[SKINS][GameVN] Hướng dẫn mod skin vũ khí Counter Strike 1.6

  • Thread starter Thread starter Orpheus
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Không mở trả lời sau này.
Cần một siu nhân super vụ rig bone nhân vật đey~
 
[?]_king_ler_[?];21377641 nói:
^
Khi dựng bone phải chú ý cái này đấy, nếu ko là phải dựng lại =='. Muốn nối thì lúc dựng chọn 1 joint đã có rồi ấn vào nút joint ở tab đầu tiên, chấm lên màn hình thì joint đc tạo ra sẽ nối và lại joint con của cái kia. (Nói là con vì cái đc chọn đi đâu thì cái con đi đấy :D)

Thế nối giữa 2 joints đã có sẵn thì sao vậy king_ler?
 
^ không thể nào làm được chứ sao =]]
nghĩ mãi mới hiểu cần bone nào cho lòng bàn tay zzzz
 
Dark ơi , Rose ơi , cái đống weps AvA không up lên được , nó toàn báo fail :cuteonion56:
 
^ đổi host
không thì quay mông lại tạ tội với ae :2onion2:
 
@yoo: chắc do mạng đấy mà
hồi trước up cái file có 1mb mà cũng fail lên fail xuống, thôi để sau vậy
rảnh ngồi làm lại cái rig Battery từ mesh rip nhưng mà cái tư thế tay nó khó chịu quá :-w
cf208fe31452309aa253b14ca2588071_45520415.1.jpg
 
Chỉnh sửa cuối:
^ mi dùng cái bone gì gì ấy trong 3ds max đúng không :-?
cái bone đó bá đạo thật
nhiêu tay chân cũng chơi hết =]]
 
^ mi dùng cái bone gì gì ấy trong 3ds max đúng không :-?
cái bone đó bá đạo thật
nhiêu tay chân cũng chơi hết =]]

bone thì đứa nói thật đứa nào cũng làm được
vấn đề là chọn cái liên kết hệ thống Animation kiểu gì và lúc gán mesh vào bone có chuẩn không thôi
cái hand Battery này ngón tay rất là không đều, ngồi chỉnh vị trí bone bực cả mình :-w lại còn vị trí gốc của cổ tay khó đặt vì có hẳn cái đồng hồ ngay chính giữa...
 
Có ai bik cái $controller trg .qc có tác dụng gì và sử dụng ra sao ko?

VD:
// 1 bone controller(s)
$controller 4 "Bip01 Head" ZR 0.000000 30.000000
 
cho full qc chứ 1 đoạn cũng khó mà hiểu được nghĩa là gì
lên hl wiki xem sao :-?
 
cho full qc chứ 1 đoạn cũng khó mà hiểu được nghĩa là gì
lên hl wiki xem sao :-?

lên wiki rồi, cũng chưa hiểu rõ hoàn toàn. Đoạn đó trg qc của player cs default

[spoil]
Mã:
/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

arctic.mdl

Original internal name:
"arctic\arctic.mdl"

==============================================================================
*/

$modelname "arctic.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$body "studio" "arctic"

$bodygroup "backpack"
{
blank
studio "bomb"
}


// 2 attachment(s)
$attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
$attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680

// 1 bone controller(s)
$controller 4 "Bone01" ZR 0.000000 30.000000

// 21 hit box(es)
$hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000
$hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000 18.160000 4.880000 3.310000
$hbox 6 "Bip01 L Calf" 0.380000 -3.970000 -2.840000 17.600000 4.000000 2.940000
$hbox 6 "Bip01 L Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
$hbox 7 "Bip01 R Thigh" 2.470000 -3.690000 -3.160000 18.129999 4.880000 3.380000
$hbox 7 "Bip01 R Calf" 0.310000 -3.970000 -2.840000 17.600000 3.940000 2.970000
$hbox 7 "Bip01 R Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
$hbox 3 "Bip01 Spine1" -3.250000 -5.500000 -5.500000 4.830000 5.500000 5.500000
$hbox 2 "Bip01 Spine2" -0.060000 -5.530000 -7.590000 8.000000 7.000000 7.590000
$hbox 2 "Bip01 Spine3" -2.250000 -6.810000 -6.310000 6.500000 5.090000 6.310000
$hbox 2 "Bip01 Neck" -3.110000 -1.500000 -3.000000 2.050000 3.500000 3.000000
$hbox 1 "Bip01 Head" -0.330000 -4.500000 -2.500000 8.000000 4.500000 2.500000
$hbox 4 "Bip01 L Clavicle" 0.940000 -2.880000 -4.130000 5.440000 4.280000 3.500000
$hbox 4 "Bip01 L UpperArm" -2.160000 -2.340000 -2.560000 11.560000 3.410000 2.380000
$hbox 4 "Bip01 L Forearm" 0.590000 -1.810000 -2.190000 10.750000 2.840000 2.410000
$hbox 4 "Bip01 L Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
$hbox 5 "Bip01 R Clavicle" 1.380000 -2.840000 -3.560000 5.690000 4.310000 4.310000
$hbox 5 "Bip01 R UpperArm" -1.880000 -2.470000 -2.160000 11.810000 3.280000 2.810000
$hbox 5 "Bip01 R Forearm" 0.440000 -1.970000 -2.340000 10.590000 2.720000 2.220000
$hbox 5 "Bip01 R Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
$hbox 8 "Bip01 L Hand" -16.100000 -6.500000 -19.000000 10.600000 1.500000 33.000000

// 111 animation sequence(s)
$sequence "dummy" "dummy" fps 24 loop 
$sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1 
$sequence "crouch_idle" "crouch_idle" fps 10 loop ACT_CROUCHIDLE 1 
$sequence "walk" "walk" LX fps 30 loop ACT_WALK 1 
$sequence "run" "run" LX fps 60 loop ACT_RUN 1 
$sequence "crouchrun" "crouchrun" LX fps 30 loop ACT_CROUCH 1 
$sequence "jump" "jump" fps 36 ACT_HOP 1 
$sequence "longjump" "longjump" fps 36 ACT_LEAP 1 
$sequence "swim" "swim" fps 30 loop ACT_SWIM 1 
$sequence "treadwater" "treadwater" fps 24 loop ACT_HOVER 1 
$sequence "crouch_aim_carbine" {
          "crouch_aim_carbine_blend1" 
          "crouch_aim_carbine_blend2" 
          "crouch_aim_carbine_blend3" 
          "crouch_aim_carbine_blend4" 
          "crouch_aim_carbine_blend5" 
          "crouch_aim_carbine_blend6" 
          "crouch_aim_carbine_blend7" 
          "crouch_aim_carbine_blend8" 
          "crouch_aim_carbine_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_carbine" {
          "crouch_shoot_carbine_blend1" 
          "crouch_shoot_carbine_blend2" 
          "crouch_shoot_carbine_blend3" 
          "crouch_shoot_carbine_blend4" 
          "crouch_shoot_carbine_blend5" 
          "crouch_shoot_carbine_blend6" 
          "crouch_shoot_carbine_blend7" 
          "crouch_shoot_carbine_blend8" 
          "crouch_shoot_carbine_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "40" } 
}
$sequence "crouch_reload_carbine" "crouch_reload_carbine" fps 30 
$sequence "ref_aim_carbine" {
          "ref_aim_carbine_blend1" 
          "ref_aim_carbine_blend2" 
          "ref_aim_carbine_blend3" 
          "ref_aim_carbine_blend4" 
          "ref_aim_carbine_blend5" 
          "ref_aim_carbine_blend6" 
          "ref_aim_carbine_blend7" 
          "ref_aim_carbine_blend8" 
          "ref_aim_carbine_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_carbine" {
          "ref_shoot_carbine_blend1" 
          "ref_shoot_carbine_blend2" 
          "ref_shoot_carbine_blend3" 
          "ref_shoot_carbine_blend4" 
          "ref_shoot_carbine_blend5" 
          "ref_shoot_carbine_blend6" 
          "ref_shoot_carbine_blend7" 
          "ref_shoot_carbine_blend8" 
          "ref_shoot_carbine_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "40" } 
}
$sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 
$sequence "crouch_aim_onehanded" {
          "crouch_aim_onehanded_blend1" 
          "crouch_aim_onehanded_blend2" 
          "crouch_aim_onehanded_blend3" 
          "crouch_aim_onehanded_blend4" 
          "crouch_aim_onehanded_blend5" 
          "crouch_aim_onehanded_blend6" 
          "crouch_aim_onehanded_blend7" 
          "crouch_aim_onehanded_blend8" 
          "crouch_aim_onehanded_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_onehanded" {
          "crouch_shoot_onehanded_blend1" 
          "crouch_shoot_onehanded_blend2" 
          "crouch_shoot_onehanded_blend3" 
          "crouch_shoot_onehanded_blend4" 
          "crouch_shoot_onehanded_blend5" 
          "crouch_shoot_onehanded_blend6" 
          "crouch_shoot_onehanded_blend7" 
          "crouch_shoot_onehanded_blend8" 
          "crouch_shoot_onehanded_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "10" } 
}
$sequence "crouch_reload_onehanded" "crouch_reload_onehanded" fps 30 
$sequence "ref_aim_onehanded" {
          "ref_aim_onehanded_blend1" 
          "ref_aim_onehanded_blend2" 
          "ref_aim_onehanded_blend3" 
          "ref_aim_onehanded_blend4" 
          "ref_aim_onehanded_blend5" 
          "ref_aim_onehanded_blend6" 
          "ref_aim_onehanded_blend7" 
          "ref_aim_onehanded_blend8" 
          "ref_aim_onehanded_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_onehanded" {
          "ref_shoot_onehanded_blend1" 
          "ref_shoot_onehanded_blend2" 
          "ref_shoot_onehanded_blend3" 
          "ref_shoot_onehanded_blend4" 
          "ref_shoot_onehanded_blend5" 
          "ref_shoot_onehanded_blend6" 
          "ref_shoot_onehanded_blend7" 
          "ref_shoot_onehanded_blend8" 
          "ref_shoot_onehanded_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "10" } 
}
$sequence "ref_reload_onehanded" "ref_reload_onehanded" fps 30 
$sequence "crouch_aim_dualpistols_1" {
          "crouch_aim_dualpistols_1_blend1" 
          "crouch_aim_dualpistols_1_blend2" 
          "crouch_aim_dualpistols_1_blend3" 
          "crouch_aim_dualpistols_1_blend4" 
          "crouch_aim_dualpistols_1_blend5" 
          "crouch_aim_dualpistols_1_blend6" 
          "crouch_aim_dualpistols_1_blend7" 
          "crouch_aim_dualpistols_1_blend8" 
          "crouch_aim_dualpistols_1_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_dualpistols_1" {
          "crouch_shoot_dualpistols_1_blend1" 
          "crouch_shoot_dualpistols_1_blend2" 
          "crouch_shoot_dualpistols_1_blend3" 
          "crouch_shoot_dualpistols_1_blend4" 
          "crouch_shoot_dualpistols_1_blend5" 
          "crouch_shoot_dualpistols_1_blend6" 
          "crouch_shoot_dualpistols_1_blend7" 
          "crouch_shoot_dualpistols_1_blend8" 
          "crouch_shoot_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "crouch_shoot2_dualpistols_1" {
          "crouch_shoot2_dualpistols_1_blend1" 
          "crouch_shoot2_dualpistols_1_blend2" 
          "crouch_shoot2_dualpistols_1_blend3" 
          "crouch_shoot2_dualpistols_1_blend4" 
          "crouch_shoot2_dualpistols_1_blend5" 
          "crouch_shoot2_dualpistols_1_blend6" 
          "crouch_shoot2_dualpistols_1_blend7" 
          "crouch_shoot2_dualpistols_1_blend8" 
          "crouch_shoot2_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_dualpistols_1" "crouch_reload_dualpistols_1" fps 30 
$sequence "ref_aim_dualpistols_1" {
          "ref_aim_dualpistols_1_blend1" 
          "ref_aim_dualpistols_1_blend2" 
          "ref_aim_dualpistols_1_blend3" 
          "ref_aim_dualpistols_1_blend4" 
          "ref_aim_dualpistols_1_blend5" 
          "ref_aim_dualpistols_1_blend6" 
          "ref_aim_dualpistols_1_blend7" 
          "ref_aim_dualpistols_1_blend8" 
          "ref_aim_dualpistols_1_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_dualpistols_1" {
          "ref_shoot_dualpistols_1_blend1" 
          "ref_shoot_dualpistols_1_blend2" 
          "ref_shoot_dualpistols_1_blend3" 
          "ref_shoot_dualpistols_1_blend4" 
          "ref_shoot_dualpistols_1_blend5" 
          "ref_shoot_dualpistols_1_blend6" 
          "ref_shoot_dualpistols_1_blend7" 
          "ref_shoot_dualpistols_1_blend8" 
          "ref_shoot_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "ref_shoot2_dualpistols_1" {
          "ref_shoot2_dualpistols_1_blend1" 
          "ref_shoot2_dualpistols_1_blend2" 
          "ref_shoot2_dualpistols_1_blend3" 
          "ref_shoot2_dualpistols_1_blend4" 
          "ref_shoot2_dualpistols_1_blend5" 
          "ref_shoot2_dualpistols_1_blend6" 
          "ref_shoot2_dualpistols_1_blend7" 
          "ref_shoot2_dualpistols_1_blend8" 
          "ref_shoot2_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_dualpistols_1" "ref_reload_dualpistols_1" fps 30 
$sequence "crouch_aim_rifle" {
          "crouch_aim_rifle_blend1" 
          "crouch_aim_rifle_blend2" 
          "crouch_aim_rifle_blend3" 
          "crouch_aim_rifle_blend4" 
          "crouch_aim_rifle_blend5" 
          "crouch_aim_rifle_blend6" 
          "crouch_aim_rifle_blend7" 
          "crouch_aim_rifle_blend8" 
          "crouch_aim_rifle_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_rifle" {
          "crouch_shoot_rifle_blend1" 
          "crouch_shoot_rifle_blend2" 
          "crouch_shoot_rifle_blend3" 
          "crouch_shoot_rifle_blend4" 
          "crouch_shoot_rifle_blend5" 
          "crouch_shoot_rifle_blend6" 
          "crouch_shoot_rifle_blend7" 
          "crouch_shoot_rifle_blend8" 
          "crouch_shoot_rifle_blend9" 
          blend XR -90 90 fps 20 { event 5001 0 "30" } 
}
$sequence "crouch_reload_rifle" "crouch_reload_rifle" fps 30 
$sequence "ref_aim_rifle" {
          "ref_aim_rifle_blend1" 
          "ref_aim_rifle_blend2" 
          "ref_aim_rifle_blend3" 
          "ref_aim_rifle_blend4" 
          "ref_aim_rifle_blend5" 
          "ref_aim_rifle_blend6" 
          "ref_aim_rifle_blend7" 
          "ref_aim_rifle_blend8" 
          "ref_aim_rifle_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_rifle" {
          "ref_shoot_rifle_blend1" 
          "ref_shoot_rifle_blend2" 
          "ref_shoot_rifle_blend3" 
          "ref_shoot_rifle_blend4" 
          "ref_shoot_rifle_blend5" 
          "ref_shoot_rifle_blend6" 
          "ref_shoot_rifle_blend7" 
          "ref_shoot_rifle_blend8" 
          "ref_shoot_rifle_blend9" 
          blend XR -90 90 fps 20 { event 5001 0 "30" } 
}
$sequence "ref_reload_rifle" "ref_reload_rifle" fps 30 
$sequence "crouch_aim_mp5" {
          "crouch_aim_mp5_blend1" 
          "crouch_aim_mp5_blend2" 
          "crouch_aim_mp5_blend3" 
          "crouch_aim_mp5_blend4" 
          "crouch_aim_mp5_blend5" 
          "crouch_aim_mp5_blend6" 
          "crouch_aim_mp5_blend7" 
          "crouch_aim_mp5_blend8" 
          "crouch_aim_mp5_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_mp5" {
          "crouch_shoot_mp5_blend1" 
          "crouch_shoot_mp5_blend2" 
          "crouch_shoot_mp5_blend3" 
          "crouch_shoot_mp5_blend4" 
          "crouch_shoot_mp5_blend5" 
          "crouch_shoot_mp5_blend6" 
          "crouch_shoot_mp5_blend7" 
          "crouch_shoot_mp5_blend8" 
          "crouch_shoot_mp5_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "30" } 
}
$sequence "crouch_reload_mp5" "crouch_reload_mp5" fps 30 
$sequence "ref_aim_mp5" {
          "ref_aim_mp5_blend1" 
          "ref_aim_mp5_blend2" 
          "ref_aim_mp5_blend3" 
          "ref_aim_mp5_blend4" 
          "ref_aim_mp5_blend5" 
          "ref_aim_mp5_blend6" 
          "ref_aim_mp5_blend7" 
          "ref_aim_mp5_blend8" 
          "ref_aim_mp5_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_mp5" {
          "ref_shoot_mp5_blend1" 
          "ref_shoot_mp5_blend2" 
          "ref_shoot_mp5_blend3" 
          "ref_shoot_mp5_blend4" 
          "ref_shoot_mp5_blend5" 
          "ref_shoot_mp5_blend6" 
          "ref_shoot_mp5_blend7" 
          "ref_shoot_mp5_blend8" 
          "ref_shoot_mp5_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "30" } 
}
$sequence "ref_reload_mp5" "ref_reload_mp5" fps 30 
$sequence "crouch_aim_shotgun" {
          "crouch_aim_shotgun_blend1" 
          "crouch_aim_shotgun_blend2" 
          "crouch_aim_shotgun_blend3" 
          "crouch_aim_shotgun_blend4" 
          "crouch_aim_shotgun_blend5" 
          "crouch_aim_shotgun_blend6" 
          "crouch_aim_shotgun_blend7" 
          "crouch_aim_shotgun_blend8" 
          "crouch_aim_shotgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_shotgun" {
          "crouch_shoot_shotgun_blend1" 
          "crouch_shoot_shotgun_blend2" 
          "crouch_shoot_shotgun_blend3" 
          "crouch_shoot_shotgun_blend4" 
          "crouch_shoot_shotgun_blend5" 
          "crouch_shoot_shotgun_blend6" 
          "crouch_shoot_shotgun_blend7" 
          "crouch_shoot_shotgun_blend8" 
          "crouch_shoot_shotgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "50" } 
}
$sequence "crouch_reload_shotgun" "crouch_reload_shotgun" fps 30 
$sequence "ref_aim_shotgun" {
          "ref_aim_shotgun_blend1" 
          "ref_aim_shotgun_blend2" 
          "ref_aim_shotgun_blend3" 
          "ref_aim_shotgun_blend4" 
          "ref_aim_shotgun_blend5" 
          "ref_aim_shotgun_blend6" 
          "ref_aim_shotgun_blend7" 
          "ref_aim_shotgun_blend8" 
          "ref_aim_shotgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_shotgun" {
          "ref_shoot_shotgun_blend1" 
          "ref_shoot_shotgun_blend2" 
          "ref_shoot_shotgun_blend3" 
          "ref_shoot_shotgun_blend4" 
          "ref_shoot_shotgun_blend5" 
          "ref_shoot_shotgun_blend6" 
          "ref_shoot_shotgun_blend7" 
          "ref_shoot_shotgun_blend8" 
          "ref_shoot_shotgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "50" } 
}
$sequence "ref_reload_shotgun" "ref_reload_shotgun" fps 30 
$sequence "crouch_aim_m249" {
          "crouch_aim_m249_blend1" 
          "crouch_aim_m249_blend2" 
          "crouch_aim_m249_blend3" 
          "crouch_aim_m249_blend4" 
          "crouch_aim_m249_blend5" 
          "crouch_aim_m249_blend6" 
          "crouch_aim_m249_blend7" 
          "crouch_aim_m249_blend8" 
          "crouch_aim_m249_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_m249" {
          "crouch_shoot_m249_blend1" 
          "crouch_shoot_m249_blend2" 
          "crouch_shoot_m249_blend3" 
          "crouch_shoot_m249_blend4" 
          "crouch_shoot_m249_blend5" 
          "crouch_shoot_m249_blend6" 
          "crouch_shoot_m249_blend7" 
          "crouch_shoot_m249_blend8" 
          "crouch_shoot_m249_blend9" 
          blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
}
$sequence "crouch_reload_m249" "crouch_reload_m249" fps 30 
$sequence "ref_aim_m249" {
          "ref_aim_m249_blend1" 
          "ref_aim_m249_blend2" 
          "ref_aim_m249_blend3" 
          "ref_aim_m249_blend4" 
          "ref_aim_m249_blend5" 
          "ref_aim_m249_blend6" 
          "ref_aim_m249_blend7" 
          "ref_aim_m249_blend8" 
          "ref_aim_m249_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_m249" {
          "ref_shoot_m249_blend1" 
          "ref_shoot_m249_blend2" 
          "ref_shoot_m249_blend3" 
          "ref_shoot_m249_blend4" 
          "ref_shoot_m249_blend5" 
          "ref_shoot_m249_blend6" 
          "ref_shoot_m249_blend7" 
          "ref_shoot_m249_blend8" 
          "ref_shoot_m249_blend9" 
          blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
}
$sequence "ref_reload_m249" "ref_reload_m249" fps 30 
$sequence "I_am_a_stupid_placeholder" "I_am_a_stupid_placeholder" fps 30 loop 
$sequence "so_am_I" "so_am_I" fps 30 
$sequence "ref_aim_grenade" {
          "ref_aim_grenade_blend1" 
          "ref_aim_grenade_blend2" 
          "ref_aim_grenade_blend3" 
          "ref_aim_grenade_blend4" 
          "ref_aim_grenade_blend5" 
          "ref_aim_grenade_blend6" 
          "ref_aim_grenade_blend7" 
          "ref_aim_grenade_blend8" 
          "ref_aim_grenade_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_shoot_grenade" {
          "ref_shoot_grenade_blend1" 
          "ref_shoot_grenade_blend2" 
          "ref_shoot_grenade_blend3" 
          "ref_shoot_grenade_blend4" 
          "ref_shoot_grenade_blend5" 
          "ref_shoot_grenade_blend6" 
          "ref_shoot_grenade_blend7" 
          "ref_shoot_grenade_blend8" 
          "ref_shoot_grenade_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_grenade" {
          "crouch_aim_grenade_blend1" 
          "crouch_aim_grenade_blend2" 
          "crouch_aim_grenade_blend3" 
          "crouch_aim_grenade_blend4" 
          "crouch_aim_grenade_blend5" 
          "crouch_aim_grenade_blend6" 
          "crouch_aim_grenade_blend7" 
          "crouch_aim_grenade_blend8" 
          "crouch_aim_grenade_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "crouch_shoot_grenade" {
          "crouch_shoot_grenade_blend1" 
          "crouch_shoot_grenade_blend2" 
          "crouch_shoot_grenade_blend3" 
          "crouch_shoot_grenade_blend4" 
          "crouch_shoot_grenade_blend5" 
          "crouch_shoot_grenade_blend6" 
          "crouch_shoot_grenade_blend7" 
          "crouch_shoot_grenade_blend8" 
          "crouch_shoot_grenade_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_c4" {
          "crouch_aim_c4_blend1" 
          "crouch_aim_c4_blend2" 
          "crouch_aim_c4_blend3" 
          "crouch_aim_c4_blend4" 
          "crouch_aim_c4_blend5" 
          "crouch_aim_c4_blend6" 
          "crouch_aim_c4_blend7" 
          "crouch_aim_c4_blend8" 
          "crouch_aim_c4_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_c4" "crouch_shoot_c4" fps 30 
$sequence "ref_aim_c4" {
          "ref_aim_c4_blend1" 
          "ref_aim_c4_blend2" 
          "ref_aim_c4_blend3" 
          "ref_aim_c4_blend4" 
          "ref_aim_c4_blend5" 
          "ref_aim_c4_blend6" 
          "ref_aim_c4_blend7" 
          "ref_aim_c4_blend8" 
          "ref_aim_c4_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_c4" "ref_shoot_c4" fps 30 
$sequence "ref_reload_c4" "ref_reload_c4" fps 30 
$sequence "crouch_aim_dualpistols_2" {
          "crouch_aim_dualpistols_2_blend1" 
          "crouch_aim_dualpistols_2_blend2" 
          "crouch_aim_dualpistols_2_blend3" 
          "crouch_aim_dualpistols_2_blend4" 
          "crouch_aim_dualpistols_2_blend5" 
          "crouch_aim_dualpistols_2_blend6" 
          "crouch_aim_dualpistols_2_blend7" 
          "crouch_aim_dualpistols_2_blend8" 
          "crouch_aim_dualpistols_2_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_dualpistols_2" {
          "crouch_shoot_dualpistols_2_blend1" 
          "crouch_shoot_dualpistols_2_blend2" 
          "crouch_shoot_dualpistols_2_blend3" 
          "crouch_shoot_dualpistols_2_blend4" 
          "crouch_shoot_dualpistols_2_blend5" 
          "crouch_shoot_dualpistols_2_blend6" 
          "crouch_shoot_dualpistols_2_blend7" 
          "crouch_shoot_dualpistols_2_blend8" 
          "crouch_shoot_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "crouch_shoot2_dualpistols_2" {
          "crouch_shoot2_dualpistols_2_blend1" 
          "crouch_shoot2_dualpistols_2_blend2" 
          "crouch_shoot2_dualpistols_2_blend3" 
          "crouch_shoot2_dualpistols_2_blend4" 
          "crouch_shoot2_dualpistols_2_blend5" 
          "crouch_shoot2_dualpistols_2_blend6" 
          "crouch_shoot2_dualpistols_2_blend7" 
          "crouch_shoot2_dualpistols_2_blend8" 
          "crouch_shoot2_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_dualpistols_2" "crouch_reload_dualpistols_2" fps 30 
$sequence "ref_aim_dualpistols_2" {
          "ref_aim_dualpistols_2_blend1" 
          "ref_aim_dualpistols_2_blend2" 
          "ref_aim_dualpistols_2_blend3" 
          "ref_aim_dualpistols_2_blend4" 
          "ref_aim_dualpistols_2_blend5" 
          "ref_aim_dualpistols_2_blend6" 
          "ref_aim_dualpistols_2_blend7" 
          "ref_aim_dualpistols_2_blend8" 
          "ref_aim_dualpistols_2_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_dualpistols_2" {
          "ref_shoot_dualpistols_2_blend1" 
          "ref_shoot_dualpistols_2_blend2" 
          "ref_shoot_dualpistols_2_blend3" 
          "ref_shoot_dualpistols_2_blend4" 
          "ref_shoot_dualpistols_2_blend5" 
          "ref_shoot_dualpistols_2_blend6" 
          "ref_shoot_dualpistols_2_blend7" 
          "ref_shoot_dualpistols_2_blend8" 
          "ref_shoot_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "ref_shoot2_dualpistols_2" {
          "ref_shoot2_dualpistols_2_blend1" 
          "ref_shoot2_dualpistols_2_blend2" 
          "ref_shoot2_dualpistols_2_blend3" 
          "ref_shoot2_dualpistols_2_blend4" 
          "ref_shoot2_dualpistols_2_blend5" 
          "ref_shoot2_dualpistols_2_blend6" 
          "ref_shoot2_dualpistols_2_blend7" 
          "ref_shoot2_dualpistols_2_blend8" 
          "ref_shoot2_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_dualpistols_2" "ref_reload_dualpistols_2" fps 30 
$sequence "crouch_aim_knife" {
          "crouch_aim_knife_blend1" 
          "crouch_aim_knife_blend2" 
          "crouch_aim_knife_blend3" 
          "crouch_aim_knife_blend4" 
          "crouch_aim_knife_blend5" 
          "crouch_aim_knife_blend6" 
          "crouch_aim_knife_blend7" 
          "crouch_aim_knife_blend8" 
          "crouch_aim_knife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "crouch_shoot_knife" {
          "crouch_shoot_knife_blend1" 
          "crouch_shoot_knife_blend2" 
          "crouch_shoot_knife_blend3" 
          "crouch_shoot_knife_blend4" 
          "crouch_shoot_knife_blend5" 
          "crouch_shoot_knife_blend6" 
          "crouch_shoot_knife_blend7" 
          "crouch_shoot_knife_blend8" 
          "crouch_shoot_knife_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "ref_aim_knife" {
          "ref_aim_knife_blend1" 
          "ref_aim_knife_blend2" 
          "ref_aim_knife_blend3" 
          "ref_aim_knife_blend4" 
          "ref_aim_knife_blend5" 
          "ref_aim_knife_blend6" 
          "ref_aim_knife_blend7" 
          "ref_aim_knife_blend8" 
          "ref_aim_knife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "ref_shoot_knife" {
          "ref_shoot_knife_blend1" 
          "ref_shoot_knife_blend2" 
          "ref_shoot_knife_blend3" 
          "ref_shoot_knife_blend4" 
          "ref_shoot_knife_blend5" 
          "ref_shoot_knife_blend6" 
          "ref_shoot_knife_blend7" 
          "ref_shoot_knife_blend8" 
          "ref_shoot_knife_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_aim_ak47" {
          "crouch_aim_ak47_blend1" 
          "crouch_aim_ak47_blend2" 
          "crouch_aim_ak47_blend3" 
          "crouch_aim_ak47_blend4" 
          "crouch_aim_ak47_blend5" 
          "crouch_aim_ak47_blend6" 
          "crouch_aim_ak47_blend7" 
          "crouch_aim_ak47_blend8" 
          "crouch_aim_ak47_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_ak47" {
          "crouch_shoot_ak47_blend1" 
          "crouch_shoot_ak47_blend2" 
          "crouch_shoot_ak47_blend3" 
          "crouch_shoot_ak47_blend4" 
          "crouch_shoot_ak47_blend5" 
          "crouch_shoot_ak47_blend6" 
          "crouch_shoot_ak47_blend7" 
          "crouch_shoot_ak47_blend8" 
          "crouch_shoot_ak47_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "40" } 
}
$sequence "crouch_reload_ak47" "crouch_reload_ak47" fps 30 
$sequence "ref_aim_ak47" {
          "ref_aim_ak47_blend1" 
          "ref_aim_ak47_blend2" 
          "ref_aim_ak47_blend3" 
          "ref_aim_ak47_blend4" 
          "ref_aim_ak47_blend5" 
          "ref_aim_ak47_blend6" 
          "ref_aim_ak47_blend7" 
          "ref_aim_ak47_blend8" 
          "ref_aim_ak47_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_ak47" {
          "ref_shoot_ak47_blend1" 
          "ref_shoot_ak47_blend2" 
          "ref_shoot_ak47_blend3" 
          "ref_shoot_ak47_blend4" 
          "ref_shoot_ak47_blend5" 
          "ref_shoot_ak47_blend6" 
          "ref_shoot_ak47_blend7" 
          "ref_shoot_ak47_blend8" 
          "ref_shoot_ak47_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "40" } 
}
$sequence "ref_reload_ak47" "ref_reload_ak47" fps 30 
$sequence "crouch_aim_shieldgren" {
          "crouch_aim_shieldgren_blend1" 
          "crouch_aim_shieldgren_blend2" 
          "crouch_aim_shieldgren_blend3" 
          "crouch_aim_shieldgren_blend4" 
          "crouch_aim_shieldgren_blend5" 
          "crouch_aim_shieldgren_blend6" 
          "crouch_aim_shieldgren_blend7" 
          "crouch_aim_shieldgren_blend8" 
          "crouch_aim_shieldgren_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "crouch_shoot_shieldgren" {
          "crouch_shoot_shieldgren_blend1" 
          "crouch_shoot_shieldgren_blend2" 
          "crouch_shoot_shieldgren_blend3" 
          "crouch_shoot_shieldgren_blend4" 
          "crouch_shoot_shieldgren_blend5" 
          "crouch_shoot_shieldgren_blend6" 
          "crouch_shoot_shieldgren_blend7" 
          "crouch_shoot_shieldgren_blend8" 
          "crouch_shoot_shieldgren_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "ref_aim_shieldgren" {
          "ref_aim_shieldgren_blend1" 
          "ref_aim_shieldgren_blend2" 
          "ref_aim_shieldgren_blend3" 
          "ref_aim_shieldgren_blend4" 
          "ref_aim_shieldgren_blend5" 
          "ref_aim_shieldgren_blend6" 
          "ref_aim_shieldgren_blend7" 
          "ref_aim_shieldgren_blend8" 
          "ref_aim_shieldgren_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_shoot_shieldgren" {
          "ref_shoot_shieldgren_blend1" 
          "ref_shoot_shieldgren_blend2" 
          "ref_shoot_shieldgren_blend3" 
          "ref_shoot_shieldgren_blend4" 
          "ref_shoot_shieldgren_blend5" 
          "ref_shoot_shieldgren_blend6" 
          "ref_shoot_shieldgren_blend7" 
          "ref_shoot_shieldgren_blend8" 
          "ref_shoot_shieldgren_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_shieldknife" {
          "crouch_aim_shieldknife_blend1" 
          "crouch_aim_shieldknife_blend2" 
          "crouch_aim_shieldknife_blend3" 
          "crouch_aim_shieldknife_blend4" 
          "crouch_aim_shieldknife_blend5" 
          "crouch_aim_shieldknife_blend6" 
          "crouch_aim_shieldknife_blend7" 
          "crouch_aim_shieldknife_blend8" 
          "crouch_aim_shieldknife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "crouch_shoot_shieldknife" {
          "crouch_shoot_shieldknife_blend1" 
          "crouch_shoot_shieldknife_blend2" 
          "crouch_shoot_shieldknife_blend3" 
          "crouch_shoot_shieldknife_blend4" 
          "crouch_shoot_shieldknife_blend5" 
          "crouch_shoot_shieldknife_blend6" 
          "crouch_shoot_shieldknife_blend7" 
          "crouch_shoot_shieldknife_blend8" 
          "crouch_shoot_shieldknife_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "ref_aim_shieldknife" {
          "ref_aim_shieldknife_blend1" 
          "ref_aim_shieldknife_blend2" 
          "ref_aim_shieldknife_blend3" 
          "ref_aim_shieldknife_blend4" 
          "ref_aim_shieldknife_blend5" 
          "ref_aim_shieldknife_blend6" 
          "ref_aim_shieldknife_blend7" 
          "ref_aim_shieldknife_blend8" 
          "ref_aim_shieldknife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "ref_shoot_shieldknife" {
          "ref_shoot_shieldknife_blend1" 
          "ref_shoot_shieldknife_blend2" 
          "ref_shoot_shieldknife_blend3" 
          "ref_shoot_shieldknife_blend4" 
          "ref_shoot_shieldknife_blend5" 
          "ref_shoot_shieldknife_blend6" 
          "ref_shoot_shieldknife_blend7" 
          "ref_shoot_shieldknife_blend8" 
          "ref_shoot_shieldknife_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_aim_shieldgun" {
          "crouch_aim_shieldgun_blend1" 
          "crouch_aim_shieldgun_blend2" 
          "crouch_aim_shieldgun_blend3" 
          "crouch_aim_shieldgun_blend4" 
          "crouch_aim_shieldgun_blend5" 
          "crouch_aim_shieldgun_blend6" 
          "crouch_aim_shieldgun_blend7" 
          "crouch_aim_shieldgun_blend8" 
          "crouch_aim_shieldgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_shieldgun" {
          "crouch_shoot_shieldgun_blend1" 
          "crouch_shoot_shieldgun_blend2" 
          "crouch_shoot_shieldgun_blend3" 
          "crouch_shoot_shieldgun_blend4" 
          "crouch_shoot_shieldgun_blend5" 
          "crouch_shoot_shieldgun_blend6" 
          "crouch_shoot_shieldgun_blend7" 
          "crouch_shoot_shieldgun_blend8" 
          "crouch_shoot_shieldgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_shieldgun" "crouch_reload_shieldgun" fps 30 
$sequence "ref_aim_shieldgun" {
          "ref_aim_shieldgun_blend1" 
          "ref_aim_shieldgun_blend2" 
          "ref_aim_shieldgun_blend3" 
          "ref_aim_shieldgun_blend4" 
          "ref_aim_shieldgun_blend5" 
          "ref_aim_shieldgun_blend6" 
          "ref_aim_shieldgun_blend7" 
          "ref_aim_shieldgun_blend8" 
          "ref_aim_shieldgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_shieldgun" {
          "ref_shoot_shieldgun_blend1" 
          "ref_shoot_shieldgun_blend2" 
          "ref_shoot_shieldgun_blend3" 
          "ref_shoot_shieldgun_blend4" 
          "ref_shoot_shieldgun_blend5" 
          "ref_shoot_shieldgun_blend6" 
          "ref_shoot_shieldgun_blend7" 
          "ref_shoot_shieldgun_blend8" 
          "ref_shoot_shieldgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_shieldgun" "ref_reload_shieldgun" fps 30 
$sequence "crouch_aim_shielded" {
          "crouch_aim_shielded_blend1" 
          "crouch_aim_shielded_blend2" 
          "crouch_aim_shielded_blend3" 
          "crouch_aim_shielded_blend4" 
          "crouch_aim_shielded_blend5" 
          "crouch_aim_shielded_blend6" 
          "crouch_aim_shielded_blend7" 
          "crouch_aim_shielded_blend8" 
          "crouch_aim_shielded_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_aim_shielded" {
          "ref_aim_shielded_blend1" 
          "ref_aim_shielded_blend2" 
          "ref_aim_shielded_blend3" 
          "ref_aim_shielded_blend4" 
          "ref_aim_shielded_blend5" 
          "ref_aim_shielded_blend6" 
          "ref_aim_shielded_blend7" 
          "ref_aim_shielded_blend8" 
          "ref_aim_shielded_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "gut_flinch" {
          "gut_flinch_blend1" 
          "gut_flinch_blend2" 
          "gut_flinch_blend3" 
          "gut_flinch_blend4" 
          "gut_flinch_blend5" 
          "gut_flinch_blend6" 
          "gut_flinch_blend7" 
          "gut_flinch_blend8" 
          "gut_flinch_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "head_flinch" {
          "head_flinch_blend1" 
          "head_flinch_blend2" 
          "head_flinch_blend3" 
          "head_flinch_blend4" 
          "head_flinch_blend5" 
          "head_flinch_blend6" 
          "head_flinch_blend7" 
          "head_flinch_blend8" 
          "head_flinch_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "death1" "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 } 
$sequence "death2" "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 } 
$sequence "death3" "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 } 
$sequence "head" "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 } 
$sequence "gutshot" "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 } 
$sequence "left" "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
$sequence "back" "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 } 
$sequence "right" "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
$sequence "forward" "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 } 
$sequence "crouch_die" "crouch_die" fps 30 { event 2001 1 } 

// End of QC script.
[/spoil]

thử với bone spine 1 -> 3 thì vào game nó khòm lưng xuống. Chắc cái này là xoay bone
 
đến mệt với ngón út :6cool_beat_shot:

aae3399fecc8bc1d510437f5aa8af7f2_45549366.untitled.jpg
 
Dark ơi , Rose ơi , cái đống weps AvA không up lên được , nó toàn báo fail :cuteonion56:

Uhm,ko sao đâu,từ giờ đến lúc tui nghỉ còn dai,vài tuần nữa ^^
Cứ up từ từ,về vụ này hè vui đây ^^
 
@All: Ai còn giữ ref hand ladyBL ak47 ko? Ném tui xin cái, tìm mãi máy nhà ko thấy ==' Theanh11a5 còn giữ thì cho em xin :D
 
lên wiki rồi, cũng chưa hiểu rõ hoàn toàn. Đoạn đó trg qc của player cs default

[spoil]
Mã:
/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

arctic.mdl

Original internal name:
"arctic\arctic.mdl"

==============================================================================
*/

$modelname "arctic.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$body "studio" "arctic"

$bodygroup "backpack"
{
blank
studio "bomb"
}


// 2 attachment(s)
$attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
$attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680

// 1 bone controller(s)
$controller 4 "Bone01" ZR 0.000000 30.000000

// 21 hit box(es)
$hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000
$hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000 18.160000 4.880000 3.310000
$hbox 6 "Bip01 L Calf" 0.380000 -3.970000 -2.840000 17.600000 4.000000 2.940000
$hbox 6 "Bip01 L Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
$hbox 7 "Bip01 R Thigh" 2.470000 -3.690000 -3.160000 18.129999 4.880000 3.380000
$hbox 7 "Bip01 R Calf" 0.310000 -3.970000 -2.840000 17.600000 3.940000 2.970000
$hbox 7 "Bip01 R Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
$hbox 3 "Bip01 Spine1" -3.250000 -5.500000 -5.500000 4.830000 5.500000 5.500000
$hbox 2 "Bip01 Spine2" -0.060000 -5.530000 -7.590000 8.000000 7.000000 7.590000
$hbox 2 "Bip01 Spine3" -2.250000 -6.810000 -6.310000 6.500000 5.090000 6.310000
$hbox 2 "Bip01 Neck" -3.110000 -1.500000 -3.000000 2.050000 3.500000 3.000000
$hbox 1 "Bip01 Head" -0.330000 -4.500000 -2.500000 8.000000 4.500000 2.500000
$hbox 4 "Bip01 L Clavicle" 0.940000 -2.880000 -4.130000 5.440000 4.280000 3.500000
$hbox 4 "Bip01 L UpperArm" -2.160000 -2.340000 -2.560000 11.560000 3.410000 2.380000
$hbox 4 "Bip01 L Forearm" 0.590000 -1.810000 -2.190000 10.750000 2.840000 2.410000
$hbox 4 "Bip01 L Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
$hbox 5 "Bip01 R Clavicle" 1.380000 -2.840000 -3.560000 5.690000 4.310000 4.310000
$hbox 5 "Bip01 R UpperArm" -1.880000 -2.470000 -2.160000 11.810000 3.280000 2.810000
$hbox 5 "Bip01 R Forearm" 0.440000 -1.970000 -2.340000 10.590000 2.720000 2.220000
$hbox 5 "Bip01 R Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
$hbox 8 "Bip01 L Hand" -16.100000 -6.500000 -19.000000 10.600000 1.500000 33.000000

// 111 animation sequence(s)
$sequence "dummy" "dummy" fps 24 loop 
$sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1 
$sequence "crouch_idle" "crouch_idle" fps 10 loop ACT_CROUCHIDLE 1 
$sequence "walk" "walk" LX fps 30 loop ACT_WALK 1 
$sequence "run" "run" LX fps 60 loop ACT_RUN 1 
$sequence "crouchrun" "crouchrun" LX fps 30 loop ACT_CROUCH 1 
$sequence "jump" "jump" fps 36 ACT_HOP 1 
$sequence "longjump" "longjump" fps 36 ACT_LEAP 1 
$sequence "swim" "swim" fps 30 loop ACT_SWIM 1 
$sequence "treadwater" "treadwater" fps 24 loop ACT_HOVER 1 
$sequence "crouch_aim_carbine" {
          "crouch_aim_carbine_blend1" 
          "crouch_aim_carbine_blend2" 
          "crouch_aim_carbine_blend3" 
          "crouch_aim_carbine_blend4" 
          "crouch_aim_carbine_blend5" 
          "crouch_aim_carbine_blend6" 
          "crouch_aim_carbine_blend7" 
          "crouch_aim_carbine_blend8" 
          "crouch_aim_carbine_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_carbine" {
          "crouch_shoot_carbine_blend1" 
          "crouch_shoot_carbine_blend2" 
          "crouch_shoot_carbine_blend3" 
          "crouch_shoot_carbine_blend4" 
          "crouch_shoot_carbine_blend5" 
          "crouch_shoot_carbine_blend6" 
          "crouch_shoot_carbine_blend7" 
          "crouch_shoot_carbine_blend8" 
          "crouch_shoot_carbine_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "40" } 
}
$sequence "crouch_reload_carbine" "crouch_reload_carbine" fps 30 
$sequence "ref_aim_carbine" {
          "ref_aim_carbine_blend1" 
          "ref_aim_carbine_blend2" 
          "ref_aim_carbine_blend3" 
          "ref_aim_carbine_blend4" 
          "ref_aim_carbine_blend5" 
          "ref_aim_carbine_blend6" 
          "ref_aim_carbine_blend7" 
          "ref_aim_carbine_blend8" 
          "ref_aim_carbine_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_carbine" {
          "ref_shoot_carbine_blend1" 
          "ref_shoot_carbine_blend2" 
          "ref_shoot_carbine_blend3" 
          "ref_shoot_carbine_blend4" 
          "ref_shoot_carbine_blend5" 
          "ref_shoot_carbine_blend6" 
          "ref_shoot_carbine_blend7" 
          "ref_shoot_carbine_blend8" 
          "ref_shoot_carbine_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "40" } 
}
$sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 
$sequence "crouch_aim_onehanded" {
          "crouch_aim_onehanded_blend1" 
          "crouch_aim_onehanded_blend2" 
          "crouch_aim_onehanded_blend3" 
          "crouch_aim_onehanded_blend4" 
          "crouch_aim_onehanded_blend5" 
          "crouch_aim_onehanded_blend6" 
          "crouch_aim_onehanded_blend7" 
          "crouch_aim_onehanded_blend8" 
          "crouch_aim_onehanded_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_onehanded" {
          "crouch_shoot_onehanded_blend1" 
          "crouch_shoot_onehanded_blend2" 
          "crouch_shoot_onehanded_blend3" 
          "crouch_shoot_onehanded_blend4" 
          "crouch_shoot_onehanded_blend5" 
          "crouch_shoot_onehanded_blend6" 
          "crouch_shoot_onehanded_blend7" 
          "crouch_shoot_onehanded_blend8" 
          "crouch_shoot_onehanded_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "10" } 
}
$sequence "crouch_reload_onehanded" "crouch_reload_onehanded" fps 30 
$sequence "ref_aim_onehanded" {
          "ref_aim_onehanded_blend1" 
          "ref_aim_onehanded_blend2" 
          "ref_aim_onehanded_blend3" 
          "ref_aim_onehanded_blend4" 
          "ref_aim_onehanded_blend5" 
          "ref_aim_onehanded_blend6" 
          "ref_aim_onehanded_blend7" 
          "ref_aim_onehanded_blend8" 
          "ref_aim_onehanded_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_onehanded" {
          "ref_shoot_onehanded_blend1" 
          "ref_shoot_onehanded_blend2" 
          "ref_shoot_onehanded_blend3" 
          "ref_shoot_onehanded_blend4" 
          "ref_shoot_onehanded_blend5" 
          "ref_shoot_onehanded_blend6" 
          "ref_shoot_onehanded_blend7" 
          "ref_shoot_onehanded_blend8" 
          "ref_shoot_onehanded_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "10" } 
}
$sequence "ref_reload_onehanded" "ref_reload_onehanded" fps 30 
$sequence "crouch_aim_dualpistols_1" {
          "crouch_aim_dualpistols_1_blend1" 
          "crouch_aim_dualpistols_1_blend2" 
          "crouch_aim_dualpistols_1_blend3" 
          "crouch_aim_dualpistols_1_blend4" 
          "crouch_aim_dualpistols_1_blend5" 
          "crouch_aim_dualpistols_1_blend6" 
          "crouch_aim_dualpistols_1_blend7" 
          "crouch_aim_dualpistols_1_blend8" 
          "crouch_aim_dualpistols_1_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_dualpistols_1" {
          "crouch_shoot_dualpistols_1_blend1" 
          "crouch_shoot_dualpistols_1_blend2" 
          "crouch_shoot_dualpistols_1_blend3" 
          "crouch_shoot_dualpistols_1_blend4" 
          "crouch_shoot_dualpistols_1_blend5" 
          "crouch_shoot_dualpistols_1_blend6" 
          "crouch_shoot_dualpistols_1_blend7" 
          "crouch_shoot_dualpistols_1_blend8" 
          "crouch_shoot_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "crouch_shoot2_dualpistols_1" {
          "crouch_shoot2_dualpistols_1_blend1" 
          "crouch_shoot2_dualpistols_1_blend2" 
          "crouch_shoot2_dualpistols_1_blend3" 
          "crouch_shoot2_dualpistols_1_blend4" 
          "crouch_shoot2_dualpistols_1_blend5" 
          "crouch_shoot2_dualpistols_1_blend6" 
          "crouch_shoot2_dualpistols_1_blend7" 
          "crouch_shoot2_dualpistols_1_blend8" 
          "crouch_shoot2_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_dualpistols_1" "crouch_reload_dualpistols_1" fps 30 
$sequence "ref_aim_dualpistols_1" {
          "ref_aim_dualpistols_1_blend1" 
          "ref_aim_dualpistols_1_blend2" 
          "ref_aim_dualpistols_1_blend3" 
          "ref_aim_dualpistols_1_blend4" 
          "ref_aim_dualpistols_1_blend5" 
          "ref_aim_dualpistols_1_blend6" 
          "ref_aim_dualpistols_1_blend7" 
          "ref_aim_dualpistols_1_blend8" 
          "ref_aim_dualpistols_1_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_dualpistols_1" {
          "ref_shoot_dualpistols_1_blend1" 
          "ref_shoot_dualpistols_1_blend2" 
          "ref_shoot_dualpistols_1_blend3" 
          "ref_shoot_dualpistols_1_blend4" 
          "ref_shoot_dualpistols_1_blend5" 
          "ref_shoot_dualpistols_1_blend6" 
          "ref_shoot_dualpistols_1_blend7" 
          "ref_shoot_dualpistols_1_blend8" 
          "ref_shoot_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "ref_shoot2_dualpistols_1" {
          "ref_shoot2_dualpistols_1_blend1" 
          "ref_shoot2_dualpistols_1_blend2" 
          "ref_shoot2_dualpistols_1_blend3" 
          "ref_shoot2_dualpistols_1_blend4" 
          "ref_shoot2_dualpistols_1_blend5" 
          "ref_shoot2_dualpistols_1_blend6" 
          "ref_shoot2_dualpistols_1_blend7" 
          "ref_shoot2_dualpistols_1_blend8" 
          "ref_shoot2_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_dualpistols_1" "ref_reload_dualpistols_1" fps 30 
$sequence "crouch_aim_rifle" {
          "crouch_aim_rifle_blend1" 
          "crouch_aim_rifle_blend2" 
          "crouch_aim_rifle_blend3" 
          "crouch_aim_rifle_blend4" 
          "crouch_aim_rifle_blend5" 
          "crouch_aim_rifle_blend6" 
          "crouch_aim_rifle_blend7" 
          "crouch_aim_rifle_blend8" 
          "crouch_aim_rifle_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_rifle" {
          "crouch_shoot_rifle_blend1" 
          "crouch_shoot_rifle_blend2" 
          "crouch_shoot_rifle_blend3" 
          "crouch_shoot_rifle_blend4" 
          "crouch_shoot_rifle_blend5" 
          "crouch_shoot_rifle_blend6" 
          "crouch_shoot_rifle_blend7" 
          "crouch_shoot_rifle_blend8" 
          "crouch_shoot_rifle_blend9" 
          blend XR -90 90 fps 20 { event 5001 0 "30" } 
}
$sequence "crouch_reload_rifle" "crouch_reload_rifle" fps 30 
$sequence "ref_aim_rifle" {
          "ref_aim_rifle_blend1" 
          "ref_aim_rifle_blend2" 
          "ref_aim_rifle_blend3" 
          "ref_aim_rifle_blend4" 
          "ref_aim_rifle_blend5" 
          "ref_aim_rifle_blend6" 
          "ref_aim_rifle_blend7" 
          "ref_aim_rifle_blend8" 
          "ref_aim_rifle_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_rifle" {
          "ref_shoot_rifle_blend1" 
          "ref_shoot_rifle_blend2" 
          "ref_shoot_rifle_blend3" 
          "ref_shoot_rifle_blend4" 
          "ref_shoot_rifle_blend5" 
          "ref_shoot_rifle_blend6" 
          "ref_shoot_rifle_blend7" 
          "ref_shoot_rifle_blend8" 
          "ref_shoot_rifle_blend9" 
          blend XR -90 90 fps 20 { event 5001 0 "30" } 
}
$sequence "ref_reload_rifle" "ref_reload_rifle" fps 30 
$sequence "crouch_aim_mp5" {
          "crouch_aim_mp5_blend1" 
          "crouch_aim_mp5_blend2" 
          "crouch_aim_mp5_blend3" 
          "crouch_aim_mp5_blend4" 
          "crouch_aim_mp5_blend5" 
          "crouch_aim_mp5_blend6" 
          "crouch_aim_mp5_blend7" 
          "crouch_aim_mp5_blend8" 
          "crouch_aim_mp5_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_mp5" {
          "crouch_shoot_mp5_blend1" 
          "crouch_shoot_mp5_blend2" 
          "crouch_shoot_mp5_blend3" 
          "crouch_shoot_mp5_blend4" 
          "crouch_shoot_mp5_blend5" 
          "crouch_shoot_mp5_blend6" 
          "crouch_shoot_mp5_blend7" 
          "crouch_shoot_mp5_blend8" 
          "crouch_shoot_mp5_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "30" } 
}
$sequence "crouch_reload_mp5" "crouch_reload_mp5" fps 30 
$sequence "ref_aim_mp5" {
          "ref_aim_mp5_blend1" 
          "ref_aim_mp5_blend2" 
          "ref_aim_mp5_blend3" 
          "ref_aim_mp5_blend4" 
          "ref_aim_mp5_blend5" 
          "ref_aim_mp5_blend6" 
          "ref_aim_mp5_blend7" 
          "ref_aim_mp5_blend8" 
          "ref_aim_mp5_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_mp5" {
          "ref_shoot_mp5_blend1" 
          "ref_shoot_mp5_blend2" 
          "ref_shoot_mp5_blend3" 
          "ref_shoot_mp5_blend4" 
          "ref_shoot_mp5_blend5" 
          "ref_shoot_mp5_blend6" 
          "ref_shoot_mp5_blend7" 
          "ref_shoot_mp5_blend8" 
          "ref_shoot_mp5_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "30" } 
}
$sequence "ref_reload_mp5" "ref_reload_mp5" fps 30 
$sequence "crouch_aim_shotgun" {
          "crouch_aim_shotgun_blend1" 
          "crouch_aim_shotgun_blend2" 
          "crouch_aim_shotgun_blend3" 
          "crouch_aim_shotgun_blend4" 
          "crouch_aim_shotgun_blend5" 
          "crouch_aim_shotgun_blend6" 
          "crouch_aim_shotgun_blend7" 
          "crouch_aim_shotgun_blend8" 
          "crouch_aim_shotgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_shotgun" {
          "crouch_shoot_shotgun_blend1" 
          "crouch_shoot_shotgun_blend2" 
          "crouch_shoot_shotgun_blend3" 
          "crouch_shoot_shotgun_blend4" 
          "crouch_shoot_shotgun_blend5" 
          "crouch_shoot_shotgun_blend6" 
          "crouch_shoot_shotgun_blend7" 
          "crouch_shoot_shotgun_blend8" 
          "crouch_shoot_shotgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "50" } 
}
$sequence "crouch_reload_shotgun" "crouch_reload_shotgun" fps 30 
$sequence "ref_aim_shotgun" {
          "ref_aim_shotgun_blend1" 
          "ref_aim_shotgun_blend2" 
          "ref_aim_shotgun_blend3" 
          "ref_aim_shotgun_blend4" 
          "ref_aim_shotgun_blend5" 
          "ref_aim_shotgun_blend6" 
          "ref_aim_shotgun_blend7" 
          "ref_aim_shotgun_blend8" 
          "ref_aim_shotgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_shotgun" {
          "ref_shoot_shotgun_blend1" 
          "ref_shoot_shotgun_blend2" 
          "ref_shoot_shotgun_blend3" 
          "ref_shoot_shotgun_blend4" 
          "ref_shoot_shotgun_blend5" 
          "ref_shoot_shotgun_blend6" 
          "ref_shoot_shotgun_blend7" 
          "ref_shoot_shotgun_blend8" 
          "ref_shoot_shotgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "50" } 
}
$sequence "ref_reload_shotgun" "ref_reload_shotgun" fps 30 
$sequence "crouch_aim_m249" {
          "crouch_aim_m249_blend1" 
          "crouch_aim_m249_blend2" 
          "crouch_aim_m249_blend3" 
          "crouch_aim_m249_blend4" 
          "crouch_aim_m249_blend5" 
          "crouch_aim_m249_blend6" 
          "crouch_aim_m249_blend7" 
          "crouch_aim_m249_blend8" 
          "crouch_aim_m249_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_m249" {
          "crouch_shoot_m249_blend1" 
          "crouch_shoot_m249_blend2" 
          "crouch_shoot_m249_blend3" 
          "crouch_shoot_m249_blend4" 
          "crouch_shoot_m249_blend5" 
          "crouch_shoot_m249_blend6" 
          "crouch_shoot_m249_blend7" 
          "crouch_shoot_m249_blend8" 
          "crouch_shoot_m249_blend9" 
          blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
}
$sequence "crouch_reload_m249" "crouch_reload_m249" fps 30 
$sequence "ref_aim_m249" {
          "ref_aim_m249_blend1" 
          "ref_aim_m249_blend2" 
          "ref_aim_m249_blend3" 
          "ref_aim_m249_blend4" 
          "ref_aim_m249_blend5" 
          "ref_aim_m249_blend6" 
          "ref_aim_m249_blend7" 
          "ref_aim_m249_blend8" 
          "ref_aim_m249_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_m249" {
          "ref_shoot_m249_blend1" 
          "ref_shoot_m249_blend2" 
          "ref_shoot_m249_blend3" 
          "ref_shoot_m249_blend4" 
          "ref_shoot_m249_blend5" 
          "ref_shoot_m249_blend6" 
          "ref_shoot_m249_blend7" 
          "ref_shoot_m249_blend8" 
          "ref_shoot_m249_blend9" 
          blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
}
$sequence "ref_reload_m249" "ref_reload_m249" fps 30 
$sequence "I_am_a_stupid_placeholder" "I_am_a_stupid_placeholder" fps 30 loop 
$sequence "so_am_I" "so_am_I" fps 30 
$sequence "ref_aim_grenade" {
          "ref_aim_grenade_blend1" 
          "ref_aim_grenade_blend2" 
          "ref_aim_grenade_blend3" 
          "ref_aim_grenade_blend4" 
          "ref_aim_grenade_blend5" 
          "ref_aim_grenade_blend6" 
          "ref_aim_grenade_blend7" 
          "ref_aim_grenade_blend8" 
          "ref_aim_grenade_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_shoot_grenade" {
          "ref_shoot_grenade_blend1" 
          "ref_shoot_grenade_blend2" 
          "ref_shoot_grenade_blend3" 
          "ref_shoot_grenade_blend4" 
          "ref_shoot_grenade_blend5" 
          "ref_shoot_grenade_blend6" 
          "ref_shoot_grenade_blend7" 
          "ref_shoot_grenade_blend8" 
          "ref_shoot_grenade_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_grenade" {
          "crouch_aim_grenade_blend1" 
          "crouch_aim_grenade_blend2" 
          "crouch_aim_grenade_blend3" 
          "crouch_aim_grenade_blend4" 
          "crouch_aim_grenade_blend5" 
          "crouch_aim_grenade_blend6" 
          "crouch_aim_grenade_blend7" 
          "crouch_aim_grenade_blend8" 
          "crouch_aim_grenade_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "crouch_shoot_grenade" {
          "crouch_shoot_grenade_blend1" 
          "crouch_shoot_grenade_blend2" 
          "crouch_shoot_grenade_blend3" 
          "crouch_shoot_grenade_blend4" 
          "crouch_shoot_grenade_blend5" 
          "crouch_shoot_grenade_blend6" 
          "crouch_shoot_grenade_blend7" 
          "crouch_shoot_grenade_blend8" 
          "crouch_shoot_grenade_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_c4" {
          "crouch_aim_c4_blend1" 
          "crouch_aim_c4_blend2" 
          "crouch_aim_c4_blend3" 
          "crouch_aim_c4_blend4" 
          "crouch_aim_c4_blend5" 
          "crouch_aim_c4_blend6" 
          "crouch_aim_c4_blend7" 
          "crouch_aim_c4_blend8" 
          "crouch_aim_c4_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_c4" "crouch_shoot_c4" fps 30 
$sequence "ref_aim_c4" {
          "ref_aim_c4_blend1" 
          "ref_aim_c4_blend2" 
          "ref_aim_c4_blend3" 
          "ref_aim_c4_blend4" 
          "ref_aim_c4_blend5" 
          "ref_aim_c4_blend6" 
          "ref_aim_c4_blend7" 
          "ref_aim_c4_blend8" 
          "ref_aim_c4_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_c4" "ref_shoot_c4" fps 30 
$sequence "ref_reload_c4" "ref_reload_c4" fps 30 
$sequence "crouch_aim_dualpistols_2" {
          "crouch_aim_dualpistols_2_blend1" 
          "crouch_aim_dualpistols_2_blend2" 
          "crouch_aim_dualpistols_2_blend3" 
          "crouch_aim_dualpistols_2_blend4" 
          "crouch_aim_dualpistols_2_blend5" 
          "crouch_aim_dualpistols_2_blend6" 
          "crouch_aim_dualpistols_2_blend7" 
          "crouch_aim_dualpistols_2_blend8" 
          "crouch_aim_dualpistols_2_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_dualpistols_2" {
          "crouch_shoot_dualpistols_2_blend1" 
          "crouch_shoot_dualpistols_2_blend2" 
          "crouch_shoot_dualpistols_2_blend3" 
          "crouch_shoot_dualpistols_2_blend4" 
          "crouch_shoot_dualpistols_2_blend5" 
          "crouch_shoot_dualpistols_2_blend6" 
          "crouch_shoot_dualpistols_2_blend7" 
          "crouch_shoot_dualpistols_2_blend8" 
          "crouch_shoot_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "crouch_shoot2_dualpistols_2" {
          "crouch_shoot2_dualpistols_2_blend1" 
          "crouch_shoot2_dualpistols_2_blend2" 
          "crouch_shoot2_dualpistols_2_blend3" 
          "crouch_shoot2_dualpistols_2_blend4" 
          "crouch_shoot2_dualpistols_2_blend5" 
          "crouch_shoot2_dualpistols_2_blend6" 
          "crouch_shoot2_dualpistols_2_blend7" 
          "crouch_shoot2_dualpistols_2_blend8" 
          "crouch_shoot2_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_dualpistols_2" "crouch_reload_dualpistols_2" fps 30 
$sequence "ref_aim_dualpistols_2" {
          "ref_aim_dualpistols_2_blend1" 
          "ref_aim_dualpistols_2_blend2" 
          "ref_aim_dualpistols_2_blend3" 
          "ref_aim_dualpistols_2_blend4" 
          "ref_aim_dualpistols_2_blend5" 
          "ref_aim_dualpistols_2_blend6" 
          "ref_aim_dualpistols_2_blend7" 
          "ref_aim_dualpistols_2_blend8" 
          "ref_aim_dualpistols_2_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_dualpistols_2" {
          "ref_shoot_dualpistols_2_blend1" 
          "ref_shoot_dualpistols_2_blend2" 
          "ref_shoot_dualpistols_2_blend3" 
          "ref_shoot_dualpistols_2_blend4" 
          "ref_shoot_dualpistols_2_blend5" 
          "ref_shoot_dualpistols_2_blend6" 
          "ref_shoot_dualpistols_2_blend7" 
          "ref_shoot_dualpistols_2_blend8" 
          "ref_shoot_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "ref_shoot2_dualpistols_2" {
          "ref_shoot2_dualpistols_2_blend1" 
          "ref_shoot2_dualpistols_2_blend2" 
          "ref_shoot2_dualpistols_2_blend3" 
          "ref_shoot2_dualpistols_2_blend4" 
          "ref_shoot2_dualpistols_2_blend5" 
          "ref_shoot2_dualpistols_2_blend6" 
          "ref_shoot2_dualpistols_2_blend7" 
          "ref_shoot2_dualpistols_2_blend8" 
          "ref_shoot2_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_dualpistols_2" "ref_reload_dualpistols_2" fps 30 
$sequence "crouch_aim_knife" {
          "crouch_aim_knife_blend1" 
          "crouch_aim_knife_blend2" 
          "crouch_aim_knife_blend3" 
          "crouch_aim_knife_blend4" 
          "crouch_aim_knife_blend5" 
          "crouch_aim_knife_blend6" 
          "crouch_aim_knife_blend7" 
          "crouch_aim_knife_blend8" 
          "crouch_aim_knife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "crouch_shoot_knife" {
          "crouch_shoot_knife_blend1" 
          "crouch_shoot_knife_blend2" 
          "crouch_shoot_knife_blend3" 
          "crouch_shoot_knife_blend4" 
          "crouch_shoot_knife_blend5" 
          "crouch_shoot_knife_blend6" 
          "crouch_shoot_knife_blend7" 
          "crouch_shoot_knife_blend8" 
          "crouch_shoot_knife_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "ref_aim_knife" {
          "ref_aim_knife_blend1" 
          "ref_aim_knife_blend2" 
          "ref_aim_knife_blend3" 
          "ref_aim_knife_blend4" 
          "ref_aim_knife_blend5" 
          "ref_aim_knife_blend6" 
          "ref_aim_knife_blend7" 
          "ref_aim_knife_blend8" 
          "ref_aim_knife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "ref_shoot_knife" {
          "ref_shoot_knife_blend1" 
          "ref_shoot_knife_blend2" 
          "ref_shoot_knife_blend3" 
          "ref_shoot_knife_blend4" 
          "ref_shoot_knife_blend5" 
          "ref_shoot_knife_blend6" 
          "ref_shoot_knife_blend7" 
          "ref_shoot_knife_blend8" 
          "ref_shoot_knife_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_aim_ak47" {
          "crouch_aim_ak47_blend1" 
          "crouch_aim_ak47_blend2" 
          "crouch_aim_ak47_blend3" 
          "crouch_aim_ak47_blend4" 
          "crouch_aim_ak47_blend5" 
          "crouch_aim_ak47_blend6" 
          "crouch_aim_ak47_blend7" 
          "crouch_aim_ak47_blend8" 
          "crouch_aim_ak47_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_ak47" {
          "crouch_shoot_ak47_blend1" 
          "crouch_shoot_ak47_blend2" 
          "crouch_shoot_ak47_blend3" 
          "crouch_shoot_ak47_blend4" 
          "crouch_shoot_ak47_blend5" 
          "crouch_shoot_ak47_blend6" 
          "crouch_shoot_ak47_blend7" 
          "crouch_shoot_ak47_blend8" 
          "crouch_shoot_ak47_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "40" } 
}
$sequence "crouch_reload_ak47" "crouch_reload_ak47" fps 30 
$sequence "ref_aim_ak47" {
          "ref_aim_ak47_blend1" 
          "ref_aim_ak47_blend2" 
          "ref_aim_ak47_blend3" 
          "ref_aim_ak47_blend4" 
          "ref_aim_ak47_blend5" 
          "ref_aim_ak47_blend6" 
          "ref_aim_ak47_blend7" 
          "ref_aim_ak47_blend8" 
          "ref_aim_ak47_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_ak47" {
          "ref_shoot_ak47_blend1" 
          "ref_shoot_ak47_blend2" 
          "ref_shoot_ak47_blend3" 
          "ref_shoot_ak47_blend4" 
          "ref_shoot_ak47_blend5" 
          "ref_shoot_ak47_blend6" 
          "ref_shoot_ak47_blend7" 
          "ref_shoot_ak47_blend8" 
          "ref_shoot_ak47_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "40" } 
}
$sequence "ref_reload_ak47" "ref_reload_ak47" fps 30 
$sequence "crouch_aim_shieldgren" {
          "crouch_aim_shieldgren_blend1" 
          "crouch_aim_shieldgren_blend2" 
          "crouch_aim_shieldgren_blend3" 
          "crouch_aim_shieldgren_blend4" 
          "crouch_aim_shieldgren_blend5" 
          "crouch_aim_shieldgren_blend6" 
          "crouch_aim_shieldgren_blend7" 
          "crouch_aim_shieldgren_blend8" 
          "crouch_aim_shieldgren_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "crouch_shoot_shieldgren" {
          "crouch_shoot_shieldgren_blend1" 
          "crouch_shoot_shieldgren_blend2" 
          "crouch_shoot_shieldgren_blend3" 
          "crouch_shoot_shieldgren_blend4" 
          "crouch_shoot_shieldgren_blend5" 
          "crouch_shoot_shieldgren_blend6" 
          "crouch_shoot_shieldgren_blend7" 
          "crouch_shoot_shieldgren_blend8" 
          "crouch_shoot_shieldgren_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "ref_aim_shieldgren" {
          "ref_aim_shieldgren_blend1" 
          "ref_aim_shieldgren_blend2" 
          "ref_aim_shieldgren_blend3" 
          "ref_aim_shieldgren_blend4" 
          "ref_aim_shieldgren_blend5" 
          "ref_aim_shieldgren_blend6" 
          "ref_aim_shieldgren_blend7" 
          "ref_aim_shieldgren_blend8" 
          "ref_aim_shieldgren_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_shoot_shieldgren" {
          "ref_shoot_shieldgren_blend1" 
          "ref_shoot_shieldgren_blend2" 
          "ref_shoot_shieldgren_blend3" 
          "ref_shoot_shieldgren_blend4" 
          "ref_shoot_shieldgren_blend5" 
          "ref_shoot_shieldgren_blend6" 
          "ref_shoot_shieldgren_blend7" 
          "ref_shoot_shieldgren_blend8" 
          "ref_shoot_shieldgren_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_shieldknife" {
          "crouch_aim_shieldknife_blend1" 
          "crouch_aim_shieldknife_blend2" 
          "crouch_aim_shieldknife_blend3" 
          "crouch_aim_shieldknife_blend4" 
          "crouch_aim_shieldknife_blend5" 
          "crouch_aim_shieldknife_blend6" 
          "crouch_aim_shieldknife_blend7" 
          "crouch_aim_shieldknife_blend8" 
          "crouch_aim_shieldknife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "crouch_shoot_shieldknife" {
          "crouch_shoot_shieldknife_blend1" 
          "crouch_shoot_shieldknife_blend2" 
          "crouch_shoot_shieldknife_blend3" 
          "crouch_shoot_shieldknife_blend4" 
          "crouch_shoot_shieldknife_blend5" 
          "crouch_shoot_shieldknife_blend6" 
          "crouch_shoot_shieldknife_blend7" 
          "crouch_shoot_shieldknife_blend8" 
          "crouch_shoot_shieldknife_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "ref_aim_shieldknife" {
          "ref_aim_shieldknife_blend1" 
          "ref_aim_shieldknife_blend2" 
          "ref_aim_shieldknife_blend3" 
          "ref_aim_shieldknife_blend4" 
          "ref_aim_shieldknife_blend5" 
          "ref_aim_shieldknife_blend6" 
          "ref_aim_shieldknife_blend7" 
          "ref_aim_shieldknife_blend8" 
          "ref_aim_shieldknife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "ref_shoot_shieldknife" {
          "ref_shoot_shieldknife_blend1" 
          "ref_shoot_shieldknife_blend2" 
          "ref_shoot_shieldknife_blend3" 
          "ref_shoot_shieldknife_blend4" 
          "ref_shoot_shieldknife_blend5" 
          "ref_shoot_shieldknife_blend6" 
          "ref_shoot_shieldknife_blend7" 
          "ref_shoot_shieldknife_blend8" 
          "ref_shoot_shieldknife_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_aim_shieldgun" {
          "crouch_aim_shieldgun_blend1" 
          "crouch_aim_shieldgun_blend2" 
          "crouch_aim_shieldgun_blend3" 
          "crouch_aim_shieldgun_blend4" 
          "crouch_aim_shieldgun_blend5" 
          "crouch_aim_shieldgun_blend6" 
          "crouch_aim_shieldgun_blend7" 
          "crouch_aim_shieldgun_blend8" 
          "crouch_aim_shieldgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_shieldgun" {
          "crouch_shoot_shieldgun_blend1" 
          "crouch_shoot_shieldgun_blend2" 
          "crouch_shoot_shieldgun_blend3" 
          "crouch_shoot_shieldgun_blend4" 
          "crouch_shoot_shieldgun_blend5" 
          "crouch_shoot_shieldgun_blend6" 
          "crouch_shoot_shieldgun_blend7" 
          "crouch_shoot_shieldgun_blend8" 
          "crouch_shoot_shieldgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_shieldgun" "crouch_reload_shieldgun" fps 30 
$sequence "ref_aim_shieldgun" {
          "ref_aim_shieldgun_blend1" 
          "ref_aim_shieldgun_blend2" 
          "ref_aim_shieldgun_blend3" 
          "ref_aim_shieldgun_blend4" 
          "ref_aim_shieldgun_blend5" 
          "ref_aim_shieldgun_blend6" 
          "ref_aim_shieldgun_blend7" 
          "ref_aim_shieldgun_blend8" 
          "ref_aim_shieldgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_shieldgun" {
          "ref_shoot_shieldgun_blend1" 
          "ref_shoot_shieldgun_blend2" 
          "ref_shoot_shieldgun_blend3" 
          "ref_shoot_shieldgun_blend4" 
          "ref_shoot_shieldgun_blend5" 
          "ref_shoot_shieldgun_blend6" 
          "ref_shoot_shieldgun_blend7" 
          "ref_shoot_shieldgun_blend8" 
          "ref_shoot_shieldgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_shieldgun" "ref_reload_shieldgun" fps 30 
$sequence "crouch_aim_shielded" {
          "crouch_aim_shielded_blend1" 
          "crouch_aim_shielded_blend2" 
          "crouch_aim_shielded_blend3" 
          "crouch_aim_shielded_blend4" 
          "crouch_aim_shielded_blend5" 
          "crouch_aim_shielded_blend6" 
          "crouch_aim_shielded_blend7" 
          "crouch_aim_shielded_blend8" 
          "crouch_aim_shielded_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_aim_shielded" {
          "ref_aim_shielded_blend1" 
          "ref_aim_shielded_blend2" 
          "ref_aim_shielded_blend3" 
          "ref_aim_shielded_blend4" 
          "ref_aim_shielded_blend5" 
          "ref_aim_shielded_blend6" 
          "ref_aim_shielded_blend7" 
          "ref_aim_shielded_blend8" 
          "ref_aim_shielded_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "gut_flinch" {
          "gut_flinch_blend1" 
          "gut_flinch_blend2" 
          "gut_flinch_blend3" 
          "gut_flinch_blend4" 
          "gut_flinch_blend5" 
          "gut_flinch_blend6" 
          "gut_flinch_blend7" 
          "gut_flinch_blend8" 
          "gut_flinch_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "head_flinch" {
          "head_flinch_blend1" 
          "head_flinch_blend2" 
          "head_flinch_blend3" 
          "head_flinch_blend4" 
          "head_flinch_blend5" 
          "head_flinch_blend6" 
          "head_flinch_blend7" 
          "head_flinch_blend8" 
          "head_flinch_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "death1" "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 } 
$sequence "death2" "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 } 
$sequence "death3" "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 } 
$sequence "head" "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 } 
$sequence "gutshot" "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 } 
$sequence "left" "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
$sequence "back" "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 } 
$sequence "right" "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
$sequence "forward" "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 } 
$sequence "crouch_die" "crouch_die" fps 30 { event 2001 1 } 

// End of QC script.
[/spoil]

thử với bone spine 1 -> 3 thì vào game nó khòm lưng xuống. Chắc cái này là xoay bone

chắc là vậy
cái .qc cũng nhiều thứ hay nhỉ
bữa nào lên hl wiki đọc cho hết mới được :-?
 
có bạn nào cho mình hỏi một tẹo là làm thế nào để mở file model của AVA vậy? toàn thấy định dạng lạ hoắc không à, hoặc là import nó vào soft nào thì được?
 
^ psk thì import bt cũng dc
cứ nhìn kĩ là thấy =-=!
 
[?]_king_ler_[?];21391891 nói:
@All: Ai còn giữ ref hand ladyBL ak47 ko? Ném tui xin cái, tìm mãi máy nhà ko thấy ==' Theanh11a5 còn giữ thì cho em xin :D

AK47 anh ko làm animation,chỉ có edit lại từ cây của lephuchien thôi nên ko có file rip đâu,em pm Hiển xem.:D
@x_lolita: psk import vào ms3d đc đó,quan trọng là thứ tự thế nào thôi.:2cool_sexy_girl:
 
AK47 anh ko làm animation,chỉ có edit lại từ cây của lephuchien thôi nên ko có file rip đâu,em pm Hiển xem.:D
@x_lolita: psk import vào ms3d đc đó,quan trọng là thứ tự thế nào thôi.:2cool_sexy_girl:

đúng rồi ha, mình quên mất là AVA sử dụng unreal engine
 
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