Armoured Warfare-Cuộc chiến giữa tank hiện đại

hắn troll đấy lmao
 
ủa t62 vet là tank prem hả các bác, sao em éo biết nhỉ =)))
 
vừa được cho thêm 5 ngày pre nữa các bác ạ, sướng vl
 
Haha nó cho hai con tank vl that toan pve vào easy ko hehe
 
Tank cho toàn tank rác, bán trong vòng 1 nốt nhạc :6cool_surrender:
Lại cho thêm 5 ngày pre nữa :|
 
ủa mà tụi nó cho 2 con gì vậy các bác, em không nhận được, thấy tự nhiên có con patton 48 à
 
Của tui là cho con M48 Patton, với LAV-150, 2 con đó y chang trong techtree chứ có khỉ gì đặc biệt đâu =)) Cảm giác như bọn dev bảo trì xong nó xả rác vào gara của mình ấy 8-}

Vào làm 1 ván đủ tiền mua T-90 rồi :5cool_still_dreamin

xSWmU7S.jpg
 
Còn con M41 nữa, chắc ai có rồi thì ko cgo thêm.
Biết đồ cùi nhưng thôi kệ, để xong đợt x3 rồi bán :v
 
Vậy hiểu rồi, nó sẽ cho tất cả những con tier 2 mà người chơi chưa full up

P/S Đậu xanh, vừa mua xong T-90 chưa kịp nhìn ngắm hàng họ gì hết bị disconnect rồi :6cool_surrender::6cool_surrender::6cool_surrender:
 
cái map PVE Kodiak phải nói là cái second mission của nó cực kì ngu si, ko có ÌFV thì khỏi làm, mà có đi nữa bọn kia ko thích làm thì coi như bỏ luôn
 
chả hiểu nỗi cái mạng fpt, lúc thì chơi ngon lúc thì dở tệ kinh khủng ....
 
Confirm là cái skill giảm reload 10% của Freya và Juan hoạt động tốt rồi nhá :-)/\:-), skill này dc fix rồi thì MBT lại thêm bá. T-90 chưa có retrofit gì hết, chỉ có mỗi skill giảm 10% reload mà đã 7,4s rồi :D

P/s À skill giảm reload vẫn còn lỗi. Hình như chỉ fix được 1 phần.
Trước đây đại khái có 2 lỗi. Ví dụ ko bỏ Com giảm 10% reload thì xe reload 8s, bỏ vào còn 7s (ta ví dụ thế)
Lỗi 1: Bỏ Com vào rồi khi ở gara, bấm vào stats để xem thì thấy nó còn đúng 7s, nhưng khi vào game reload thật sự nó là 8s, dù cho cái reticle nó vẫn hiển thị 7s. Để ý kỹ khi reload đến đúng 7s cái tâm ngắm vẫn màu đỏ chưa dc bắn mà phải đợi thêm 1s.
Lỗi 2: Ngoài gara thấy 7s rồi nhưng vào game reload cứng luôn là 8s, kể cả cái reticle cũng hiển thị 8s :| :|

Hiện tại thì lỗi 1 syn với server đã được fix rồi, còn cái lỗi 2 vẫn còn. Bắn 4 ván T-90 thì bị lỗi 2 1 lần

P/s 2: Thôi mới vào 1 ván gặp cái lỗi syn nữa rồi =)) reload 7,3s mà phải chờ đến 8,2 mới dc bắn. Như lìn =))
 
Chỉnh sửa cuối:
Patch 0.12

TDs: Instead of the sniper bonuses of TDs they have a new capacity, which reduces their visibility during the shot [suppressing fire talked about in previous posts]. As compensation, the damage of all TDs was upgraded:
  • AMX-10P PAC90: Damage increased by approximately 5%.
  • B1 Centauro: Damage increased by approximately 15%.
  • B1 Centauro 120 Damage increased by approximately 15%.
  • Dragoon 300 90: Damage increased by approximately 10%.
  • ERC 90: Damage increased by approximately 8%.
  • LAV-150 90: Damage increased by approximately 5%.
  • LAV-300: Damage increased by approximately 10%.
  • LAV-600: Damage increased by approximately 15%.
  • M1128: Damage increased by approximately 8%.
  • Taifun: Damage increased by approximately 15%.
  • “Tip-C” [Taifun II]: Damage increased by approximately 12%.
Amen.......
 
Challenger 2

The Challenger 2's mobility was a bit too high for an MBT that is focused on being so heavily armored. As a result, we've lowered the MBT's hull traverse speeds and slowed its acceleration slightly to make it more susceptible against vehicles which are able to flank the tank.

Hull traverse speeds:
  • CV12 Engine slowed from 15.2sec to 16.1sec
  • MT 883 Engine slowed from 13.6sec to 14.5sec

0-32kph Acceleration:

  • MT 883 Engine slowed from 7.0sec to 7.3sec

B1 DRACO

While the Draco is still new and players are adapting to it, its performance has been low enough that we feel it warrants some immediate attention. It has prodigious burst damage if it can get into position, but its large size for an AFV, wheeled setup, and relatively weak penetration and gun handling for the tier have made it difficult to use. We've made several improvements.
  • Penetration for all rounds increased by ~15%
  • Targeting Time decreased from 3 seconds to 2.5 seconds
  • Hull traverse accuracy bloom rate decreased from 0.75 to 0.3
  • Smallest reticule size decreased from 0.14 to 0.125
  • Largest reticule size decreased from 0.84 to 0.75
  • Hit Points increased from 1760 to 1935


M41 Walker Bulldog

The M41's has been struggling to fight against equal tier vehicles, especially MBTs. We've given it some performance improvements to bring it up to par.
  • Rate of Fire increased from 10.1 rounds per minute to 11.4 rounds per minute
  • Stock AP penetration increased from 146 to 157
  • Upgraded AP penetration increased from 154 to 173
  • HEAT penetration increased from 129 to 138
  • Targeting Time decreased from 3.2 seconds to 2.5 seconds

M48 Patton

The M48's average Reputation earnings per match have been stable, but its win rates are slightly below average. We've given it a slight bump in Rate of Fire to improve its overall combat ability.
  • Rate of Fire increased from 8 rounds per minute to 8.6 rounds per minute


Object 430
The Object 430 has been consistently over-performing in both win rate and average earnings. The main factor here appears to be the tank's amazing armor angling for the tier, but it also has few disadvantages. To help bring it in line, we're cutting down its Hit Points, which should make it more vulnerable in situations where it is successfully flanked.
  • HP decreased from 990 to 850


PT-76
  • The BK-350M HEAT is now the stock ammunition for the PT-76
  • HE Rounds have been removed from the vehicle

RDF-LT

Our previous buffs to the RDF-LT have helped improve its performance, but it's still showing some signs that it needs additional help. We've increased its sub-par Hit Points and made some tuning changes to its AP rounds to make them into distinct valid options.
  • HP increased from 1390 to 1540
  • HVAPDS damage increased from 246 to 285. Penetration decreased to 275
  • APFSDS round penetration increased from 275 to 312. Damage unchanged


Stingray 1

The Stingrays are just about in the right balance range, but we've given them a slight increase to Hit Points and AP round penetration as quality of life improvements, and we're looking into some issues with their mobility for future patches.
  • Stingray 1 Hit Points increased from 1465 to 1580
  • Stock AP round increased penetration increased from 265 to 278
  • First AP upgrade penetration increased from 278 to 292
  • Second AP upgrade penetration increased from 285 to 299
  • Third AP upgrade penetration increased from 298 to 313
  • Stock Shaped Charge penetration increased from 244 to 262
  • Upgraded HEAT penetration increased from 249 to 274

Stingray 2
  • Stingray 2 Hit Points increased from 1685 to 1815
  • Stock AP penetration increased from 318 to 334
  • First AP upgrade penetration increased from 334 to 350
  • Second AP upgrade penetration increased from 342 to 359
  • Third AP upgrade penetration increased 357 to 375
  • Stock HEAT penetration increased from 280 to 296
  • First HEAT upgrade penetration increased from 292 to 310
  • Second HEAT upgrade penetration increased from 299 to 317
  • Third HEAT upgrade penetration increased from 311 to 330


M1A2 Abrams
  • Adjusted the M1A2 gun depression at both the front and rear of the vehicle so the gun barrel did not clip into the hull.
  • M1A2 gun depression is now -9 degrees in the front and 0.2 in the back.
  • Fixed an issue with the stock space hull being misaligned on the vehicle
Con RDF OP thấy mẹ mà còn dc buff nữa =)))))))))))))))))))))))))))))
 
sv NA 8h30 có ai tham gia đi săn tank merc hem kà
 
dcm merc tank của tôi chạy ào qua trước mặt, shot hụt nó lủi đầu vào con TD tự chết thằng kia ăn free .... hơi đắng
 
bác chym cho hỏi TD với BMD thì retrofit nên gắn gì hợp lý vậy bác
 
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