Clip mới do Top Player của Pháp nó đánh (Nhưng trong bản Demo ko được đổi nút nên tụi nó cũng hơn đám ko biết chơi 1 chút

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Pyrah VS Asta
http://www.youtube.com/watch?v=q4G_BeNi064&feature=player_embedded
Tira VS Mitsurugi
http://www.youtube.com/watch?v=ju1qRlr8__Q&feature=related
Patroklos VS Mitsurugi
http://www.youtube.com/watch?v=7Xfj7PhGhcg&feature=related
Maxi VS Sieg
http://www.youtube.com/watch?v=hfiTaGaTlP4&feature=related
Và cuối cùng, nhà vô địch Pháp VS nhà vô địch Evo 2009 (Asta VS Ivy)
http://www.youtube.com/watch?v=TVglJYvDsnA&feature=related
Spoil - Astaroth in SC5
[Spoil]
66K : Still AA punishable by Tak...Natsu ! Brave Edge 66K is not hit-confirmable, you have to press BE as soon as you do 66K. On block it'll be terrible. The yellow aura appears during the first 66K, and it's quite easy to JG the 2nd hit.
Yet on hit it's very good ! I've seen the move launch on counter hit like a 66[K] !! It ******* it OTG too !! 4B is combo on hit.
NO TRACKING AT ALL
33_99K is SC1 style, and still no tracking.
Stun on neutral hit does not give a great advantage ... generic 2A were interrupting another 66K on follow-up but unfortuately I couldnt test it further.
Still KD on counter.
FC3K version KD even on neutral hit.
66[K] : Almost the same, but on hit you have 28B+G now. Damn nice !
6K : stun on neutral hit, give either head throw, 4B, 2B+K (old 1B) or 1B+K (old 2A+K). More unsafe on block than SC4, like BB punishable. So better on NH, worse on block. Does not track at all.
Old B is back, but without A follow-up. B B6 is back, but not that hot.
A, B is still NC. Same as before
6B is the same too, same combo on counter.
4A on counter give a crouch throw attempt. Didnt test the frame on neutral hit.
6A, B is gone. Now it's 6A,A. On counter give a crouch throw attempt. Safe on neutral hit. 2nd hit is duckable on block.
3A is now his SC4 33A. Seems better but ... i'm not sure.
3A+B his SC4 3A, unshakable now and give a crouch throw attempt.
3K, A_[A] is the same.
1B, B is 2 moves-string. First hit is his old B6 from SC1_2, 2nd hit is SC4 3A+B. The whole serie is quite unsafe on block, but a natural combo. On counter, 2nd B go for the AT, but crouch throw is not free after. Like against Voldo, I was not in range for a crouch throw. 1B by itself looked safe, but i'm not sure.
1K serie is the same as before.
2K same move.
4B does not KD on counter anymore :/ Very linear, even worse than in SC4. Hitstun seems better tho.
4B give great advantage, maybe better than SC4. But range is nerfed. Very linear too. Still hit OTG.
3B sucks, only average on CH. 3 sucks more, cannot release whenever you want as in SC4.
4[A+B] is horrible now, does not track at all :/
44B still here and fine, same as in SC4. G-cancelable and all.
WS A is the same too.
9B same.
4B+K same.
1B+K (old 2A+K) is far worse on rolling opponent :/ Miss a lot. But this time on standing opponent it doesnt simply whiff, there's a blockstun.
2B+K (old 1B) more linear than in SC4.
11B, K track better than in SC4, but that's it.
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22B : is the same move, but no more 22B_4. Brave Edge 22B launch like 22B4 tho, but it's not confirmable. You have to commit to BE as soon as you do 22B. 28B+G combo like before. BE 22B launch OTG !
66A, B : is NC now ! 66A as a stand alone is very unsafe on block. The B follow-up is easily steppable as always. About 75 dmg on neutral hit.
214A : The same as in SC4 AFAIK.
624 A+G : Still JF-able. Old animation from SC1_2_3. BE is a follow-up with crap damage (~20 dmg) but nice oki and reversal RO ! Range is insane, better than in SC4, Astaroth move forward during the animation.
624 B+G : Still JF-able. Same animation. 22B is still the better combo, BE give air throw A+G (~20 dmg). Air throw is old anim from SC2. It can wall or RO ! Very strong in some situations. Godly range like 624 A+G.
2A+G : Same as before, can wall etc. With BE, a third hit is added (~20 dmg) but no more wall.
2B+G : Same as before. Reversal RO. With a BE, a follow-up throw is added (~20 dmg) and give good oki.
28B+G : The infamous air-throw. Do less damage as a stand-alone, but it's due to 22B BE doing more damage than old 22B4.
air-throw A+G : Old SC2 animation, weak damage, but can wall & RO !
Critical Edge : Insane range, cant duck when the freeze happens. Fast start-up, seems very hard to react to. GI to CE is guaranteed.
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Astaroth is FAST atm. Very. His backdash is insane, as his dash. His step is good. I think that's a bit too much, especially for the backdash. That's the main thing that make Asta a bit over the top in the TGS build.
His damage are good but not better than the others chars actually. BE follow-up for throws are not that damaging, but looks impressive. But if you check the damage for Patroklos, Pyrrah, Mitsurugi or Ivy, it's more or less the same.
Ring-out is nerfed hard in the game, so Astaroth suffer from this a bit.
Throw-range is incredible, really. His offense game is buffed a lot because of this.
GuardBurst potential is meh, given the better step in SC5.
OTG game is better because of 66K BE and 22B BE, even with the nerf of 1B+K (old 2A+K).
4A and 3A+B to kill step are very solid !
He say "Damn!" when he taunts
[/spoil]