kaizer132
The Warrior of Light
- 29/6/06
- 2,205
- 637
New Class Monk
Here are the new features and the skills of Monk. We need your suggestions.
Features:
Monks are dedicated martial artists who have honed their bodies and minds to become fierce hand-to-hand combatants.
Apart from their martial prowess, they are also masters of the spiritual realm, capable of relieve teammates of adverse statuses.
Weapon:
Prayer Beads
Auxiliary Skills:
Serenity: Dispells all abnormal statuses affecting your person.
Tranquility: Relieves another player of all abnormal statuses.
Sanctuary: Relieves all nearby teammates of all abnormal statuses.
Note: Abnormal Status include Toxic Fog from Ninjas, Stun, Fear, Freeze, etc.
Tyrant Aura: Increases the Critical Hit Rate of you and nearby teammates by 5. Not Stackable. Only 1 Aura may be active at a time.
Fend Aura: Increases the Anti Critical Hit Rate of you and nearby teammates by 5. Not Stackable. Only 1 Aura may be active at a time.
Elemental Aura: Increases your defense against a specific element type. There are five types of Elemental Auras, each targeting one element (Water, Metal, Fire, Earth, Wood).
Note: Not Stackable. Only 1 Aura effect may be active at a time.
Specialty Skill:
Oblivion: Banishes the target soul to Limbo. Effective only on players with lower Battle Power. Limbo is a physical map, and players must run back to their previous map.
Most effective against those pesky Water Taoists.
Attack Skills:
Crippling Palm: Drags the target from a distance to yourself and stuns the target for a while. Its success rate is determined by the Battle Power gap between you and the target. Can not drag targets with 200 or more Battle Power than you.
Radiant Palm: Melee attack. Deals extra damage to a stunned target.
Whirlwind Kick: Kicks and sends all nearby targets into the air and pummels them furiously. Effective against flying targets as well. Total number hits are random each time the skill is activated.
XP Skill:
Compassion: During XP, each monster killed will change the color of one bead. After XP ends, you'll gain massive amount of extra EXP, which is calculated through multiplying your EXP gained during XP by how many orbs have changed color.If all 32 Bears change color during XP, multiply your EXP by 100.
Link gốc . 4rum bbs.co : http://bbs.co.91.com/showthread.php?t=647742




