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Theo dõi quá trình phát triển thì thấy từ PS3 lên PS4 không có đột phá về hình ảnh như PS2 lên PS3 nhưng cũng có cải tiến nhiều và môi trường đang được mở rộng hơn , với đà này thì phải đến cõ PS7 , PS8 thì mới có hình ảnh đẹp như thật được , lúc đó là cỡ năm 2037 .








Here’s a random note about the DualShock 4 controller: users will be able to click the touchpad. A Sony representative confirmed the functionality to GameSpot, but wouldn’t share further information.
[/spoil]Yoshida on whether or not he feels Sony gave the best showing at E3…
Yes. We are so ecstatic with the reactions. Going in to the press conference we knew we had good messages for the audience, but we weren’t expecting that strong a vibe in the room. Someone said to me that he was reminded of the 1995 E3 show when we first unveiled the PSOne to the US. Steve Race, the president of SCEA just came out and said “299″ and the audience went nuts. I was there and that was a great moment. Yesterday was similar. So yeah, we are enjoying that moment.
Yoshida on being on stage to deliver the message…
Yeah! I was totally excited and lots of people tweeted me to say that I looked so happy. I was happy there, but going in at the beginning of the planning of E3 I said, because it’s in English, we have a great presenter who’s the head of US development – he did the press conference last year – and he should do it. But people said, “this is the launch year of PS4 – people want to hear from you.” Initially I was like “ah!” but in the end I felt great.
Yoshida on how important he thinks the price advantage PS4 has over the Xbox One…
Now that we know there’s an advantage, it’s great to be in this position. If you remember six or seven years ago, how difficult it was for us to launch PS3 with price differentiation.
Yoshida on whether or not he was surprised at how cheap Sony was able to price the console…
Designing PS4 was all about learning lessons from PS3; the system architecture, ease of development, network services… And the cost of the system is a big part of it. So we always wanted to hit $399 and we designed the system and carefully chose out of all the potential inclusions of the core hardware components and we made a system that we could sell for $399.
So we just did what we aimed to do and we were hoping that people would like it. But we were not totally expecting the external factors that kind of helped us do our business. In short, I was very surprised about the announcement yesterday by some other company… In a good way (laughs).
Yoshida on why he thinks the PS4 campaign has gone so well thus far compared to PS3…
We have a great cross-functional international team, from game development, hardware development to marketing working as a team. That never happened before. Even the Vita was Japan driven in terms of planning and the launch event was in Tokyo, right? And up to PS3 was very, very Japan focused in terms of development, messaging and whatnot.
But with PS4 Andrew House is leading and he worked in the US and Europe, with experience managing the marketing and third-party relations groups, so he has all the contacts internally and externally. He was flying the flag and bringing in the right people from the international SCE group to form the one global team to come up with the messaging and preparations for the February event and the same team did this E3.
I think that has made a big difference in terms of being able to connect with our audience.
Yoshida on launching the PS4 in both North America and Europe this year…
(Laughs) that’s something that we really wanted to do. Europe is a hugely important market and we do hear on Twitter that lots of people are unhappy about, “why do the US consumers get this on PS Plus and not in Europe?” And things like that all the time. So it’s all relative, right? They see the other territories all the time. Now it’s even easier to see what’s available in other territories because of the Internet services.
This E3 we confirmed that in the US and Europe, yes we will be launching this Holiday with the 399 price point. But it’s not like we are not launching in other territories – we are waiting to get more information about manufacturing quantities and demand in each market so that we are able to decide where and when outside of the US and Europe.
Yoshida on third-party publishers being able to implement some kind of online restriction on pre-owned games…
What he (Jack) talked about is with the offline portion there’s no difference from PS3 in that every game is playable on PS4. In terms of just getting access of multiplayer online, it’s now taken care of at a platform level by PS Plus. So our first party titles had the online pass on PS3 and Vita. That we are not doing on PS4 because of that platform level. It’s the same for third parties; when it comes to just giving you access to online multiplayer, it’s PS Plus going forward.
There are lots of different reasons. One is that publishers are providing the network services. The simplest example is an MMO; you have a huge community and your constantly adding content… It’s an online service. It doesn’t make sense that a disc gives you access to all of the online service forever, right?
Another example is games that have content DLC included in a season pass. Outside of just giving access to multiplayer, it’s at publishers’ discretion to come up with a new business model and offer to consumers.
Yoshida on his sense of the demand for pre-owned fees…
The trend is that more and more games are becoming a service. It’s a transitional period. It used to be just what’s on the disc and then that became what’s on the disc, plus additional content. Now it’s becoming what’s on the disc, plus additional content and additional services. So when it becomes more and more like an online services model, going forward publishers will need to get revenue from these additional services they are going to provide. It’s just natural. It’s not like ‘used’ or ‘not used’ – these are services. You cannot use services and give them to other people. It’s going to be always account based in that case.
Yoshida on the decision to move online play behind the PS Plus pay wall…
That’s a big decision. What we internally discussed and decided is that we will continue the free access to online play on PS3 and Vita, so that’s clear. But because on PS4 the online connectivity features such as second screen, auto downloads and share features – these are one big pillar of the PS4 experience and we will continue to invest in this area to expand and improve these online features and services.
If we keep giving away online access for free, the natural pressure is that we have to cut down on the cost to provide this free service. But that’s conflicting with our goal of being able to provide very robust and great online services going forward. So we decided that on PS4, because we want to continue to invest and improve our new services, we’ve asked the most engaged consumers in the online activities to share the burden with us so that we can continue to invest.
But to make the pain a little bit less we will continue to offer free content with instant game collections, discounts and early access to betas on PS4 as well. So at the beginning we typically picked from older games for the instant game collection on Vita and PS3, but because everything is new on PS4 we decided to make a smaller version of Drive Club with all the online features open, included in that instant game collection on day one.
In addition to that we add one digital game every month, so they get high quality indie games as well on top of what they get on PS3 and Vita. So hopefully that makes people’s decision easy to join PS Plus.
Yoshida on how long he anticipates the PS4 lifespan will be…
I would say the same or similar (to the PS3), because the PS4 has an incredible amount of RAM and I don’t think any launch titles need that 8GB of RAM. So there’s room for growth in both game content and system features. In the middle of PS3 we really hit the limit with what we could do on the system side; we wanted to add the cross-game voice chat that many people asked us about, but we had no room in the system memory at all to add it. So this enlarged, very fast memory allows us in the future to improve and add more new features. And at the same time we are continuing to invest and add on the online services so that three years from now the PS4 will be much, much better than PS4 this holiday – and that was the case on PS3 and PS Vita.
Yoshida on The Last Guardian…
It’s alive and kicking in terms of development. If you visit Japan Studio there are lots of people working on it. But as Ueda-San shared with people a couple of months ago, we really want to be confident next time when we introduce The Last Guardian to the public, so we are waiting for that time to come.
Game development is not easy at all. The Last Guardian looks to be an extreme case but actually I don’t think that’s the case. What’s extreme is the vision of Ueda-San and the team, which is extremely interesting for all of us including myself, consumers and media people. So that kind of keeps us going, even when they hit really difficult technical issues. If it were another project we might have just finished in the middle.
I really appreciate that people are still anticipating the game. That’s really positive.

mong đợi bao lâu
lại phải đợi ở TGS chăng? Thằng XFag không hỗ trợ VN thì chẳng shop nào dại gì nhập 1 đống về đâu nhỉ
cùng lắm nhập 1 cái về trưng bày vì có chơi được game đâu
đến TV trên TV còn không xem được 
The development of The Order: 1886 was in limbo for "years" before the release of PlayStation 4 dev kits, Ready At Dawn creative director Ru Weerasuriya told Polygon today.
The studio, which is known best for its work on PlayStation Portable titles for the God of War series, began creating the concept behind the game's world years before it eventually entered into development; however, according to Weerasuriya, last generation hardware was not capable of achieving the ambitions the studio had for the single-player action adventure title.
The Order: 1886 takes place during the post-industrial revolution, in an alternate history where humanity is in the midst of a battle against preternatural entities. While gameplay details aren't being made public just yet, Weerasuriya acknowledged that what appears to be co-op combat in the game's recently revealed trailer does in fact hint at what users could expect later down the line.
While this will be the studio's first IP, Weerasuriya described the development of the title on PS4 and the team's experience developing on PSP as "very similar."
"Ultimately you don't change your thinking when developing for one system or another," he said. "Your thinking is you maximize what is capable on the PSP or PS4 hardware. The PSP was actually very powerful."
The Order: 1886 is also written by Weerasuriya. The title's PS4 release is yet to be dated.
MGSV chiếu ở E3 đc tune cho phù hợp với current gen. Kojima cho biết phiên bản next gen sẽ còn đẹp hơn, chạy ở độ phân giải cao hơn và 60 fps.
http://gematsu.com/2013/06/next-gen-metal-gear-solid-v-look-better-e3-trailer

vậy cái trailer chiếu ở e3 6' là đang chạy trên ps3 / xbox ?

Dark Souls chẳng cần ba thứ nhảm nhí ấy.
Game khác sách và film ở chỗ gameplay. Chú muốn story và experience thì lên đây.
Tôi thì còn lâu mới nhả $60 để xem 1 cái storyMã:http://vndb.org/ http://www.youtube.com/![]()
MGSV chiếu ở E3 đc tune cho phù hợp với current gen. Kojima cho biết phiên bản next gen sẽ còn đẹp hơn, chạy ở độ phân giải cao hơn và 60 fps.
http://gematsu.com/2013/06/next-gen-metal-gear-solid-v-look-better-e3-trailer


Cơ mà trận này Sony khôn vãi, toàn chờ M$ công bố xong xuôi rồi anh mới tung chiêu đáp trả, vả thẳng vào mặt đối thủ 
MGSV chiếu ở E3 đc tune cho phù hợp với current gen. Kojima cho biết phiên bản next gen sẽ còn đẹp hơn, chạy ở độ phân giải cao hơn và 60 fps.
http://gematsu.com/2013/06/next-gen-metal-gear-solid-v-look-better-e3-trailer

Not every multiplayer PlayStation 4 game will require PlayStation Plus; when it comes to free-to-play publishers will have the choice, and Sony Online Entertainment has decided against it.
SCE Worldwide Studios boss Shuhei Yoshida confirmed the news with Polygon.
“As far as free-to-play games are concerned, it’s a publisher’s decision whether they put it inside or outside of the PlayStation Plus requirements,” he said.
The news came following word that Sony Online Entertainment’s two PlayStation 4 MMOs, DC Universe Online and Planetside 2, won’t require PlayStation Plus subscriptions.
Both games will allow PS3 and PS4 players to play together on a single server.
We’ve fired off a couple of urgent queries on the subject of whether subscription MMOs will require a PlayStation Plus account; on Xbox Live, the only comparable console subscription service, an unpaid Silver account will do for games like Final Fantasy 11.
Sony khôn vãi 
lol, đúng là lâu lâu lại gặp thằng khôn hết cả phần người khác.
chắc cả thế giới có mỗi mình là thích cách làm của M$. Có cái gì đó hơi hơi giống với Crysis 3 mặc dù đến giờ vẫn chưa động vào nó vì không có dx11.
ban đầu thì nó chỉ support những nước fanbase, đã có chiến lược sẵn, còn để toàn cầu hóa trên từng nước sẽ mất 1 thời gian vô cùng dài nếu muốn đồng bộ hóa cả những thứ chung và riêng biệt trên 1 quốc gia và không hề đơn giản vì nó bao hàm nhiều dịch vụ: TV, mạng...
chỉ mong nó không bỏ rơi châu á và mong đến đời Xboxtwo VN đã nằm trong danh sách các nước hỗ trợ của M$. Dù sao thì các nước thế giới thứ 3 vẫn phải an phận thôi, kinh tế còn khó khăn thì giải trí cũng chưa thể quan trong như các nước tiên tiến được.
