Nguồn:
http://us.battle.net/d3/en/blog/19802338/patch-230-ptr-preview-6-23-2015
Table of Contents
In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.
New Artifact: Kanai’s Cube
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.
Crafting System Updates
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started
Adventure Mode Updates
This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.
New Feature: Season Journey
Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.
New Difficulty Levels
As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!
New Legendary and Set Items
For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.
Combat Changes
Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.
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update: 26/06/2015
Data-mined từ diablofan:
xem post #34
p/s: đừng kêu bạn dịch
[/Spoiler][/Spoiler]
http://us.battle.net/d3/en/blog/19802338/patch-230-ptr-preview-6-23-2015
Table of Contents
- New Zone: Ruins of Sescheron
- New Artifact: Kanai’s Cube
- Crafting System Updates
- Adventure Mode Updates
- New Feature: Season Journey
- New Difficulty Levels
- New Legendary and Set Items
- Combat Changes
New Zone: Ruins of SescheronAs always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.
In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.
New Artifact: Kanai’s Cube
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.
Crafting System Updates
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started
Adventure Mode Updates
This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.
New Feature: Season Journey
Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.
New Difficulty Levels
As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!
New Legendary and Set Items
For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.
Combat Changes
Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.
update: 25/06/2015Prepare Yourself!
New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits.
Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!
This is a very large patch so we were unable to fit ALL the awesome changes into the preview blog. There are changes to the Hellfire event structure coming in the next patch. Keywardens will now directly drop Infernal Machines instead of Keys and the Hellfire Amulet now has a socket built in.
Check them out once they hit ptr and let us know what you all think! =)
Edited by Travis Day on 6/24/2015 2:13 PM PDT
http://us.battle.net/d3/en/forum/topic/18194644512
The Cube, for all intents and purposes, is like a new artisan. Once it's acquired (by completing a quest in the new Ruins of Sescheron zone), you'll be able to access it in each of the Act hubs. This unlock also works similarly to other artisans — you'll need to unlock it once in each game mode (Hardcore, Normal, Normal Seasonal, Hardcore Seasonal).
This does also mean that, like leveling up your Blacksmith or Jeweler, you'll need to unlock it each Season. It's a pretty quick process, though. :)
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The Ruins of Sescheron do not appear in Campaign mode — they are an Adventure Mode exclusive. As a byproduct, unlocking Kanai's Cube requires Adventure Mode.
http://us.battle.net/d3/en/forum/topic/18194504793#14
Ancestors Grace can't be extracted into the cube and it is not a season only feature.
http://us.battle.net/d3/en/item/ancestors-grace
cái này hơi vô lý @@
=========================================================
update: 26/06/2015
Data-mined từ diablofan:
xem post #34
PTR Patch 2.3 Round-Up
Quick round-up of the most awesome changes coming with Patch 2.3! Keep in mind some of these are subject to change.
- New Area - Ruins of Sescheron: with unique new quests, bounties, NPCs, enemies and lore!
- New Feature - Kanai's Cube: unique way of storing and equipping Legendary Affixes!
- Kanai's Cube recipes: convert Gems, Materials, transform items, open Portals to other realms, and more.
- Trial Rifts removed; Greater and Nephalem Rifts no longer require keys; Bounties great source of gold, materials and recipes!
- New Torment Levels - goes up to Torment 10 now.
- Revamped Old Sets: Helltooth, Vyr's, Manajuma's, Shenlong's, Chantodo's,
- Revamped Old Skills: including a complete rework of Wall of Zombies, and tweaks to Toad of Hugeness, Mass Confusion, Spike Trap, among others.
- New Achievements and Seasonal Jouney system - with exclusive rewards!
- New Legendaries: which boost skills like Archon, Strafe, Seven-Sided Strike, Seismic Slam, etc.
- New Sets:
- Monk's based on Exploding Palm and Seven-Sided Strike; Witch Doctor's based on Spider Queen and Toad of Hugeness; Crusader's based on Blessed Hammer and Falling Sword.
p/s: đừng kêu bạn dịch
[/Spoiler][/Spoiler]
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