Mình cài Magicka xong, chọn phần chơi, cứ vào loadgame là nó dis ra ngoài
Bảng báo lỗi nè, các bác xem cho em phát
[spoil]Version: 1.4.0.3
Thread: LoaderThread
System.BadImageFormatException: Could not load file or assembly 'Magicka, Version=1.0.0.0, Culture=neutral' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'Magicka, Version=1.0.0.0, Culture=neutral'
at System.RuntimeTypeHandle._GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, Boolean loadTypeFromPartialName)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.RuntimeType.PrivateGetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName)
at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader)
at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List`1& newTypeReaders)
at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader)
at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Magicka.SharedContentManager.Load[T](String assetName)
at Magicka.Levels.SurvivalRuleset..ctor(GameScene iScene, XmlNode iNode)
at Magicka.Levels.GameScene..ctor(Level iLevel, String iFileName, XmlDocument iInput, ContentManager iContent, Settings iSettings)
at Magicka.Levels.Level.ReadScenes(XmlNode iNode, String iRelativePath, ContentManager iContent)
at Magicka.Levels.Level..ctor(String iFileName, XmlDocument iInput, PlayState iPlayState, Nullable`1 iSpawnPoint, Settings iSettings)
at Magicka.GameLogic.GameStates.PlayState.Initialize()
at Magicka.Game.LoaderFunction()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[/spoil]