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@Natit_Titan: tớ tìm ra rồi.nhờ Natit_Titan chỉ đường dẫn chứ chương trình nó có tìm ra đâu.tớ đã thêm 2 dấu sao rồi mà không được.
rồi cái gattling cannon của thằng yuri có đoạn mã:
Stage1=200
Stage2=400
Stage3=600
EliteStage1=100
EliteStage2=200
EliteStage3=300
RateUp=1
RateDown=50
mấy đoạn mã này có ý nghĩa gì hé?
[MM2MEC]
UIName=name:mm2mec
Name=Mammoth Mk.II
Prerequisite=MACHINESHOPVIET
Primary=MechRailgun
ElitePrimary=MechRailgunE
Secondary=TSMammothTuskE
Strength=1300
Category=AFV
Armor=heavy
TechLevel=9
Sight=9
Speed=5
Owner=Arabs
Cost=2200
SelfHealing=yes
Points=50
AllowedToStartInMultiplayer=no
ROT=3
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankBigSelect
VoiceMove=RobotTankBigMove
VoiceAttack=RobotTankBigAttackCommand
DieSound=RobotTankBigDie
CreateSound=RobotTankBigAttackCommand
MaxDebris=6
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=300, 300, 425
BuildLimit=5
Weight=3.5
Accelerates=false
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SENSORS
Size=8
LeadershipRating=8
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
Bunkerable=no
OmniCrushResistant=yes
Trainable=yes;no
;Mammoth Rail Gun
[MechRailgun]
AmbientDamage=240
Damage=0
ROF=60
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=RailShot
Report=BIGRAILGUN
Anim=GUNFIRE
IsRailgun=true
;IsRadBeam=yes
AttachedParticleSystem=NewLargeRailgunSys
[MechRailgunE]
AmbientDamage=300
Damage=0
ROF=60
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=RailShot
Report=BIGRAILGUN
Anim=GUNFIRE
IsRailgun=true
;IsRadBeam=yes
AttachedParticleSystem=NewLargeRailgunSys
[TSMammothTuskE]
Damage=60
ROF=80
Range=9
Projectile=TSAAHeatSeeker
Speed=55
Warhead=HE
Burst=4
Report=tshovrmis1
TurboBoost=yes
[RailShot]
;Spread=1
;Verses=200%,175%,160%,100%,25%
Verses=150%,110%,100%,170%,150%,140%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2
Conventional=yes
Art
[MM2MEC]
Cameo=new3mk2icon
AltCameo=new3mk2uico
Voxel=yes
Remapable=yes
PrimaryFireFLH=100,100,158
SecondaryFireFLH=-100,100,158 ;-60,100,158
UseTurretShadow=yes
ShadowIndex=12

mình có 1 tank mới
code:
mình ko thấy tank này bắn dc và mình ko hỉu AmbientDamage=300 này là gì ai biết giúp mình với
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Con Spetsnaz này đẹp quá mà hơi to, thêm cái shadow màu hồng nữa bác nào resized được cảm thấy hứng thì giúp mình.
This is the simplest tutorial I have ever done. Open XCC Mixer and find the file you want changed. Do what I did in the tutorial about Converting Shps to Red Alert 2 pallet unless it is not units or structures. If it is some other thing other than units or structures you need to find the correct pallet for that file. Then you select Copy (just copy, nothing more, nothing less) on the Shp and you put that copy in the Red Alert 2 directory. Get XCC open again and find that copy. Right click it and at the bottom it has resize. Click resize and you could resize it to anything you want. Try not to do Red Alert stuff though because it looks like crap after you resized it.