high summoner
Fire in the hole!
chơi được mà toàn tiếng Pháp thật nà bó tay
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Tớ down về rùi, nhưng lười unrar nên cũng chưa bít là Eng hay Mãn nào đóhay quá chắc cái này là Ver Eng hả Prince
vote cho Snes để họ up game lên mình chơi cho sướng
ủng hộ game eng \:d/






There is one absolute truth in the universe that cannot be contradicted, no matter how hard you try: men love tits. As it turns out, men also love fighting. Not necessarily getting pummeled in the face day after day, mind you, but at very least watching other people fight. Since the advent of the fighting game, designers discovered they could add a little pizzaz to the beating by adding a bit of sex appeal. Hence, Chun Li and her long legs, Mai Shiranui and her bouncing breasts, E. Honda and his...well, no, never mind that.
And then there's Dead or Alive. Introduced in 1996, Tecmo's new fighter looked to be little more than a Virtua Fighter clone - which made sense, given that it ran out the same hardware. Fearing that it'd get lost in the crowd, the Dead or Alive crew (later named Team Ninja) decided that they weren't just gonna add a little bit of sexiness, they were going to make sure people would take notice. All of the female characters were extremely well endowed - not new, by any video game practice, but these things jiggled. They bounded up and down, as if the game took place in some male fantasy universe where gravity simply did not exist. And the characters wore an assortment of flesh and panty baring outfits, which got increasingly fetishy as the series went on.
One could assume that this was just a ploy from Tecmo, yet another attempt to use beautiful women to sell utter garbage, the gaming equivalent of a Girls Gone Wild video (the actual attempt at that kind of skullduggery, The Guy Game, actually is one of the worst games of all time.) But somehow, against all kinds of logic, the game somehow turned out to be good. Not just vaguely good, but the kind of good that eventually led it to become one of the best 3D fighting game franchises out there.
The fighting is actually pretty similar to Virtua Fighter, if it were given a swift kick in the ass and given at least a fair amount of caffeinated sugar. Using only a punch, a kick button and various combinations of the directional pad, you could execute tons of moves that all flowed smoothly into each other. Everything moves with such incredible speed while still maintaining most of the depth of other 3D fighters. Still, the speed and ease of which you can execute most moves means that Dead or Alive is a particularly button masher friendly game, much to annoyance of hardcore fighting freaks worldwide.
The biggest - and probably most controversial - change to the formula was the additional of a counter button. If you time it right, you can grab your opponent's attack and either toss him aside or cause extra damage. It's great for those with lightning quick reflexes, as they're tough enough to execute so you're not entirely invincible. But it cheapens play against the CPU characters, who can counter your attacks precisely to your utter annoyance.
The series started off using Sega's Model 2 arcade hardware, and this was eventually ported to the Saturn. Dead or Alive 2 has been ported to the Dreamcast, Playstation 2 and Xbox, in several iterations. However, from Dead or Alive 3 and beyond, all titles have been on the Xbox. Most Japanese developers have stayed away from Microsoft's behemoth, mostly since it's sold terribly in Japan. However, Tecmo's games, both the Dead or Alive games and Ninja Gaiden, are the best selling games for the system over there.
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The perfect halfway mark between Sega's too simple Virtual On and Activision's too complex MechWarrior 2, Armored Core is a mech game that carries over arcade-style action while still retaining the ability to configure a vehicle that is at once your weapon and ride. Quite simply, it's worth getting and worth getting excited over.
You take on the role of a mercenary pilot of a large robot who can be hired out for missions varying from straight-out assaults and guarding convoys to bug extermination and classic one-on-one mech duels. These all take place within or above a number of terrains, such as underground installations, desert bases, downtown cityscapes, helicarriers up in the clouds, and space stations up even higher still. Nearly all are knee-deep in fun, and they culminate in a super hard final stage in which the developers at From Software really used their game designing skills for evil: You must pilot your mech to the top of a skyscraper-high complex via 3D floating cubes armed with guns mounted on both top and bottom - and that's just the tip of the iceberg.
Almost as charming as the gameplay are the upgradable options for the mech, which you'll be able to afford after successfully completing a few operations with the rig you start out with. These options include different functioning heads, cores (or chest units, thus the game's name), arms, legs, arm weapons, back weapons, radar, boosters, generators, chipsets, and more, all of which must be balanced out with armor class, weight, energy drain, and several other functions. A test stage is available to test out your mech after it has been assembled in the garage, to make sure that you're happy with the new setup. If you're not, the shop buys back used parts at full price. Different patterns and a custom palette are also available to paint your wagon with, allowing for everything from camo to plaid to your own personal shades of neon.
The game's basic controls are very intuitive, and even the advanced techniques are easy to grasp relatively quickly. As in Super Mario 64, you don't need to know every move early on, but the game gives you the chance to get them all down by the time they're absolutely necessary. Its graphics and soundtracks are fitting and workable.
All in all, Armored Core is a good, solid title that will eat up many hours of playtime for most gamers. Hopefully Armored Core Phantasma, From Software's Japanese release add-on to the game, will make its way out to the States in time for when they're through.
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The story of Breath of Fire IV begins with a search team consisting of Nina, princess of the Kingdom of Wyndia, and Cray, a warrior from the plains-dwelling Woren clan, who are scouring towns along a great desert for information on the whereabouts of Nina's older sister and Cray's love interest, Elina, who went missing several weeks earlier on a diplomatic mission.[9] Happening upon a crater left when a strange object landed from the sky, Nina confronts a large dragon who transforms before her eyes into a young man. Remembering nothing other than his name, Ryu, Nina surmises he must have amnesia and persuades him to help her search for her sister. Meanwhile, across the world in the western Fou Empire, the ancient Emperor Fou-Lu rises from his burial chambers, declaring that it is now his time to re-take the world. In his vulnerable, newly awakened state, he is attacked by Yohm, a general in the modern Fou army who is privy to Fou-Lu's long-prophesized resurrection, and aims to kill him before carrying out his plan.[10] Fou-Lu is defeated in the struggle, and escapes by jumping into a nearby stream.
Elsewhere, Ryu and Nina travel to a town blighted by an evil miasma known as "hex" to continue their quest, where they meet Ershin, a mysterious person clad in full protective armor who leads them through the poisoned side of town.[11] Re-uniting with Cray, the team makes their way west to gather more information. Traveling across a large dam, they narrowly escape a flood and make their way to the town of Kyria, where an eccentric mayor has set up traps everywhere to route out intruders. Transversing through a nearby wooded area where a monstrous boar lives and then onward through a cavernous tunnel, the group arrives in Synesta. Obtaining a lead to Elina's whereabouts after detaining a nearby thief, they travel to a sand-flier wharf to the north containing a ship that can travel over great distances of desert, and set off for the western border.
The story shifts back to Fou-Lu, who has awakened after his ordeal with Yohm and finds himself in the care of a man named Bunyan.[12] After recovering, Fou-Lu departs down the mountain only to find Yohm and his soldiers blocking the path. After a struggle, Fou-Lu is once again defeated and is forced to flee by transforming into a dragon and flying away, declaring that he must find his "other half", Ryu, and re-unite with him before the Empire finds him first. In his injured state, he loses control of his body and crashes into the forest below.
By this time, Ryu and his friends have arrived at the border town of Kyojin, where they meet a Fou Empire captain named Rasso who attempts to block them from entering the gates. Quickly escaping past the guards, the team make their way north where the meet Yuna, an Imperial scientist who knows of Elina, who captures and returns them to the Eastern Lands with accusations of breaking the pre-war peace treaty by trespassing in their lands. The group is detained in the town of Ludia and Cray is set to stand trail for on their behalf, with Ryu, Nina and Ershin breaking him out of captivity with the help of Scias, a tall, dog-like mercenary who joins their cause. Determined to clear their names and find Elina, they travel past a swamp and through a volcano to arrive in Wyndia, where after an audience with Nina's father, the king, the group continues west. After seeking the Wind Dragon at the top of an ancient temple, the group learns of Ryu's heritage, and the danger he would be in should he and Fou-Lu ever meet. Moving to an Imperial town along the western border, the team meets Ursula, daughter of a high-ranking Fou Empire official who joins the group to keep an eye on them. As the team moves west, they find that they need a ship in order to proceed with their journey, and after Ursula and Nina pass a test of manhood in order to qualify for passage across the ocean, their quest continues.
Meanwhile, Fou-Lu has awoken in a small farming village and is being cared for by a women named Mami. Learning that a supposed "god" on the outskirts of town is threatening villagers, Fou-Lu goes to investigate, finding only a massive rock golem formed by prolonged exposure of rock and plant life to a nearby dragon's presence. Defeating him, Fou-Lu returns to the village to find it under attack by Yohm's men. Using herself as a shield, Mami allows Fou-Lu to escape into the mountains. As he makes his way to the Imperial capital in an attempt re-claim his throne once and for all, he is bombarded with a large amount of poisoned energy from an Imperial hex cannon that uses human sacrifices as the catalyst to create unstable destructive power.
Making their way to a small island, Ryu's team rests until the tides change and proceed south through a thick jungle. Making their way to an Imperial town, the group finds several refugees under attack from Fou-Lu's guard dog Won-Qu. Making their way to a hidden Fou government temple maintained by the mad scientist Yuna, the team navigates through several floors of thick hex and gigantic structures resembling human organs until reaching the top area where they find Elina, and are horrified to discover that the entire grotesque structure is attached to her lower body, the combined appendages and dark magic now giving her god-like powers at the expense of her humanity. Putting her out of her misery, Cray stabs her with a magically-endowed knife and vows to make Yuna pay for his crimes at any cost.
Later, a deranged Fou-Lu arrives at the current Emperor's palace and kills him after a short altercation, assuming his position as head of his former empire. Ryu and his team travel to the Emperor's pagoda to stop him, and find Ursula's father holding off several monsters charging the palace area. Dying in the struggle, Ursula's father tells his daughter to stop Fou-Lu with her new friends, and restore the empire to its former glory. She agrees, and the group makes their way to the palace's inner sanctum, where Ryu personally confronts Fou-Lu and questions his motivation to destroy humanity after they have done so much for him in the past, recalling his time with Bunyan and Mami.[13] After an intense battle, Fou-Lu comes to his senses and merges with Ryu to form a powerful being. With the remaining dragons of the world deciding to now leave life in humanity's hands, they remove their presence from the planet. With Ryu's godhood now gone, he rejoins the group as a mortal, and they leave the palace together.
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