War Thunder - Thảo luận chung

bạn có thể thảo luận sâu hơn tại:

http://forum.warthunder.com/index.php?/forum/202-army/

hoặc tại:

http://forum.warthunder.com/index.php?/forum/494-ground-forces-discussion/

do mình nghĩ Khanhhoangbui và mình không thể kiểm chứng cái nguồn bạn đưa ra (đm sao bọn nó không pirate sách vậy trời :8cool_amazed: )
kiếm thì kiếm đuợc rồi nhưng mà k kiểm chứng dc thông tin, vì google gần như k ra bất kì thông tin về khẩu súng đó
https://www.dropbox.com/s/rg46ijgjv...anther_Variants_1942-1945__1997__OCR_8.11.pdf

p/s dm mất tận 1h đồng hộ để lục từng ngóc ngách internet mới ra cuốn sách này đấy, mốt ai mà chém gió về lịch sử mà dek dẫn chứng + nguồn thì miễn tiếp =.="
 
Chỉnh sửa cuối:
cai sv Dev mở từ mấy giờ đến mấy giờ vậy?
 
Không móc ra ảnh khẩu 75 kwk 44/2 l70, theo trang này thì 3 khẩu đã được chế tạo và theo FTR thì sau thế chiến Skoda đã thử nó trong tháp pháo Tiger.

Cơ mà móc ra ảnh khẩu 8.8 kwk 43/3 l71 auto loader :6cool_beat_shot:

193936_original.jpg


thông tin về khẩu súng trong Panzer track, thay cái này cho con quái thai Tiger 10.5 là đẹp :5cool_big_smile:

jzxWjDu.jpg
 
o7 Pilots and Tankers,

The development server will once again be open for you all between the hours of 15:30 and 21:00 GMT today.

Dev Final Test

Enjoy.

The War Thunder Team
 
Chỉnh sửa cuối:
chắc muộn nhất cuối tháng này là lên 1.39
vĩnh biệt em N1K:2cool_sad:
em rất tốt nhưng 70k tiền sửa nên anh rất tiếc
 
Cho mình hỏi,

1/ trong ba mục chơi Arcade Battles - Realistic Battle - Simulator Battle thì mục nào chơi có thể kiếm nhiều EXP ( research ) và Gold nhiều nhất?

2/ Nhìn chung thì khí tài quân sự của Mỹ chiếm phần tốt nhất trong các nước vì sự ổn định toàn vẹn. Bản thân mình thích đi theo hướng của Bomber, mình nên đi theo dòng nào là tốt nhất?
 
Cho mình hỏi,

1/ trong ba mục chơi Arcade Battles - Realistic Battle - Simulator Battle thì mục nào chơi có thể kiếm nhiều EXP ( research ) và Gold nhiều nhất?

2/ Nhìn chung thì khí tài quân sự của Mỹ chiếm phần tốt nhất trong các nước vì sự ổn định toàn vẹn. Bản thân mình thích đi theo hướng của Bomber, mình nên đi theo dòng nào là tốt nhất?

1/ RB + SB kiếm nhiều nhất (chỉ áp dụng với những nguời biết chơi) đối với newbie thì cứ AB đi đã, khi bay đuợc tầm 100h hãy chuyển sang RB
2/ nếu thích Mỹ và bomber thì đi dòng A20G > B25 > B17,
A20G là bomber nhanh nhất đám cùng rank, cả Fighter chưa chắc đuổi kịp
B17 nổi tiếng về độ trâu bò, phòng vệ tốt, bomb nhiều,to và cũng như ổn định cả trong game lẫn ngoài đời
 
Chỉnh sửa cuối:
SV up rồi nhé

UPDATE 1.39

[video=youtube;zx85WQTY5PE]https://www.youtube.com/watch?v=zx85WQTY5PE[/video]


FULL PATCHNOTE
[spoil]
New aircraft and missions
Squadron battles in Events mode, squadron duel rating
Players’ rating (“ladder”)
User generated content support
Progression system has been adjusted: new aircraft of the same rank take less time to unlock
“Schräge Musik” available
Separate fire control for the weapons of different calibres
Significant improvements for AI behaviour
Player stats and leaderboards will be reset to zero when the update comes out, but your stats will be restored in the next few days.

Ground Forces events for the CBT players will become available shortly after the update is released.

New planes



Great Britain

Spitfire F Mk 24 (flight model not finished yet);
Spitfire F Mk.22 (flight model not finished yet);
Mosquito Mk.XVII;
Avenger Mk.I


USSR

La-15;
I-16 type 24;
I-16 type 27;
La-174 (special, available for a limited time);
Spitfire Mk. IX (special, premium, available for a limited time)


USA

Lockheed F-80A Shooting Star;
North American F-82 Twin Mustang
Republic F-84 Thunderjet;
F4U-1A USMC;


Germany

Fw.190A-1;
MiG-15bis of GDR;
Canadair CL-13A Sabre Mk.5 of Luftwaffe;
Me.262C-1a
Do.217N-2;


Japan

F-86 F-30 of the Japanese Self-Defence forces;
A6M2 mod.11


Gameplay

Squadron events and duel rating of the squadrons (calculated by the ELO system in the squadron battles in the Events mode) - preliminary version for the future Squadron Battles
Separate fire control for different calibres on the planes. From now on a player can adjust separate controls for MGs and cannons with different calibres, as well as for gun pods on German fighters
PvP player rating added (“ladder”) based on Silver Lions earned in battles.
Dynamic campaign available for a squad (temporarily not limited to premium account)
Record tables significantly reworked - the data should be the same as in profile (leader boards will be updated every day)
Many of AI improvements

Bots use FM similar to one of the player - both on undamaged and damaged aircraft
After attacking ground targets bots can switch to players
Bots do not go to the end of the map while chasing one another
Bots use more correct torpedo attacks
Bots evade air collisions more correctly
Modifications’ effect on aircraft performance in Arcade Battles is fixed.
F4F-3 and F4F-4 moved to rank 2


Economics and progression system

Research system and speed to unlock new planes has been changed: to unlock ranks 2, 3, 4 and 5 player has to unlock 6 planes, but RP needed to unlock a new aircraft for ranks 2, 3, 4 and first aircraft of rank 5 is decreased by 25% or more. That means that all planes can be unlocked 25% faster.
Costs for purchasing all aircraft modifications with Golden Eagles reduced by 5-10%
RP conversion costs to research planes and modifications reduced by 12.5%
Rewards for hits and kills reworked (in general they became higher); repair costs (in general) became lower.
Battle rating adjusted for several planes for better balance.
BR for US P-63A-10 set to 4.7
See details in the Dev blog



Interface

Significantly accelerated display of the map and the statistic screen in the battle
The vehicle screen is reworked (repair/modifications/crew)
Slightly changed the controls options interface (reset of the control theme to default and selection of the control presets now merged with option helper)
You now can see player squads during the battle in the statistic screen
Fixed the queue display in the events
Added graphics options in the in-game options
Gained RP display is fixed
Performance characteristics displayed in game menu updated for certain planes
Internet radio available from game menu
Game menu fonts improved


Graphics and models

Significantly optimized render on processors with 2 or less cores
Improved and accelerated grass rendering
Improved and optimized particle rendering
Improved and optimized rendering of the landscape on Dx9/Dx11
Improved OPENGL render
Accelerated water rendering
Accelerated cloud rendering in Dx11 (now not slower than in Dx9)
New images for loading screens added


Sound

Several errors fixed:
Multichannel mode fixed;
Sound when engine stops for Messerschmitt aircraft is synchronized with animation
Sound added for Mollins M 57mm cannon
New engine sound for Lancaster Mk.III


DM changes

Engine DM fixed for A5M4, F1M2, Fiat Cr.42, Gladiator Mk.II, He.51 (all modifications), I-15 (all modifications), Nimrod Mk.I, Fury (all modifications), P-26 Peashooter (all modifications);
Several fire outbreaks that would not go out at high speed fixed
Correct DM for all new aircraft of the update
Using flaps at high speed will tear them off
DM fixed for Ki-102 and Ki-96;
DM fixed for La-7 and La-7B-20;
DM fixed for Hs.129B-2, Hs.129B-3;
DM fixed for He.162A-2 flaps;
Change in ammo rack or controlling wing guns when wing is torn off depends on where the ammo rack is situated, where guns are situated and where the wing was cut off.


FM changes

Error with incorrect trimmer position at respawn fixed
Control stiffening with mouse aim control fixed
Control stiffening with joystick control changed - effective joystick movement range when controls are stiffened is increased


USA

F8F-1 - completely corrected according to datasheets
F8F-1b - completely corrected according to datasheets
TBF-1C - adjusted according to data sheet
Aircraft of F-86, F-80, P-63 series have preliminary adjusted FM. F9F-2 and F9F-5 have preliminary adjusted FM.
Aerodynamic characteristics and overall controls improved for BTD-1, XP-50, P-38G, B-25
F4U-1a has correct horizontal speed according to datasheet


Japan

A6M2-N – completely corrected according to datasheets
A6M2 — completely corrected according to datasheets
A6M2 mod.22 — corrected according to datasheets
A6M5 (all modifications) — adjusted according to datasheets
Ki-61 (all modifications) — adjusted according to datasheets
Ki-84 (all modifications) — aircraft power plant errors fixed, FM adjusted according to datasheets
Ki-43 II Hayabusa - completely corrected according to datasheets
F1M2 - adjusted according to datasheets
Ki-45 - adjusted according to datasheets
N1K2 -adjusted according to datasheets
Ki-96 - adjusted according to datasheets
Ki-102 otsu - adjusted according to datasheets


USSR

Yak-1b — preliminary corrected according to datasheets
Yak-9K — preliminary corrected according to datasheets
Yak-9T — preliminary corrected according to datasheets
Yak-7b – completely corrected according to datasheets
MiG-15, MiG-15 bis, Po-2 have preliminary adjusted FM
I-185 FM for corrected
IL-2 adjusted according to datasheets
IL-2M adjusted according to datasheets
IL-10 adjusted according to datasheets
LaGG-3-8 i 11 adjusted according to datasheets
MiG-9 (all modifications) have been preliminary adjusted
Thermodynamics and roll rate fixed for La-5 and La-7 series


UK

Hurricane Mk.I — completely corrected according to datasheets
Fury Mk.I – turn time and engine overheat corrected
All Gloster Meteor aircraft have preliminary adjusted FM
Polar curve for Tempest Mk. V has been corrected
Mosquito Fb. Mk 6/18 - adjusted according to datasheets


Germany

FM of Bf.109 of the F- series fixed
Bf. 110 C-4, Fiat Cr. 42, Me. 262 have preliminary adjusted FM
FW-190 D overheat fixed


Modifications and armament

Schräge Musik available for aircraft that actually used it (Do.217N-2, Ki-45 tei)
Anti-g suits added for following fighters:: F9F, F-80, F-84, F-86, Meteor, Vampire, F8F-1, F8F-1b, P-51D-5, P-51D-20NA, P-51D-30
Weapon reload time for MGs and cannons now depends on calibre, the higher the calibre the longer the reload:

7.62 mm - 15 seconds
12.7 mm - 20 seconds
20 & 23 mm - 40 seconds
30 mm - 60 seconds
37 mm - 60 seconds
45 mm - 60 seconds
47 mm - 60 seconds
57 mm - 60 seconds
75 mm - 60 seconds
(* given reload time is true for new untrained crews)

All torpedoes have been tuned according to maximum speed of drop:

Mk.13 early modifications- 204 km/h
Mk.13 late modifications - 519 km/h
Type 9 mod. 2 - 481 km/h
Type 9 mod. 3 - 648 km/h
LT F5w - 300 km/h
45-36 AH - 250 km/h
Mk.XII early modifications - 280 km/h
Torpedo reload speed in arcade lowered from 80 seconds to 60 seconds

A6M3 mod22 ko - pylon available for research added
Ki-49 - navy bombs Type 97 replaced with Type 94 army bombs
Meteor F.8 - 8x RP-3 rockets armament added
Ki-45 - turret changed from Mg.15 to Type 98, cannon Type 97 replaced with Ho-3
A6M5 otsu - correct 7.7 MG implemented - Type 97
Rockets added for Bf.109F-2
F-86 - MG ammo capacity is fixed - from 425 to 300
F2A-1 - ammo capacity adjusted. Now it’s 600 rounds for 7.62 mm machine guns and 200 rounds for 12.7 mm machine guns
BTD-1 - Mk.13 early mod. Is replaced with late mod.
SM.79 mod. 1936 - side turrets changed: instead of Breda Safat 12.7 to Lewis 7.7
SM.79 mod. 1943 - ammo capacity for rear turret MGs Breda Safat 12.7 changed from 500 to 350
F6F-3 - Tiny Tim rockets added
Do.217 series E, K, M - external pylons and respective bomb load added
B-17G -external pylons and respective bomb load added
Armament modifications fixed for DB-7
Fire rate for MGs fixed for P-47D and P-51D
Torpedo drop order changed for BTD-1, H6K4, PBY-5 - torpedo drop is separate for both Realistic and Simulator Battle modes
Modifications’ durability fixed for P-63A-5 (USSR)
La-9 - has option of separate cannon controls for wing mounted and nose mounted cannon ?
Rocket armament added for Me.262A-1a
Cannon pods’ positioning influence on the gun spread fixed
Ammo fixed for Ki-96’s 37 mm cannon


Missions and maps

New location “Kursk” added:
4 single missions for “Kursk”
Dynamic campaign for “Kursk”
RB and SB mission [Operation] Kursk added
Bugs and balance fixes for existing missions

New missions added for low ranked aircraft in RB and SB with light vehicles and shorter distances:

Latish Convoy
Bastogne
Honolulu
Last Battle of Khalkin Gol
Counteroffensive
Mozdok
Yoo Passage
Port Moresby
Essen
Consolidation of positions on Sicily
Wake Island
Henan Province
Single Mission “Misty Coast”



Misc

Support for user generated content
Support for the user generated skins (only stored and seen on client computer, should be available for all aircraft)
Support for user created single player missions
Support for user created locations
Support for the user created planes
Support for user localization of the in-game texts


New decals

National flags decals added (194 decals)
Number decals added (unique for each country)
"Hell's Belle" pin-up, 401st Bombing Squadron, 91st Bombing Group, 8th Air Force
"Bomb Babe" pin-up, 866th Bombing Squadron, 494th Bomb Group, 7th Air Force
"Wolfess" pin-up, 364th Bombing Squadron, 305th Bombing Group, 8th Air Force
"Blue Sakura" personal victory marking of Saburo Sakai
Blue-white roundel used by British and Commonwealth aircraft in the Far East
Squadron Leader Pennant, No.242 Squadron RAF
Wing Commander Pennant, Royal Air Force
Personal motif of Pilot Officer 'Willie' McKnight, No.242 Squadron RAF
"ROYAL NAVY" text applied to the rear fuselage of aircraft from the British Royal Navy's Fleet Air Arm
Flt Lt 'Johnnie' Johnson, No.616 Sqn RAF: "Bader's Bus Company Still Running" in honour of the recently shot down and captured Douglas Bader, summer 1941
'Swallow' victory markings of the 12th Kokutai 5, 15, 30 pcs.
Roundel of the Royal Yugoslav Air Force. 1929-1941


Historical Board Decal Competition winner decals

"Hell's Angel" pin-up by Jej 'CharlieFoxtrot' Ortiz
"Flying Tiger Gal" pin-up by Colin 'Fenris' Muir
"Werner Molders' 100th Victory" marking by Mathieu 'Iznogoud' Clairoux
"Samurai Spirit" pin-up by Colin 'Fenris' Muir
"The Regal Seagull" pin-up by J. L. 'ColorCopycat' Yeh
"The Red Banner of Victory" pin-up by J. L. 'ColorCopycat' Yeh
[/spoil]
 
Chỉnh sửa cuối:
có cách nào update nhanh hơn ko cứ để cái launcher nó tự kéo thấy chậm chậm sao ý :(
 
có cách nào update nhanh hơn ko cứ để cái launcher nó tự kéo thấy chậm chậm sao ý :(

mở port từ 20100->20132 để tăng luợng Peer kết nối > tăng tốc download
còn cách mở port ntn thì google
 
[video=youtube;Ss-YZQ6HXVo]https://www.youtube.com/watch?v=Ss-YZQ6HXVo[/video]
Xem xong clip này tự hỏi
Có phải đen cánh trong WT có 2 kiểu ?
1 là bị bắn hỏng hệ thống điều khiển hay thuỷ lực gì đó - mất kiểm soát hoàn toàn chỉ có thể nhảy dù.
2 là chỉ bị hit nặng nhưng vẫn còn điều khiển được nên vẫn lê lết mà bay được - trong game cũng nhiều lần bị bắn đen đit nhưng vẫn giữ thằng bằng mà về sân bay được.
 
[video=youtube;Ss-YZQ6HXVo]https://www.youtube.com/watch?v=Ss-YZQ6HXVo[/video]
Xem xong clip này tự hỏi
Có phải đen cánh trong WT có 2 kiểu ?
1 là bị bắn hỏng hệ thống điều khiển hay thuỷ lực gì đó - mất kiểm soát hoàn toàn chỉ có thể nhảy dù.
2 là chỉ bị hit nặng nhưng vẫn còn điều khiển được nên vẫn lê lết mà bay được - trong game cũng nhiều lần bị bắn đen đit nhưng vẫn giữ thằng bằng mà về sân bay được.

1 là đen full cánh ( hỏng toàn bộ ) = không điều khiển được bộ thăng bằng ( quên tên rồi ) = nhảy dù, tuy vậy có thể lết về nếu biết cách
2 là chỉ hư phần khung cánh, nghĩa là bộ thăng bằng cho cánh vẫn hoạt động, thì vẫn tuỳ máy bay, có loại lết về đc ( cứng như mustang :3cool_shame: ) có loại không, hạn chế dive vì dive = chết :4cool_doubt:

- - - Updated - - -

SV up rồi nhé

UPDATE 1.39


mi đưa hàng 1.37 lên làm gì vậy :1cool_look_down:

- - - Updated - - -

mở port từ 20100->20132 để tăng luợng Peer kết nối > tăng tốc download
còn cách mở port ntn thì google

có điều mạng <300k / tháng nghe bảo có mở cũng = 0 :2cool_sad:
 
với cái tốc độ lúc thì 50kb lúc thì 200kb chả bik chừng nào được chơi , mà bản up lần này nặng vãi
 
Trong RB có giới hạn nào trong việc WEP không các bác ? Tức là giới hạn để WEP nhưng động cơ không toi ấy ?
Hồi mới tập tành chơi RB có bác cảnh báo giữ WEP điên cuồng như trong AB coi chừng toi cái động cơ. Mà mấy clip gameplay của eNtaK nó WEP liên tục.
 
mở chế độ xem temp lên,overheat thỉ tạch hết chứ đùa :D
 
Trong RB có giới hạn nào trong việc WEP không các bác ? Tức là giới hạn để WEP nhưng động cơ không toi ấy ?
Hồi mới tập tành chơi RB có bác cảnh báo giữ WEP điên cuồng như trong AB coi chừng toi cái động cơ. Mà mấy clip gameplay của eNtaK nó WEP liên tục.

tuỳ mbay, như em P-51D-20NA ẻm bay WEP chắc lên tới 5000m vẫn còn chạy ngon :3cool_shame::3cool_shame:
 
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