Mấy cái này thì chắc tui sẽ post trước rồi sắp xếp lại sau :
Surround Towers with buildings
"Wall-in" your towers by surrounding them with buildings whenever possible. This will make it more difficult for enemy melee units to reach the towers.
Cancel Doomed Buildings Under Attack
If you can't prevent a building under construction from being destroyed, cancel the building. Otherwise you will lose resources when the enemy destroys the building.
Target Player-built Shops
Player-built shops have low hit points and are easy to destroy. They also are dangerous as they can allow enemy Heroes to buy healing potions or other useful things to use against you.
Because an enemy often attacks a Player-Built shop first, build one! This can buy you some time to get to your town to defend it or whatever.
Attack Buildings Under Construction!
Buildings under construction take extra damage. So always aim for them first when you invade a town.
-->khi building đang xây dựng thì bị extra damage nên đánh chúng trước
Game Over Feint
You can type as your enemy is destroying your old town something like "Ok, you won, I'll just let you destroy my town." This trick often works but not against experienced players unless you catch them on a bad game. Often once someone thinks they have won, they stop building units and begin messing around. If you are building up a force of units in secret while they have pretty much stopped production and are using what they have already to hunt you down, you can build up a large enough force to launch a surprise attack on the enemy. In some games, such a force has turned the tide of the game and allowed the defeated player to win.
Typing "has left the game" puts a message such as "Yourname: has left the game." Most people don't notice the ":" or the color of the message which gives it away and actually believe you have left the game. It works on experienced players or whoever has not heard about this ancient trick. The official response to someone who has tried this on you is "nice try."
***Flying units and Heroes do not leave corpses. Corpses left on the ground last for 88 seconds before they disappear.
Unit Speeds
Units can never move at a speed slower than 150 (roughly 60% the speed of a Footman). This means that stacking slow effects such as Slow Poison, Shadow Strike, Slow, etc. will not virtually stop units
Random Race Selection
Selecting Random Race allows you to have a slight advantage over other players. When you have selected random they don't know exactly how to plan their Heroes or strategies around your race. Some races are easier to attack early in the game than others too and the enemy won't know this information (unless they scout). Enemy players are forced to come scout you to see what race you are so they can modify their strategies. It can be a challenge to play Random because it requires you to be able to play all four of the races effectively. You shouldn't know only two or three races then lose games with the remaining races. You may also get the same race (the one you're weakest at) several times in a row. While some players think this is a bug this is actually what random means. Each game you have a 25% chance (confirmed through stats) of getting each race. But there is no history of what races you just played so your chance to get the same race again is again 25%. Once you've played Orc you do not receive a smaller chance to play Orc the next game. So sometimes you get the same race again and again. This is how random works! Because Random is the most challenging besides Tournament Random, typically better Icons are given to random players. Of course Blizzard's idea of better might differ from yours.
-->số % cơ hội của bạn ko bị ảnh hưởng vì bất cứ điều gì
***High Ground
Ranged units (Missile) will miss a lot (25% chance to miss) when trying to shoot up to higher ground. Whenever you see the red "Miss" notification, instruct your units to charge up the hill to the same level as the enemy. On some maps such as The Crucible or Lost Temple, enemy players might build towers at the top of their ramps. You should use Siege Weapons and something to "spot" for the Siege Weapons and clear out the towers before heading up the ramp. Don't be placed in a situation where you're fighting from lower ground.
Cooldown
Cooldown is the amount of time before you can cast the same spell again. This is also known as a Casting Delay. Cooldown is fixed and unaffected by increases to Mana capacity and Mana Regeneration. Some spells do not have a Mana cost but are instead limited by their cooldown
You can interrupt this spell with spells such as:
Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
***Humans: Mountain King - Bash (uncastable on air units)
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
***Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
***Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
***Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Spell Immunity
Some Creeps and units such as Golems, Dryads, Infernals, and more are Immune to magic. Spell Immune units cannot receive positive buffs such as Roar, Bloodlust, or Inner Fire nor receive negative de-buffs such as Curse or Slow. They will receive Auras since auras are non magical. They also cannot be damaged by units who have the "magic damage" attack type. Spell Immune units can be hit by certain abilities
Poison Spells
Poison will not kill units, instead will leave them with two hit points.
The Undead's Disease Cloud also does not kill units and cannot be dispelled.
Poison stacks, though only from differing units. Example: If 1 unit is attacking a target with poison that does 5 damage a second, the unit takes 5 damage a second from poison as long as it is poisoned. Multiple attacks from the same unit do not increase this. If 2 units of different types attack a target, and they each possess a poison attack that gives 5 damage per second, the target takes 10 damage per second.
-->phép poison ko làm chết unit và ko bị dispel
Reincarnation Ability
You do not get any experience if you kill a unit that triggers the Reincarnation ability. If you kill one of these units "for good" you do get experience, however.
Night Elves
Shadow Meld. The Archer, Huntress, Warden, and Priestess of the Moon are invisible at night when they are not moving.
Surround Towers with buildings
"Wall-in" your towers by surrounding them with buildings whenever possible. This will make it more difficult for enemy melee units to reach the towers.
Cancel Doomed Buildings Under Attack
If you can't prevent a building under construction from being destroyed, cancel the building. Otherwise you will lose resources when the enemy destroys the building.
Target Player-built Shops
Player-built shops have low hit points and are easy to destroy. They also are dangerous as they can allow enemy Heroes to buy healing potions or other useful things to use against you.
Because an enemy often attacks a Player-Built shop first, build one! This can buy you some time to get to your town to defend it or whatever.
Attack Buildings Under Construction!
Buildings under construction take extra damage. So always aim for them first when you invade a town.
-->khi building đang xây dựng thì bị extra damage nên đánh chúng trước
Game Over Feint
You can type as your enemy is destroying your old town something like "Ok, you won, I'll just let you destroy my town." This trick often works but not against experienced players unless you catch them on a bad game. Often once someone thinks they have won, they stop building units and begin messing around. If you are building up a force of units in secret while they have pretty much stopped production and are using what they have already to hunt you down, you can build up a large enough force to launch a surprise attack on the enemy. In some games, such a force has turned the tide of the game and allowed the defeated player to win.
Typing "has left the game" puts a message such as "Yourname: has left the game." Most people don't notice the ":" or the color of the message which gives it away and actually believe you have left the game. It works on experienced players or whoever has not heard about this ancient trick. The official response to someone who has tried this on you is "nice try."
***Flying units and Heroes do not leave corpses. Corpses left on the ground last for 88 seconds before they disappear.
Unit Speeds
Units can never move at a speed slower than 150 (roughly 60% the speed of a Footman). This means that stacking slow effects such as Slow Poison, Shadow Strike, Slow, etc. will not virtually stop units
Random Race Selection
Selecting Random Race allows you to have a slight advantage over other players. When you have selected random they don't know exactly how to plan their Heroes or strategies around your race. Some races are easier to attack early in the game than others too and the enemy won't know this information (unless they scout). Enemy players are forced to come scout you to see what race you are so they can modify their strategies. It can be a challenge to play Random because it requires you to be able to play all four of the races effectively. You shouldn't know only two or three races then lose games with the remaining races. You may also get the same race (the one you're weakest at) several times in a row. While some players think this is a bug this is actually what random means. Each game you have a 25% chance (confirmed through stats) of getting each race. But there is no history of what races you just played so your chance to get the same race again is again 25%. Once you've played Orc you do not receive a smaller chance to play Orc the next game. So sometimes you get the same race again and again. This is how random works! Because Random is the most challenging besides Tournament Random, typically better Icons are given to random players. Of course Blizzard's idea of better might differ from yours.
-->số % cơ hội của bạn ko bị ảnh hưởng vì bất cứ điều gì
***High Ground
Ranged units (Missile) will miss a lot (25% chance to miss) when trying to shoot up to higher ground. Whenever you see the red "Miss" notification, instruct your units to charge up the hill to the same level as the enemy. On some maps such as The Crucible or Lost Temple, enemy players might build towers at the top of their ramps. You should use Siege Weapons and something to "spot" for the Siege Weapons and clear out the towers before heading up the ramp. Don't be placed in a situation where you're fighting from lower ground.
Cooldown
Cooldown is the amount of time before you can cast the same spell again. This is also known as a Casting Delay. Cooldown is fixed and unaffected by increases to Mana capacity and Mana Regeneration. Some spells do not have a Mana cost but are instead limited by their cooldown
You can interrupt this spell with spells such as:
Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
***Humans: Mountain King - Bash (uncastable on air units)
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
***Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
***Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
***Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Spell Immunity
Some Creeps and units such as Golems, Dryads, Infernals, and more are Immune to magic. Spell Immune units cannot receive positive buffs such as Roar, Bloodlust, or Inner Fire nor receive negative de-buffs such as Curse or Slow. They will receive Auras since auras are non magical. They also cannot be damaged by units who have the "magic damage" attack type. Spell Immune units can be hit by certain abilities
Poison Spells
Poison will not kill units, instead will leave them with two hit points.
The Undead's Disease Cloud also does not kill units and cannot be dispelled.
Poison stacks, though only from differing units. Example: If 1 unit is attacking a target with poison that does 5 damage a second, the unit takes 5 damage a second from poison as long as it is poisoned. Multiple attacks from the same unit do not increase this. If 2 units of different types attack a target, and they each possess a poison attack that gives 5 damage per second, the target takes 10 damage per second.
-->phép poison ko làm chết unit và ko bị dispel
Reincarnation Ability
You do not get any experience if you kill a unit that triggers the Reincarnation ability. If you kill one of these units "for good" you do get experience, however.
Night Elves
Shadow Meld. The Archer, Huntress, Warden, and Priestess of the Moon are invisible at night when they are not moving.
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armor)*0.06)/(1+0.06*(armor))