Chutchutchut
Mr & Ms Pac-Man
Ai có đoạn bot NPC post lên cho anh em tham khảo với, mới chỉ biết bot gate thôi ah
Mà cái vụ Mp để làm gì vậy ta
Mà cái vụ Mp để làm gì vậy ta
duysimba nói:Sao em mở truebot o Cự Lộc mà nó cứ báo lỗi
"Connecting Server.......
Connected for 203.113.150.12:6414
Exp+ -33554432
my bot
??????????? 12013"
Nó hổng chịu pt với nhau gì hết! Bác nào biết nó là lỗi gì thì chỉ em cách khắc phục với! Cám ơn các bác nhìu!
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12013;
double mapid2 = 12521;
byte warpid1 = 1;
byte warpid2 = 5;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 757543;
uint idmem2 = 1995909;
uint idmem3 = 2056387;
uint idmem4_sena = 619530;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 17001);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Walk(1542,180);
ts.Warp(warpid1);
return;
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(2000);
Start();
}
/**************** Request Party Accept From ****************/
//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
duysimba nói:Sao em mở truebot o Cự Lộc mà nó cứ báo lỗi
"Connecting Server.......
Connected for 203.113.150.12:6414
Exp+ -33554432
my bot
??????????? 12013"
Nó hổng chịu pt với nhau gì hết! Bác nào biết nó là lỗi gì thì chỉ em cách khắc phục với! Cám ơn các bác nhìu!
nmt_l nói:Cái lỗi này có cách khắc phục rất đơn giản, bật truebot, nhấn F5 để reload scrip, sau đó mới log in, vào đợi một chút, nhanh chậm tùy thuộc mình đặt cái vòng đếm ( 20s hay 30s tùy nhưng theo mình nên đặt 30s vì thỉnh thoảng có mem dis , nó tự đông autoreconnect nhưng co những lúc 2,3 lần mới log vào được, nếu để pt nhanh quá thì con bị dis chưa kịp pt thì chủ pt đã đánh rồi, rất dễ làm gà up lv)
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 149846;
uint idmem2 = 2062951;
uint idmem3 = 2062952;
uint idmem4_sena = 375364;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
Stop();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Walk(622,475);
ts.Warp(warpid1);
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
/************************** Stop ***************************/
public override void Stop()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số con ma : " + ts.Character.ghost ,255) ;
debug("===== Script by Ha Van Toan - Copy Right GameVN–™ =====",255) ;
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
Start();
}
/**************** Request Party Accept From ****************/
public override void RequestPartyAcceptFrom(uint playerid)
{
if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(500);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Qua^n Su = "+playerid);}
if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug("Dis by "+playerid+" dis");ts.Disconnect();}
if (playerid == idmem2) {debug("Dis by "+playerid+" dis");ts.Disconnect();}
if (playerid == idmem3) {debug("Dis by "+playerid+" dis");ts.Disconnect();}
if (playerid == idmem4_sena) {debug("Dis by "+playerid+" dis");ts.Disconnect();}
}
/************************ Init Bot *************************/
public override void InitBot()
{
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Mật Ý Nhân");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
Stop();
}
function MyPartnerAttack(){
turn2++;
if (turn2 == 1) {
sk = 10000;
ts.SendAttack(
ts.CurrentPartner.Row
, ts.CurrentPartner.Col
, 0
, 2
, sk
)
}
if (turn2 >= 2) {
sk = 17001;
ts.SendAttack(
ts.CurrentPartner.Row
, ts.CurrentPartner.Col
, 0
, 3
, sk
)
}
}
