Multi Path of Exile 2 - The Dead Game

Lên cruel phải chạy lai campaign hả các thày :|
 
QoL update là chính, ko thấy balance .Thả spark tiếp thôi :))
 
Đổi layer map bớt đồ đạt trên map là khoẻ rồi =))
Nerf mob trắng, cho phép add filter trên website nữa, đm quá đã
 
Ngon, fix & improve game trước, nerf gì thì nerf sau, người chơi sẽ thấy dễ chịu hơn
Vụ cho replace rune hay quá, dễ tính toán hơn rồi, ko phải bán gear sai socket nữa
 
Là update chưa các fen hay mới thông báo thôi vậy
 
7K EHP, đứng ở xa cast phép mà ăn cái gì chết liền ko biết luôn, instant kill luôn, vì cái omen bảo hiểm tai nạn trong rương nó đang active mà ko mất, cái đó chỉ kích hoạt khi 'low life', còn đây là bị delete mẹ hết bình máu =)) ảo vãi
omen vẫn còn đây, nhưng mà ......khóc một dòng sông hpowufe-png
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QoL update là chính, ko thấy balance .Thả spark tiếp thôi :))
+1 lvl spell skill của Spark lên cỡ bao nhiêu dps khi bật Archmage vậy fen, thấy +4 cũng rẻ mà +5 1 phát giá trên trời ko
 
Có fend nào mua div ko?
 
Patch notes chi tiết thì tầm giữa tuần mới có. Cái này là từ stream

The upcoming patch, Path of Exile 2 0.1.1, aims to address various player concerns without requiring a new league or fresh economy. Many other larger, more “meta-shifting” changes are planned for a future league. 2. Endgame Map Improvements

Monster/Chest Balancing:

A balance pass has been done on monster density, chests, Magic/Rare monsters, Essences, Strongboxes, and Precursor Artifacts. Maps should now feel more rewarding. New Tower Maps: Four new tower maps (Alpine Ridge, Sinking Spire, Bluff, and Mesa) have been added to increase variety, alongside a rework to the existing Lost Towers map. Boss Spawn Rate: Bosses were intended to appear in one out of four maps, but some maps couldn’t spawn bosses correctly. This has been adjusted so you’ll see bosses at the intended frequency. A new Tablet item will let you add bosses to maps. Strongbox Improvements: Boxes spawn monsters faster, have less intrusive fog effects, and feature updated mod timings and visuals.

Visibility and Clutter

Visual clutter in some maps has been reduced so ground effects (like telegraphed AoEs) are easier to see. Elemental explosion effects stick around longer before detonating, making them more noticeable and avoidable. Volatile Plants have also been made clearer. Technical improvements like better Atlas zoom and faster load times for the World Map/Atlas panel. Biomes for each map are now displayed on hover.

Other Content Updates

Delirium: A bug was fixed that prevented Delirium monsters from spawning after the initial wave. Simulacrum drop rate has been increased by 20%. Ritual: Omens appear 60% more often in the tribute window. Expedition: Shop item rarity has been improved, with more changes coming later.

Pinnacle Bosses and Citadels

Citadels now appear closer to the Atlas center and are visible from farther away on the fog of war, making them easier to find. Respawns on Arbiter of Ash: Up to six respawn attempts are granted for the person who used the keys. Higher difficulties reduce the number of attempts. The system is planned to extend to other pinnacle encounters. A balance pass on the Faradun Citadel boss makes it more in line with other bosses.

Unique and Rare Item Adjustments

Many unique items (including lower-level ones) have been buffed so they feel better when found early and can still be build-enabling later. Rare item modifiers have been re-weighted to reduce the chance of “bad” rolls. High-tier items will no longer “cull” the highest tier of certain modifiers (e.g., T5 attack speed on bows, T5 life on rings). Runes and other socketables can now be overwritten with another socketable.

Monster/Boss Balance

Widespread adjustments to monsters/bosses that were disproportionately deadly or frustrating. Examples: Silverfist Commander’s roll does less damage. Plaguebearers’ Detonate Dead cannot happen from off-screen and has clearer telegraphs. Forsaken Miners throw fewer grenades, with improved visuals and less damage. Lost Men Zealots can no longer meteor from off-screen.

Console Item Filters

A system similar to Path of Exile 1 is being enabled so console players can finally subscribe to web-based item filters. Initially, this will be managed on the PoE1 website and later integrated into the PoE2 site for a better user experience.

Additional Small Fixes/Improvements

Armor and Scavenged Plating have been buffed. Charms now display the number of uses left and show an effect upon triggering. Background music issues (like Una’s music in town) have been fixed. Numerous bug fixes and quality-of-life improvements round out the patch.

Key Takeaways:

This patch is focused on quick fixes—such as map rewards, early/mid-boss accessibility, and item power—that don’t require a new league reset. Significant, more disruptive changes to gameplay and balance will follow in a future league alongside a fresh economy. Player feedback is guiding these immediate quality-of-life tweaks, and the developers plan to keep refining the endgame experience and core systems.
 
Đù patch note chất lượng đấy peepo_loveheart-chỉ chưa biết rare/unique item balance có bô ko
 
Unique and Rare Item Adjustments

Many unique items (including lower-level ones) have been buffed so they feel better when found early and can still be build-enabling later. Rare item modifiers have been re-weighted to reduce the chance of “bad” rolls. High-tier items will no longer “cull” the highest tier of certain modifiers (e.g., T5 attack speed on bows, T5 life on rings). Runes and other socketables can now be overwritten with another socketable.

Chuẩn bị vào rương guild chọn đồ c6tab2v-png
 
Giờ vô dọn trước , rương guild sau patch có khi trị giá vài chục divc6tab2v-png
 
Khi nào thì update patch nhỉ?
 
chủ yếu quality of life

hy vọng bớt bị one shot khi đi map, tối qua h ức chế quá chời
 
bao giờ nó update nhỉ ? hóng cái loot item trên ps , mỗi lần breach là mún đui mắt
 
chủ yếu quality of life

hy vọng bớt bị one shot khi đi map, tối qua h ức chế quá chời
hôm qua nằm coi youtube mới biết stack giáp vào còn bị trừ movement speed nữa d3ultd1 tuyệt cmn vời luôn. Hèn gì warrior chạy chậm như rùa.
 
hôm qua nằm coi youtube mới biết stack giáp vào còn bị trừ movement speed nữa d3ultd1 tuyệt cmn vời luôn. Hèn gì warrior chạy chậm như rùa.
Game quá real =))
 
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