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Má bọn TECMO trước Square Enix mua thì dek chịu, giờ KOEI mua lại gật đầu cái rụp. Ôi tội nghiệp SE của tui 

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Má bọn TECMO trước Square Enix mua thì dek chịu, giờ KOEI mua lại gật đầu cái rụp. Ôi tội nghiệp SE của tui![]()



Má bọn TECMO trước Square Enix mua thì dek chịu, giờ KOEI mua lại gật đầu cái rụp. Ôi tội nghiệp SE của tui![]()

Square Enix has finally set up shop in Los Angeles. I'm sure some of you are getting ideas now - wanna apply, eh? Well, whether you fancy having Square Enix US president John Yamamoto as your higher up or not, it pays to know what direction the company is charting for the future.
Going 1s and 0s. With the new LA studio in its infancy stage, the bosses want this new branch of theirs to start relatively small: downloadable titles. Speaking to an interview with GamesIndustry, John Yamamoto reveals that DLC games are the way to go (for now):
All formats - Xbox Live, WiiWare, PlayStation Network - are all viable formats for us. We started the in-house development team a couple of months ago and we're starting with downloadable content because the team is still small.
Gradually, I want to expand that team, and also evaluate lots of middleware, because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in Japan.
I think it’s always good to introduce new ideas, techniques, and processes into the company in order to stay on the cutting edge. The Last Remnant was the first time we had built a game using an outside development engine, and it taught our developers to find new and creative solutions in order to achieve their objectives.
We're not only working with Gas Powered Games, we're also contacting multiple studios in England, other European countries, and the US and Canada. We're talking with other studios right now.
We are interested in studios that have their own established IP and we're also interested in creating new IP as well.
I really believe so. Not so long ago the PS2 dominated the market so if we developed an exclusive game for PS2 then we could enjoy a very good profit. But that time is already over. To maximise and spread our games to as many users as possible I think we have to go to multiformat - the Xbox 360, PS3 and also the PC as well.
The Japanese market is very strong and back when we could concentrate on developing games for just one console, business was very good. But the one-console market is over.
Tùy thôi,không đọc tin mới nhất rồi.SE vừa thông báo chính thức sẽ không còn exclusive bất cứ cái gì nữa.Game từ nay về sau sẽ multi tất cả,không chỉ XB360,PS3,Wii mà cả PC luôn.Xem ra về tay SE có khi lại hay....


To maximise and spread our games to as many users as possible I think we have to go to multiformat - the Xbox 360, PS3 and also the PC as well.
Nghe mấy bác nói nghe thèm quá !
Mình chưa Ninja Gaiden lần nào? ĐÓ có phải là tựa game chặt chém không vậy !
Bác Mustang đọc không kĩ rồi, SE chưa có tuyên bố nào nói rằng nó sẽ phát triển multi-platform cho tất cả các game. Bài viết trên chỉ nói lên suy nghĩ của một thằng trong SE thôi.
, cũng hy vọng lắm chứ http://www.eurogamer.net/article.php?article_id=310165Chặt chém điên cuồng luôn,xét về góc độ bạo lực thì nó ngang với GOW và hơn hẳn DMC:devil:
Thế này thì cần hy vọng lắm đây !
DMC lên PC mình mới được thưởng thức chứ GOW và Ninja Gaiden thì chưa lần nào cho nên bây giờ có hy vọng quá !
God of War thì đừng mong nó lên PC,con cưng của Sony đấy,độc quyền cho dòng Playstation....

God of War thì đừng mong nó lên PC,con cưng của Sony đấy,độc quyền cho dòng Playstation....
