Multi Ubi nô's Villa - Thần điện sao trôi qua trang 2 rồi, bọn giáo dân ko biết kéo lên à!

Quan trọng là éo hiểu chế kiểu gì để liên quan đến cái AC nữa pepe-30

Nhìn như game mới

Cái hidden Blade cũng éo ra hidden blade nữa rồi pepe-1
Dao này từ thời ac3 của chú Cornor rồi mà. Đánh nhìn ngầu hơn con hb thẳng.
 
Ủa nobunaga là templar thì sau cu đen lại về chướng Nobu ah, hay hiện tại nó làm phản pepe-32
hoặc là templar nhưng là người tốt worry-13
 
Vậy tính ra Connor xài hàng từ nhiều nguồn vl, pivot blade từ Nhật, rìu tomhawk của da đỏ, súng + kiếm tây dương, rope dart của Tàu :))
 
Thấy có màn quăng dây trèo tường. Dự là hạn chế vụ leo tường bất chấp vật lý.
 
anh ya đen cuối trailer cầm chuỳ bổ đúng nghĩa mấy bố sam Nhật lùn nhìn vào khác gì bố chơi với con đâupu_peperuningaxepu_peperuningcry
 
Thấy có màn quăng dây trèo tường. Dự là hạn chế vụ leo tường bất chấp vật lý.

Thật ra là vụ đu dây của Syndycate hồi đó bị chê mất chất hơi nhiều, hy vọng là chỉ đu ở 1 số điểm cố định thôi chứ AC mà đu dây thì mất vui :))
 
Trailer mới coi bộ oke đó, thích setting Nigga làm samurai =))))
Nhớ hồi phim The Last Samurai mà Tom Cùi đóng
 
Thông tin về game
Assassin’s Creed Shadows: 40 Details You Need To Know - IGN
Assassin’s Creed Shadows: Inside Ubisoft’s Ambitious Open World Japan - IGN
The Setting
  • Assassin’s Creed Shadows takes place in the Azuchi-Momoyama period of Japanese history. The story begins in 1579 and will continue into the early 1580s. The time period means this is the first game in the series to feature the Assassins and Templars in their ‘classic’ forms since 2015’s Assassin’s Creed Syndicate.
  • A number of historical figures play prominent roles in the campaign. These include Oda Nobunaga, the “great unifier” of Japan, and Fujibayashi Nagato, a master ninja of the Iga clan.
  • Much like Assassin’s Creed Syndicate, Shadows features two protagonists and you can switch between them as you play through the campaign. The first of these dual leads is Naoe, the fictional daughter of Fujibayashi Nagato. She is trained by her father to be a skilled shinobi.
  • The second protagonist is Yasuke, a real historical figure. Originally from Africa, Yasuke came to Japan with the Portuguese in 1579 and soon became a samurai in the employ of Lord Oda Nobunaga. Shadows is the first Assassin’s Creed game to ever let you play as a real person from the past.
Stealth and Parkour
  • As the title suggests, light and dark is a major part of Assassin’s Creed Shadows’ stealth systems. A new global illumination system creates dynamic light and shadows that affect enemy vision. You can now hide in shadows and even create darkness by destroying lanterns or killing torch carriers. A light meter on the UI shows how well concealed you are, from fully visible to completely hidden.
  • Servants are a new type of NPC, ranking between civilians and enemies. While they cannot fight, they are able to call in reinforcements and raise alarms. They have their own patrol routes, and carry lanterns at night.
  • There is now the option to knock out foes when performing a stealth takedown, allowing for a more pacifist playthrough.
  • You can now crawl along the ground in a prone position, allowing you to maintain a lower profile as well as get through small openings.
  • Naoe has a grappling hook that can be attached to every roof edge, as well as a number of other anchor points. Unlike the zipline-like grappling hook from Assassin’s Creed Syndicate, this rope uses physics simulation to allow dynamic swinging.
  • The grappling hook can be used to quickly climb into the ceiling space above corridors, allowing you to lay in wait for enemies patrolling beneath you.
  • Eagle vision returns, allowing you to spot silhouettes of NPCs through walls. Enemies are marked in red, while the new servants are coloured orange.
  • The drone-like bird, used in Origins, Odyssey, and Valhalla to scout out areas and mark targets, is not available in Shadows. You’ll need to do your own reconnaissance work.
  • As a shinobi, Naoe is the most skilled at stealth. Yasuke can use stealth, but his size and armour plating means he’s better at using those skills to get the drop on targets rather than perform a fully silent infiltration.
Combat and RPG Systems
  • This era of Japanese warfare did not make use of shields, so your gear does not include any defensive options aside from your armour. Dodges and positioning is paramount.
  • As a samurai, Yasuke is able to use his weapon to block incoming attacks and perform parries. Naoe is able to engage in combat, but she is unable to block or parry – instead she can ‘deflect’ enemy blows. Ubisoft didn’t clarify the difference between paries and deflects, but it may be that parries enable counter attacks while deflects are a more evasive tactic.
  • Enemy armour has a durability system and can be broken during combat.
  • Pretty much every prop in the game is able to be dynamically damaged by your weapons. Katanas will slice through bushes and baskets Fruit Ninja-style, leaving accurate blade marks. Arrows will leave precise puncture marks, while blunt weapons will smash pots into tiny pieces.
  • Many period accurate weapons are available to use, including katanas, the kanabō war club, yari spears, shuriken, kunai, and the kusarigama (a sickle on a chain).
  • Yasuke is able to use arquebus rifles, providing him with a powerful long-range option.
  • Each weapon has its own skill tree. Investing time into using a particular weapon will improve your proficiency with it.
  • You can craft your own katana from gathered components and personalise it. A transmog system will also allow you to tailor your gear to look exactly how you want it.
  • Active combat skills return and are unlocked by finding Ninja Scrolls in the world.
  • Yasuke and Naoe have individual skill trees and gear, but share XP, collected weapons, and resources.
Dynamic World and Seasons
  • Assassin’s Creed Shadows is built upon a newly updated version of the Anvil game engine. The new tech allows for better lighting through global illumination, the new breakable props, more detailed asset meshes, and much less pop-in.
  • The new Anvil upgrade has allowed for a season system that sees the world progress through spring, summer, autumn, and winter. The current season is dictated by your progress through the campaign in order to maintain historical accuracy, but there are ‘steps’ that each period goes through to create a sense of authenticity.
  • Each season comes with unique features that link to gameplay. For example, in the spring and summer when plants bloom and flower, there will be bushes and long grass to hide in. Later, in autumn and winter, those plants will die and thus remove hiding spots. Water also freezes in winter, which prevents you from entering pools and ponds. Icicles will form on rooftop edges and can fall if disturbed, potentially giving away your position.
  • Seasons also affect NPC behaviours. In the summer, enemy samurai cut through bushes in search of you. In the winter, foes stay close to fires and warm places, potentially opening up new, colder paths for you to take.
  • A fully dynamic weather system provides appropriate climate conditions based on both the region and season. Severe weather, like deep fog, howling winds, and snow impacts enemy sight and sound. A storm is an opportunity to mask your footsteps.
  • The world features a surprisingly detailed ecology system. In spring, for instance, wind will blow gusts of pollen that have been spawned by trees, replicating a real ecosystem.
  • The map is similar in size to that featured in Assassin's Creed Origins, and replicates the central region of Japan.
  • The map is divided into regions based on Japan’s real historical provinces, including Iga (the home of the shinobi), Arima (the location of a major battle), and Omi (an agriculture “bread basket” region.)
  • The iconic synchronisation points return, but in a reimagined way. Climbing to the top no longer plots a multitude of icons on your map, nor does it trigger the spinning ‘drone’ shot of the area. Instead, from this vantage point you’re able to survey the area for highlighted points of interest, which you can then seek out when back on the ground. Ubisoft expressed a wish for there to be less icons this time around, and so this appears to be one way of fulfilling that. Thankfully, despite this slight change, synchronisation points still act as fast travel locations.
  • Shadows is set during a time of flourishing urbanisation, trade, and warfare. This allows for a wide range of locations, including towns, trading posts, farm land, and colossal castles that have been rendered at near 1:1 scale. Beyond these settled areas are mountains and forests.
Assassinations and Quests
  • Shadows features a non-linear campaign largely focused on targets. Ubisoft says that you will be free to track these targets in any order.
  • Some targets simply exist in the world and you may stumble upon them organically, without having researched and hunted them first. Others have more structured infiltration-style gameplay attached to them.
  • Ubisoft aims to create a more rewarding journey by being a little more hands-off. While the campaign is still objective-focused, the studio hopes to enable more player autonomy by using hints to push players in the right direction rather than outright telling them where to go next.
  • Most main quests can be completed as either Yasuke or Naoe, allowing for freedom of approach. However, both characters also have their own specific missions playable only by them, as well as bespoke introduction quests.
  • Side quests and world activities are available beyond the main campaign. Notable things to find in the world include castles, temples, shrines, and art.
  • You can build up a spy network, with agents who can be sent on missions to gather intelligence on your targets.
  • There is a hideout where you and your allies can gather.
Concept Arts
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Chỉnh sửa cuối:
Map trong bản này sẽ cỡ bản Origins nhưng bao hàm khu vực nhỏ hơn nhiều, như vậy map sẽ 'true scale' hơn.
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Mà tính ra đây là lần đầu tiên tụi Ubi đưa nv lịch sử thành nv chính, xong lại còn biến tấu từ 1 thằng cầm kiếm thành Samurai =))

Đang bị chửi nhiều nơi vkl =))

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Mà tính ra đây là lần đầu tiên tụi Ubi đưa nv lịch sử thành nv chính, xong lại còn biến tấu từ 1 thằng cầm kiếm thành Samurai =))

Đang bị chửi nhiều nơi vkl =))

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Game set in England, play as heathen barbaric Viking invader worry-38
 
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Đến needgas thấy còn đẹp trai hơn cả Jin Say Ke


Trong cinematic trailer lúc nhỏ nhìn như đàn ông...
Thằng Ubi này ngày xưa làm được con Unity đẹp về nhiều thứ mà sao sau này, con AC nào cũng trong nhựa với không thật lắm nhỉ. Kiểu artstyles không có mà đồ hoạ cũng tầm 7 điểm không hơn ấy. Con Farcry 5 ngày xưa em chơi mà sốc visual vl ra
 
Hao hao Ezio
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Cái hệ thống thời tiết bốn mùa ko chỉ có tác động lên thế giới mà còn lên cả gameplay hay phết

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Mà quả anh da đen bận full giáp lù lù trong nhà stealth đi ra hơi cấn =))
 
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