Skills types:
- E = Event: This skill can trigger before each attack.
- P = Permanent: This skill woks all the time.
- C = Collect: This skill enable to collect ingredients in different places.
- S = Special: This skill has a particular effect.
- A = Attack: This skill can replace an attack.
Fire
Skills level 1:
- Wrath - E: Increases the strength of the next assault by 25%
- Burning Claws - P: Increases the strength of all fire assaults by 7
- Strength - P :Increase the strength of all assaults by 1
Skills level 2:
- Burning Breath - A: Attacks all enemies with a Fire power by 5
- Warm Blood - P: Increases the initiative by 4
- Fury - P: Increases the strength of all assaults by 3 and decreases all defenses by 2
- Smashroom hunter - C: Enables the Dinoz to hunt small animals in some places
- Charge - P: Increases the strength of the first attack by 5
- Martial Arts - P: Increase the strength of all assaults by 2
Skills level 3:
- Giant Hunter - C: Enables the Dinoz to hunt medium animals in some places
- Burning Heart - P: Increases the strength of all assaults by 12 and increases the maximum health points by 20
- Incandescent Aura - P: Increases the Fire element by 2
- Vengeance - P: Increases the counter-attack chances by 5%
- Nap - A: The Dinoz recovers up to 20 health points and falls asleep
- Blowtorch Palm - A: Attacks one enemy with a Fire power by 10 then decreases the Dinoz initiative by 15
- Vigilance - P: Increases the Fire defense by 5
- Waïkikidô - P: Increases the counter-attack chance by 10% and the maximum of health points by 20. Decreases the Dinoz initiative by 5
- Kamikaze - A: Attacks one enemy with a Fire power 15 then the Dinoz loses half of his life
- Lava Flow - A: attack 1 enemy with Fire strength of 12.
- Fire Ball - A: Attacks one enemy with a Fire power 7
- Combustion - E: All the enemies lose health points equal to their Wood element
Skills level 4:
- Meteors - A: Attacks all enemies with a Fire power 10
- Self-Control - S: Prevents all negative status and decreases the initiative by 3
- Warlord - P: Increases the strength of all assaults of all Dinoz in the Group by 2
- Ram - P: Increases the strength of the first assault by 20
- Dragon Hunter - C: Enables the Dinoz to hunt rare animals and dangerous in some places
- Torch - S: The Dinoz is on fire
Skills level 5:
- Brave - S: The Dinoz won't be able to be part of a Group anymore. Increases the Fire element by 6, the maximum life by 50 and the speed by 15%.
Wood
Skills level 1:
- Carapace - P: Increases the armor by 1
- Endurance - P: Increases the Wood defense by 2
- Savagery - P: Increases the power of Wood assaults by 5
Skills level 2:
- Vines - E: Decreases the initiative of one enemy by 15
- Growth - P: Increases the strength of all assaults by 1 and increase the maximum health points by 20
- Search - C: Enables the Dinoz to find some artifacts in some places
- Tenacity - P: Increases the minimum damage by 1
- Sympathetic - S: The Dinoz can be followed by an additional Dinoz
- Korgon Reinforcement - E: Calls a Korgon to help in fight
Skills level 3:
- Faroe Heritage - P: Increases the strenght of the wood attacks by 12 and the armor by 1
- Charisma - S: The dinos can be followed by an additional dinoz
- Detective - C: Enables the Dinoz to find some uncommon artifacts in some places
- Cocoon - S: Increases the speed of health points recovering when resting
- Acrobat - P: Increases the speed by 15%
- Primal State - E: Cancels all positive status of the enemies and all negative status of the Group
- Wide Jaw - P: Increases the strength of Wood assaults by 15
- Searchs Expert - C: Enables the Dinoz to search an additional square
- Magic Resistance - E: Cancels all negative status
- Wild Instinct - P: Increases the Wood element by 2
- Precocious Spring - E: All the other Dinoz in the Group recover health points up to the Wood element of the Dinoz
- Planner - C: Enables the Dinoz to search an additional square
Skills level 4:
- Gorilloz Spirit - E: Calls a gorilloz spirit to help in fight
- Leader - U: Increases the maximum dinoz number by 3
- Forest Keeper - P: Increases the Wood defense of all Dinoz in the Group by 3
- Giant - P: Increases the assaults strength by 5, the max HP by 30. Decreases the speed by 20%
- Engineer - U: All Dinoz can be equipped with an additional combat gear
- Archeologist - C: Enables the Dinoz to find rares or exceptional artifacts in some places
Skills level 5:
- Colossus - P: Increases the strength of all assaults by 15 and the HP by 50. Decreases speed by 50%
Water
Skills level 1:
- Water Cannon - A: Attacks one enemy with a Water power 6
- Mutation - P: Increases the maximum health points by 30
- Perception - P: Increases the strength of all water assaults by 4 and enables your Dinoz to attack immaterial enemies
Skills level 2:
- Ventral Pouch - S: Enables the Dinoz to be equipped with an additional battle item
- Gel - A: Attacks one enemy with a Water power 5. The enemy is after slower
- Undersea Karate - P: Increases the strength of all Water assaults and powers by 10
- Tricky Hits - A: Attacks one enemy. In case of success, the enemy lose half of his health points
- Apprentice Fisher- C: Enables the Dinoz to fish little fishes in some places
-Cold Shower - E: Attacks all the ennemies with a water power 2
Skills level 3:
- March - E: All the enemies are slow
- Poisoned Claws - S: If one of the rounds of Dino's Water touches an enemy, it is poisoned
- Arqueous Clone - E: Create a clone of the Dino with 1 point of life
- Skilled Fisher - C: The Dinoz can caught a big fish in certain places
- Without Mercy - S: Chooses the target with the least health points for each assault
- Sapper - S: Increases chance of using battle gear by 50%
- Sumo - P: Increases the maximum health points by 100
Skills level 4:
- Acid Blood - S: If one of the enemy assaults hit the Dinoz, he can make the enemy lose some life
Skills level 5:
- Cooker - U: Increases the life gain of the items by 10% for all the Dinoz
Lightning
Skills level 1:
- Celerity - P: Increases the Dinoz speed by 15%
- Focus - E: Enhances the strength of the next assault with a Lightning bonus 1
- Intelligence - S: Increases the experience gain at the end of the fight by 5%
Skills level 2:
- Double Hit - P: Increases the chances of multi-attacks by 20%
- Concentration - S: The assaults always target the same enemy
- Lightning Attack - P: Increases the speed of all Lightning attacks by 40%
- Lightning Conductor - C: Enables the Dinoz to absorb the lightning energy in some places
- Regeneration - S: Increases the speed of health points recovering when resting
- First Aid- S: The Dinoz will recover one health point at the end of the fight if he has lost some life
Skills level 3:
- Elemental Fission - C: Enables the dinoz to collect all kind of element energy in some places
- Hazard - P: Increases the initiative by 7
- Lightning Dance - A: Attacks 5 times with a Lightning power 3
- Lightning - A: Attacks one enemy with a Lightning power 10
- Career Plan - S: Enables the Dinoz to throw again his element at the moment of his level changing
- Medicine - S: Enables to recover up to 3 health points at the end of the fight
Skills level 4:
- Reincarnation - S: The Dinoz will be able to be reincarnated from the level 40
- Hospital Porter - S: Enables one another Dinoz in the Group to recover up to 5 HPs at the end of the fight
Air
Skills level 1:
- Strategy - S: Adopts the best attack strategy according to the enemies' defenses
- Agility - P: Increases the strength of all Air assaults by 5
- Flight - A: The Dinoz makes an assaults then takes flight. Reserved to the flying Dinoz
- Mistral - A: Attack all enemies with an Air power of 3.
Skills level 2:
- Analyze - S: Choose the best target for each attack
-Dodge P: Increases evasion chance by 10%
-Jump - P: Enables to attack flying enemies
- Gathering - C: Enables the Dinoz to gather plants in some places
Skills level 3:
- Sharp-Eye - C: Enables the Dinoz to find exotic plants in some places.