[Chúc chít-Chụt chịt]Em yêu quốc tế thiếu nhi và cách tạo ra trẻ em

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[spoil]
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[/spoil]
Officer Vi concept art của Zeronis :1cool_look_down:
 
Xấu đau đớn, được mấy hạt cát văng lên lấp lánh khá đẹp
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Sao mọi năm Hallowen ra 4,5 skin.Năm nay gần 31 rồi mà mới giới thiệu có 2 skin thôi nhỉ ~~ :9cool_canny:
 
đùa chứ cái + tiền mới + với việc giới hạn mắt cắm mùa tới thế này thì mấy con sp sướng vl :-s
 
+ tiền mới là farm thọt cũng ko thua nhiều à zzz
 
cái + tiền mới xanh thì xanh vãi nìu còn thọt là thọt luôn
 
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khung + icon ss3 :6cool_smile:
nguồn: Fanpage Hoàng Luân~
 
Chỉnh sửa cuối:
Cái skin Viktor mới bán trong mấy ngày HW, hay bán mãi mãi nhỉ
 
Miyasa bật mí thêm về sự thay đổi S4

Firstly, I think these S4 changes will make the game more competitive and interesting.

In the S4 preseason tournaments, there will be much fewer level 1 fights. Minions spawn at 1:00 and jungle camps spawn at 1:30 (on the test client now, but subject to changes). The appearance of Trinkets (3 abilities: a 60s ward, clairvoyance, and a small stealth detection) will let level 1 fights be less feasible. Level 1 fights will be very rare in future ranked and tournament games. Another thing to note is that the gold from First Blood before 4 minutes is also reduced to 240. Who would sacrifice lane experience for so little gold in a level 1 fight?

The changes to the vision system and the positions of bushes will let skirmishes happen more often. Whoever can best utilize the new Trinkets (a 7th item slot dedicated to vision items) will directly decide your vision control and come out ahead in skirmishes. How to use Trinkets should be the first thing to learn; they are definitely the most important items in this version of the game.

Big changes to the assist system and support role will let the support have more carrying power. In this version, supports can get gold from various sources (masteries, assists, towers, new items, and the gold ADs obtain). In the testing, I found out that gold from assists are just way too much. During testing, Madlife would always have a lot of items. One time, when he was supporting me, he had Philosopher's Stone, Ruby Sightstone, and potions before 8 minutes. We won that match easily. If support and AD can win bot lane, the support can definitely carry. I believe many different supports will appear in future tournaments :)

The changes to jungle involve a new jungle camp and itemization changes. I've got to say that right now, the gold increase from jungle items is too much, especially Wriggles Lantern (giving an additional 40% gold of jungle creeps in testing). Several other items also give pretty good gold. The increase to assist gold will let the jungler, who is already roaming all game, get more gold. The new jungle camp is definitely a blessing in the preseason. It gives decent experience and gold, and isn't hard to take down. It also gives balance to the map, letting every quarter of the map have 3 jungle camps, making jungle diversity richer.

The S4 changes are definitely interesting, and we had a lot of fun in testing. Support is no longer negligible, and the changes to masteries also let AP become more interesting. Although support and junglers are becoming stronger, the damage of AP and AD will also increase due to masteries changes. This version of the game will need the AP to be more active in roaming in tandem with the jungler, since there are more resources to contest on the map. How to help the jungle and other lanes get more jungle resources and tower gold will the main objective of the new season.

During testing, we found that every game proceeded very quickly. The gold increase from first tier turrets (the killer of the first tier turret will get 250 gold + 75 gold to everyone), will let the game develop faster. On the whole, the game rhythm will develop from active early game fights: towers, dragon, and buffs will all become extremely important objectives to contest. The Sightstone will also let the winning side get more chances to attack, while the defending side will also have some ability to strike back.

The changes to Baron buff (the buff holding side will receive a buff similar to Mobility boots and a percentage increase to tower damage). So with the buff, the speed of taking down towers is like...I think a TF with Lich Bane and Deathcap can take down an inhibitor turret in 2 blue cards? Baron buff no longer gives any fighting power, so the defending side has to actively attack, or else the towers go down way too fast.
 
+ tiền mới là farm thọt cũng ko thua nhiều à zzz

nói chung assit càng nhiều + liên tục + không kill + ad xanh thì sp nó đã giàu càng giàu vãi luôn
max snowball :3cool_nosebleed:
early thọt cái là bot lane bên kia nó ép cho khỏi thở với cái system mới :v
 
ngày mai GPL mùa đông bắt đầu rồi, công nhận GPL lần này làm hoành tráng hơn hẳn ... có cái vụ tính điểm Circuit Points nữa chứ :)) ... VN ban đầu mình tưởng max chỉ 2 đội, ai dè dc 3 ... có thêm SF5 mới vãi :)), Thái Lan cũng dc 2 đội, trong khi SG chỉ 1, PH vô địch ĐNA cũng chỉ 1 Mineski :)). TW thì cũng dc 3 đội là TPA, TPS, AHQ
kiểu này thì ngày nào đấu cũng có trận hay để xem :))


http://lol.gamepedia.com/2014_GPL_Winter


MOD nào làm 1 cái "Bàn luận GPL" luôn đi cho xôm :))
 
Chỉnh sửa cuối:
đang mắc bệnh cả thèm chóng chán,dồn đủ tiền ráng mua 1 champ xong đánh champ đó cỡ 20 trận là hết hứng muốn mua con khác,mà lại hết IP k mua dc champ khác :9cool_canny:
 
^ ai bảo đánh thế làm gì :)), mình cứ mỗi trận mỗi con khác nhau nên chả thấy chán :))
 
thì ai chả thế, nhất là mấy champ thấy ng` ta chơi hay cũng mua theo
mình mua ahri h ko dám chơi, chơi là feed =)) dù bắn ez thì chuẩn vđ mà ahri toàn miss
 
thì ai chả thế, nhất là mấy champ thấy ng` ta chơi hay cũng mua theo
mình mua ahri h ko dám chơi, chơi là feed =)) dù bắn ez thì chuẩn vđ mà ahri toàn miss

có ông chơi Ahri cả ván hôn gió không trúng phát nào mới bá đạo :2cool_beated:
 
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