fantom2409
Mr & Ms Pac-Man
- 15/8/11
- 194
- 0
Cứ lấy cái Permanent Immolation ra sử lại là xong thôi?
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Cho mình hỏi làm spell aura. khi học spell aura rùi thì all unit enemy trong phạm vi 1000 AoE sẽ bị giảm máu từ từ ? Thanks các bác
Cứ lấy cái Permanent Immolation ra sử lại là xong thôi?
Cũng có thể sử dụng base : Life Regeneration Aura nhưng với data dạng negative (số âm)

hút máu mà không cho chết 
nhưng nếu unit chết đi thì killing by ai
Disease Cloud cũng dc đấy chứhút máu mà không cho chết
![]()
Disease Cloud hình như là dựa vào một loại Ward mà?
Skill đấy add vào dummy mà mình là owner thì đương nhiên là mình ăn chứ chẳng lẽ là hàng xóm @@
Không.
ví dụ skill đó add vào 1 con unit B(Neutral Hosite) mà player 2 gần đó bị chết thì sẽ gọi là kill by no unit đấy 
quan trọng Life Regeneration Aura nó không có owner thì làm sao có killing by chứví dụ skill đó add vào 1 con unit B(Neutral Hosite) mà player 2 gần đó bị chết thì sẽ gọi là kill by no unit đấy
![]()

Zz, khi add unit thì sẽ có owner bố ạ![]()

Hồi trước ở mấy bản 1.2 mấy đấy, làm vậy, hậu quả là unit bị dính aura xuống còn 1 máu nhưng ko thể chết mặc dù vẫn ăn đánh ầm ầm, kể cả cast damage phép lên người chúng nó, hài hước kinh khủng! Chả biết bây giờ còn như thế ko?Cũng có thể sử dụng base : Life Regeneration Aura nhưng với data dạng negative (số âm)
bản 1.2 mươi mấy thì không chắc chắn mà bản 1.24e thật sự không phải như thế 
có vài điều tôi muốn nói kỹ cho bạn nghe,
1, tôi không phải bố bạn. xin đừng nên gọi thế
2, làm ơn tôn trọng cách xưng hô dùm.
3, map demo và kết quả
http://www.mediafire.com/?k84u7a1cn4vj1p3

SnowBall Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Snow Ball
Actions
Set Caster = (Triggering unit)
Set Point[4] = (Position of Caster)
Unit - Create 1 Footman for (Owner of Caster) at Point[4] facing (Facing of Caster) degrees
Set Dummy[2] = (Last created unit)
Unit - Add a 6.00 second Generic expiration timer to Dummy[2]
Set Group[5] = (Units within 270.00 of Point[4] matching ((((Matching unit) belongs to an ally of (Owner of Caster)) Equal to True) and (((Matching unit) is A Hero) Equal to True)))
Unit - Pause Caster
Unit - Make Caster Invulnerable
Unit - Turn collision for Caster Off
Unit Group - Pick every unit in Group[5] and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Unit - Turn collision for (Picked unit) Off
Trigger - Turn on SnowBall Move <gen>
Wait 6.00 seconds
Trigger - Turn off SnowBall Move <gen>
Unit - Remove Dummy[2] from the game
Unit Group - Pick every unit in Group[5] and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Unit - Turn collision for (Picked unit) On
Custom script: call DestroyGroup (udg_Group[5])
Custom script: call RemoveLocation (udg_Point[4])
Unit - Unpause Caster
Unit - Make Caster Vulnerable
Unit - Turn collision for Caster On
Set Point[4] = (Position of Caster)
Unit - Create 1 Ice for (Owner of Caster) at Point[4] facing (Facing of Caster) degrees
Set Dummy[3] = (Last created unit)
Unit - Add a 3.00 second Generic expiration timer to Dummy[3]
Unit - Order Dummy[3] to Human Mountain King - Thunder Clap
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Snow Ball for Caster) Equal to 1
Then - Actions
Set Group[3] = (Units within 800.00 of Point[4] matching ((((Matching unit) Not equal to Caster) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of (Owner of Caster)) Equal to True)))
Set Real[2] = (((Life of Caster) / 100.00) x 10.00)
Special Effect - Create a special effect at Point[4] using IceNova.mdx
Set SE[3] = (Last created special effect)
Unit Group - Pick every unit in Group[3] and do (Actions)
Loop - Actions
Unit - Cause Caster to damage (Picked unit), dealing Real[2] damage of attack type Spells and damage type Normal
Special Effect - Destroy SE[3]
Set Real[2] = 0.00
Custom script: call DestroyGroup (udg_Group[3])
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Snow Ball for Caster) Equal to 2
Then - Actions
Set Group[3] = (Units within 800.00 of Point[4] matching ((((Matching unit) Not equal to Caster) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of (Owner of Caster)) Equal to True)))
Set Real[2] = (((Life of Caster) / 100.00) x 10.00)
Special Effect - Create a special effect at Point[4] using IceNova.mdx
Set SE[3] = (Last created special effect)
Unit Group - Pick every unit in Group[3] and do (Actions)
Loop - Actions
Unit - Cause Caster to damage (Picked unit), dealing Real[2] damage of attack type Spells and damage type Normal
Special Effect - Destroy SE[3]
Set Real[2] = 0.00
Custom script: call DestroyGroup (udg_Group[3])
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Snow Ball for Caster) Equal to 3
Then - Actions
Set Group[3] = (Units within 800.00 of Point[4] matching ((((Matching unit) Not equal to Caster) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of (Owner of Caster)) Equal to True)))
Set Real[2] = (((Life of Caster) / 100.00) x 10.00)
Special Effect - Create a special effect at Point[4] using IceNova.mdx
Set SE[3] = (Last created special effect)
Unit Group - Pick every unit in Group[3] and do (Actions)
Loop - Actions
Unit - Cause Caster to damage (Picked unit), dealing Real[2] damage of attack type Spells and damage type Normal
Special Effect - Destroy SE[3]
Set Real[2] = 0.00
Custom script: call DestroyGroup (udg_Group[3])
Else - Actions
SnowBall Move
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Point[4] = (Position of Caster)
Set Point[5] = (Point[4] offset by 5.00 towards (Facing of Caster) degrees)
Set Group[4] = (Units within 275.00 of Point[4] matching ((((Matching unit) Not equal to Caster) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of (Owner of Caster)) Equal to True)))
Unit Group - Pick every unit in Group[4] and do (Actions)
Loop - Actions
Unit - Cause Caster to damage (Picked unit), dealing 0.60 damage of attack type Spells and damage type Normal
Unit - Move (Picked unit) instantly to Point[5]
Custom script: call DestroyGroup (udg_Group[4])
Custom script: call RemoveLocation (udg_Point[5])
Set Point[5] = (Point[4] offset by 3.25 towards (Facing of Caster) degrees)
Set Group[4] = (Units within 220.00 of Point[4] matching ((((Matching unit) Not equal to Caster) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of (Owner of Caster)) Equal to True)))
Unit Group - Pick every unit in Group[5] and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to Point[5]
Unit - Move Dummy[2] instantly to Point[5]
Custom script: call RemoveLocation (udg_Point[4])
Custom script: call RemoveLocation (udg_Point[5])
Custom script: call DestroyGroup (udg_Group[4])
^ để nhiều người cast cùng lúc mà không bị bug thì spell đó cần phải MUI được, click vào đây để học tập cách MUI