The developers didn't want Final Fantasy X-2 to be a mere extension of the previous game. Even before the team had completed the story for the sequel, they had worked on recreating Yuna's look, and then decided on a story that fit that style. In the beginning, the team decided on an action-adventure game with a trio of female characters; the decision to have a female cast was one of the new challenges the developers wanted to try out with the game. One other approach that had been discussed was depicting the story of Jecht and Auron's generation, but the idea was scrapped for being too traditional.