Resident Evil 5 PC RELOADED



Lạy cha, làm thế là format mất dết dữ liệu của người ta rồi còn gì

Vào Start -> run
Gõ vào cmd
Gõ tiếp convert <ổ đĩa> /fs:ntfs VD: convert C: /fs:ntfs hoặc convert D: /fs:ntfs
xong ok rồi restart lại máy



----Thân----

Xin hỏi cách của tôi có giúp cho bạn devilmaycry1020 được không?
 
Xin hỏi cách của tôi có giúp cho bạn devilmaycry1020 được không?

Nhưng format thì mấy sạch dữ liệu, convert vừa nhanh hơn format vừa giữ nguyên đc dữ liệu



----Thân----
 
Lang thang thấy cái này xem hữu ích đây, anh em nào giỏi tiếng anh thì dịch cho anh em không rành tiếng anh xem đi. Mình thì xem hiểu hiểu hơi hơi chứ không dịch nổi :D :D

Resident Evil 5 Cheats Unlimited RPG Ammo
Unlimited RPG Ammo - Beat the game in under 5 hours.

Submitted By: Jparta 4 Life


Instructions For Fighting Final Wesker
Number one: don't waste ammo. You will need it, but if you can stay alive 'till the moment when he yells Chriiis! with three i's then this should be easy. When he raises his arm he will stay that way for about 5 seconds when he does there's an orange circle in its back don't shoot use you machete (depending on who you are playing as). Slice it then he will be dazed for 3 seconds you can't do anything when he is dazed except waste ammo and don't do that. After that he will form a tornado of tentacles stay out of range then an orange circle will open in his chest (not his back) then shoot the one in the front so you don't waste ammo shooting the one in the front. Do this until it goes to a cutscene where it shows Wesker laughing. fter you hurt him enough when you go to his back there should be a "press X" symbol. Of course, you press it then it will go into a cutscene where you need to rapidly press a button the Sheva will cut his chest up like really bad. Then of course there's another cutscene where you get picked up by a helicopter. But of course this cool dude doesn't want to die, so he grabs the chopper with a tentacle you get a rocket launcher and are told to press LT and RT (left trigger and right trigger), then you have beaten the game.

Submitted By: cheif701 look for my on live


Bad Blood Achievement
When Wesker is not looking at you, shoot him with a rocket launcher. he will catch it. Shoot the rocket with a gun and the achievement is yours!

Submitted By: bigred9


Money and Ammo Duplication
Alright you'll need another player to do this in order for it to work. Ch. 2-2 level is easier.Follow these steps... Any ammo, or healing materials your partner requires, let him/her hand them over. When you do this exit the game then 1st player saves their options, while 2nd player doesn't. So when you return to the loaded level, wherever your partner has their stuff, while 1st player has the items from before. With this cheat/glitch you can sell duplicated items or keep them for upcoming levels.

Submitted By: Silver17

Resident Evil 5 Unlockables Achievements
A Cut Above (15) - Defeat 5 enemies with the Knife.
A Friend in Need (15) - Save partner 10 times when HELP is displayed.
All Dressed Up (30) - Purchase all available alternative costumes in Bonus Features.
Bad Blood (15) - Inflict a set amount of damage to your greatest enemy.
Badge of Honor (30) - Find all the BSAA emblems.
Baptism by Fire (15) - Defeat 3 Majini at once with a drum or gas tank explosion.
Be the Knife (60) - Deflect a bow gun arrow with your knife.
Bull's-eye (15) - Defeat 30 enemies with the Longbow.
Cattle Prod (15) - Defeat 30 enemies with the Stun rod.
Completed Chapter 1 - 1 (15) - Complete Chapter 1 - 1 on any difficulty setting.
Completed Chapter 1 - 2 (15) - Complete Chapter 1 - 2 on any difficulty setting.
Completed Chapter 2 - 1 (15) - Complete Chapter 2 - 1 on any difficulty setting.
Completed Chapter 2 - 2 (15) - Complete Chapter 2 - 2 on any difficulty setting.
Completed Chapter 2 - 3 (15) - Complete Chapter 2 - 3 on any difficulty setting.
Completed Chapter 3 - 1 (15) - Complete Chapter 3 - 1 on any difficulty setting.
Completed Chapter 3 - 2 (15) - Complete Chapter 3 - 2 on any difficulty setting.
Completed Chapter 3 - 3 (15) - Complete Chapter 3 - 3 on any difficulty setting.
Completed Chapter 4 - 1 (15) - Complete Chapter 4 - 1 on any difficulty setting.
Completed Chapter 4 - 2 (15) - Complete Chapter 4 - 2 on any difficulty setting.
Completed Chapter 5 - 1 (15) - Complete Chapter 5 - 1 on any difficulty setting.
Completed Chapter 5 - 2 (15) - Complete Chapter 5 - 2 on any difficulty setting.
Completed Chapter 5 - 3 (15) - Complete Chapter 5 - 3 on any difficulty setting.
Completed Chapter 6 - 1 (15) - Complete Chapter 6 - 1 on any difficulty setting.
Completed Chapter 6 - 2 (15) - Complete Chapter 6 - 2 on any difficulty setting.
Completed Chapter 6 - 3 (15) - Complete Chapter 6 - 3 on any difficulty setting.
Crowd Control (15) - Defeat 30 enemies with the Gatling gun.
Drive By (30) - Stop an armored truck by taking out the driver.
Egg Hunt (15) - Find all 4 types of eggs.
Egg on Your Face (15) - Defeat a Majini with a rotten egg.
Exploding Heads (15) - Pull off 20 headshots.
Fireworks (15) - Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.
Get Physical (15) - Defeat 20 enemies with physical attacks.
Go into the Light (15) - Defeat 2 enemies with one flash grenade.
Heart Stopper (15) - Defeat a certain enemy by stabbing it in the heart.
Lead Aspirin (30) - Defeat a Majini with a headshot while it's jumping.
Lifeguard (15) - Save partner 10 times when DYING is displayed.
Masters of Removing (15) - Work together to save someone special.
Meat Shower (15) - Defeat 3 Majini with one grenade or proximity bomb.
Recruit (15) - Complete all chapters on Amateur.
Ride the Lightning (15) - Defeat a Majini using the electric current from a transformer.
Soldier (15) - Complete all chapters on Normal.
Stockpile (30) - Obtain all available weapons.
Stop, Drop, & Roll (15) - Defeat 3 Majini at once by setting oil canisters on fire.
Take It to the Max (30) - Completely upgrade all weapons.
The Works (15) - Chain the maximum number of combos together in one go.
They Belong in a Museum (30) - Obtain all treasures in the game.
They're ACTION Figures! (30) - Collect all the figurines.
Veteran (30) - Complete all chapters on Veteran.
War Hero (70) - Complete all chapters on the most difficult setting.
Who Do You Trust? (30) - Build up a certain level of trust with your partner.


Unlockable Weapons
Fully upgrading the first weapon of each type will unlock it's ultimate version.

Gatling Gun (Chris Only) - Fully upgrade the VZ61 Machine Gun
Hydra Triple Barrel Shotgun - Fully upgrade the Ithaca M93 Shotgun
Longbow (Sheva Only) - Fully upgrade the S75 Rifle
M93R Pistol (Samurai Edge Custom) - Fully upgrade the M92F Pistol
S&W M500 (Handcannon) - Fully upgrade the S&W M29 Magmum


Submitted By: Killa b


Sheva's Tribal Costume
Sheva's Tribal Costume - Collect 30 BSAA emblems


Submitted By: GamesRadar


Unlock Mercenaries Stages And Characters
In mercenaries mode get a B grade to unlock the next Mercenaries stage and get an A grade an each level to unlock other characters.

A grade on Public Assembly: Jill Valentine (BSAA)
A grade on The Mines: Wesker (Midnight)
A grade on Village: Chris (Safari)
A grade on Ancient ruins: Sheva (Clubbin')
A grade on Experimental Facility: Chris (STARS)
A grade on Missle Area: Sheva (tribal)
A grade on Ship Deck: Jill (Battle suit)
A grade on Prison: Wesker (STARS)

Submitted By: Richard Valencia


Unlockables
Mercenaries Mode - Finish the game in any difficulty.
New Game+ - Finish the game in any difficulty.
Playing with Sheva - Finish the game in any difficulty.
Unlimited ammunition for a weapon - Max out the upgrades for that gun.


Submitted By: duhhh

Resident Evil 5 Hints Killing The Chainsaw Maniac-Easy Method
Requires a shotgun(with a minimum firepower of 200). And few hand grenades will help also.

When you face any chainsaw guy in the game, it is important to get headshots. The shotgun works best because once you shoot him in the head, it should cause him to stumble. (may require more than one shot depending on your shotgun's damage level)

Once he stumbles and stands still for a sec, you will have the chance to perform an reaction command on him, by pressing X if you're close enough.

Once the command is done immediately toss a grenade at his feet. The grenade should explode as soon as the chainsaw guy recovers from you previous attack. Giving you a chance to perform another reaction command.

Repeat these steps and he should die in no time.

Submitted By: A.-.Man


Easiest Way To Kill Uroboros Wesker
The easiest way to kill Uroboros Wesker is when you can beChris or Sheva when you are at the volcano, then have a rocket launcher and then when Wesker reveals the weak spot on his back aim the rocket right below his feet and it should only take one rocket if done right. It may take a try or two to do

Submitted By: HeavensHell2008


Help with Chainsaw majini
Before reaching the part where Chris must Assist Jump with Sheva. Go down to the second floor, looking past where the balcony is (to your left is a hand grenade) look at the "animal hospital" sign on the other building. Throw a grenade at it, (a well placed grenade will blow the lock) the lock on the door downstairs is now broken, therefore Sheva and Chris don't have to split up.

Tip: to help defeat the chainsaw guy, there is a power pole just before the long set of stairs. on this pole is a transformer, shoot it down and it can be used to zap that Chainsaw dude.

Submitted By: Drewzy


Quick money
Entry Location:
Chapter 3-1 Marshlands

*Pretty sure this will only work after beating the game at least One time*

You can get quick money by starting the marshlands mission and collecting all the treasure around the map that don't have enemies, such as (RPG, Rubys, Beetles, eggs and chalices.) after collecting as much as you want go to the west side of the map were the indicator is flashing. You should then reach a check point in which you can quit. You can then sell these items to make around 10k to 15k depending on how much time you spend collecting. Then just start the Marshlands chapter 3-1 over again and repeat as many times as you would like. I was able to max out most of my weapons in a few hours instead of long hours of fighting and wasting ammo. This is also a great way to stock up on ammo

Submitted By: Sam Silverman


How To Kill Final Boss
In order to defeat the final Uroboros Wesker you must lure him onto the higher platform, just stand there and he won't knock you off the volcano. He starts using all these moves and you must shoot him in the back where his weak spot is (the red glowing thing). Then immediately get away cause he does this tornado move that will kill you or your partner. After hes done his front weak spot is revealed, I used grenade launcher explosive rounds to weaken him. Repeat that until he is dead. ps. finish him with rocket launcher; it takes three hits.

Submitted By: TidoFaSho


Most Valuable Gems
Here is a short list of the most valuable treasures that you might not find during the regular course of the game.

Heart of Africa - 10,000 - Ch 5-3 - During the fight with Wesker, you must inflict sufficient damage to make him end the fight early. once that is done, you can find the gem between the stairs on the first floor in the main room during the fight with Jill.

Soul Gem - 10,000 - Ch 4-1 - When you have to run away from the large monster called the Popokarimu, (the bat-like monster) instead of running, stand your ground and fight. Don't go near the stairs or you can not get the treasure. The gem will drop with the monsters corpse.

Diamond (Marquise) - 5,000 - Ch 6-3 - During the final fight with Wesker, shoot down the pillar of rocks next to the bridge that collapses at the start of the battle, use the fallen rocks as a stepping stone to another path next to the central island. The diamond is there. Try to knock the rock pillar down first so that you can get there quick and jump back before Wesker tries to attack you.

Ruby (Brillant) - 2,500 - Ch 5-3 - Right before you reach the room where you fight Wesker and Jill in the roof of the tunnel.

Topaz (Marquise) - 3,000 - Ch 1-1 - Fight the large waves of minions that block your path and you can collect this treasure. Better not to try on your first play through for this one.

If you're having trouble locating all the gems, keep in mind there are seven types of gems (Pear, square, oval, trillant, brillant, marquise, and unique hearts) and each type has five colors (Yellow, blue, green, white, and red.)

Submitted By: AuraOfRage


Heart Stopper
The enemy that you have to kill by stabbing it in the heart is a Licker. You can stab it in the heart when it flips over after taking noticeable damage (looks like it's playing dead).

Submitted By: T. Chap


Giant Ogre
At first shoot the ogre in the head. Keep doing that and eventually he'll back up and fall down then this big T-Virus plant coming out of his back. Shoot the big bubble looking thing on it (does more damage) then things will come out of his arms and legs shoot them and when he gets close to the red barrels shoot them the second time the T-Virus plant comes out of his back shoot that he should die.

Submitted By: RKHALO3


BSAA Emblem Locations
BSAA EMBLEMS by.
Chapter 1-1: Civilian Checkpoint skrilla
================================
NONE. Credit to supercheats.com

Chapter 1-2: Public Assembly
============================
EMBLEM #01:
Go inside the building with the stairs that has a balcony. Check the western room that also contains a First Aid Spray. Head up the balcony and check the building across the street to the south to spot the Emblem.


EMBLEM #02:
When you've entered the building with the black goo, right before you jump over the gap to a chest with Gold Bars, look up and find the Emblem right under a water tank.


EMBLEM #03:
Before you end the chapter by using the elevator, check behind the fence to your right and spot the Emblem next to a ventilator in the background.


Chapter 2-1: Storage Facility
============================
EMBLEM #04:
Check the southern wall of the storage hall you start in. The Emblem is attached to this wall, somewhere up there.




EMBLEM #05:
When you've crossed the bridge and are about to enter the sewers, turn around and closely inspect the large bridge's support. The Emblem is located here.

EMBLEM #06:
At the docks area, locate the small green hut near the closed door at the jetty, and look at the back of this hut. Spot the Emblem in a gap under the roof.

EMBLEM #07:
When Kirk has arrived to provide backup at the docks area, climb the building to the right (northwest) and get over to the spot with the Green Herb. Spot the Emblem through a window in the building across the street.


EMBLEM #08:
In Shanty Town, right before you perform the Assist Jump with Sheva, turn around and spot the Emblem on the roof ledge up, a little to the right.

Chapter 2-2: Train Station
==========================
EMBLEM #09:
Climb the trains and inspect the pylon in the distance to the west. Spot the Emblem on top of it.

EMBLEM #10:
In the mines you'll have to make your way over a bridge with a waterfall. The Emblem is to your right high up in the waterfall.

EMBLEM #11:
In the mining area you'll have to climb a very long ladder at some point. Instead of moving on, turn around and equip your rifle. Turn around and inspect the factory building in the distance.

Chapter 2-3: Savannah
=====================
NONE.

Chapter 3-1: Marshlands
=======================
EMBLEM #12:
You'll start on an island. From here, check out the wired pole in the distance to the northwest. The Emblem is attached to it. If you're playing with someone else you can sail nearby it and have them shoot it, or shoot it yourself when they're sailing.

EMBLEM #13:
Go to the settlement in the northwest corner and spot the Emblem under the roof of the hut.

EMBLEM #14:
Head to the center island (where horrific creatures roam), and spot the Emblem under the hut by standing on the jetty near the boat.

EMBLEM #15:
When you've opened up the door by placing the slates, drop down in the marshes, turn around and find the Emblem under the wooden walkway.

Chapter 3-2: Execution Ground
=============================
EMBLEM #16:
After making your way out of the execution ground through a tunnel, you'll get to some Tricell tents. Go behind the tents and spot the Emblem between the tents.

EMBLEM #17:
At the harbor, when the timer starts running, inspect the cabin at the end of the jetty. The Emblem will be inside.

Chapter 3-3: Oil Field - Drilling Facilities
============================================
EMBLEM #18:
This one is located in the middle/on top of the first gate you cross under. If you miss it while boating under it, you can still shoot the lower half from the other side.

Chapter 4-1: Caves
==================
EMBLEM #19:
Make your way through the caves and climb a short ladder. Head over the bridge and spot the Emblem in the ravine to your right, on the lower side.

EMBLEM #20:
This one requires a rifle. When you enter the ancient civilization, check the shiny lens in the distance and spot the Emblem at the base of the lens.

EMBLEM #21:
In the labyrinth area with the several colored statues, make your way to the top by jumping over a gap near a torch, located to the right (east) from where you enter. The Emblem is located above the jade/green statue.

Chapter 4-2: Worship Area
=========================
EMBLEM #22:
When you make it to the bottom floor of the laser/mirror puzzle, the Emblem will be located in the northern room, right above the doorway.
Chapter 5-1: Underground Garden
===============================
EMBLEM #23:
At the flower cave you start out in, make your way over to the right (eastern) side of the area and spot the Emblem underneath the catwalk that leads to the labs.

Chapter 5-2: Experimental Facility
==================================
EMBLEM #24:
After you've made your way over the conveyor belt with the gas cylinder packages, check the open dumpster to find the Emblem inside of it.

Chapter 5-3: Uroboros Research Facility
=======================================
EMBLEM #25:
Exit the area in which you fought the boss in the previous chapter, and check behind the large fan to the right.

EMBLEM #26:
When you reach the rotating platform, have it move and wait for it to stop for the first time. When it does, look for the emblem on floor of the balcony on which the Majini is standing, holding down the lever to stop the rotating elevator.

EMBLEM #27:
Inside the ruins area, before summoning the elevator, move around the shaft and spot the Emblem down the shaft.

Chapter 6-1: Ship Deck
======================
EMBLEM #28:
This one's impossible without a rifle. Aim for the top of the radar mast at the very far end of the ship deck. The Emblem is pinned on top of it, and will most likely require several shots. Try to shoot it when you've made yourself to a higher area, possibly the crane.

EMBLEM #29:
When Sheva gets trapped in a cage, the BSAA Emblem will be located in the northern contained out of which Majini's spawn. It's quite possible to get it by blowing up a Majini holding a dynamite stick, or by throwing a grenade inside, but you can't aim at it with guns.



EMBLEM #30:
In the room in which you meet Excella, spot this final emblem behind the spotlight that is shining on the flowers. It's in a cabinet behind glass, which is located on the wall to the north.

Chapter 6-2: Main Deck
======================
NONE.

Chapter 6-3: Bridge Deck
========================
NONE.



Submitted By: skrilla


Giant Crab Tips
When you are fighting the giant crab in chapter 5 then you probably know you have to shoot at the red tips on each leg, but when the monster comes crashing down and opens its mouth, shooting at it does absolutely nothing. What you are meant to do is get hand grenades (if you have none then look around the circle computer and you will find 2 herbs (green) and a hand grenade, DO NOT throw it at the beast. It also does nothing, go near the mouth when it is open after you have shot at the legs then it will say "press 'X' to throw" obviously you should press 'X' then Chris will throw the grenade in its mouth and the top shell will fall off. You must do this twice. If you have no grenades, bad luck you have to wait for the mosquito-like things (i call them Skeeters) and shoot them and they will drop a grenade sooner or later, then after you have done that twice, RUN! he will swipe without warning and it will be a one hit kill, no "dodge" chances at all, just run. When you have done all that, the easy part is getting your handgun (by the way the mosquitoes drop X20 bullets at a time, a good idea to pick em all up.) and shooting it once in the brain, it will be dead after that.

Submitted By: sslart


How To Defeat U-8 Mosquito/Spider Queen
After you kick the dour down and get swarmed by lickers, you take a elevator to a platform ware you get attacked by U-8. You need 3 grenades and some ammo. Attack the middle of her legs after she falls walk up to her and throw a grenade in her mouth with the action button. Get back on the opposite side of where she is kill the weird mosquitoes she lays. Do this two more times and she will die. If she doesn't fall to her grave just start attacking her brain until she dies

Submitted By: Shadowleon


Mercenary Mode Ammo
If you drop your least favorite weapon and ammo for it, all the ammo you find in Mercenary mode will be for the gun you are holding.

Submitted By: Rich Whittenborn


Chainsaw Maniac Tips
This guy is hard to beat. I have a way to kill him.

. Shoot him up close first with your pistol as Chris.
. There will be explosive red barrels all around aka thats what kills him easier.
. Ignore zombies most of the times(yeas do that).
. The rifle Chris has will kill him eventually after last barrel.
. Maniacs body will have a special item that opens the guard door.


Submitted By: MisterTy
 
Còn đây là thông tin chi tiết về các treasure, nếu đọc hiểu thì bạn có thể tổng cộng tất cả trong game có đúng 50 loại treasure

.-----------------------------------------------------------------------------.
| - Contents - |
'-----------------------------------------------------------------------------'


[1] FAQs ..................................................... [FQQS]
[2] General Treasure Hunting Tips ............................ [THNT]
[3] Treasure ................................................. [TRSR]
[4] Static Gold Locations .................................... [GLDL]
[5] Chapter Breakdowns ....................................... [CHPS]
[6] Stockpiling Treasure ..................................... [STCK]
[7] Credits .................................................. [CRDT]
[8] Versions ................................................. [VRSN]
[9] Legal .................................................... [LGAL]


.-----------------------------------------------------------------------------.
| - 1. FAQs [FQQS] - |
'-----------------------------------------------------------------------------'


Q. Can you combine treasures like in RE4?

A. While it certainly seems like you would be able to with the plethora of
differently cut gems, there's absolutely nothing you can combine in RE5.
Sell everything as soon as you are able.


Q. What happened to the Merchant?!

A. I don't know, this is something that has upset me as well. I like to think
that he (and all the other ones) survived the explosion at the end of RE4
and are now living in some sort of Merchant commune somewhere, where good
will and hyperinflation reign supreme.


Q. N? What currency is that?

A. It's the Nigerian Naira. One US Dollar equals 147 Nairas. That means that
some of those giant gemstones you get from the powerful enemies (worth
N 10,000) are only worth about $68.00. Not too shabby!


Q. So, are you some sort of treasure expert?

A. Haha, noo. I would, however, like to hear from anyone who actually knows
a lot about treasures, gems, gem cuts, Nigeria, or whatever. I am willing
to add in a section at the end of the guide with facts about these things.


Q. Do you take donations?

A. Yes, I'm currently accepting all forms of rings, necklaces, gems... No
seriously, I don't really. It's something that never really worked for me.
If you're really adamant on giving me money, use my hotmail address on
PayPal.


Q. Your guide sucks. Don't you have a life?

A. I haven't gotten one of these in a while, but honestly, if you feel the
need to send me emails like this, go ahead. Just don't expect me to take
you seriously.


.-----------------------------------------------------------------------------.
| - 2. General Treasure Hunting Tips [THNT] - |
'-----------------------------------------------------------------------------'


If you're interested in finding the game's treasures on your own (good luck),
use this section for some general, non-spoilerish tips.

- Wait until you've stockpiled lots of ammo and heavy weaponry, or just grab
a bunch of weapons with infinite ammo before treasure hunting. This leads
right in to the next tip.

- Kill everything, all the time, and do it the hard way. Especially bosses.

- Always look up! There's plenty of sparkly things on the ceilings that you
may miss if you're constantly looking at the ground. You should be in this
habit anyway if you're looking for the BSAA Emblems.

- Speaking of treasures in the ceiling, are you sure you know how to get them
down? Shooting them won't damage them, so don't be afraid. Use your knife
if it's low enough to conserve ammo. Same goes with gems embedded in skulls
and torches.

- Watch the mini map. If you see a dead end, there's usually something there
(typically treasure with the threat of enemies). Also, look for tiny
"floating" pieces of the mini map that don't connect to the path you're on.
Chances are you'll be able to jump a gap and reach this little area to
find treasure.

- You can easily find out which gems you are missing, as they follow a
pattern in your inventory. They are first arranged by the way they are cut:

- Pear
- Square
- Oval
- Trilliant
- Brilliant
- Heart-shaped

And within each of these groups they are arranged by the type of gem:

- Topaz
- Ruby
- Sapphire
- Emerald
- Diamond

That's all I can think of right now. If anyone has any suggestions, let me
know.


.-----------------------------------------------------------------------------.
| - 3. Treasure [TRSR] - |
'-----------------------------------------------------------------------------'


The following list mirrors the way your inventory management screen organizes
the treasures. For a listing of the treasures in the order you can receive them
in the game, please refer to the next section, Chapter Breakdowns.


Treasure inventory screen:

.----.----.----.----.----.----.
| 1 | 2 | 3 | 4 | 5 | 6 | <-- This basic chart just shows what your
|----|----|----|----|----|----| treasure inventory screen looks like.
| 7 | 8 | 9 | 10 | 11 | 12 | Match the number up with the treasure
|----|----|----|----|----|----| listed below to find what you're
| 13 | 14 | 15 | 16 | 17 | 18 | missing from your list. Don't get
|----|----|----|----|----|----| confused, however. If you're missing
| 19 | 20 | 21 | 22 | 23 | 24 | treasure #17, for instance, there
|----|----|----|----|----|----| won't be a blank space. Instead, #18
| 25 | 26 | 27 | 28 | 29 | 30 | will be sitting there.
|----|----|----|----|----|----|
| 31 | 32 | 33 | 34 | 35 | 36 |
|----|----|----|----|----|----|
| 37 | 38 | 39 | 40 | 41 | 42 | Notice there are 50 treasures in all,
|----|----|----|----|----|----| and the last four spaces will never
| 43 | 44 | 45 | 46 | 47 | 48 | be filled. Makes you wonder why Capcom
|----|----|----|----|----|----| didn't just make each row five spaces
| 49 | 50 | -- | -- | -- | -- | <-- long.
'----'----'----'----'----'----'



1. GOLD RING 6. VENOM FANG 11. IDOL (GOLD)
2. IVORY RELIEF 7. ANTIQUE CLOCK 12. CEREMONIAL MASK
3. DEAD BRIDE'S NECKLACE 8. CHALICE (SILVER) 13. JEWEL BEETLE
4. ROYAL NECKLACE 9. CHALICE (GOLD) 14. BEETLE (BROWN)
5. JEWEL BANGLE 10. IDOL (SILVER) 15. BEETLE (GOLD)


16. TOPAZ (PEAR) 21. TOPAZ (SQUARE) 26. TOPAZ (OVAL)
17. RUBY (PEAR) 22. RUBY (SQUARE) 27. RUBY (OVAL)
18. SAPPHIRE (PEAR) 23. SAPPHIRE (SQUARE) 28. SAPPHIRE (OVAL)
19. EMERALD (PEAR) 24. EMERALD (SQUARE) 29. EMERALD (OVAL)
20. DIAMOND (PEAR) 25. DIAMOND (SQUARE) 30. DIAMOND (OVAL)


31. TOPAZ (TRILLIANT) 36. TOPAZ (BRILLIANT) 41. TOPAZ (MARQUISE)
32. RUBY (TRILLIANT) 37. RUBY (BRILLIANT) 42. RUBY (MARQUISE)
33. SAPPHIRE (TRILLIANT) 38. SAPPHIRE (BRILLIANT) 43. SAPPHIRE (MARQUISE)
34. EMERALD (TRILLIANT) 39. EMERALD (BRILLIANT) 44. EMERALD (MARQUISE)
35. DIAMOND (TRILLIANT) 40. DIAMOND (BRILLIANT) 45. DIAMOND (MARQUISE)


46. POWER STONE
47. LION HEART
48. BLUE ENIGMA
49. SOUL GEM
50. HEART OF AFRICA


And now, on to the good stuff. Any location marked with "o" is just me
suggesting that you don't try this on your first play through the game.

A QUICK NOTE: There are a few SPOILERS in the descriptions, for simplicity
sake and my sanity.

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1. GOLD RING
- Value: 5,000 -

Description: A gold ring with precious stones. It could fetch a good price.


Locations:

- Chapter 1-1: During the fight in the public assembly, you'll eventually
fight the Executioner Majini. Kill him and he'll drop this.

o Chapter 1-2: Kill Uroboros the good old fashioned way: Shoot it until
it dies. If you use the incineration chamber, you won't get the Ring.

o Chapter 3-2: When Josh is using the final computer to open the door, a
Chainsaw Majini will make his way towards you from the other side of
the room. While it's difficult to kill him on your first run through
the game, you should wait for him and kill him if you have the correct
resources later. He drops a Ring.

o Chapter 3-2: When you get to the docks, you'll eventually get a count-
down during which you need to run to a boat. Also at this time, a Big
Man Majini will appear and attack. Kill him to get your fourth Ring
and do it fast!).

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2. IVORY RELIEF
- Value: 2,000 -

Description: A beautiful woman's portrait has been carved into the ivory.
The handiwork is impeccable.


Location:

- Chapter 1-2: During this chapter, you'll eventually come across a woman
in a building (you'll know because of the cutscene). Kill her when she
attacks, and she'll drop the Relief. Be careful though, the exposed
parasite can take a while to kill unless you have a flash grenade
handy.

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3. DEAD BRIDE'S NECKLACE
- Value: 2,000 -

Description: A necklace of pure gold with a large medallion hanging from
it.


Location:

- Chapter 5-2: Quite a ways into the chapter, just before the Uroboros
boss, you'll come across a set of conveyor belts with crates on one and
corpses on the others. This is just after you encounter your first
Reaper. Anyway, when you reach these belts, turn them on using the
lever. Jump onto them and run towards the fire until you can switch
over to the belts with the dead bodies. Run back up the belt, and you
should be able to grab TWO of the Dead Bride's Necklaces before you
reach the other side. Just be careful though, they aren't quite "dead."

- Chapter 6-1: After killing the gatling gun mini boss and collecting the
two card keys, you'll enter a room with three Rocket Launcher Majinis.
Each will drop a Dead Bride's Necklace. For whatever weird reason.

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4. ROYAL NECKLACE
- Value: 5,000 -

Description: A rather expensive necklace encrusted with jewels. It truly is
a piece for royalty.


Location:

- Chapter 5-3: Start the chapter and proceed through the first area
fraught with Reapers and Rocket Launcher Majinis. At the end of the
area, after getting past two or three of the rocket launcher guys, you
will enter a room (with even more Majinis). Near a computer terminal
is the Royal Necklace. It stands out due to the red box it's in, but
you may miss it regardless, as it doesn't look like any of the other
stray treasures.

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5. JEWEL BANGLE
- Value: 1,000 -

Description: An elegant bracelet adorned with many precious stones.


Locations:

- Chapter 2-1: Head out of the room you initially start the chapter in
and you'll be in a yard full of containers. After dealing with trip
wires, dogs, and Crossbow Majinis, you'll come to a somewhat open area
with a Big Man Majini, more dogs, a Molotov Majini, and some oil
barrels. Take care of the Big Man Majini to get the Bangle (it's fun to
watch him get caught in the Molotov explosions).

- Chapter 2-1: When you grab the Port Key later, you'll be attacked by
more Majini. One of them is a Big Man Majini, so kill him for the
Bangle. Very soon after, when your air support arrives, another Big Man
Majini will run towards you out of a building.

o Chapter 3-2: When you first meet Josh and he's on the computer trying
to make the elevator work, you'll have to fight off a bunch of Majinis.
Eventually, two Big Man Majinis will jump in, and both will drop a
Bangle.

- Chapter 5-3: You'll eventually reach a point where either Chris or
Sheva must travel alone across a moving platform. When the platform
first starts coming towards you, there will be a Big Man Majini riding
across to you, flanked by two lesser Majini. Snipe them all (or
whatever) and the Jewel Bangle will mysteriously drop not on the
platform, but on the far side of the gap. Have your partner use the
lever so you can cross and pick it up.

- Chapter 6-1: While it is tough to explain WHERE the three Big Man
Majinis are in this chapter, I can say that you will fight all three
without having to look for them. There is one before the event where
your partner is trapped by the crane, and two after.

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6. VENOM FANG
- Value: 3,000 -

Description: A gold bracelet fashioned to look like a deadly snake.


Location:

- Chapter 3-2: You'll encounter two Chainsaw Majinis automatically while
solving the "puzzle" in the oil refinery (shutting the valves off to
get rid of the fire). Each will attack after you turn a valve, so be
ready. They're tough, but they'll each drop the bracelet.

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7. ANTIQUE CLOCK
- Value: 2,000 -

Description: An expensive-looking clock. It should be worth something if it
works.


Location:

- Chapter 1-2: Head through the public assembly area at the beginning of
the chapter and enter the next area (where you use your partner to find
the Old Building Key). Towards the end of this area, before you kick
down the door, there's a rather large house with several entrances. The
only way in is through the ground floor blue door. Head inside, head up
the steps, and head for the western balcony. Kill the two Majini that
attack and head out. You'll find the clock in a chest.

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8. CHALICE (SILVER)
- Value: 2,000 -

Description: A chalice made of pure silver used during celebrations of the
winter solstice.


Locations:

- Chapter 3-1: While in the boat, head to the northwest corner of the
map and disembark. There's a chest here with a Chalice.

- Chapter 3-1: While still in the boat, pilot yourself to the central
island and disembark. The chest here has another Chalice.

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9. CHALICE (GOLD)
- Value: 3,000 -

Description: A chalice made of pure gold used during celebrations of the
summer solstice.


Locations:

- Chapter 5-3: Very far into the chapter, you'll encounter a bridge that
needs to be lowered. After fighting the Lickers on the upper level,
drop down into the house where the bridge switch is. The locker in here
contains a Chalice.

- Chapter 6-2: Just be extremely thorough in searching the lockers from
the time you begin this chapter and you should get another two
Chalices.

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10. IDOL (SILVER)
- Value: 2,000 -

Description: An ancient idol charged with controlling the phases of the
moon.


Locations:

- Chapter 3-1: Use the boat to travel to the northeastern part of the map
and disembark. At the back of the village are two high huts that you
must boost your partner up to. The left one contains the Idol.

- Chapter 3-1: Again, use the boat, but this time disembark in the south-
western corner. You'll find another Idol in a chest after a casual
search.

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11. IDOL (GOLD)
- Value: 3,000 -

Description: An ancient idol charged with controlling the movements of the
sun.


Locations:

- Chapter 4-1: First reach the large room with the statues that you must
pull to change the stairs in the middle of the room. After pulling your
second statue, turn around and jump across the gap to your right. The
chest here contains the Idol.

- Chapter 4-2: Reach the area where you must reflect light beams to
activate the elevator. Solve the first and second floors to reach the
final puzzle. To open up the chambers around the room, turn the
following reflectors to the right: the southwest one, the northwest
one, and the northeast one. The Idol is in the eastern chamber.

_____________________________________________________________________________


12. CEREMONIAL MASK
- Value: 4,000 -

Description: A mask belonging to the god of war, passed down through the
generations.


Location:

- Chapter 3-1: Right at the very end of the chapter, before you get on
the gondola, head west into the cave (which shows as a dead end on your
map). The chest here contains the Mask.

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13. JEWEL BEETLE
- Value: 2,000 -

Description: A beautiful insect whose color changes depending on the angle
you view it.

Me: So is this a real bug or what?


Locations:

- Chapter 2-2: Begin the chapter and head out to the train depot. Head to
the stack of lumber that you would normally use to reach the tops of
the trains. Climb up the first two piles, but instead of climbing to
train roof, turn around to the north and you'll be able to grab a
Beetle off the side of the wood.

- Chapter 2-2: From the last Beetle, jump down off the planks and head
east. Turn south when you are able to reach the dead end. Search the
right (western) corner of the dead end for another Beetle.

- Chapter 3-1: In the final area of the chapter, you'll have to turn a
crank to lower the bridge. To the right of the crank is a door that
is barred from the other side, and to the right of the door is the
Beetle.

- Chapter 3-2: When you reach the area with the Tricell tents, check the
oil barrels for a Beetle.

- Chapter 3-2: Climb up to the central platform that houses a valve (it's
the valve that doesn't turn one of the two main gas leaks off, but
instead turns a single gas leak off that lets you reach one of the
other valves; no Chainsaw Majini will spawn). Up on this platform,
search around for the Beetle.

- Chapter 5-1: Begin the chapter and head left around the flower garden
When you reach the dead end, check to the right for the Beetle.

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14. BEETLE (BROWN)
- Value: 1,000 -

Description: Your average, everyday beetle. Probably not worth much.

Me: 1,000 Nairas is worth about $7.00. That's actually a lot for
a damn beetle.


Locations:

- Chapter 3-1: Check the tree to your right as you begin this chapter for
the first Beetle. The beetles are easy to find, as they are usually
above the purple lilac looking flowers.

- Chapter 3-1: Head to the southwestern corner of the map while in the
boat. Head through the wooden gate and past the stone wall until you
hit the fence that separates you from the huts. Now head right and
you'll pass a tree with a Beetle on your right. You can even speed
past it and Sheva will still grab it!

- Chapter 3-1: Head to the central island with the chickens and look for
the Beetle on a tree to your left after you disembark and head up the
dock.

- Chapter 3-1: Now head northwest from the central island to the sunken
ship (it appears as a dot on your map). This poor guy is sitting
upside-down in the water to your left after you disembark.

- Chapter 3-1: Continue northwest and disembark at the small wooden walk-
way. Drop down into the center where the fish are hanging and search
the western wall for yet another beetle.

o Chapter 3-1: Head to the eastern part of the lake with the giant
alligators. Jump on in and head left to the lone tree with the final
Beetle. You may want to wait until a new game when you can kill the
gators with infinite magnum ammo or something.

- Chapter 3-1: While looking at the map of the lake, look for the long
line denoting a fence coming from the middle of the northern boundary of
the lake. Pilot your boat to the southern tip of this fence (though the
map is different from the actual fencing in the game for some reason).
Here you should see more of the purple flowers with a Beetle above.

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15. BEETLE (GOLD)
- Value: 3,000 -

Description: A valuable and almost legendary beetle.


Location:

- Chapter 4-2: Reach the area where you must reflect light beams to
activate the elevator. Solve the first and second floors to reach the
final puzzle. To open up the chambers around the room, turn the
following reflectors to the right: the southwest one, the northwest
one, and the northeast one. The Beetle is in the western chamber.

_____________________________________________________________________________


16. TOPAZ (PEAR)
- Value: 1,000 -

Description: A small, pale-yellow gem.


Locations:

- Chapter 2-1: Once you reach the docks (and the maze of merchant stands)
you'll have to jump down onto the beach to proceed. Head into the ocean
below, face out to sea and head to the upper right corner of the small
ocean section you are in. You should find a Topaz under the surface of
the water.

- Chapter 2-1: After killing the Chainsaw Majini and looting his key,
head down the alley where you are to use the key. You can't miss the
chest here, and the Topaz is inside.

- Chapter 4-1: Begin the chapter and head through the first area, killing
the Bui kichwa (the spider-like enemies). When you eventually reach the
door, you'll see a torch and some skulls on the ground. Break the torch
for the Topaz.

- Chapter 4-1: After getting the previous gem, you'll enter a large room.
You'll end up crossing a bridge and getting separated from your partner
at one point. When this happens, drop down and search for a torch.
Take care of the hordes of Majini that attack, and then destroy the
torch for another Topaz.

- Chapter 4-2: Take a few steps when you begin the level, turn around,
and aim up. This Topaz is embedded in the wall.

_____________________________________________________________________________


17. RUBY (PEAR)
- Value: 1,000 -

Description: A small, red gem.


Locations:

- Chapter 2-2: Once you're in the dark mines, have your partner grab the
lantern and continue forward. Take a left at the first fork, kill the
Majini in the water, and stop when you reach dry land. Kill the
remaining Majini and then aim up to the ceiling, where you'll see the
Ruby.

- Chapter 2-2: After getting that previous Ruby, take a left at the next
fork and continue to a bridge. Stop halfway across the bridge and aim
up. You'll see another Ruby embedded in the wall.

- Chapter 3-1: When you start this chapter, look for the skull to your
left. Break it open for a Ruby.

- Chapter 3-1: Use the boat to reach the northeast corner of the map,
where the small village is. Disembark and head forward. Stop when you
reach the first hut on your right. Face the entrance, and then look up
and left to the top of a pole. There's a skull here with a Ruby in it.
Shoot it to get it.

- Chapter 3-1: This one is dangerous to obtain, as you must traverse the
alligator infested water to get it (it's on the eastern side of the
lake, use your boat to get there). It's easiest seen after collecting
the Raptor Slate and returning to the boat. When you drop back into
gator territory, you'll see the Ruby on the wall a bit ahead of you and
to the left, before you run out from under the hut.

- Chapter 3-2: After lowering the bridge in the first area by kicking the
button, run across and enter the tunnel. Break the first torch you come
to for a Ruby.

- Chapter 4-1: Begin the chapter and head through the first area, killing
the Bui kichwa (the spider-like enemies). When you eventually reach the
door, you'll see a torch and some skulls on the ground. Break the skull
on the right for a Ruby.

- Chapter 4-1: In the large second area, you'll be separated from your
partner. Fight your way back up. Right before you're reunited, there
will be two rooms in front of you. Head into the right room and search
the mummy to your left a couple times for a Ruby.

- Chapter 4-1: In the statue pulling room, each statue will reveal a gem
when it retracts. The second to last statue, the one you must split up
to pull, will reveal a Ruby under the lower level statue.

- Chapter 4-2: This one is located in the blasted sun laser room, where
you must avoid a fiery fate from the mean Majini that try to fry you.
First off, save yourself some trouble and kill the Majini manning the
lasers. This can be done from the northwest and northeast corners of
the room. Now head down the path that connects both of these sniping
spots. You'll pass underneath a higher pathway. Stop under here and
look up to find the gem. Shoot (or maybe knife?) it out.

- Chapter 4-2: When you reach the area where you must reflect the light
beams with the reflectors to activate the elevator, solve the first
puzzle and head down to the second. The Ruby is on the platform that
Sheva stands on while you do all the hard work.

- Chapter 4-2: Reach the area where you must reflect light beams to
activate the elevator. Solve the first and second floors to reach the
final puzzle. To open up the chambers around the room, turn the
following reflectors to the right: the southwest one, the northwest
one, and the northeast one. The Ruby is set in a skull in the eastern
chamber. Break the skull to get it. And THAT is the last of them. As
far as I know.

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18. SAPPHIRE (PEAR)
- Value: 1,000 -

Description: A small, deep-blue gem.


Locations:

- Chapter 2-1: Proceed through the chapter, past the truck on the bridge
and the watery tunnel with the dogs. When you emerge into daylight
again (in the small area with the "corpses"), turn left to find a
Sapphire under the water.

- Chapter 3-3: After clearing out enemies at the second gate, pretend
that the gate itself is dead north (it isn't quite, but for the sake of
the description, try to suspend your disbelief). There's a Sapphire
sitting on the southern side of the eastern boardwalk. Basically the
southeastern corner.

- Chapter 4-1: Begin the chapter and head through the first area, killing
the Bui kichwa (the spider-like enemies). Skip the ladder when you
reach it, and proceed onward into the dead end (this is where you would
get the Trilliant Topaz from the chest). From the ledge with the chest
turn away from it and look up to the ceiling. Shoot out the embedded
Sapphire.

- Chapter 4-1: From the previous Sapphire, turn around and continue up
the ladder. Head through the Bui kichwa infested hallway, and you'll
reach a room with two skulls and a torch. The skull on the left
contains a Sapphire. Break it open to get it.

- Chapter 4-1: After the event in the second area when you are separated
from your partner by the broken bridge, proceed on to become reunited.
Just before you are reunited, you'll see two rooms. The one on the left
contains a sarcophagus. Go get your partner and return to open it for
lots of treasure, including a Sapphire (Pear).

- Chapter 4-1: The room next to the previous room with the sarcophagus
has a torch that you can break for another Sapphire.

- Chapter 4-1: In the statue pulling room, each statue will reveal a gem
when it retracts. The second to last statue, the one you must split up
to pull, will reveal a Sapphire under the upper level statue.

- Chapter 4-2: Start the level and proceed to the annoying attack laser
room. After grabbing the Earth Emblem to the east and taking care of
the Majini, start heading back to the center. Almost immediately you'll
have to choose stairs leading up (on the left) or stairs leading down
(to the right; most likely the stairs you came from). Head left UP the
steps and stop at the top. Look up and to the left to see a Sapphire
embedded in the wall. This one is knifable.

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19. EMERALD (PEAR)
- Value: 1,000 -

Description: A small, dark-green gem.


Locations:

- Chapter 2-1: After killing the Chainsaw Majini and looting his key,
head down the alley where you are to use the key. You can't miss the
chest here, and the Emerald is inside.

- Chapter 3-1: Use your boat to reach the northeast corner of the map.
As soon as you disembark, head straight forward to an altar with a few
pots. Aim up and shoot the skull for an Emerald.

- Chapter 4-1: Begin the chapter and head through the first area, killing
the Bui kichwa (the spider-like enemies). Head up the ladder and begin
down the tunnel. When you reach the first torch of the tunnel, stop and
kill any Bui kichwa, and then break the torch for an Emerald.

- Chapter 4-1: In the second area, after you open the first sarcophagus
full of gold (and before you are split up with your partner), break the
first torch you come across for an Emerald.

- Chapter 4-2: In the very northeast corner of the death laser chase room
(where you can snipe the laser wielder), there is a torch to break with
an Emerald in it.

- Chapter 4-2: Reach the area where you must reflect light beams to
activate the elevator. Solve the first and second floors to reach the
final puzzle. To open up the chambers around the room, turn the
following reflectors to the right: the southwest one, the northwest
one, and the northeast one. The Emerald is set in a skull in the
eastern chamber. Break the skull to get it.

- Chapter 5-1: Begin the chapter and head up to the northern side of the
circular flower garden. Face north and aim wayyyy up to the ceiling.
Why a simple Emerald (Pear) is so well hidden is beyond me.

_____________________________________________________________________________


20. DIAMOND (PEAR)
- Value: 2,000 -

Description: A small, colorless gem.


Locations:

- Chapter 2-1: Head through the chapter, past the bridge with the truck,
the tunnel with the dogs, and the area with the seemingly dead Majini
and the Kipepeo (the flying parasites). The next area you'll reach is
a docks area with merchant stands. You'll see a Majini running away as
soon as you move forward in this area. It's tricky, but if you kill him
before he gets away, this Diamond will be yours.

- Chapter 2-2: The easier one to get is in the canyon area of this
chapter. After proceeding past the gatling gun, there will be a ladder
on your left. Before climbing up, aim towards the top of the ladder and
shoot the Diamond out of the wall.

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21. TOPAZ (SQUARE)
- Value: 1,000 -

Description: A pale-yellow, square-cut gem.


Locations:

- Chapter 4-1: Once you reach the large second area of the chapter, drop
down the first cliff and turn right. Just past the two pots, embedded
into the top of a door-like structure, is a Topaz.

- Chapter 4-1: When you reach the statue pulling puzzle room, head to the
southeastern corner of the room where there's a square walkway. This is
also where several Majini attack. Once they are taken care of, head to
the southern central part of the square walkway where you can jump to
some steps that bring you to higher ground. Once you're at the top of
the steps, aim up at the ceiling to shoot out a Topaz.

- Chapter 4-1: The third statue you pull in the statue pulling room will
move to reveal a Topaz.

- Chapter 4-2: In the sun laser of doom room, head up the western hallway
that has all the alcoves on the west side. In the second one from the
south, there's a torch that you can break for a Topaz.

_____________________________________________________________________________


22. RUBY (SQUARE)
- Value: 1,000 -

Description: A red, square-cut gem.


Locations:

- Chapter 2-1: After killing the Chainsaw Majini and looting his key,
head down the alley where you are to use the key. You can't miss the
chest here, and the Ruby is inside.

- Chapter 2-2: Proceed through the darkened mines to the hectic quarry
room where the large-scale fight unfolds. Take care of all the Majini
(especially the ones throwing dynamite), and head to the central
platform in the room. It's accessible by climbing up a ladder from the
ground floor and then heading across some boardwalks. There's no GPS
available, so I can't give good cardinal directions, but if you just
aim up at the circular parts of the central machinery, you'll
eventually see a Ruby sparkling in the middle of one of the circles.
Shoot it to get it out.

- Chapter 2-2: After killing everyone in the quarry, head to the top
level where you have a choice of two tunnels. Take the left tunnel and
head forward until a Majini jumps down at you. Kill him and look up.
You should see the Ruby in the ceiling (thanks go to Dave for cluing me
in on this treasure).

- Chapter 3-2: Head past the Tricell tents and proceed towards the oil
refinery. Before you head through the doors, turn to the right and aim
up at the wall. There's a Ruby embedded here, just begging to be shot
down and collected the crap out of.

- Chapter 5-1: Begin this chapter, turn around, and aim up and to the
right. Shoot the sparkly little guy and it'll fall out of the ceiling.

_____________________________________________________________________________


23. SAPPHIRE (SQUARE)
- Value: 1,000 -

Description: A deep-blue, square-cut gem.


Locations:

- Chapter 2-1: After killing the Chainsaw Majini and looting his key,
head down the alley where you are to use the key. You can't miss the
chest here, and the Sapphire is inside.

- Chapter 3-2: After lowering the bridge in the first area by kicking the
button, run across and enter the tunnel. Break the second torch you
come to for a Sapphire.

- Chapter 4-1: Begin the chapter and head through the first area, killing
the Bui kichwa (the spider-like enemies). Head up the ladder and begin
down the tunnel. When you reach the second torch of the tunnel, stop
and kill any Bui kichwa, and then break the torch for a Sapphire.

- Chapter 4-1: After the event in the second area when you are separated
from your partner by the broken bridge, proceed on to become reunited.
Just before you are reunited, you'll see two rooms. The one on the left
contains a sarcophagus. Go get your partner and return to open it for
lots of treasure, including a Sapphire (Square).

- Chapter 4-1: When you reach the statue pulling puzzle room, pull the
first statue. It will retract, revealing a Sapphire.

- Chapter 4-2: In the sun laser of doom room, head up the eastern hallway
that has all the alcoves on the east side. In the second one from the
south, there's a torch that you can break for a Sapphire.

_____________________________________________________________________________


24. EMERALD (SQUARE)
- Value: 1,000 -

Description: A dark-green, square-cut gem.


Locations:

- Chapter 2-1: Head through the chapter until you reach the docks area.
Locate the house you need to enter (marked on your map; it's the one
with the Port Key in it), but don't go in. Head to the southern side
of the house and climb the ladder to the roof. Run north to the north-
east corner of the roof to pick up an Emerald.

- Chapter 4-1: Reach the statue pulling puzzle room and proceed until you
pull the second statue. It will retract, revealing an Emerald.

_____________________________________________________________________________


25. DIAMOND (SQUARE)
- Value: 2,000 -

Description: A colorless, square-cut gem.


Location:

- Chapter 2-2: Proceed all the way through the chapter until you reach
the canyon area. Proceed past the gatling gun, up the ladder, and then
down some ledges, killing the Majini the entire time. It's recommended
that you actually kill them all before getting the Diamond. Anyway,
after you jump down those aforementioned cliffs (and get the
checkpoint), you'll come across a broken ladder that you can boost your
partner up. Head all the way up the switchbacks until you're ABOVE the
ledge you could have boosted your partner to, and drop down. Now turn
around and aim at the wall, where you'll see the Diamond. See, it was
a good idea to kill all the enemies, right?

_____________________________________________________________________________


26. TOPAZ (OVAL)
- Value: 2,000 -

Description: A pale-yellow, oval-cut gem.


Location:

- Chapter 6-1: There are three Topazes to collect here, and all of them
are quite counterintuitive, though you are awarded for planning well.
Allow me to explain.

None of the Topazes yet exist, so we need to get three specific enemies
to drop them. When you begin the chapter, don't move anywhere. Face
south and walk to the railing. Sidestep left until you see a Majini
covered by a pillar. Snipe him in the head to kill him. This drops one
of the Topazes, which you can collect later.

Now begin heading through the chapter. First drop down, head up two
flights of stairs, and then a ladder. From this platform, climb another
ladder to a crow's nest type of platform. Kill the Majini up here, take
out a rifle, and aim south to the top of the large crane that runs
perpendicular to the boat. There are two Majini up here. Snipe both of
them before proceeding. If you want to collect all three Topazes, you
must not kill the Majini to the lower right (by the crane controls), or
the trap will never trigger and you will lose access to the area that
contains the first Topaz (since you won't get the Keycard).

Now, proceed until Sheva is trapped under the cage. Kill the Majini
until one drops the Keycard. Head back to the locked door, open it, and
head up the steps. Turn right at the top of the steps where you killed
that first Majini way back at the beginning of the level. The first
Topaz should be here. Continue with the chapter, freeing your partner
from the trap. When you are reunited, climb the ladder behind the trap
and turn left. Another Topaz should be on the ground by the Green Herb.
Finally, the last Topaz should be sitting in the pit a little further
on (the pit that you are ambushed in by two Big Man Majinis).

It's possible that the Topazes disappear after a certain amount of
time, as I've crawled through the level setting up all three Topazes,
and only gotten one. Best just do it as fast as possible.

_____________________________________________________________________________


27. RUBY (OVAL)
- Value: 2,000 -

Description: A red, oval-cut gem.


Location:

- Chapter 4-1: Proceed through the statue pulling puzzle room. Pull the
final statue and check underneath it after it retracts for the Ruby.

_____________________________________________________________________________


28. SAPPHIRE (OVAL)
- Value: 2,000 -

Description: A deep-blue, oval-cut gem.


Location:

- Chapter 5-3: When the fight with Wesker begins, head to the right and
inspect the door. Wesker will throw you through it. Head up the steps
after and head to the northwest corner of the second floor. As soon as
you enter the northwest room, turn right and smash the small pot on the
wall for a Sapphire.

_____________________________________________________________________________


29. EMERALD (OVAL)
- Value: 2,000 -

Description: A dark-green, oval-cut gem.


Location:

- Chapter 5-3: When the fight with Wesker begins, head to the right and
inspect the door. Wesker will throw you through it. Head up the steps
after and continue to call Sheva after you. Head around to the western
room on the second floor where you'll find a sarcophagus. Have Sheva
help you open it. One of the treasures inside is the Emerald.

_____________________________________________________________________________


30. DIAMOND (OVAL)
- Value: 4,000 -

Description: A colorless, oval-cut gem.


Location:

- Chapter 2-2: Head through the darkened mines until you are almost at
the lighted area with the crank (the one that requires teamwork). Just
before you reach this area, hug the left wall in search of a hidden
tunnel. There's a chest here with the Diamond.

_____________________________________________________________________________


31. TOPAZ (TRILLIANT)
- Value: 2,000 -

Description: A pale-yellow, trilliant-cut gem.


Location:

- Chapter 4-1: Begin the chapter and head into the cave. Ignore the
ladder on your right and continue to the dead end. Hop up the ledge to
the left of the vase to find a chest with the Topaz.

_____________________________________________________________________________


32. RUBY (TRILLIANT)
- Value: 2,000 -

Description: A red, trilliant-cut gem.


Location:

- Chapter 4-1: After falling victim to the sarcophagus trap (in which you
and your partner are dumped through a trap door and required to Land
during the cutscene), you will be in a cross shaped area. The chest in
the northern passageway contains the Ruby.

_____________________________________________________________________________


33. SAPPHIRE (TRILLIANT)
- Value: 2,000 -

Description: A deep-blue, trilliant-cut gem.


Location:

- Chapter 4-1: After falling victim to the sarcophagus trap (in which you
and your partner are dumped through a trap door and required to Land
during the cutscene), you will be in a cross shaped area. The chest in
the eastern passageway contains the Sapphire.

_____________________________________________________________________________


34. EMERALD (TRILLIANT)
- Value: 2,000 -

Description: A dark-green, trilliant-cut gem.


Location:

- Chapter 4-1: After falling victim to the sarcophagus trap (in which you
and your partner are dumped through a trap door and required to Land
during the cutscene), you will be in a cross shaped area. The chest in
the western passageway contains the Emerald.

_____________________________________________________________________________


35. DIAMOND (TRILLIANT)
- Value: 4,000 -

Description: A colorless, trilliant-cut gem.


Location:

- Chapter 4-2: After inserting all three emblems into their slots in the
laser death room, start heading towards the exit while keeping your
eyes peeled above you. You should see the Diamond glimmering in the
ceiling. Shoot it out to obtain it.

_____________________________________________________________________________


36. TOPAZ (BRILLIANT)
- Value: 2,500 -

Description: A pale-yellow, brilliant-cut gem.


Location:

- Chapter 5-3: After lowering the bridge in the Licker infested room
(right before the boss room), head across the bridge, keeping your
eyes peeled above you. You should see the Topaz glimmering in the
ceiling. Shoot it out to obtain it.

_____________________________________________________________________________


37. RUBY (BRILLIANT)
- Value: 2,500 -

Description: A red, brilliant-cut gem.


Location:

- Chapter 5-3: When you first enter the Licker infested room (the room
before the boss room, where you must lower the bridge), head through
the remainder of the tunnel and look up. You should see the Ruby in the
tunnel roof. This is easily missable. Shoot it to get it down.

_____________________________________________________________________________


38. SAPPHIRE (BRILLIANT)
- Value: 2,500 -

Description: A deep-blue, brilliant-cut gem.


Location:

- Chapter 5-3: When the fight with Wesker begins, head to the right and
inspect the door. Wesker will throw you through it. Head up the steps
after and continue to call Sheva after you. Head around to the western
room on the second floor where you'll find a sarcophagus. Have Sheva
help you open it. One of the treasures inside is the Sapphire.

_____________________________________________________________________________


39. EMERALD (BRILLIANT)
- Value: 2,500 -

Description: A dark-green, brilliant-cut gem.


Location:

- Chapter 5-3: Any time during the Wesker or Jill fight, head up the
eastern stairs from the ground floor main room. Head down the eastern
balcony and smash the left pot for the Emerald.

_____________________________________________________________________________


40. DIAMOND (BRILLIANT)
- Value: 4,500 -

Description: A colorless, brilliant-cut gem.


Location:

- Chapter 2-2: Reach the canyon area. Approach the gatling gun after
clearing out any enemies. From there, turn left (southish) and hop onto
the ledge here. There's a chest on the other end of this small ledge
with the Diamond in it.

_____________________________________________________________________________


41. TOPAZ (MARQUISE)
- Value: 3,000 -

Description: A pale-yellow, marquise-cut gem.


Location:

o Chapter 1-1: After killing your first Majini, jump out the window and
proceed until you are attacked by a HUGE group of Majini. Ignore Sheva
and her whining and tough out the battle (recommended when you have
infinite ammo). After killing several dozens of the encroaching Majini,
one will finally drop a Topaz.

_____________________________________________________________________________


42. RUBY (MARQUISE)
- Value: 3,000 -

Description: A red, marquise-cut gem.


Location:

- Chapter 2-1: Head through the level until you reach the area with the
docks and the merchant stands. In the middle of the area, in front of
the building that you can grab the Port Key in, is a square setup of
stands. Slash the nearby pile of fruit for a Hand Grenade if you don't
have one, and throw it at the stands in the square formation. At least
one of them should collapse, allowing you access to the middle where
you can grab the Ruby from the chest.

_____________________________________________________________________________


43. SAPPHIRE (MARQUISE)
- Value: 3,000 -

Description: A deep-blue, marquise-cut gem.


Location:

- Chapter 5-3: When the chapter starts, head north through the door that
opens during the cutscene. Climb the ladder and head west to the room
that Excella accosted you from the previous chapter. There's a safe in
here that contains the Sapphire.

_____________________________________________________________________________


44. EMERALD (MARQUISE)
- Value: 3,000 -

Description: A dark-green, marquise-cut gem.


Location:

- Chapter 3-3: During the more involved battle to open the second gate,
kill the two Majini at the gatling guns and head up there. There's a
house that separates the two gatling guns. Head inside and check a
drawer in here for the Emerald.

_____________________________________________________________________________


45. DIAMOND (MARQUISE)
- Value: 5,000 -

Description: A colorless, marquise-cut gem.


Location:

- Chapter 6-3: This is not a pretty treasure to get. You have to reach
the very final battle of the game. As the battle starts, Sheva calls
for you to fall back. Run to the land bridge that causes you to fall
and become split up with Sheva, but DO NOT cross it. Instead, aim in
front of you and shoot the right, lighter-colored side of the stone
arch that Sheva is about to run under. It should collapse. Now try
crossing, and Chris will fall as normal. When you regain control of
him, don't jump across the gap, and instead turn left. Run to the
makeshift rock bridge you created and jump across to collect the
Diamond. If you are having trouble staying alive after making this
detour, just pause and quit the game, and save when it asks. You'll
still have the Diamond.

_____________________________________________________________________________


46. POWER STONE
- Value: 5,000 -

Description: A pale-yellow, heart-cut gem.


Locations:

- Dropped by Reapers when you kill them. These guys are annoying, tough
to damage, and can kill you in one hit if they get too close. Shoot
them in the white bubbly tumors when they are exposed to damage them
(at which point, they don't actually take too long to kill), and stay
the hell away from them.

- Chapter 5-2: You'll automatically encounter the only Reaper in this
chapter just before the Dead Bride Necklace conveyor belt.

- Chapter 5-3: In the first large area of the chapter, there are three
potential chances that you will be attacked by Reapers, meaning you
can get up to three Power Stones.

- Chapter 6-3: After opening the second bulkhead door, two Reapers will
attack at the same time (which, incidentally, sucks).

_____________________________________________________________________________


47. LION HEART
- Value: 2,500 -

Description: A red, heart-cut gem.


Locations:

- Sometimes dropped by Lickers when you kill them. Lickers are tough, but
they are easily stunned with shotguns and magnums. Also, if you can
knock them back / knock them off the walls or ceiling, you can stab
them in the heart, which instantly kills them.

- Chapter 5-1: You'll eventually reach a point in the chapter where
you'll fight a crap ton of Lickers. You'll get about four Lion Hearts
if you kill them all.

- Chapter 5-2: There's a long hallway that you'll have to fight your way
through during this chapter. All the enemies are Lickers. You'll get
around five Lion Hearts for killing all of them.

- Chapter 5-3: In the room before the boss room where you must lower the
bridge, have Sheva operate the lift so that you are on the upper cat-
walk. There are about a dozen Lickers that spawn here, and you'll get
about five Lion Hearts from them.

- It's possible my numbers aren't correct. If anyone has more exact info
regarding the drop tables for the Lickers, I would appreciate it.

_____________________________________________________________________________


48. BLUE ENIGMA
- Value: 3,000 -

Description: A deep-blue, heart-cut gem.


Locations:

- Dropped by Giant Majinis (the really tall ones with masks). Stay a safe
distance from them and kill them with death.

- Chapter 3-1: Two of these will attack you while you're exploring the
the village. You can't miss them.

- Chapter 4-2: You will be attacked by a Giant Majini after collecting
the Sea Emblem and also after Sheva collects the Sky Emblem.

_____________________________________________________________________________


49. SOUL GEM
- Value: 10,000 -

Description: A dark-green, heart-cut gem.


Location:

- Chapter 4-1: After pulling the final statue in the statue pulling
puzzle room, you'll be attacked by Popokarimu. Kill it by shooting it
in the soft underside (don't run to the second floor or you won't get
the gem), and he'll drop the Soul Gem.

_____________________________________________________________________________


50. HEART OF AFRICA
- Value: 10,000 -

Description: A colorless, heart-cut gem.


Location:

- Chapter 5-3: Wesker will mention that he only has seven minutes to
fight with you at the beginning of the battle. If you damage him enough
before this seven minutes is up, you'll be able to access this gem.

To prepare, grab a Rocket Launcher from Chapter 3-1's sunken ship and
save and quit. Bring it along when you start Chapter 5-3.

When the fight with Wesker begins, run to the right and examine the
door. Wesker will throw Chris through it. Run upstairs until Wesker
starts wondering where you are ("There's no point in hiding," etc.).
Watch his arrow on the mini map, equip your rocket launcher, and wait
for him to come into your line of sight (the farther away he is when he
is visible, the better). It also helps if you press X to lean against a
wall out of sight. If, at any point, Wesker says, "Ah, there you are!"
try to find a new hiding place.

Anyway, once you've set up the aforementioned scenario, shoot him with
the rocket. If you do it correctly, he should be holding on to the
rocket, comically trying to get it away from his face. Shoot it to blow
it up. This should automatically make him keel over and say, "Self-
righteous fools!" At this point, to be safe, empty a few magnum rounds
into him, or just run up and melee combo him (X, X, B, A, AB).

Now he should run away. When the Jill fight begins, head to the bottom
central area and check in between the two sets of steps where the two
Green Herbs are. The Heart of Africa should be sitting here.


.-----------------------------------------------------------------------------.
| - 4. Static Gold Locations [GLDL] - |
'-----------------------------------------------------------------------------'


There aren't many of these in the game (most of the gold you'll pick up will
come from enemies and breakable objects), but here's the list for ya anyway.


CHAPTER 1-2
-----------

- In the first area, Sheva will run off. Follow her until she stops by the
door. Drop down into the water next to her and break the barrel down here
for N 400 in gold.

- Head through the chapter until you reach the Antique Clock house (it's the
house right before you kick down the door and activate the cutscene with
the woman). Enter through the ground floor blue door on the south side, as
all the other ones will be locked. There are a couple piles of gold on the
counter in the eastern room of the first floor, worth N 100 and N 400.

- When you reach the site of the Alpha Team devastation, head to the top floor
where you can jump across a gap to a chest with gold worth N 1,000.


CHAPTER 2-1
-----------

- From the room you begin in, head to the northeastern corner where you'll see
a ladder leading up to a shipping container. Head west to a chest that
contains N 1,000 in gold.

- When you reach the docks area, you'll have the chance to frolic in the ocean
for a bit. While you're in here, search underwater for some gold. There's
a pile to the south, by a canoe, and there's a pile in the middle, between
two sets of wooden poles. Both are worth N 100.

- A bit later on, you'll get the Port Key. Open the locked door with it,
proceed down the dock, and head across the deck of the ship to another dock.
Jump off the side of this dock and check underneath it, below the surface of
the water, for some gold worth N 400.

- Defeat the Chainsaw Majini, loot the Guard's Key, unlock the door with it,
and open the chest. The gold in here is worth N 3,000.


CHAPTER 2-2
-----------

- Head into the train depot and climb to the tops of the trains. On the right-
most train (southwestern most), at the end, is a box of gold worth N 400.

- After the short mine cart ride before the mines section, hop out and run
back down the tracks. On your left will be another N 400 worth of gold.


CHAPTER 3-1
-----------

- After lowering the bridge in the final area, head across and then up the
steps (or just through the door next to the crank). There's some gold up
here worth N 400.


CHAPTER 3-2
-----------

- When you reach the area with the Tricell tents, check the grass patches for
piles of gold worth N 60, N 90, and N 70.

- After the countdown begins near the end of the chapter, head the opposite
way you are supposed to be going (down the pier towards the ocean), and you
will find a suitcase with N 3,000 worth of gold.


CHAPTER 4-1
-----------

- Shortly into the second room (the ruins), you'll come across a sarcophagus.
Open it with Sheva for gold totaling N 900.

- When you are separated shortly after, fight your way back up to Sheva. You
will pass a room with a sarcophagus on the way. Once you are reunited with
your partner, return to the sarcophagus, which contains N 700 in gold.


CHAPTER 5-1
-----------

- After your first encounter with the Lickers, proceed onward, looking for a
side room on the right, before you head up the stairs. There's a safe in
the corner that can be opened for N 3,000 in gold.


CHAPTER 6-1
-----------

- Get yourself trapped by the crane trap, and proceed through this event. The
cage that you move off your partner with the crane is now set in such a way
that you can access a new area. Head up the ladder behind where the trap was
sprung. You should be able to return north up the boat to a higher area
where you can jump across shipping containers to a safe with N 3,000 in gold
within.

- After killing the two Big Man Majini in the pit and raising you and your
partner up on the shipping containers, you'll eventually meet up again in a
lower area where you can either head south to reach the door to the interior
of the ship, or north where you can shoot a button to move a shipping
container out of the way. Kill the dog that you free by doing this, and
proceed north to another safe with N 3,000 of gold in it.


.-----------------------------------------------------------------------------.
| - 5. Chapter Breakdowns [CHPS] - |
'-----------------------------------------------------------------------------'


Each chapter breakdown takes into account all treasures, generally the order
that you collect them, and also the static gold locations (the ones that appear
100% of the time). The Chapter total worth line just lets you know how much
money you can expect to get in each chapter, minus any stray gold drops from
enemies or crates, pots, and barrels.

The descriptions are purposely left vague mostly for reasons of formatting, and
also because of redundancy issues. If you want a better location for anything,
check the above two sections of the guide.


.-------------.
| CHAPTER 1-1 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Topaz (Marquise) | 3,000 | Alleyway |
| [ ] Gold Ring | 5,000 | Public assembly |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 8,000 |
'------------------------------------'


.-------------.
| CHAPTER 1-2 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Gold (400) | 400 | First area; barrel in lower waterway |
| [ ] Gold (100) | 100 | Antique Clock house; east room 1F |
| [ ] Gold (400) | 400 | Antique Clock house; east room 1F |
| [ ] Antique Clock | 2,000 | Antique Clock house; east balcony 2F |
| [ ] Ivory Relief | 2,000 | Cephalo house; kill Cephalo |
| [ ] Gold (300) | 300 | Top floor of Alpha Team building |
| [ ] Gold (300) | 300 | Top floor of Alpha Team building |
| [ ] Gold (400) | 400 | Top floor of Alpha Team building |
| [ ] Gold Ring | 5,000 | Uroboros (don't use incinerator) |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 10,900 |
'------------------------------------'


---- ----

.-------------.
| CHAPTER 2-1 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Gold (300) | 300 | Chest in the first area |
| [ ] Gold (300) | 300 | Chest in the first area |
| [ ] Gold (400) | 400 | Chest in the first area |
| [ ] Jewel Bangle | 1,000 | Container area; Big Man Majini |
| [ ] Sapphire (Pear) | 1,000 | To the left in water after dog tunnel |
| [ ] Diamond (Pear) | 2,000 | Docks area; dropped by first Majini |
| [ ] Gold (100) | 100 | Docks area; ocean |
| [ ] Gold (100) | 100 | Docks area; ocean |
| [ ] Topaz (Pear) | 1,000 | Docks area; ocean |
| [ ] Ruby (Marquise) | 3,000 | Docks area; chest, grenade the stands |
| [ ] Emerald (Square) | 1,000 | Docks area; roof of Port Key building |
| [ ] Jewel Bangle | 1,000 | Docks area; Big Man Majini (grab Key) |
| [ ] Jewel Bangle | 1,000 | Docks area; after air support arrives |
| [ ] Gold (400) | 400 | Docks area; ocean (after using Key) |
| [ ] Gold (3,000) | 3,000 | Chest after using the Guard's Key |
| [ ] Topaz (Pear) | 1,000 | Chest after using the Guard's Key |
| [ ] Emerald (Pear) | 1,000 | Chest after using the Guard's Key |
| [ ] Ruby (Square) | 1,000 | Chest after using the Guard's Key |
| [ ] Sapphire (Square) | 1,000 | Chest after using the Guard's Key |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 19,600 |
'------------------------------------'


.-------------.
| CHAPTER 2-2 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Jewel Beetle | 2,000 | Train Station; lumber pile |
| [ ] Jewel Beetle | 2,000 | Train Station; dead end |
| [ ] Gold (400) | 400 | Train Station; top of train |
| [ ] Gold (400) | 400 | Train Station; mine cart |
| [ ] Ruby (Pear) | 1,000 | Mines; ceiling |
| [ ] Ruby (Pear) | 1,000 | Mines; ceiling |
| [ ] Diamond (Oval) | 4,000 | Mines; chest in passageway |
| [ ] Ruby (Square) | 1,000 | Quarry room; embedded in machinery |
| [ ] Ruby (Square) | 1,000 | Ceiling of left tunnel after quarry |
| [ ] Diamond (Brilliant) | 4,500 | Canyon; chest, ledge near gatling gun |
| [ ] Diamond (Pear) | 2,000 | Canyon; wall at top of first ladder |
| [ ] Diamond (Square) | 2,000 | Canyon; wall above broken ladder |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 20,800 |
'------------------------------------'


.-------------.
| CHAPTER 2-3 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] -- | -- | -- |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: -- |
'------------------------------------'


---- ----

.-------------.
| CHAPTER 3-1 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Ruby (Pear) | 1,000 | Starting island; skull |
| [ ] Beetle (Brown) | 1,000 | Starting island; tree |
| [ ] Beetle (Brown) | 1,000 | Southwestern island; tree |
| [ ] Idol (Silver) | 2,000 | Southwestern island; chest |
| [ ] Beetle (Brown) | 1,000 | Northwestern island; near hanging fish |
| [ ] Chalice (Silver) | 2,000 | Northwestern island; chest |
| [ ] Beetle (Brown) | 1,000 | Sunken ship |
| [ ] Beetle (Brown) | 1,000 | Central chicken island; tree |
| [ ] Chalice (Silver) | 2,000 | Central chicken island; chest |
| [ ] Emerald (Pear) | 1,000 | Northeastern village; skull |
| [ ] Ruby (Pear) | 1,000 | Northeastern village; skull |
| [ ] Idol (Silver) | 2,000 | Northeastern village; chest, tall hut |
| [ ] Beetle (Brown) | 1,000 | Eastern alligator pit; tree in water |
| [ ] Ruby (Pear) | 1,000 | Eastern alligator pit; under huts |
| [ ] Beetle (Brown) | 1,000 | On fencing in middle of lake |
| [ ] Blue Enigma | 3,000 | Large tribal village; Giant Majini |
| [ ] Blue Enigma | 3,000 | Large tribal village; Giant Majini |
| [ ] Jewel Beetle | 2,000 | Large tribal village; northeast corner |
| [ ] Gold (400) | 400 | Large tribal village; after bridge |
| [ ] Ceremonial Mask | 4,000 | Large tribal village; western dead end |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 31,400 |
'------------------------------------'


.-------------.
| CHAPTER 3-2 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Ruby (Pear) | 1,000 | Tunnel after first area, shoot torch |
| [ ] Sapphire (Square) | 1,000 | Tunnel after first area, shoot torch |
| [ ] Gold | 60 | Grass near Tricell tents |
| [ ] Gold | 90 | Grass near Tricell tents |
| [ ] Gold | 70 | Grass near Tricell tents |
| [ ] Jewel Beetle | 2,000 | Oil barrels near Tricell tents |
| [ ] Ruby (Square) | 1,000 | Embedded in wall before refinery doors |
| [ ] Jewel Beetle | 2,000 | Oil refinery; upper middle platform |
| [ ] Venom Fang | 3,000 | Oil refinery; Chainsaw Majini |
| [ ] Venom Fang | 3,000 | Oil refinery; Chainsaw Majini |
| [ ] Jewel Bangle | 1,000 | Cover Josh event; 1F Big Man Majini |
| [ ] Jewel Bangle | 1,000 | Cover Josh event; 1F Big Man Majini |
| [ ] Gold Ring | 5,000 | Cover Josh event; 2F Chainsaw Majini |
| [ ] Gold (3,000) | 3,000 | Docks area; end of pier |
| [ ] Gold Ring | 5,000 | Docks area; Big Man Majini |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 28,220 |
'------------------------------------'


.-------------.
| CHAPTER 3-3 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Sapphire (Pear) | 1,000 | Second gate; southeasternish corner |
| [ ] Emerald (Marquise) | 3,000 | Second gate; drawer in gatehouse |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 4,000 |
'------------------------------------'


---- ----

.-------------.
| CHAPTER 4-1 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Topaz (Trilliant) | 2,000 | Caves area; chest in dead end |
| [ ] Sapphire (Pear) | 1,000 | Caves area; ceiling near previous gem |
| [ ] Emerald (Pear) | 1,000 | Caves area; tunnel after ladder, torch |
| [ ] Sapphire (Square) | 1,000 | Caves area; tunnel after ladder, torch |
| [ ] Topaz (Pear) | 1,000 | Caves area; final room, torch |
| [ ] Ruby (Pear) | 1,000 | Caves area; final room, skull |
| [ ] Sapphire (Pear) | 1,000 | Caves area; final room, skull |
| [ ] Topaz (Square) | 1,000 | Ruins; embedded in broken door |
| [ ] Gold | 100 | Ruins; first sarcophagus |
| [ ] Gold | 100 | Ruins; first sarcophagus |
| [ ] Gold | 100 | Ruins; first sarcophagus |
| [ ] Gold | 100 | Ruins; first sarcophagus |
| [ ] Gold | 150 | Ruins; first sarcophagus |
| [ ] Gold | 150 | Ruins; first sarcophagus |
| [ ] Gold | 200 | Ruins; first sarcophagus |
| [ ] Emerald (Pear) | 1,000 | Ruins; torch after previous gold |
| [ ] Topaz (Pear) | 1,000 | Ruins; torch after splitting up |
| [ ] Sapphire (Pear) | 1,000 | Ruins; sarcophagus, left side room |
| [ ] Sapphire (Square) | 1,000 | Ruins; sarcophagus, left side room |
| [ ] Gold | 100 | Ruins; sarcophagus, left side room |
| [ ] Gold | 100 | Ruins; sarcophagus, left side room |
| [ ] Gold | 100 | Ruins; sarcophagus, left side room |
| [ ] Gold | 100 | Ruins; sarcophagus, left side room |
| [ ] Gold | 150 | Ruins; sarcophagus, left side room |
| [ ] Gold | 150 | Ruins; sarcophagus, left side room |
| [ ] Ruby (Pear) | 1,000 | Ruins; mummy, right side room |
| [ ] Sapphire (Pear) | 1,000 | Ruins; torch, right side room |
| [ ] Ruby (Trilliant) | 2,000 | Cross-shaped area; northern chest |
| [ ] Sapphire (Trilliant) | 2,000 | Cross-shaped area; eastern chest |
| [ ] Emerald (Trilliant) | 2,000 | Cross-shaped area; western chest |
| [ ] Sapphire (Square) | 1,000 | Statue room; pull first statue |
| [ ] Emerald (Square) | 1,000 | Statue room; pull second statue |
| [ ] Idol (Gold) | 3,000 | Statue room; chest near second statue |
| [ ] Topaz (Square) | 1,000 | Statue room; ceiling, east side, 2F |
| [ ] Topaz (Square) | 1,000 | Statue room; pull third statue |
| [ ] Ruby (Pear) | 1,000 | Statue room; pull fourth statue, B1 |
| [ ] Sapphire (Pear) | 1,000 | Statue room; pull fourth statue, 1F |
| [ ] Ruby (Oval) | 2,000 | Statue room; pull final statue |
| [ ] Soul Gem | 10,000 | Statue room; kill Popokarimu |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 43,600 |
'------------------------------------'


.-------------.
| CHAPTER 4-2 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Topaz (Pear) | 1,000 | Laser room; above you when you begin |
| [ ] Blue Enigma | 3,000 | Laser room; Giant Majini |
| [ ] Blue Enigma | 3,000 | Laser room; Giant Majini |
| [ ] Ruby (Pear) | 1,000 | Laser room; north under walkway |
| [ ] Emerald (Pear) | 1,000 | Laser room; northeast corner, torch |
| [ ] Sapphire (Pear) | 1,000 | Laser room; wall near Earth Emblem |
| [ ] Topaz (Square) | 1,000 | Laser room; torch in west hallway nook |
| [ ] Sapphire (Square) | 1,000 | Laser room; torch in east hallway nook |
| [ ] Diamond (Trilliant) | 4,000 | Laser room; ceiling as you leave area |
| [ ] Ruby (Pear) | 1,000 | Mirror room; puzzle #2, near Sheva |
| [ ] Ruby (Pear) | 1,000 | Mirror room; puzzle #3, east room |
| [ ] Emerald (Pear) | 1,000 | Mirror room; puzzle #3, east room |
| [ ] Idol (Gold) | 3,000 | Mirror room; puzzle #3, east room |
| [ ] Beetle (Gold) | 3,000 | Mirror room; puzzle #3, west room |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 25,000 |
'------------------------------------'


---- ----

.-------------.
| CHAPTER 5-1 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Ruby (Square) | 1,000 | Flower garden; ceiling |
| [ ] Jewel Beetle | 2,000 | Flower garden; western side |
| [ ] Emerald (Pear) | 1,000 | Flower garden; ceiling |
| [ ] Gold (3,000) | 3,000 | Computer room; safe |
| [ ] ~4 Lion Hearts | 10,000 | Various Lickers; usually get four |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: ~ 17,000 |
'------------------------------------'


.-------------.
| CHAPTER 5-2 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] ~5 Lion Hearts | 12,500 | Licker hallway; usually get five |
| [ ] Power Stone | 5,000 | Reaper |
| [ ] Dead Bride's Necklace | 2,000 | Corpse conveyor belt |
| [ ] Dead Bride's Necklace | 2,000 | Corpse conveyor belt |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: ~ 21,500 |
'------------------------------------'


.-------------.
| CHAPTER 5-3 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Sapphire (Marquise) | 3,000 | Safe in room near beginning of chapter |
| [ ] Power Stone | 5,000 | Reaper |
| [ ] Power Stone | 5,000 | Reaper |
| [ ] Power Stone | 5,000 | Reaper (may not hatch) |
| [ ] Jewel Bangle | 1,000 | Big Man Majini on moving platform |
| [ ] Royal Necklace | 5,000 | Near computer at end of first area |
| [ ] Ruby (Brilliant) | 2,500 | Ceiling of tunnel to Licker room |
| [ ] ~5 Lion Hearts | 12,500 | Licker room; usually get 5 |
| [ ] Chalice (Gold) | 3,000 | Licker room; locker in house |
| [ ] Topaz (Brilliant) | 2,500 | Licker room; ceiling after bridge |
| [ ] Emerald (Brilliant) | 2,500 | Wesker fight; eastern balcony |
| [ ] Sapphire (Oval) | 2,000 | Wesker fight; pot in northwestern room |
| [ ] Sapphire (Brilliant) | 2,500 | Wesker fight; sarcophagus |
| [ ] Emerald (Oval) | 2,000 | Wesker fight; sarcophagus |
| [ ] Heart of Africa | 10,000 | Jill fight; must damage Wesker enough |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: ~ 63,500 |
'------------------------------------'


---- ----

.-------------.
| CHAPTER 6-1 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Jewel Bangle | 1,000 | Big Man Majini |
| [ ] Topaz (Oval) | 2,000 | Just look at the detailed description |
| [ ] Topaz (Oval) | 2,000 | Ditto |
| [ ] Topaz (Oval) | 2,000 | Ditto again |
| [ ] Jewel Bangle | 1,000 | Big Man Majini |
| [ ] Jewel Bangle | 1,000 | Big Man Majini |
| [ ] Gold (3,000) | 3,000 | Safe, must get trapped to access |
| [ ] Gold (3,000) | 3,000 | Safe, read detailed description |
| [ ] Dead Bride's Necklace | 2,000 | Rocket Launcher Majini, last room |
| [ ] Dead Bride's Necklace | 2,000 | Rocket Launcher Majini, last room |
| [ ] Dead Bride's Necklace | 2,000 | Rocket Launcher Majini, last room |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 21,000 |
'------------------------------------'


.-------------.
| CHAPTER 6-2 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Chalice (Gold) | 3,000 | Locker in one of the ship's rooms |
| [ ] Chalice (Gold) | 3,000 | Locker in one of the ship's rooms |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 6,000 |
'------------------------------------'


.-------------.
| CHAPTER 6-3 |
|-------------'-------------.--------.----------------------------------------.
| | | |
| [ ] Power Stone | 5,000 | Reaper after opening second bulkhead |
| [ ] Power Stone | 5,000 | Reaper after opening second bulkhead |
| [ ] Diamond (Marquise) | 5,000 | Final battle, shoot rock before bridge |
| | | |
|---------------------------'--------|----------------------------------------'
| Chapter total worth: 15,000 |
'------------------------------------'


---- ----

FINAL TOTALS:

CHAPTER 1-1: 8,000
CHAPTER 1-2: 10,900

CHAPTER 2-1: 19,600
CHAPTER 2-2: 20,800
CHAPTER 2-3: 0

CHAPTER 3-1: 31,400
CHAPTER 3-2: 28,220
CHAPTER 3-3: 4,000

CHAPTER 4-1: 43,600
CHAPTER 4-2: 25,000

CHAPTER 5-1: ~ 17,000
CHAPTER 5-2: ~ 21,500
CHAPTER 5-3: ~ 63,500

CHAPTER 6-1: 21,000
CHAPTER 6-2: 6,000
CHAPTER 6-3: 15,000

GAME TOTAL: 335,520
 
Sao không bỏ vào Spoiler, kéo mỏi cả tay bài post ông này :-w
 
Sorry không biết cái bbcode nào nên dùng cái QUOTE đỡ.
 
bài viết trên nói về những huy hiệu đánh giá mức độ hoàn thành trò chơi của người chơi re 5 thôi, vd:kiếm đủ 30 cái BSAA, giết 20 con wa'i = roi điện, hoàn thành cấp độ pro,hạ 1 con wa'i khi nó đang nhảy, dùng dao cản 1 mũi tên .....rất nhiều cái huy hiệu ta sẽ unlock dc trong quá trình chơi, còn phần sau bài viết là vị trí 30 cái huy hiệu BSAA trong từng màn :)
 
có ai lấy dc tất cả các vũ khí của re5 chưa! úp hình hướng dẫn đầy đủ lấy tất cả các loại súng cho mọi người tham khảo với
 
Làm thế nào unlock được thằng Wesker midnight trong merc vậy mọi người :|
 
vào đây thì có đủ chi tiết luôn, treasures, emblems, unlock, bonuses...
 
Máy mình cấu hình: P IV, Ram 1GB, Cảd màn hình GF 7200GT liệu có chơi nổi hok?
 
Tớ nghi cậu sẽ đc xem film chiếu chậm,lúc đó chắc xài dao pro lắm;;)
 
Mình download Resident.Evil.5-RELOADED mất hơn 1 ngày trời ( down nhiều lần ) nhưng sau khi setup xong thì nó báo là No Disc, cái bản mình down chỉ có mỗi file ISO, ngoài ra ko còn cái j khác

Vậy bạn nào biết cách j để chơi ko, down về mà ko chơi được thì ức chế lắm :(
 
khi cài đặt resident evil 5 nó cài luôn microsoft framework, cái này có tác dụng gì không xóa nó đi được không ?
 
Máy mình cấu hình: P IV, Ram 1GB, Cảd màn hình GF 7200GT liệu có chơi nổi hok?

Chơi đc , bạn cứ hạ cấu hình cực tiểu , khung hình 800x600 là chiến tuốt . À mà lúc vào game sẽ bị load lâu lắm đấy , cố gắng nhé
 
hic, cho mình hỏi với, mình down hết 36 phần của game rồi nhưng lúc giải nén nó báo lỗi fail...CRC..volumn gì đấy. Vậy là thế nào nhỉ. có ai biết chỉ mình với
 
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