lonely1011
Donkey Kong
- 5/2/06
- 471
- 0
Hiện tại mình chưa thể kiếm NX được . Vậy Slash Storm , và 1 số mastery book mua = NX . Có cần thiết sau này ko ?
Mình chơi DB chỉ để đi boss và have Fun
Mình chơi DB chỉ để đi boss và have Fun

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thế bây giờ đi 25 dex hay 0 dex
ai biết thì chỉ bảo tận tình tí vì mới tập đú thôi 



hay là vn ko ai chơi NL ? tại thấy mấy bài guide ỡ đây outdated hết rùiMuốn chơi thỳ fải đầu tư về lâu về dài thôi, đùng 1 cái muốn mạnh ngay thỳ chỉ có nx cashđọc bài fund cho NL dexless rùi nói chung hiểu đấy nhưng với cái hiện trạng 1 server mới như zenith thì để spam kiếm đồ cũng khó vì khó kiếm đồ xài. thôi thì có gì xài nấy đợi mấy thằng trùm của server quit rùi mua lại đồ thì đc
p.s mà tớ nghĩ sao ko có NL nào làm bài hướng dẫn nhĩhay là vn ko ai chơi NL ? tại thấy mấy bài guide ỡ đây outdated hết rùi

(note trc là đoạn quote chữ trắng là tính mob dmg lên player nhé, ko cần đọc cũg đc. TT + L7 dmg formula cũg mới tìm đc bên SP rồi nhưg chưa update trong đây, cái này viết từ hồi mới có BB, lâu lắm rồi chưa đụng vào
)death teddy 7130010id 112lvl 89000/3000hp/mp 1448/1632wa/ma 5/5pd/mdrate 144acc 1500KB 1709exp
Flat damage reduction will only happen on values 8660 and less (and even then at only absurdly high defense values).
Values higher than this are always percentage based damage reduction.
The overall procedure is: Get Mob Attack --> Reduce mob attack by threaten --> Calculate & randomize mob attack --> reduce attack by defense --> reduce attack by other means (Achilles, Combo Barrier, etc.) --> reduce damage by Meso Guard.
For every level you are below the enemy, you effectively lose 16 defense or 2.0% of the enemy's damage.
1448 > 1448 >
WDEF = STR * 1.2 + (DEX + LUK) * 0.5 + INT * 0.4
59 * 1.2 + (135 + 1120) * 0.5 + 58 * 0.4 = 721.5
MDEF = STR * 0.4 + (DEX + LUK) * 0.5 + INT * 1.2
59 * 0.4 + (135 + 1120) * 0.5 + 58 * 1.2 = 720.7
PDDRounded = Total WDEF * 0.25 = 721.5 * 0.25 = 180.375 ~ 180
PDDPercentage = Square Root(Total WDEF * 0.25) = Can 180.375 = 13.430376018563292 ~ 13
If your level is less than the mob's level, subtract 4 from PDDRounded for every level.
If PDDRounded becomes less than 0 because of this, set PDDRounded to 0. ~> PDDRounded still 180
If your level is less than the mob's level, subtract 2.0 from PDDPercentage for every level.
If PDDPercentage becomes less than 0 because of this, set PDDPercentage to 0. ~> PDDPercentage still 13
Calculate the following: MobDamagePDDRounded = Enemy Attack - PDDRounded = 1448 - 180 = 1268
Calculate the following: MobDamagePDDPercentage = (100 - PDDPercentage) * (Enemy Attack / 100) = (100 - 13) * (1448 / 100) = 1259.76
Pick the smaller number between MobDamagePDDRounded and MobDamagePDDPercentage. Call this number "damage taken" ~> 1259
If damage taken is less than 1, set damage taken to 1.
Damage taken is the maximum damage you will receive from the enemy.
look like def = w.def + m.def = 721 + 720 = 1441 ~ 1440 ingame
~> PDDRounded = 1440 * 0.25 = 360
~> PDDPercentage = can 360 = 18.973665961010276 ~ 18
~> MobDamagePDDRounded = 1448 - 360 = 1088
~> MobDamagePDDPercentage = (100 - 18) * (1448 / 100) = 1187.36
~> damage taken = 1088
touch dmg 869 ~ 1082
61 SP, max L7, KE, DS, NB 3, D 3, 20 left for 17 NB, 7 D, 20 DSt (In order: max L7>3 NB>max KE>anything else, whatever)
Range 2228 ~ 14851
max range = 1.75 * (4 * 1028 + 131) * (200 / 100) = 14850.5 ~> 14851
min range = max * .15 = 2227.65 ~> 2228
lvl 1 L7
max = 14851 * .94 = 13959.94 / pd 13261.943 / ingame 141xx ~ 10xxx
max L7
max = 14851 * 1.7 = 25246.7 / pd 22785.14675 / ingame 256xx ~ 182xx
~> not match w/ dmg formula, L7 have own formula zzz
lvl 1DSt
max = 14851 * .73 = 10841.23 / pd 10299.1685
lvl 3DSt<~ wrong cuz use claw to test "dagger" skill lol
max = 14851 * .82 = 12177.82 / pd 11568.929
Can use pot while in DS now
Disorder still useless, it's like "punch" skill w/ low dmg, make the mob weaker - never use in training
121 SP, max Drain, Haste, SR, CT, CM, 11 CB (In order: 3 CM>max CT>2 CM>6 CB>max Haste>max CM>max Drain>max SR>5CB - just opinion)
Claw Booster add 2 lvl speed to claw, make almost 99.99% become faster 2 speed (highest)
7207 hp (200 medal, 25hat, 418 rings, 82 glass, 296mon, 10% earr, 10bottom, 90belt, 3%belt)
6378 w/ eq (no % - 5257 clean; hp from eq = 1121); % hp from eq = 829
SR 1: 7270ing 7279.07?
SR 3: 7334 7351.14?
SR 5: 7398 7423.21?
SR 7: 7462 7495.28?
SR 9: 7526 7567.35?
SR 11: 7589 7639.42?
SR 13: 7653 7711.49?
SR 15: 7717 7783.56?
SR 17: 7781 7855.63?
SR 19: 7844 7927.7?
SR work = (hp clean + hp equip) * (% SR + % hp equip) = (5257 + 1121) * (1 + 0.1 + 0.13) = 7844.94 down
Self hb = 10396
Self hb work = (hp clean + hp equip) * (% SR + % hp equip + % hp skill) = (5257 + 1121) * (1 + 0.1 + 0.13 + 0.4) = 10396.14 down
HB = 11671
HB work = (hp clean + hp equip) * (% SR + % hp equip + % hp skill) = (5257 + 1121) * (1 + 0.1 + 0.13 + 0.6) = 11671.74 down
1CM min dmg = 14851 * (.15 + .12) = 4009.77 up = 4010 ?
2CM min dmg = 14851 * (.15 + .14) = 4306.79 up = 4307 ?
3CM min dmg = 14851 * (.15 + .16) = 4603.81 up = 4604 ?
4CM min dmg = 14851 * (.15 + .18) = 4900.83 up = 4901 ?
5CM min dmg = 14851 * (.15 + .20) = 5197.85 up = 5198 ?
lvl 1 Drain
14851 * 1.45 = 21533 .95 / pd 20457.2525 / ingame 200xx
5198 * 1.45 = 7537.1 / pd 7160.24 / ingame 71xx
max drain
14851 * 2.4 = 35642.4 / pd 33860.28 / ingame 337xx / crit 50790.42 48xxx
5198 * 2.4 = 12475.2 / pd 11851.44 / ingame 119xx / crit 14221.728 189xx
max Crit 65% crit, min crit 1.35, max 1.5
drain min 15157.368 16xxx
drain is really useful skill, attack mob w/ decent dmg and heal ur hp lol
6CM min dmg = 14851 * (.15 + .22) = 5494.87 ~ 5495
7CM min dmg = 14851 * (.15 + .24) = 5791.89 ~ 5792
8CM min dmg = 14851 * (.15 + .26) = 6088.91 ~ 6089
9CM min dmg = 14851 * (.15 + .28) = 6385.93 ~ 6386
10CM min dmg = 14851 * (.15 + .30) = 6682.95 ~ 6683
11CM min dmg = 14851 * (.15 + .32) = 6979.97 ~ 6980
12CM min dmg = 14851 * (.15 + .34) = 7276.99 ~ 7277
13CM min dmg = 14851 * (.15 + .36) = 7574.01 ~ 7574
14CM min dmg = 14851 * (.15 + .38) = 7871.03 ~ 7871
15CM min dmg = 14851 * (.15 + .40) = 8168.05 ~ 8168
16CM min dmg = 14851 * (.15 + .42) = 8465.07 ~ 8465
17CM min dmg = 14851 * (.15 + .44) = 8762.09 ~ 8762
18CM min dmg = 14851 * (.15 + .46) = 9059.11 ~ 9059
19CM min dmg = 14851 * (.15 + .48) = 9356.13 ~ 9356
20CM min dmg = 14851 * (.15 + .50) = 9653.15 ~ 9653
Range 9653 ~ 14851
min drain
9653 * 2.4 = 23167.2 / pd 22008.84 22282
Shadow Resistance (Abnormal Status Resistance, Elemental Resistance) is "only" useful at czk and cht?
151 SP, max Al, FJ, DF, SP, Av, MU. 31SP left for SM and SW. 9CB (job2), 22 SP for SW or SM (In order: 1 Av>1 FJ>max SP>max FJ>max Al>max MU>max DF>9 CB (job2)>anything else, whatever - just opinion)
DF reflect dmg is count as your dmg, not party member dmg when they got hit. RF dmg doesnt affect by pdrate or mdrate. Only usefull at high lvl, ex:when bossing w/ party, like zk hit 1/1 all party mem and DF can reflect 130k dmg if lost 10k hp)
Range 9653 ~ 14851
Drain 22008.84 ~ 33860.28
SP lvl 10 6602.652 ~ 10158.084 / ingame 6676 ~ 101xx
SP lvl 20 11004.42 ~ 16930.14 / ingame 115xx ~ 165xx
SP dmg exactly 50% of Drain/Avenger dmg, reduce by 50% (even when install kill). SP's line dmg crit when Drain/Avenger's line dmg crit
Avenger lvl1
9653 * 2.74 = 26449.22 / pd 25126.759 / crit 37690.1385 / ingame 25xxx
14851 * 2.74 = 40691.74 / pd 38656.45 / crit 57984.675 / ingame 56xxx
Avenge max
9653 * 3.5 = 33785.5 / pd 32096.225 / crit 48144.3375 / ingame 33xxx
14851 * 3.5 = 51987.5 / pd 49379.575 / crit 74069.3625 / ingame 71xxx
Avenger is hell good mobbing skill
SW work like active skill poison mist, instead of casting a poison cloud and it auto drain mob hp, you have to use SW on mob everytime. SW can tangle mob, make it unable to move. If u attack mob when it in tangled state, it ll escape of web. Dmg of SW is base on hp mob (mob hp * 0.033), extreme low. Doesnt work on boss. Pretty useless
Dont need claw to use
966 / 29000
1033 / 31000
2100 / 63000
2366 / 71000 (round down)
lvl 1SM 49xx ~ 19xxx

Multiplier * (4 * main stat + secondary stat) * (Attack / 100)
max range = 1.75*(4 * LUK + DEX) * (Total Weapon Attack / 100)
min range = max range * % total mastery. Trong đó total mastery = Base mastery + Weapon mastery
dmg của skill = max(min) range * % attack của skill
Chi tiết: http://www.southperry.net/showthread.php?t=34243
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