Patch 2.3.0 PTR Preview

haiduong87

Baldur's Gate
Lão Làng GVN
Nguồn:
http://us.battle.net/d3/en/blog/19802338/patch-230-ptr-preview-6-23-2015

Table of Contents
As always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.
New Zone: Ruins of Sescheron
In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.

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New Artifact: Kanai’s Cube
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.

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Crafting System Updates
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started

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Adventure Mode Updates
This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.

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New Feature: Season Journey
Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.

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New Difficulty Levels
As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!

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New Legendary and Set Items
For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.

Combat Changes
Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.

Prepare Yourself!
New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits.

Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!
update: 25/06/2015
This is a very large patch so we were unable to fit ALL the awesome changes into the preview blog. There are changes to the Hellfire event structure coming in the next patch. Keywardens will now directly drop Infernal Machines instead of Keys and the Hellfire Amulet now has a socket built in.

Check them out once they hit ptr and let us know what you all think! =)
Edited by Travis Day on 6/24/2015 2:13 PM PDT

http://us.battle.net/d3/en/forum/topic/18194644512

The Cube, for all intents and purposes, is like a new artisan. Once it's acquired (by completing a quest in the new Ruins of Sescheron zone), you'll be able to access it in each of the Act hubs. This unlock also works similarly to other artisans — you'll need to unlock it once in each game mode (Hardcore, Normal, Normal Seasonal, Hardcore Seasonal).

This does also mean that, like leveling up your Blacksmith or Jeweler, you'll need to unlock it each Season. It's a pretty quick process, though.
:)
---
The Ruins of Sescheron do not appear in Campaign mode — they are an Adventure Mode exclusive. As a byproduct, unlocking Kanai's Cube requires Adventure Mode.

http://us.battle.net/d3/en/forum/topic/18194504793#14

Ancestors Grace can't be extracted into the cube and it is not a season only feature.
http://us.battle.net/d3/en/item/ancestors-grace
cái này hơi vô lý @@

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update: 26/06/2015
Data-mined từ diablofan:
xem post #34

PTR Patch 2.3 Round-Up
Quick round-up of the most awesome changes coming with Patch 2.3! Keep in mind some of these are subject to change.
  • New Area - Ruins of Sescheron: with unique new quests, bounties, NPCs, enemies and lore!
  • New Feature - Kanai's Cube: unique way of storing and equipping Legendary Affixes!
  • Kanai's Cube recipes: convert Gems, Materials, transform items, open Portals to other realms, and more.
  • Trial Rifts removed; Greater and Nephalem Rifts no longer require keys; Bounties great source of gold, materials and recipes!
  • New Torment Levels - goes up to Torment 10 now.
  • Revamped Old Sets: Helltooth, Vyr's, Manajuma's, Shenlong's, Chantodo's,
  • Revamped Old Skills: including a complete rework of Wall of Zombies, and tweaks to Toad of Hugeness, Mass Confusion, Spike Trap, among others.
  • New Achievements and Seasonal Jouney system - with exclusive rewards!
  • New Legendaries: which boost skills like Archon, Strafe, Seven-Sided Strike, Seismic Slam, etc.
  • New Sets:
    • Monk's based on Exploding Palm and Seven-Sided Strike; Witch Doctor's based on Spider Queen and Toad of Hugeness; Crusader's based on Blessed Hammer and Falling Sword.

p/s: đừng kêu bạn dịch =))[/Spoiler][/Spoiler]
 
Chỉnh sửa cuối:
    • p3_KCube_NewVendor-There is a new Vendor in Town Look for the spirit of Zoltun Kulle...
    • p3_KCube_NewVendor_title-New Vendor Available
    • p3_KCube_Sescheron-Kanai's Cube was last seen in the Ruins of Sescheron Proceed to the ruins and attempt to locate the long lost Cube.
    • p3_KCube_Sescheron_title-Locate the Cube
    • p3_KCube_CubeCollected -You have found the powerful Kanai's Cube! Only Zoltun Kulle can unlock its mysterious powers. Return to town when you are able.
    • p3_KCube_CubeCollected_title -Kanai's Cube Located!
    • p3_KCube_CubeInteract -Kanai's Cube can now be used! Talk to Zoltun Kulle to discover its mysterious powers.
    • p3_KCube_CubeInteract_title -Using Kanai's Cube
    • p3_KCube_AddItems -Kanai's Cube can be used to make excting new things
      Place recipe items within the cube itself to begin.
      Either drag items to the Cube or Right-click ({icon:rmb}) on them in your inventory.
    • p3_KCube_AddItems_title -Adding Items
    • p3_KCube_RecipesPrompt -There are many ancient recipes to discover
      Click here to view the ancient recipes Zoltun Kulle successfully documented.
    • p3_KCube_RecipesPrompt_title -Recipes
    • p3_KCube_IngredientsPrompt - Each recipe is constructed from a number of ingredients
      Those ingredients are listed here, including the number of each component required.
    • p3_KCube_IngredientsPrompt_title -Recipe Ingredients
    • p3_KCube_RecipePagePrompt -The Kanai's Cube recipe book contains many entries
      Use these buttons to page between the recipes you have available.
    • p3_KCube_RecipePagePrompt_title -Recipe Pages
    • p3_KCube_RecipeLastPage -Tal Rasha's experiments were many and varied
      He was known for his free experimentation but also his terrible note taking! Can you uncover further lost recipes...?
    • p3_KCube_RecipeLastPage_title - Other Recipes
    • p3_KCube_TransmogPrompt - You have added sufficient ingredients to complete an experiment
      Press this button to engage the Cube and follow in the footsteps of Nilfur.
    • p3_KCube_TransmogPrompt_title -Kanai's Cube - Transmogrify
    • p3_KCube_PowerExtracted -You have just extracted a Legendary Power
      The new power can be viewed within the Horadric Collection, accessed via a Left-Click ({icon:lmb}) here or on the accompanying power locations.
    • p3_KCube_PowerExtracted_title - Extraction
    • p3_KCube_NewPower -Newly extracted powers are indicated like this
      Once extracted, each power can be equipped at will.
      Only one power from each category can be equipped at a time.
      Left click ({icon:lmb}) to equip a power.
    • p3_KCube_NewPower_title - New Power
    • p3_KCube_CollectionPagePrompt -Kanai's Cube can be used to extract Legendary Powers and add them to your Horadric Collection
      Use these buttons to page between the available potential powers.
    • p3_KCube_CollectionPagePrompt_title - Collection pages
    • p3_KCube_EquipFirstPower -Your first extracted power is now active
      You can view the power here.
      You can freely switch powers in town with Kanai's Cube.
      While in the field, you can see the powers you have active listed in the Details pane.
    • p3_KCube_EquipFirstPower_title - First Power
    • p3_KCube_FirstPowerOthers - You can equip up to 3 powers, one in each category
      As you extract new powers, remember to check your Horadric Collection while in town to see these new powers and equip them.
    • p3_KCube_FirstPowerOthers_title -Equip Powers
    • p3_KCube_DuplicatePower -You have already extracted this power
      Remember to check your Horadric Collection to see the powers you already have.
      The collection can be accessed via Left-Click ({icon:lmb}) on any power slot.
    • p3_KCube_DuplicatePower_title -Duplicate
    • p3_KCube_UnequippedPower -You do not currently have a power equipped in this slot
      Remember to check your Horadric Collection to see the powers you have already extracted.
    • p3_KCube_UnequippedPower_title -Unequipped Power
    • p3_KCube_CubePaperDoll - You can view the Legendary Powers you have extracted and equipped here
      Left Click ({icon:lmb}) to view your currently equipped powers.
      You can adjust your equipped powers using Kanai's Cube in town.
    • p3_KCube_CubePaperDoll_title - View your Powers
    • p3_KCube_TransmutePrompt -You have added sufficient ingredients to complete an experiment
      Press this button to engage the Cube and follow in the footsteps of Nilfur.
    • p3_KCube_TransmutePrompt_title - Transmute
    • p3_KCube_FirstCursedRealm - You have discovered your first portal to a Cursed Realm
      Legend has it that Tal Rasha used these realms to fuel his experiments.
      Entering one is sure to lead to great reward, if you can survive...
    • p3_KCube_FirstCursedRealm_title - Cursed Realms
    • p3_KCube_SuperReagentGet - You have just discovered a Super Reagent
      Your journey through the Cursed Realm has granted you the mysterious Super Reagent. It was revered by the Horadrim. Try using it in the Cube!
    • p3_KCube_SuperReagentGet_title - Super Reagent
    • p3_KCube_SuperReagentUse - This Super Reagent can be used in place of any other reagent
      Simply use 1 of this reagent to substitue for any amount of another reagent.
    • p3_KCube_SuperReagentUse_title - Super Reagent
    • p3_KCube_FirstCursedRealmEnter -You have discovered your first portal to a Cursed Realm Legend has it that Tal Rasha used these realms to fuel his experiments. Entering one is sure to lead to great reward, if you can survive...
[/SPOILER]
Heroes of the Storm Promotion
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New Portrait Frames







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Sets
We have information on new and changed sets!

  • Chantodo's Resolve [Reworked]
    • 2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]
  • Shenlong's Spirit [Reworked]
    • 2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]
  • Manajuma's Way [ Reworked]
    • 2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]
  • Zunimassa's Haunt
    • 2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also
  • Vyr's Amazing Arcana [Reworked]
    • 2 pieces: [Archon gains the effect of every rune.]
    • 4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.]
    • 6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]
  • Embodiment of Marauder
    • 4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"
  • Helltooth Harness[Reworked]
    • 2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.]
    • 4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.]
    • 6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]
  • Wrath of the Wastes
    • 2 pieces: tooltip added "per second"
  • Uliana's Stratagem [New]
    • 2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
    • 4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
    • 6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]
  • Spirit of Arachyr [New]
    • 2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [1500]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
    • 4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
    • 6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]
  • Seeker of the Light [New]
    • 2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
    • 4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
    • 6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]
Item passives
NOTE: The term Unique_ring is used for internal data. it does not mean they are attached to a ring
Note2: Some passives have changed. We have not included the ones that have changed (yet)
DiabloFans Quote:
  • P3_ItemPassive_Unique_Ring_001 - You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword.
  • P3_ItemPassive_Unique_Ring_002 -Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%.
  • P3_ItemPassive_Unique_Ring_003 -Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second.
  • P3_ItemPassive_Unique_Ring_004 -Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P3_ItemPassive_Unique_Ring_005 -Multishot attacks [{VALUE1}*100]% faster.
  • P3_ItemPassive_Unique_Ring_007 -Blessed Hammer damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first 3 enemies it hits.
  • P3_ItemPassive_Unique_Ring_008 -When your Blessed Hammer hits 3 or fewer enemies, {c_magic}[{VALUE1}*100]%{/c_magic} of its Wrath Cost is refunded.
  • P3_ItemPassive_Unique_Ring_006 -Strafe projectiles pierce.
  • P3_ItemPassive_Unique_Ring_009 -After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds.
  • P3_ItemPassive_Unique_Ring_010 -Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.
  • P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.
  • P3_ItemPassive_Unique_Ring_012 -You also gain Archon stacks when you hit with an Archon ability.
  • P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.
  • P3_ItemPassive_Unique_Ring_014 -You automatically start with {VALUE1} Archon stacks when entering Archon form.
  • Lewis_ItemPassive_Test -{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant.
  • P3_ItemPassive_Unique_Ring_015 -Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
  • P3_ItemPassive_Unique_Ring_016 - Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
  • P3_ItemPassive_Unique_Ring_017 -The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.
  • P3_ItemPassive_Unique_Ring_018 -Your Seven-Sided Strike deals its total damage with each hit.
  • P3_ItemPassive_Unique_Ring_019 -Every third hit of your Spirit Generators applies Exploding Palm.
  • P3_ItemPassive_Unique_Ring_020 -Your Seven-Sided Strike detonates your Exploding Palm.
  • ItemPassive_Unique_Ring_879_x1 -Gain the Leech passive.
  • P3_ItemPassive_Unique_Ring_021 -Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
  • P3_ItemPassive_Unique_Ring_022 -The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires.
  • P3_ItemPassive_Unique_Ring_023 -Judgment is cast at your landing location when casting Falling Sword.
  • P3_ItemPassive_Unique_Ring_024 -The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds.
  • P3_ItemPassive_Unique_Ring_025 -The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have.
  • P3_ItemPassive_Unique_Ring_026 -When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
  • P3_ItemPassive_Unique_Ring_027 -Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds.
  • P3_ItemPassive_Unique_Ring_028 -Your Hatred generators attack 30% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
  • P3_ItemPassive_Unique_Ring_029 -While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit.
    ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
  • p1_ItemPassive_Unique_Ring_945 -Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
  • P3_ItemPassive_Unique_Ring_030 -Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). [NOTE: This is not the same ID as RoRG]
  • P3_ItemPassive_Unique_Ring_031 -Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.
  • P3_ItemPassive_Unique_Ring_032 -When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;.
  • P3_ItemPassive_Unique_Ring_033 -Call of the Ancients gains the effect of the Ancients' Fury rune.
  • P3_ItemPassive_Unique_Ring_034 -Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury.
  • P3_ItemPassive_Unique_Ring_035 -Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits.
  • P3_ItemPassive_Unique_Ring_036 -Demon Hunter defensive item.
  • P3_ItemPassive_Unique_Ring_037 -Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
  • P3_ItemPassive_Unique_Ring_038 -Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
  • ItemPassive_Unique_Ring_612_p3 -Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds.
  • ItemPassive_Unique_Sword_1H_012_p3 -Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air.
  • ItemPassive_Unique_Mighty_1H_006_p3-You are surrounded by a Chilling Aura when attacking.
Class Changes
Please note the following is datamined and may contain errors.

DiabloFans Quote:
Barbarian


  • No Escape Increase the damage of Weapon Throw and Ancient Spear by 2530% against enemies more than 2015 yards away from you.
  • Cleave
    • Scattering Blast : On Critical Hits, knock enemies back 10 yardsup into the air and deal 80% weapon damage to enemies where they land.
  • Battle Rage
    • Ferocity : Increase the duration of Battle Rage to 300 secondsmovement speed by 10%.
    • Swords to Ploughshares : Critical Hits haveheal you for up to a 8% chance to cause enemies to drop additional health globes21457 Life.
  • Frenzy
    • Vanguard : Gain 255% movement speed while under the effectsfor each stack of Frenzy.
  • Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 4550 yards in front of you.
  • War Cry
Demonhunter

  • Hot Pursuit Increase movement speed by 20% for 24 seconds when you hit an enemy.
  • Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 35 seconds.
  • Spike Trap Cost: 30 Hatred / Lay a trap that arms after 21.5 seconds and triggers when an enemy approaches. The trap has a 20.5 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
    • Long Fuse : Increase the arming and re-Increases arming time to 3 seconds but increases damage to 520930% weapon damage as Firein a single blast. / Enemies hit are stunned for 2 seconds.
    • Echoing Blast : Increase the damage of each explosion to 420to 575% weapon damage and turns theas Cold. / The trap explodes in a single blast that freezes any targets hit for 3 seconds. Whilst frozen damage into Coldis amplified by 20%.
    • Sticky Trap : Plant athe bomb on ana single targeted enemy rather than on the ground.. / After 2 seconds,1 second the bomb explodes dealing 800915% weapon damage as Firedamage to all enemies within 1612 yards.
    • Lightning Rod : When the trap is triggered, it releases a pulse oftriggered lightning that will bounce tochain hits up to 3 enemies within 10 yards. / Lightning will also arc from any triggered trap to any armed traps within 75 yards. / All enemies are hit for 500880% weapon damage as Lightning over 10 hits.
  • Leech Leech
    • stat : Gain 18507 Life per Hit. / Heal amount is increased by 75% of your Life per Kill.
    • desc : "For a Demon Hunter, killing is life. Kill, grow strong, and survive." ???Mynton, Demon Hunter
WitchDoctor

  • Spiritual Attunement Maximum Mana is increased by 10%. Regenerate 13% of your maximum Mana per second. / Mana fuels your offensive and defensive skills.
  • Blood Ritual 1020% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
  • Bad Medicine When you deal Poison damage to an enemy, its damage is reduced by 2025% for 35 seconds.
  • Physical Attunement PhysicalSwampland Attunement
    • stat : You and your pets gain 70120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. / The range of this effect is increased by your gold pickup radius.
  • Corpse Spiders
    • Blazing Spiders : Throw a jar with fire spiders that deal a total of 700% weapon damage as Firethat return 3 Mana to you per hit.
    • Widowmakers : Throw a jar with widowmaker spiders that return 3 Mana to you per hitdeal a total of 700% weapon damage as Physical.
  • Hex Cooldown: 15 seconds / Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions and take 1015% additional damage.
    • Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows enemiesthem whole for up to 5 seconds, digesting for 580%then spits them back out with a layer of yourgoo that deals 750% weapon damage per second as Poison over 5 seconds and increases all damage taken by 25%.
    • Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as PhysicalPoison to all enemies within 12 yards.
    • Unstable Form : Hexed enemies explode when killed, dealing 135500% weapon damage as Fire to all enemies within 8 yards.
    • Jinx : Increases the magnitude of the hex to 2030% additional damage.
  • Soul Harvest
    • Soul to Waste : Increase the duration of Soul Harvest's effect to 60 secondsGain 5% increased movement speed for each enemy harvested.
  • Firebomb
    • Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as FireCold to all other enemies within 28 yards.
  • Acid Cloud
    • Corpse Bomb : Raise a corpse from the ground that explodes for 525620% weapon damage as Fire to enemies in the area.
    • Kiss of Death : Spit a cloud of acid that deals 330333% weapon damage as Poison, followed by 396400% weapon damage as Poison over 3 seconds.
  • Mass Confusion Cooldown: 60 seconds / Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds.
    • Mass Hysteria : Up to 610 enemies who are not Confused become Stunned for 3 seconds.
    • Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 195400% weapon damage per second as Physical to enemies it passes through.
    • Unstable Realm : Reduce the cooldown of Mass Confusion to 4530 seconds.
    • Devolution : Enemies killed while Confused have a 30100% chance to spawn a Zombie Dog.
  • Zombie Charger
    • Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 392400% weapon damage as Poison to enemies in the area.
    • Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 196200% weapon damage as Cold to nearby enemies.
    • Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 532580% weapon damage as Fire to all enemies within 912 yards.
  • Firebats
    • Hungry Bats : Rapidly summon two bats that each seek out a nearby enemiesenemy for 635]% weapon damage as Fire.
    • Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 638660% weapon damage as Poison.
    • Vampire Bats : Firebats initial cost increased to 225 mana but no longer has a channeling cost. / Firebats' damage type turns into Physical.
  • Plague of Toads
    • Piercing Toads : Mutate to frogs that pierce through enemies for 130% weapon damage as PoisonPhysical.
    • Toad Affinity : Gain 9 Mana every time a toad hits an enemy. / Plague of Toads' damage turns into Cold.
  • Wall of Zombies Wall of ZombiesDeath
    • desc : Cooldown: 8 seconds / Raise a linewall of zombies 28 yards wide from the ground that attacks nearbyblocks enemies and attacks them for 200800% weapon damage as Physical over 46 seconds.
    • CreepersSurrounded by Death : Up to 3Raise a circle of zombies will emerge from the ground that traps and attackattacks nearby enemies for 25% of your1000% weapon damage as Physical per attackover 4 seconds.
    • Barricade : Increase the widthRing of the Wall of ZombiesPoison / Summon a deadly ring for 5 seconds that poisons nearby enemies for 1200% weapon damage as Poison over 8 seconds.
    • Offensive LineCommuning with Spirits : Knock allSummon a circle of spirits for 6 seconds that deals 1400% weapon damage as Cold, Chills nearby enemies behind the wallby 60%, and reduces their damage dealt by 25% for 3 seconds.
    • Unrelenting GripOffensive Line : Your Wall of Zombies will SlowIncrease the movementwidth of the wall to 50 yards. All enemies by 60% for 5 seconds. Changesin front of you are knocked back behind the damage done to Coldwall.
    • Wrecking CrewFire Wall : The lineRaise a wall of zombies tauntflame 40 yards wide for 8 seconds that burns enemies to attackwho walk through, causing them to take 1000% weapon damage as Fire over 4 seconds.
Wizard

  • Unstable Anomaly When you receive fatal damage, you healinstead gain a shield equal to 45300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and slowsStuns them by 60% for 3 seconds. / This effect may occur once every 60 seconds.
  • Wave of Force
    • Impactful Wave : Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains a 5 second cooldown.
  • Archon
    • Slow Time : Archon form can cast a Slow Time that follows you and your Arcane Blast and Arcane Strike abilities Freeze enemies for 1 second. / Archon abilities deal Cold damage instead of Arcane.
X1_Crusader

  • Blessed Hammer
    • Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a 1035% chance to explode on impact, dealing 380460% weapon damage as Cold and Freezing enemies within 6 yards for 21 seconds.
  • Judgment
    • Mass Verdict : All enemies are first drawn toward the center of the judged area.
    • ConversionDebilitate : Enemies below 25% health who arein the judged have a 20area deal 40% chance to be converted into an Avatar of the Order who fights by your sidereduced damage for 56 seconds. Each Avatar attacks for 100% of your weapon damage.
Item Flavor Text
  • P1_Unique_SpiritStone_008 - The monk Vhalit is said to have been driven mad with the power of this stone. Can you withstand the corruption that lies within?
  • P1_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
  • P1_Unique_Boots_010 - You've got to mind those feets.
  • P2_Unique_Shield_002 - This shield hums with the Song of the Arch.
  • P3_Unique_HandXBow_005_Old - What fevered mind conceived of this vicious device that sends spikes hurling towards one's enemies at incredible speeds?
  • Lewis_Test_Dagger - "Blizard QA is the best except for me" -Lewis
  • P1_flail1H_norm_unique_01 - One of the more mysterious tales in the annals of the Crusaders is that of Johanna. A powerful warrior, she disappeared suddenly. The fact that she did not take this, her favorite flail, seems to indicate that her journey was unplanned. She has not been seen since.
  • P3_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
  • P2_mojo_norm_unique_02 - The enchanter Yanashima hired the famous craftsman Paul of Westmarch to help her create a mojo of great power. At a critical moment, Paul’s cat Henri leapt into the mix, deep in pursuit of a mouse. Now an inseparable part of the mojo, Henri is said to be eternally searching for that mouse, which has never been seen since.
  • P3_Unique_HandXBow_005 - Valla was one of the most lethal Demon Hunters ever known, until her abrupt disappearance. Some claim that she still lives, fighting in another land. Her body was never found, but she did leave behind her prized possession
  • Unique_Helm_Set_01_p3 - “Uliana was the first to venture out amongst the laymen while retaining her status-for in those days, monks were forbidden to leave the monasteries, with their forms being used solely to commune with the gods.” -Poldamyr's Histories of the Veradani
  • Unique_Shoulder_Set_01_p3 - “Uliana questioned the orthodoxy that the gods were actual beings, asking if they might not instead be metaphors to guide the monk’s spiritual development. For her temerity, she was ordered to wander the world and seek repentance.”-Poldamyr's Histories of the Veradani
  • Unique_Chest_Set_01_p3 - “Ultimately, she was unable to view her exile as punishment, as she firmly believed the monks’ true calling was to inspire the masses, not lock themselves away.” -Poldamyr's Histories of the Veradani
  • Unique_Pants_Set_01_p3 - “Uliana’s beliefs were forever altered when she was attacked on the road by beings she believed to be agents of the gods of chaos-if not the gods themselves. She had never imagined beings of such horror could actually exist.” -Poldamyr's Histories of the Veradani
  • Unique_Gloves_Set_01_p3 - “After her encounter with the demonic creatures in the Aranoch, Uliana became obsessed with defeating the gods of chaos, and, to this end, began adapting the forms of the Veradani towards the martial style every monk is familiar with today.” -Poldamyr's Histories of the Veradani
  • Unique_Boots_Set_01_p3 - “Uliana’s passion to defeat the gods of chaos drew the ire of the Patriarchs, for a monk was to seek balance in all things. She disappeared shortly after her excommunication, never to be seen again, swearing to eradicate all agents of chaos for the good of all mankind.” -Poldamyr's Histories of the Veradani
  • Unique_Helm_Set_02_p3 - “Some creatures are born of chaos. They can be summoned, but never tamed.” -The Tomes of Creation
  • Unique_Shoulder_Set_02_p3 - “Arachyr was the first of the beasts created for this world. As such, he is father to all others.” -The Tomes of Creation
  • Unique_Chest_Set_02_p3 - “Arachyr is often portrayed as a spider, but there is much debate as to how many legs he actually had.” -The Tomes of Creation
  • Unique_Pants_Set_02_p3 - “Much like his uncontrollable children, it is said he can be charmed to do ones bidding-but often turns on his supplicants with no warning.” -The Tomes of Creation
  • Unique_Gloves_Set_02_p3 - “The unpredictability of the children of Arachyr is also their strength.” -The Tomes of Creation
  • Unique_Helm_Set_03_p3 - Some Crusaders fought the Darkness. Crusader Anajinn sought the Light.
  • Unique_Shoulder_Set_03_p3 - The Crusader Anajinn believed that the Light could be found in everyone. But it was dimmed, and in need of succor from some external source.
  • Unique_Chest_Set_03_p3 - The Crusader Anajinn knew that the search for the Light would be the greatest test of her life. She embraced it eagerly.
  • Unique_Pants_Set_03_p3 - Anajinn took an apprentice who would seek the Light as she had, and her master before her.
  • Unique_Boots_Set_03_p3 - Anajinn’s apprentice became Anajinn in her time, and the search for the Light continued.
  • Unique_Gloves_Set_03_p3 - Anajinn knew the Darkness would take her before the Light was found. But it did not matter, it had always been the search that mattered.
  • P3_Unique_Ring_107 - "Contemporary accounts say the Mad King's ring was a wonder to behold, its many jewels glinting like stars in the firmament." —Abd al-Hazir
  • P3_Unique_Bracer_101 - “Always seeking to improve the Crusaders’ efficiency, Akkhan’s Master Blacksmith Gabriel crafted these bracers to ease the strain of summoning the Blessed Hammer.” -Rennold's Catalogue of Arms
  • P3_Unique_Belt_01 - “Fall upon your enemies like divine retribution from above.” -Elder Crusader Drakon
  • P3_Unique_Belt_02 - “Fazula, like many wizards, was obsessed with power. She claimed this belt was crafted by Vyr himself, but I doubt that. Like many, she wanted to benefit from another’s notoriety. What cannot be denied, however, was its effectiveness.” -Abd al-Hazir
  • P3_Unique_Belt_03 - All that was ever found of Uliana after her disappearance.
  • P1_fistWeapon_norm_unique_01 - The ferocity of Uliana’s unrelenting attacks was often compared to that of a lion.
  • P2_handXbow_norm_unique_03 - “Whispers abound of Kovan's insatiable lust for slaughtering the denizens of the Burning Hells. May the gods save the world if the day comes when he no longer has demons to fight” -Tales of the Wasteland
  • P3_Unique_Bracer_102 - For those who may not be sufficiently holy to find refuge in Inna’s arms.
  • P3_Unique_Bracer_103 - Steadies the arm and brings calm certainty in the face of death.
  • P3_Unique_Bracer_104 - “These bracers appear to utilize primal forces channeled from the ground itself. Interesting, to say the least.” -Abd al-hazir
  • P3_Unique_Bracer_105 - “I do not care if these were forged in long dead furnaces by the Ancients themselves. They help me crush my enemies; that is all that matters.” -Aletur of Sescheron
  • P3_Unique_Bracer_106 - You can still see traces of the blood left by the demonic multitudes Jeram slew on his quest for revenge.
  • P3_Unique_Bracer_107 - It is claimed that Arachyr was able to restore the vital life essence of his followers by using creatures spawned from the realm that lies between our world and the Unformed Land.
  • P3_Unique_Spear_001 - A relic from the time before the fall of Arreat.
  • P3_Unique_Belt_005 - Your hatred knows no bounds.
  • P3_Unique_Shoulder_102 - This mantle was crafted by one banished from the sacred mountain, in order to commune with the ancients.
  • P3_Unique_Sword_1H_104 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Made during Peerse's Early Period, Fulminator expresses, through blinding speed and arcing lightning strikes, its maker's youthful exuberance and the joy he found in his craft.
  • P3_Unique_Sword_1H_012 - Before he fell, Izual was the bearer of the runeblade Azurewrath, an ancient sword blessed by the Song of the Arch as an instrument of the righteous.
  • P3_Unique_Mighty_1H_006 - It takes a sturdy weapon to survive on the shores of the Frozen Sea.
Achievements
list of all the new achievements added this season
[tự qua đó mà coi] @@
[/Spoiler]
Kanai cube PTR dự kiến có 3 slot passive cho 3 loại :wep,armor,jewelry.
Best slot?!
+Wep:
-Furnace (50%vs E)
-In-geom (CDR)

+Armor:.
-APD (defend)
-Leoric's helm(CDR)
-Strongarm (Dmg)
-Hexing pant (Dmg)

+Jewelry
-RORG(set)
-Unity(Dmg reduce)
-COE (Dmg)
-Obsidian Ring (CDR)
-Immu amulet các thể loại element.
 
Chỉnh sửa cuối:
Cái vụ zone mới là sao nhỉ. Trước thấy bảo D3 sẽ không bao giờ up thêm content, map mới nữa mà. Nếu bắt đầu từ ss4 blizz cho cập nhập mỗi ss thêm 1 map mới thì toẹt vời
 
Cái vụ zone mới là sao nhỉ. Trước thấy bảo D3 sẽ không bao giờ up thêm content, map mới nữa mà. Nếu bắt đầu từ ss4 blizz cho cập nhập mỗi ss thêm 1 map mới thì toẹt vời
Đoạn này đâu ra ông? đừng làm tui hoang mang thế @@
 
Kanai cube PTR dự kiến có 3 slot passive cho 3 loại :wep,armor,jewelry.
Best slot?!
+Wep:
-Furnace (50%vs E)
-In-geom (CDR)

+Armor:.
-APD (defend)
-Leoric's helm(CDR)
-Strongarm (Dmg)
-Hexing pant (Dmg)

+Jewelry
-RORG(set)
-Unity(Dmg reduce)
-COE (Dmg)
-Obsidian Ring (CDR)
-Immu amulet các thể loại element.

đang muốn nó tách amulet với ring ra đây, 1 slot ring 1 slot amulet, chứ như hiện tại thì cặp focus/resis...nó chiếm 2 slot rồi, muốn thêm ring thì bỏ amu
cũng khá tù ~~
nhưng có còn hơn ko =))
1 immu passive + 1 amu immu + ice climber =))
 
lại chuẩn bị farm, cả tháng nay gác kiếm khi level 900, chắc lên 950 thì chán lại gác tiếp chờ 2.40. Nhưng nói chung nó bỏ cái trial là tui hết chán...vãi cái trial mất time
 
Đoạn này đâu ra ông? đừng làm tui hoang mang thế @@
Từ hồi D3 vanilla cơ, đại loại là không làm thêm act, map, story các kiểu nữa.......... Không hiểu cái zone này nó là ntn??
 
đang muốn nó tách amulet với ring ra đây, 1 slot ring 1 slot amulet, chứ như hiện tại thì cặp focus/resis...nó chiếm 2 slot rồi, muốn thêm ring thì bỏ amu
cũng khá tù ~~
nhưng có còn hơn ko =))
1 immu passive + 1 amu immu + ice climber =))

Chắc ko tách ring với amulet ra đâu,như thế thì imba quá.
 
Vẩn chưa thấy đá động gì tới stash nhẻ. Điểm sáng của 2.3 là bỏ trial và Kanai's Cube. Giờ WD có thể dùng Carnevil với MoJ cùng lúc?! Ngon.

Powers that are extracted into the cube are extracted at their maximum power.

Vậy là ngon rồi giờ lụm cây furnace 40% elite với 50% elite cũng như nhau.
 
bao giờ ptr nhỉ, lâu lắm ko chơi rồi đấy :))
 
Chưa biết item mới cho wd ntn chứ như gear hiện giờ:

Weapon
SMK/DoD/Furnace

Amor
Moj/Carn/Quez/Tiki (móa, toàn voodoo mask)

Jew
RRoG/F&R/CoE/immu/Rachel's (zdps)
 
D3 đang đi đúng hướng, như này sẽ có nhiều tuỳ biến cho người chơi, k nhất thiết ai cũng giống y chang ai!
 
rối cũng y chang nhau khi có 1 build mạnh nhất vì chưa bao giờ đồ set cân bằng nhau chú chưa nói class cân bằng
 
Chuẩn! rồi cuối cùng sẽ lại chỉ có 1 kiểu build mà cả làng cùng theo thôi.
 
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