tom giúp mình cái trigger lỗi với, đã post ở trang trước
Axe Fury
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fury Slasher
Actions
Set Caster = (Triggering unit)
Set Target = (Target unit of ability being cast)
Set SlideCount = 5
Unit - Move Caster instantly to ((Position of Target) offset by 125.00 towards (Facing of Target) degrees), facing (Position of Target)
Axe Fury
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fury Slasher
Actions
Set Caster = (Triggering unit)
Set Target = (Target unit of ability being cast)
Set SlideCount = 5
[B]Wait 0.00 seconds // đây này[/B]
Unit - Move Caster instantly to ((Position of Target) offset by 125.00 towards (Facing of Target) degrees), facing (Position of Target)
thì cho mình tính năng của 1 item cho đoạn ví dụ nhá bà con !!!
Đây:
Event: Unit- A unit learn a skill
Condition Learned hẻo skil equal to cái ji` đó
Actions:
Remove Item neo` dó caried by learning hero
Create (item có tính năng vuợt trội) and give it to learning hero
Leap
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Leap
Actions
Set Caster = (Triggering unit)
Unit - Add Crow Form to Caster
Unit - Remove Crow Form from Caster
Unit - Turn collision for Caster Off
Trigger - Turn on LeapCheck <gen>
Set Integer = 4
Wait 0.01 seconds
Set Integer = 3
Wait 0.01 seconds
Set Integer = 2
Wait 0.01 seconds
Set Integer = 1
Wait 0.01 seconds
Set Integer = -1
Wait 0.01 seconds
Set Integer = -2
Wait 0.01 seconds
Set Integer = -3
Wait 0.01 seconds
Set Integer = -4
Wait 0.01 seconds
Unit - Turn collision for Caster On
Trigger - Turn off LeapCheck <gen>
Animation - Change (Casting unit) flying height to 0.00 at 0.00
LeapCheck
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set TempLoc = (Position of Caster)
Animation - Change Caster flying height to ((Current flying height of Caster) + (3.00 x (Real(Integer)))) at 0.00
Unit - Move Caster instantly to ((Position of Caster) offset by ((Current movement speed of Caster) / 40.00) towards (Facing of Caster) degrees)