- 28/9/09
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- #101
Developer Blog mới, phần lớn từ 2 cái video gameplay trước, nhưng ở đoạn giữa (0:56) có chút gameplay mới.
Full blog: https://www.taleworlds.com/en/Games/Bannerlord/Blog/13
Thêm chút thông tin từ một bài phỏng vấn.
M&B 2: Bannerlord sẽ hỗ trợ multi-mod cùng lúc.
Full blog: https://www.taleworlds.com/en/Games/Bannerlord/Blog/13
_One thing that we didn't show in the video, though, was our deployment screen. All of the siege weapons are placed freely by the players, so there is full control over how to assault the walls. Once the siege begins, the player can also order troops to change what they're doing on the fly, throughout the battle. Of course, these weapons need to be constructed first.
_Castles are now fully integrated with villages, which means that settlement produces goods and has economic impact. The four sides of a village can all be made into different types of production, with the unique option of turning one into a castle.
A village with a castle is naturally much more defensible, but the slot is sacrificed that might have been used for something valuable like a salt mine. All of these are reflected on the world map as well, as can be seen in the video.
What's really interesting is that AI Lords start new projects and modify their villages over time, just like the player. So during a long playthrough, the face of the map and nature of various settlements can change significantly, in ways that are fully dependent on the current economic and political situation of the NPCs and their factions.
_We have much more varied and interesting terrain for combat now, as well as much more advanced AI, that knows how to keep out the range of attacks, while moving closer to strike. Looters in the game don't pose too much of an obstacle for experienced, high level players with good equipment but by spreading out and trying to surround their opponents, it can still be dangerous to face multiple enemies at once. Though that is balanced by the power of larger, stronger weapons to hit more than one foe with a single swing!
_In this tavern, there is a musician playing and a game host in the corner, with whom you can bet money on the custom board games which we have introduced. Each of the game's six cultures has their own boardgame, originally designed but inspired by real historical games. These can also be played with ladies and lords, as well as other NPCs in the game for role-playing and diplomatic purposes.
_All scenes change dynamically according to the season, which is altered by a yearly cycle. This is also reflected on the world map by the advance and retreat of snow cover. The gameplay effects of this will also be felt by players who try to wage war in the winter, as troops will suffer greater losses to morale, demanding more food and fuel.
Thêm chút thông tin từ một bài phỏng vấn.
_They mention managing the taxes of your fiefs and building improvements that are seemingly visible this time around. You also seem to be able to decide how hard peasants work though they could always riot against you if you work them to death. And apparently some cultural qualities will affect how willing they are when it comes to paying taxes or working. This last part isn't full implemented yet.
_It seems the soldiers could also revolt and the AI plays by the same rules. They also need to adjust their economy and manage their people. So it won't just be the player faction that faces riots and revolts.
_The interviewer said they have about 60 of them. They probably won't get along so it is highly unlikely that you can have a 60 companion army without modding of some sort.
_Weather on the world map affects movement speed and food consumption, etc. But they're yet to implement how the weather changes the battle.
_Release Date: Armağan says they can't give one because they don't really know themselves but his guess is "sometime next year". So 2016.
M&B 2: Bannerlord sẽ hỗ trợ multi-mod cùng lúc.
, không thì cứ 2-3 ngày 1-2 thằng lính nó đào ngũ


