- 12/9/08
- 6,105
- 3,456
- Thread starter
- #4,361
http://flickrhivemind.net/flickr_hv...OOStwbbs&search_type=User&originput=SOOStwbbs
thằng đài loan này nhiều vxl đẹp mà tìm ko ra
thằng đài loan này nhiều vxl đẹp mà tìm ko ra
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

http://www.moddb.com/mods/cc-mashup
http://www.moddb.com/mods/black-alert
http://www.moddb.com/mods/generals-game-world-in-flame
http://www.moddb.com/mods/the-battle-of-generals <- crazy idea between laser wall and prism tower :-o


; Scarab Artillery can use IsGattling=yes for more crazy design like rainbow artillery $-)
[FireBallX]
Image=FIREBALL
Arcing=true
Inaccurate=yes
FlakScatter=yes
BallisticScatter.Min=1.3 ; Minimum distance betweens explosion when [ FlakScatter=yes & Inaccurate=yes ] and more useful if WeaponType contain Burst >= 2
BallisticScatter.Max=1.3 Maximum distance betweens explosion when [ FlakScatter=yes & Inaccurate=yes ] and more useful if WeaponType contain Burst >= 2
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Acceleration=100 ; make projectiles fall down faster - needs testing
[AdvancedFLAKT]
UIName=NOSTR: Advanced Flak Trooper
Image=FLAKT
Name=Flak Trooper
Category=Soldier
Primary=MissileSpawner
Spawns=ICBMROCKET
SpawnsNumber=1
SpawnRegenRate=0
SpawnReloadRate=700
CrushSound=InfantrySquish
Strength=1000
Armor=none
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=0
Soylent=150
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=3
[MissileSpawner]
Damage=1
ROF=150
Range=20
Burst=1
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special
FireOnce=yes
FireWhileMoving=no
[ICBMROCKET]
UIName=Name:ICBMROCKET
Name=ICBM Rocket
Image=V3ROCKET
FireAngle=1
Strength=1
Category=AirPower
Armor=MagicArmor ; Custom armor to prevent unit from shoot it down
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=15
DamageParticleSystems=SmallGreySSys
AuxSound1=V3Attack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
;FlyBack=yes
Trainable=no
DontScore=yes
Missile.Custom=yes
Missile.Damage=1
Missile.EliteDamage=1
Missile.Warhead=SAMWH2
Missile.EliteWarhead=SAMWH2
Missile.Altitude=200 ; same height from it bottom to units firing position
Missile.RaiseRate=1
Missile.TurnRate=0.5
Missile.PitchFinal=0.0
Missile.PitchInitial=0.0
Missile.TiltFrames=0
Missile.PauseFrames=0
Missile.Acceleration=200
Missile.BodyLength=256
Missile.LazyCurve=no
AttachEffect.Animation= InvisibleSpawner; any anim that has spawn delay and has NEXT code tag
; to turn animation into invisible rocketer every x frame
; NOTE: Each Invisibile Rocketer must have attached animation that have AnimDamage code tag and DeathWeapon code tag
; Second NOTE : Only let this missile spawn at max 15 invisible rocketer and then self destruct or it will impact game preformance!!
AttachEffect.InitialDelay=10 ; first Invisible Rocketer spawn after 10 frame since this missile is created
AttachEffect.Delay=30 ; then respawn every 30 seconds